ACE3/addons/medical_ai/functions/fnc_healSelf.sqf

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#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Makes the unit heal itself.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ACE_medical_ai_fnc_healSelf
*
* Public: No
*/
// Player will have to do this manually of course
if ([_this] call EFUNC(common,isPlayer)) exitWith {};
// Can't heal self when unconscious
if IS_UNCONSCIOUS(_this) exitWith {
_this setVariable [QGVAR(currentTreatment), nil];
};
[_this, _this] call FUNC(healingLogic);