.. |
fnc_addPassengerActions.sqf
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Interact Menu - Use hashmaps for interactions (#9920)
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2024-05-21 20:18:32 -05:00 |
fnc_addPassengersActions.sqf
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General - SQF Improvements (#9698)
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2024-02-04 14:50:24 -03:00 |
fnc_canBecomeLeader.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_canFlip.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_canGroupDropDistantUnits.sqf
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Interaction - Add action to drop distant units from group (#10228)
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2024-08-21 22:13:29 -03:00 |
fnc_canInteractWithCivilian.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_canInteractWithVehicleCrew.sqf
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CSW/Reload - Don't allow interactions with hostile CSWs (#10152)
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2024-08-23 07:22:19 -03:00 |
fnc_canJoinGroup.sqf
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General - Use ace_common_fnc_isAwake where possible (#10098)
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2024-07-02 12:38:14 -07:00 |
fnc_canJoinTeam.sqf
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General - Use ace_common_fnc_isAwake where possible (#10098)
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2024-07-02 12:38:14 -07:00 |
fnc_canPardon.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_canPassMagazine.sqf
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Interaction - Disable magazine passing to dead and unconscious units (#10091)
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2024-06-28 05:41:04 -07:00 |
fnc_canPullOutBody.sqf
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General - Use variable for checking if medical is enabled (#10063)
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2024-06-18 00:07:38 +00:00 |
fnc_canPush.sqf
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Interaction - Hide push interaction if target is in ViV cargo (#10127)
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2024-07-19 18:26:14 +02:00 |
fnc_canRenameGroup.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_canTapShoulder.sqf
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General - Use ace_common_fnc_isAwake where possible (#10098)
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2024-07-02 12:38:14 -07:00 |
fnc_doBecomeLeader.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_doRemoteControl.sqf
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Tools - Check example funcs in document_functions.py (#9630)
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2023-11-08 12:00:05 -06:00 |
fnc_getDoor.sqf
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General - Replace toLower with toLowerANSI where applicable (#9790)
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2024-03-07 22:08:13 +01:00 |
fnc_getDoorAnimations.sqf
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General - Replace toLower with toLowerANSI where applicable (#9790)
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2024-03-07 22:08:13 +01:00 |
fnc_getDown.sqf
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General - Change count to isEqualTo where appropriate (#9921)
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2024-04-06 11:57:08 -07:00 |
fnc_getGlassDoor.sqf
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General - Replace toLower with toLowerANSI where applicable (#9790)
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2024-03-07 22:08:13 +01:00 |
fnc_getInteractionDistance.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_getVehiclePos.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_getVehiclePosComplex.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_getWeaponAttachmentsActions.sqf
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Interaction - Improve FUNC(switchWeaponAttachment) (#10145)
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2024-08-09 14:08:07 -07:00 |
fnc_getWeaponPos.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_groupDropDistantUnits.sqf
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Interaction - Add action to drop distant units from group (#10228)
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2024-08-21 22:13:29 -03:00 |
fnc_handleScrollWheel.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_hideMouseHint.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_initAnimActions.sqf
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Interaction - Use animateSource instead of animate for interaction anims (#10249)
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2024-08-24 18:59:01 -05:00 |
fnc_joinTeam.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_modifyJoinGroupAction.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_modifyTeamManagementAction.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_moduleInteraction.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_openDoor.sqf
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General - Change count to forEach where appropriate (#9890)
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2024-04-04 08:15:26 -03:00 |
fnc_pardon.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_passMagazine.sqf
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Interaction - Make magazine passing animation optional (#9875)
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2024-03-26 09:50:04 -03:00 |
fnc_pullOutBody.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_push.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_renameGroup.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_renameGroupUI.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_replaceTerrainObject.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_sendAway.sqf
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General - Change count to isEqualTo where appropriate (#9921)
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2024-04-06 11:57:08 -07:00 |
fnc_showMouseHint.sqf
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General - Replace toLower with toLowerANSI where applicable (#9790)
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2024-03-07 22:08:13 +01:00 |
fnc_switchWeaponAttachment.sqf
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Interaction - Improve FUNC(switchWeaponAttachment) (#10145)
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2024-08-09 14:08:07 -07:00 |
fnc_tapShoulder.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |