ACE3/addons/cargo/functions/fnc_unloadItem.sqf

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/*
* Author: Glowbal, ViperMaul
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* Unload object from vehicle.
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*
* Arguments:
* 0: Item <OBJECT or STRING>
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* 1: Vehicle <OBJECT>
*
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* Return Value:
* Object unloaded <BOOL>
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*
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* Example:
* [object, vehicle] call ace_cargo_fnc_unloadItem
*
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* Public: No
*/
#include "script_component.hpp"
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params ["_item", "_vehicle", ["_unloader", objNull]];
TRACE_3("params",_item,_vehicle,_unloader);
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private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
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//This covers testing vehicle stability and finding a safe position
private _emptyPosAGL = [_vehicle, _itemClass, _unloader] call EFUNC(common,findUnloadPosition);
TRACE_1("findUnloadPosition",_emptyPosAGL);
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if ((count _emptyPosAGL) != 3) exitWith {
TRACE_4("Could not find unload pos",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle);
if ((!isNull _unloader) && {_unloader == ACE_player}) then {
//display text saying there are no safe places to exit the vehicle
[localize ELSTRING(common,NoRoomToUnload)] call EFUNC(common,displayTextStructured);
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};
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false
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};
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private _loaded = _vehicle getVariable [QGVAR(loaded), []];
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if !(_item in _loaded) exitWith {
ERROR_3("Tried to unload item [%1] not in vehicle[%2] cargo[%3]", _item, _vehicle, _loaded);
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false
};
_loaded deleteAt (_loaded find _item);
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_vehicle setVariable [QGVAR(loaded), _loaded, true];
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private _space = [_vehicle] call FUNC(getCargoSpaceLeft);
private _itemSize = [_item] call FUNC(getSizeItem);
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_vehicle setVariable [QGVAR(space), (_space + _itemSize), true];
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if (_item isEqualType objNull) then {
detach _item;
// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
// do both on server to ensure they are executed in the correct order
[QGVAR(serverUnload), [_item, _emptyPosAGL]] call CBA_fnc_serverEvent;
} else {
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private _newItem = createVehicle [_item, _emptyPosAGL, [], 0, ""];
_newItem setPosASL (AGLtoASL _emptyPosAGL);
};
true