2016-02-22 14:20:36 +00:00
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// interaction menu
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PREP(addPassengerActions);
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PREP(addPassengersActions);
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2017-02-10 18:34:51 +00:00
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PREP(getInteractionDistance);
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2016-06-15 00:37:22 +00:00
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PREP(getVehiclePos);
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2016-08-27 08:37:58 +00:00
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PREP(getVehiclePosComplex);
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2016-02-22 14:20:36 +00:00
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PREP(getWeaponPos);
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PREP(moduleInteraction);
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// scroll wheel hint
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PREP(showMouseHint);
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PREP(hideMouseHint);
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// interaction with units
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PREP(canInteractWithCivilian);
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2023-11-11 12:03:32 +00:00
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PREP(canInteractWithVehicleCrew);
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2016-02-22 14:20:36 +00:00
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PREP(getDown);
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PREP(sendAway);
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PREP(canJoinGroup);
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2017-06-22 21:05:19 +00:00
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PREP(modifyJoinGroupAction);
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2020-04-30 16:39:03 +00:00
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PREP(modifyTeamManagementAction);
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2016-02-22 14:20:36 +00:00
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PREP(canJoinTeam);
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PREP(joinTeam);
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PREP(canPassMagazine);
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PREP(passMagazine);
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PREP(canBecomeLeader);
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PREP(doBecomeLeader);
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2020-10-21 16:17:42 +00:00
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PREP(doRemoteControl);
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2016-02-22 14:20:36 +00:00
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PREP(canTapShoulder);
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PREP(tapShoulder);
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PREP(canPardon);
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PREP(pardon);
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2017-11-17 22:47:58 +00:00
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PREP(canPullOutBody);
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PREP(pullOutBody);
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2021-10-12 17:53:35 +00:00
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PREP(canRenameGroup);
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PREP(renameGroupUI);
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PREP(renameGroup);
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2016-02-22 14:20:36 +00:00
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2021-03-04 17:43:11 +00:00
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// Weapon Attachments
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PREP(getWeaponAttachmentsActions);
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PREP(switchWeaponAttachment);
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2016-02-22 14:20:36 +00:00
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// interaction with doors
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PREP(getDoor);
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2017-06-02 21:50:53 +00:00
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PREP(getGlassDoor);
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2016-02-22 14:20:36 +00:00
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PREP(getDoorAnimations);
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PREP(handleScrollWheel);
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PREP(openDoor);
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// interaction with boats
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2016-05-13 14:33:15 +00:00
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PREP(canPush);
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2016-02-22 14:20:36 +00:00
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PREP(push);
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2021-10-12 19:36:33 +00:00
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// misc
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2018-02-26 18:23:47 +00:00
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PREP(canFlip);
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2021-10-12 19:36:33 +00:00
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PREP(replaceTerrainObject);
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