2015-01-11 16:42:31 +00:00
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/*
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2015-02-22 10:19:10 +00:00
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* Author: commy2, Glowbal
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2015-01-11 16:42:31 +00:00
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* Display a structured text with image.
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*
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2015-09-20 20:16:51 +00:00
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* Arguments:
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2015-02-22 10:19:10 +00:00
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* 0: Text <ANY>
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* 1: Image <STRING>
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2015-09-20 20:16:51 +00:00
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* 2: Image color (default: [0, 0, 0, 0]) <ARRAY>
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* 3: Target Unit. Will only display if target is the player controlled object (default: ACE_player) <OBJECT>
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*
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* Return Value:
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* None
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2015-01-11 16:42:31 +00:00
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*
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2015-09-20 20:16:51 +00:00
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* Public: Yes
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-09-20 20:16:51 +00:00
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params ["_text", "_image", ["_imageColor", [1,1,1]], ["_target", ACE_player]];
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2015-02-24 16:14:19 +00:00
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2015-02-24 17:02:41 +00:00
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if (_target != ACE_player) exitWith {};
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2015-01-11 16:42:31 +00:00
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if (typeName _text != "TEXT") then {
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2015-02-24 17:02:41 +00:00
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if (typeName _text == "ARRAY") then {
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if (count _text > 0) then {
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{
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if (typeName _x == "STRING" && {isLocalized _x}) then {
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2015-09-20 20:16:51 +00:00
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_text set [_forEachIndex, localize _x];
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2015-02-24 17:02:41 +00:00
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};
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2015-09-20 20:16:51 +00:00
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} forEach _text;
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2015-02-24 17:02:41 +00:00
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_text = format _text;
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};
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};
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2015-09-20 20:16:51 +00:00
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2015-02-24 17:02:41 +00:00
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if (typeName _text == "STRING" && {isLocalized _text}) then {
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2015-02-22 10:19:10 +00:00
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_text = localize _text;
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};
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2015-09-20 20:16:51 +00:00
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2015-02-24 17:02:41 +00:00
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_text = parseText format ["<t align='center'>%1</t>", _text];
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2015-01-11 16:42:31 +00:00
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};
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2015-09-20 20:16:51 +00:00
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2015-02-22 12:44:17 +00:00
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_text = composeText [parseText format ["<img size='2' align='center' color='%2' image='%1'/>", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text];
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2015-09-20 20:16:51 +00:00
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2015-02-22 10:19:10 +00:00
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[_text, 2] call FUNC(displayTextStructured);
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