2015-05-09 02:47:15 +00:00
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/*
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* Author: commy2
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* Opens menu select UI
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Vehicle <OBJECT>
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*
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* Return value:
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* None
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*
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* Example:
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* [unit, vehicle] call ace_interaction_fnc_openMenuSelectUI
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*
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* Public: No
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*/
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2015-01-11 23:13:47 +00:00
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#include "script_component.hpp"
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2015-01-11 19:32:51 +00:00
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2015-05-09 20:14:00 +00:00
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PARAMS_2(_unit,_vehicle);
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2015-01-11 19:32:51 +00:00
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2015-05-09 20:14:00 +00:00
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private ["_cargo", "_actions"];
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2015-01-11 19:32:51 +00:00
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2015-05-09 20:14:00 +00:00
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// Allow interaction with all cargo slots and all FFV slots
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2015-01-13 05:14:27 +00:00
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_cargo = [_vehicle, ["cargo", "ffv"], true] call EFUNC(common,getVehicleCrew);
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2015-01-11 19:32:51 +00:00
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2015-05-09 20:14:00 +00:00
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// You can only interact if you are in cargo or FFV yourself. exit otherwise
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2015-01-11 19:32:51 +00:00
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if !(_unit in _cargo) exitWith {};
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2015-01-11 23:13:47 +00:00
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GVAR(InteractionMenu_Crew) = _cargo;
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2015-01-11 19:32:51 +00:00
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2015-05-09 20:14:00 +00:00
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// Prepare: add header and "OK" button to select menu
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2015-01-12 04:20:02 +00:00
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_actions = [localize "STR_ACE_Interaction_InteractionMenu", localize "STR_ACE_Interaction_Interact"] call FUNC(prepareSelectMenu);
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2015-01-11 19:32:51 +00:00
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2015-05-09 20:14:00 +00:00
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// Prepare: add all cargo units as options to select menu
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2015-01-11 19:32:51 +00:00
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{
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2015-05-09 02:47:15 +00:00
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if (_x != _unit) then {
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_actions = [
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_actions,
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[_x] call EFUNC(common,getName),
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QUOTE(PATHTOF(UI\dot_ca.paa)),
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_forEachIndex
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] call FUNC(addSelectableItem);
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};
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2015-01-11 19:32:51 +00:00
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} forEach _cargo;
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2015-05-09 20:14:00 +00:00
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// Open select menu
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2015-01-11 19:32:51 +00:00
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[
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2015-05-09 02:47:15 +00:00
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_actions,
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{
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call FUNC(hideMenu);
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[0, GVAR(InteractionMenu_Crew) select _this, ""] spawn FUNC(showMenu);
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GVAR(InteractionMenu_Crew) = nil;
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},
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{
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call FUNC(hideMenu);
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}
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2015-01-11 23:13:47 +00:00
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] call FUNC(openSelectMenu);
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