ACE3/addons/cargo/functions/fnc_startLoadIn.sqf

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/*
* Author: Glowbal
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* Start load item.
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*
* Arguments:
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* 0: Player <OBJECT>
* 1: Object <OBJECT>
* 2: Vehicle <OBJECT> (Optional)
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*
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* Return Value:
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* Load ProgressBar Started <BOOL>
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*
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* Example:
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* [player, cursorTarget] call ace_cargo_fnc_startLoadIn
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*
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* Public: No
*/
#include "script_component.hpp"
params ["_player", "_object", ["_cargoVehicle", objNull]];
TRACE_3("params",_player,_object,_cargoVehicle);
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private _vehicle = _cargoVehicle;
if (isNull _vehicle) then {
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{
if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x};
} forEach (nearestObjects [_player, GVAR(cargoHolderTypes), (MAX_LOAD_DISTANCE + 10)]);
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};
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if (isNull _vehicle) exitWith {
TRACE_3("Could not find vehicle",_player,_object,_vehicle);
false
};
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private _return = false;
// Start progress bar
if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
[_player, _object, true] call EFUNC(common,claim);
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private _size = [_object] call FUNC(getSizeItem);
[
5 * _size,
[_object, _vehicle],
{
[objNull, _this select 0 select 0, true] call EFUNC(common,claim);
["ace_loadCargo", _this select 0] call CBA_fnc_localEvent;
},
{[objNull, _this select 0 select 0, true] call EFUNC(common,claim)},
localize LSTRING(LoadingItem),
{true},
["isNotSwimming"]
] call EFUNC(common,progressBar);
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_return = true;
} else {
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private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
[[LSTRING(LoadingFailed), _displayName], 3.0] call EFUNC(common,displayTextStructured);
};
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_return