ACE3/addons/overheating/XEH_postInit.sqf

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// by esteldunedain
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#include "script_component.hpp"
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// Spare barrel item to magazine
["ACE_SpareBarrel_Item", "ACE_SpareBarrel"] call EFUNC(common,registerItemReplacement);
if (hasInterface) then {
// Add keybinds
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["ACE3 Weapons", QGVAR(unjamWeapon), localize LSTRING(UnjamWeapon), {
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !(GVAR(enabled) && {[ACE_player] call FUNC(canUnjam)}) exitWith {false};
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// Statement
[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
true
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}, {false}, [19, [true, false, false]], false] call CBA_fnc_addKeybind; //SHIFT + R Key
};
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["ace_settingsInitialized", {
TRACE_1("SettingsInitialized eh", GVAR(enabled));
if (!GVAR(enabled)) exitWith {};
if (isServer) then {
GVAR(pseudoRandomList) = [];
// Construct a list of pseudo random 2D vectors
for "_i" from 0 to 30 do {
GVAR(pseudoRandomList) pushBack [-1 + random 2, -1 + random 2];
};
publicVariable QGVAR(pseudoRandomList);
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// Keep track of the temperature of stored spare barrels
GVAR(storedSpareBarrels) = createHashMap;
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// Install event handlers for spare barrels
[QGVAR(sendSpareBarrelTemperatureHint), FUNC(sendSpareBarrelsTemperaturesHint)] call CBA_fnc_addEventHandler;
[QGVAR(loadCoolestSpareBarrel), FUNC(loadCoolestSpareBarrel)] call CBA_fnc_addEventHandler;
// Schedule cool down calculation of stored spare barrels
[] call FUNC(updateSpareBarrelsTemperaturesThread);
};
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if !(hasInterface) exitWith {};
GVAR(cacheWeaponData) = call CBA_fnc_createNamespace;
GVAR(cacheAmmoData) = call CBA_fnc_createNamespace;
GVAR(cacheSilencerData) = call CBA_fnc_createNamespace;
//Add Take EH (for reload)
["CAManBase", "Take", {_this call FUNC(handleTakeEH);}] call CBA_fnc_addClassEventHandler;
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// Register fire event handler
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["ace_firedPlayer", DFUNC(firedEH)] call CBA_fnc_addEventHandler;
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// Only add eh to non local players if dispersion is enabled
if (GVAR(overheatingDispersion)) then {
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["ace_firedPlayerNonLocal", DFUNC(firedEH)] call CBA_fnc_addEventHandler;
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};
// Schedule cool down calculation of player weapons at (infrequent) regular intervals
[] call FUNC(updateTemperatureThread);
// Install event handler to display temp when a barrel was swapped
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[QGVAR(showWeaponTemperature), DFUNC(displayTemperature)] call CBA_fnc_addEventHandler;
// Install event handler to initiate an assisted barrel swap
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[QGVAR(initiateSwapBarrelAssisted), DFUNC(swapBarrel)] call CBA_fnc_addEventHandler;
}] call CBA_fnc_addEventHandler;