ACE3/addons/common/functions/fnc_addCanInteractWithCondition.sqf

35 lines
902 B
Plaintext
Raw Normal View History

2015-03-15 08:02:11 +00:00
/*
* Author: commy2
* Add a condition that gets checked by ace_common_fnc_canInteractWith.
*
* Arguments:
2015-09-18 06:23:18 +00:00
* 0: The conditions id. Used to remove later or as exception name. An already existing name overwrites. <STRING>
* 1: The condition to check. format of "_this" is "[_player, _target]". <CODE>
2015-03-15 08:02:11 +00:00
*
* Return Value:
2015-09-18 06:23:18 +00:00
* None
2015-03-15 08:02:11 +00:00
*
2015-09-18 06:23:18 +00:00
* Public: No
2015-03-15 08:02:11 +00:00
*/
#include "script_component.hpp"
2015-09-18 06:23:18 +00:00
params ["_conditionName", "_conditionFunc"];
2015-03-15 08:02:11 +00:00
2015-09-18 06:23:18 +00:00
_conditionName = toLower _conditionName;
2015-03-15 08:02:11 +00:00
2015-09-20 20:36:05 +00:00
private ["_conditions", "_index"];
2015-03-15 08:02:11 +00:00
_conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
2015-09-18 06:23:18 +00:00
_conditions params ["_conditionNames", "_conditionFuncs"];
2015-03-15 08:02:11 +00:00
_index = _conditionNames find _conditionName;
if (_index == -1) then {
_index = count _conditionNames;
2015-03-15 08:02:11 +00:00
};
_conditionNames set [_index, _conditionName];
_conditionFuncs set [_index, _conditionFunc];
2015-09-18 06:23:18 +00:00
GVAR(InteractionConditions) = _conditions;