2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2015-10-28 22:23:02 +00:00
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/*
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* Author: Jonpas
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* Sets basic visible elements of the UI using showHUD setter.
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*
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* Arguments:
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2016-06-18 09:32:56 +00:00
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* 0: Show Hint <BOOL> (default: false)
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2015-10-28 22:23:02 +00:00
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*
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* Return Value:
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* None
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*
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* Example:
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2016-03-06 14:41:17 +00:00
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* [false] call ace_ui_fnc_setElements
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2015-10-28 22:23:02 +00:00
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*
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* Public: No
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*/
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2016-06-18 09:32:56 +00:00
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params [["_showHint", false]];
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2016-03-08 17:12:01 +00:00
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2016-06-18 09:32:56 +00:00
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if (isArray (missionConfigFile >> "showHUD")) exitWith {
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if (_showHint) then {
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[LSTRING(Disabled)] call EFUNC(common,displayTextStructured);
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};
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};
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2016-03-06 14:41:17 +00:00
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2016-03-06 11:50:16 +00:00
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["ui", [
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2016-05-04 03:49:05 +00:00
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true,
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2015-10-28 22:23:02 +00:00
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GVAR(soldierVehicleWeaponInfo),
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GVAR(vehicleRadar),
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GVAR(vehicleCompass),
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2016-05-04 03:49:05 +00:00
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true,
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2015-10-28 22:23:02 +00:00
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GVAR(commandMenu),
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GVAR(groupBar),
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2018-07-21 23:03:00 +00:00
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true,
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true,
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2016-09-29 22:53:17 +00:00
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true
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2015-10-28 22:23:02 +00:00
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]] call EFUNC(common,showHud);
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