2016-05-03 20:37:02 +00:00
|
|
|
/*
|
|
|
|
* Author: Glowbal
|
|
|
|
* Play the detector sound
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: Unit <OBJECT>
|
|
|
|
* 1: Sound class name <STRING>
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* None
|
|
|
|
*
|
|
|
|
* Example:
|
2016-05-07 17:08:36 +00:00
|
|
|
* [player, "ace_buzz_1"] call ace_minedetector_fnc_playDetectorSound
|
2016-05-03 20:37:02 +00:00
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
|
|
|
params ["_unit", "_detectorSound"];
|
|
|
|
|
2016-06-16 15:33:21 +00:00
|
|
|
if (isNull _unit) exitWith {
|
2016-05-07 17:08:36 +00:00
|
|
|
ACE_LOGERROR_1("unit does not exist [%1]",_unit);
|
|
|
|
};
|
2016-06-16 15:33:21 +00:00
|
|
|
if (!alive _unit) exitWith {
|
2016-05-07 17:08:36 +00:00
|
|
|
ACE_LOGERROR_1("unit is not alive [%1]",_unit);
|
2016-05-03 20:37:02 +00:00
|
|
|
};
|
|
|
|
|
2016-06-16 15:33:21 +00:00
|
|
|
private _helperObject = _unit getVariable [QGVAR(helperLogic), objNull];
|
2016-05-12 17:44:43 +00:00
|
|
|
if (!isNull _helperObject) then {
|
|
|
|
deleteVehicle _helperObject;
|
|
|
|
};
|
|
|
|
_helperObject = "ACE_LogicDummy" createVehicleLocal (getPos _unit);
|
|
|
|
|
2016-05-03 20:37:02 +00:00
|
|
|
if !(isNull _helperObject) then {
|
2016-06-16 15:33:21 +00:00
|
|
|
_helperObject attachTo [_unit,[0,0,-3],""];
|
|
|
|
_unit setVariable [QGVAR(helperLogic), _helperObject];
|
|
|
|
|
2016-05-03 20:37:02 +00:00
|
|
|
[_helperObject, _unit] say3D _detectorSound;
|
2016-05-07 17:08:36 +00:00
|
|
|
} else {
|
|
|
|
ACE_LOGERROR_1("helper does not exist [%1]",_helperObject);
|
2016-05-03 20:37:02 +00:00
|
|
|
};
|