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48 lines
2.4 KiB
C++
48 lines
2.4 KiB
C++
class ACE_Settings {
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class GVAR(enabled) {
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typeName = "BOOL";
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value = 1;
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displayName = "Enable ACE viewdistance";
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description = "Enables ACE viewdistance module.";
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};
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class GVAR(viewDistanceOnFoot) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 11; // index, NOT value // Can set it to client's actual viewdistance in the init function once ACE_Settings supports numbers (if ever).
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values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "Client View Distance (On Foot)";
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description = "Changes in game view distance when the player is on foot.";
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};
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class GVAR(viewDistanceLandVehicle) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 11; // index, NOT value
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values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "Client View Distance (Land Vehicle)";
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description = "Changes in game view distance when the player is in a land vehicle.";
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};
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class GVAR(viewDistanceAirVehicle) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 11; // index, NOT value
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values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "Client View Distance (Air Vehicle)";
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description = "Changes in game view distance when the player is in an air vehicle.";
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};
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class GVAR(limitViewDistance) {
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typeName = "SCALAR";
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value = 10000; // Value, NOT index. 10000 is the maximum in A3
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displayName = "View Distance Limit";
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description = "Limit for client's view distance set here and can overridden by module";
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};
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class GVAR(objectViewDistanceCoeff) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 0; // index. Actual coefficient is given by functions/fnc_returnObjectCoeff.sqf
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values[] = {"Off","Very Low","Low","Medium","High","Very High"};
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displayName = "Dynamic Object View Distance";
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description = "Sets the object view distance as a coefficient of the view distance.";
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};
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};
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// To do: include string table style displayName & description.
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