2015-04-11 12:02:44 +00:00
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/*
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* Author: KoffeinFlummi, Ruthberg
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* Changes the adjustment for the current scope
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*
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2016-06-18 09:50:41 +00:00
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* Arguments:
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2015-04-11 12:02:44 +00:00
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* 0: Unit <OBJECT>
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2015-04-11 12:02:44 +00:00
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* Can we update the zero reference? <BOOL>
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*
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2015-08-07 14:43:06 +00:00
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* Example:
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* [player] call ace_scopes_fnc_canAdjustZero
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*
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2015-04-11 12:02:44 +00:00
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* Public: No
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*/
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#include "script_component.hpp"
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2015-04-17 23:13:09 +00:00
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private ["_weaponIndex", "_adjustment", "_elevation"];
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2015-08-07 14:43:06 +00:00
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params ["_unit"];
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2015-04-11 12:02:44 +00:00
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if (cameraView == "GUNNER") exitWith {false};
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2015-08-07 14:43:06 +00:00
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if (vehicle _unit != _unit) exitWith {false};
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if (!(missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false])) exitWith {false};
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2015-04-11 12:02:44 +00:00
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_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
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if (_weaponIndex < 0) exitWith {false};
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2016-11-12 10:23:14 +00:00
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_adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
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2015-04-11 12:02:44 +00:00
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_elevation = (_adjustment select _weaponIndex) select 0;
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// You can only adjust your zero reference, if your relative elevation setting is not 0
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_elevation != 0
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