values[]={"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"};// Values also need to be changed in functions/fnc_returnValue.sqf
description="Changes in game view distance when the player is on foot.";
};
classGVAR(viewDistanceLandVehicle){
typeName="SCALAR";
isClientSettable=1;
value=11;// index, NOT value
values[]={"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"};// Values also need to be changed in functions/fnc_returnValue.sqf
description="Changes in game view distance when the player is in a land vehicle.";
};
classGVAR(viewDistanceAirVehicle){
typeName="SCALAR";
isClientSettable=1;
value=11;// index, NOT value
values[]={"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"};// Values also need to be changed in functions/fnc_returnValue.sqf
displayName="Client View Distance (Air Vehicle)";
description="Changes in game view distance when the player is in an air vehicle.";