ACE3/addons/interaction/functions/fnc_canPush.sqf

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#include "..\script_component.hpp"
/*
* Author: Jonpas
* Checks if the boat can be pushed.
*
* Arguments:
* 0: Target <OBJECT>
*
* Return Value:
* Can Push <BOOL>
*
* Example:
* cursorObject call ace_interaction_fnc_canPush
*
* Public: No
*/
params ["_target"];
alive _target &&
{getMass _target <= 2600 || getNumber (configOf _target >> QGVAR(canPush)) == 1} &&
{vectorMagnitude velocity _target < 3} &&
{isNull isVehicleCargo _target} // Check if vehicle is loaded as ViV cargo