2015-12-16 19:22:18 +00:00
|
|
|
/*
|
|
|
|
* Author: Grey
|
|
|
|
*
|
|
|
|
* Unload current magazine from static weapon
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: static <OBJECT>
|
|
|
|
* 1: unit <OBJECT>
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* None
|
|
|
|
*
|
|
|
|
* Example:
|
2015-12-16 22:47:14 +00:00
|
|
|
* [_target, _player] call ace_mk6mortar_fnc_unloadMagazine
|
2015-12-16 19:22:18 +00:00
|
|
|
*
|
|
|
|
* Public: Yes
|
|
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
2015-12-16 22:47:14 +00:00
|
|
|
params ["_static","_unit"];
|
2015-12-17 08:13:23 +00:00
|
|
|
private ["_currentMagazine","_currentMagazineClass","_ammoCount"];
|
2015-12-16 19:22:18 +00:00
|
|
|
|
|
|
|
//Get weapon & magazine information about static weapon
|
|
|
|
_currentMagazine = (magazinesAllTurrets _static) select 1;
|
|
|
|
_currentMagazineClass = _currentMagazine select 0;
|
|
|
|
_ammoCount = _currentMagazine select 2;
|
|
|
|
|
2015-12-17 18:25:22 +00:00
|
|
|
// Try to add the round to player inventory, otherwise place it on the ground near the player
|
|
|
|
if (_ammoCount > 0) then {
|
|
|
|
if (_unit canAdd _currentMagazineClass) then {
|
|
|
|
_unit addMagazineGlobal _currentMagazineClass;
|
|
|
|
} else {
|
|
|
|
_pos = _unit modelToWorldVisual [0.5,0.5,0]; // Front right of player
|
|
|
|
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
|
|
|
|
_unit addMagazineAmmoCargo [_currentMagazineClass, 1, _ammoCount];
|
|
|
|
_unit setPosATL _pos;
|
|
|
|
};
|
2016-05-22 15:29:05 +00:00
|
|
|
[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call CBA_fnc_globalEvent;
|
2015-12-16 19:22:18 +00:00
|
|
|
};
|