ACE3/addons/interact_menu/functions/fnc_keyUp.sqf

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/*
* Author: NouberNou and esteldunedain
* Handle interactions key up
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*
* Argument:
* 0: Type of key: 0 interaction / 1 self interaction <NUMBER>
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*
* Return value:
* true <BOOL>
*
* Public: No
*/
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#include "script_component.hpp"
params ["_menuType", "_calledByClicking"];
// Exit if there's no menu opened
if (GVAR(openedMenuType) < 0) exitWith {true};
if (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
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(findDisplay 91919) closeDisplay 2;
};
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if(GVAR(actionSelected)) then {
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this = GVAR(selectedTarget);
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private _player = ACE_Player;
private _target = GVAR(selectedTarget);
// Clear the conditions caches
["clearConditionCaches", []] call EFUNC(common,localEvent);
// exit scope if selecting an action on key release is disabled
if (!(GVAR(actionOnKeyRelease)) && !_calledByClicking) exitWith {};
// Check the action conditions
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private _actionData = GVAR(selectedAction) select 0;
if ([_target, _player, _actionData select 6] call (_actionData select 4)) then {
// Call the statement
[_target, _player, _actionData select 6] call (_actionData select 3);
// Clear the conditions caches again if the action was performed
["clearConditionCaches", []] call EFUNC(common,localEvent);
};
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};
["interactMenuClosed", [GVAR(openedMenuType)]] call EFUNC(common,localEvent);
GVAR(keyDown) = false;
GVAR(keyDownSelfAction) = false;
GVAR(openedMenuType) = -1;
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GVAR(expanded) = false;
GVAR(lastPath) = [];
GVAR(menuDepthPath) = [];
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true