ACE3/addons/interaction/functions/fnc_openMenuSelectUI.sqf

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/*
* Author: commy2
* Opens menu select UI
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Vehicle <OBJECT>
*
* Return value:
* None
*
* Example:
* [unit, vehicle] call ace_interaction_fnc_openMenuSelectUI
*
* Public: No
*/
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#include "script_component.hpp"
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PARAMS_2(_unit,_vehicle);
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private ["_cargo", "_actions"];
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// Allow interaction with all cargo slots and all FFV slots
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_cargo = [_vehicle, ["cargo", "ffv"], true] call EFUNC(common,getVehicleCrew);
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// You can only interact if you are in cargo or FFV yourself. exit otherwise
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if !(_unit in _cargo) exitWith {};
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GVAR(InteractionMenu_Crew) = _cargo;
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// Prepare: add header and "OK" button to select menu
_actions = [localize "STR_ACE_Interaction_InteractionMenu", localize "STR_ACE_Interaction_Interact"] call FUNC(prepareSelectMenu);
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// Prepare: add all cargo units as options to select menu
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{
if (_x != _unit) then {
_actions = [
_actions,
[_x] call EFUNC(common,getName),
QUOTE(PATHTOF(UI\dot_ca.paa)),
_forEachIndex
] call FUNC(addSelectableItem);
};
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} forEach _cargo;
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// Open select menu
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[
_actions,
{
call FUNC(hideMenu);
[0, GVAR(InteractionMenu_Crew) select _this, ""] spawn FUNC(showMenu);
GVAR(InteractionMenu_Crew) = nil;
},
{
call FUNC(hideMenu);
}
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] call FUNC(openSelectMenu);