ACE3/addons/common/functions/fnc_displayTextPicture.sqf

45 lines
1.2 KiB
Plaintext
Raw Normal View History

/*
* Author: commy2, Glowbal
* Display a structured text with image.
*
2015-09-20 20:16:51 +00:00
* Arguments:
* 0: Text <ANY>
* 1: Image <STRING>
2015-09-20 20:16:51 +00:00
* 2: Image color (default: [0, 0, 0, 0]) <ARRAY>
* 3: Target Unit. Will only display if target is the player controlled object (default: ACE_player) <OBJECT>
*
* Return Value:
* None
*
2015-09-20 20:16:51 +00:00
* Public: Yes
*/
2015-01-13 19:56:02 +00:00
#include "script_component.hpp"
2015-09-20 20:16:51 +00:00
params ["_text", "_image", ["_imageColor", [1,1,1]], ["_target", ACE_player]];
if (_target != ACE_player) exitWith {};
if (typeName _text != "TEXT") then {
if (typeName _text == "ARRAY") then {
if (count _text > 0) then {
{
if (typeName _x == "STRING" && {isLocalized _x}) then {
2015-09-20 20:16:51 +00:00
_text set [_forEachIndex, localize _x];
};
2015-09-20 20:16:51 +00:00
} forEach _text;
_text = format _text;
};
};
2015-09-20 20:16:51 +00:00
if (typeName _text == "STRING" && {isLocalized _text}) then {
_text = localize _text;
};
2015-09-20 20:16:51 +00:00
_text = parseText format ["<t align='center'>%1</t>", _text];
};
2015-09-20 20:16:51 +00:00
2015-02-22 12:44:17 +00:00
_text = composeText [parseText format ["<img size='2' align='center' color='%2' image='%1'/>", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text];
2015-09-20 20:16:51 +00:00
[_text, 2] call FUNC(displayTextStructured);