ACE3/addons/captives/functions/fnc_doLoadCaptive.sqf

51 lines
1.7 KiB
Plaintext
Raw Normal View History

/*
* Author: commy2
2015-08-20 09:20:46 +00:00
* Unit loads the target object into a vehicle. (logic same as canLoadCaptive)
2015-02-03 02:04:50 +00:00
*
* Arguments:
* 0: Unit that wants to load a captive <OBJECT>
* 1: A captive. ObjNull for the first escorted captive <OBJECT>
* 2: Vehicle to load the captive into. ObjNull for the nearest vehicle <OBJECT>
*
* Return Value:
* None
2015-02-03 02:04:50 +00:00
*
* Example:
2015-02-06 23:03:56 +00:00
* [bob, tom, car] call ACE_captives_fnc_doLoadCaptive
2015-02-03 02:04:50 +00:00
*
* Public: No
*/
2015-02-03 02:04:50 +00:00
#include "script_component.hpp"
params ["_unit", "_target","_vehicle"];
2015-08-20 09:20:46 +00:00
if ((isNull _target) && {_unit getVariable [QGVAR(isEscorting), false]}) then {
//Looking at a vehicle while escorting, get target from attached objects:
{
if (_x getVariable [QGVAR(isHandcuffed), false]) exitWith {
_target = _x;
};
} forEach (attachedObjects _unit);
};
if ((isNull _target) || {(vehicle _target) != _target} || {!(_target getVariable [QGVAR(isHandcuffed), false])}) exitWith {WARNING("");};
if (isNull _vehicle) then {
2015-08-20 09:20:46 +00:00
//Looking at a captive unit, search for nearby vehicles with valid seats:
{
// if (([_x] call FUNC(findEmptyNonFFVCargoSeat)) != -1) exitWith {
if ((_x emptyPositions "cargo") > 0) exitWith {
_vehicle = _x;
};
} forEach (nearestObjects [_unit, ["Car", "Tank", "Helicopter", "Plane", "Ship"], 10]);
} else {
// if (([_vehicle] call FUNC(findEmptyNonFFVCargoSeat)) == -1) then {
if ((_vehicle emptyPositions "cargo") == 0) then {
_vehicle = objNull;
};
};
if (isNull _vehicle) exitWith {WARNING("Could not find vehicle to load captive");};
2015-08-20 09:20:46 +00:00
_unit setVariable [QGVAR(isEscorting), false, true];
2016-05-25 18:23:53 +00:00
[QGVAR(moveInCaptive), [_target, _vehicle], [_target]] call CBA_fnc_targetEvent;