improved explosives v2.1

This commit is contained in:
AKALegman 2015-06-06 19:04:58 +01:00
parent 46ed9416ed
commit 0e375075ea
4 changed files with 51 additions and 51 deletions

View File

@ -7,7 +7,7 @@ class ACE_Settings {
value = 1;
typeName = "BOOL";
};
class GVAR(ExplodeOnDefuse) {
class GVAR(ExplodeOnDefuse) {
value = 1;
typeName = "BOOL";
};

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@ -69,52 +69,52 @@ class CfgAmmo {
/*class DemoCharge_Remote_Ammo_Scripted: DemoCharge_Remote_Ammo;
class SatchelCharge_Remote_Ammo_Scripted: SatchelCharge_Remote_Ammo;*/
class IEDUrbanBig_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
class IEDUrbanSmall_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
class IEDLandBig_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
class IEDLandSmall_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class IEDLandSmall_Range_Ammo: IEDLandSmall_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
class IEDUrbanBig_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
class IEDUrbanSmall_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
class IEDLandBig_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
class IEDLandSmall_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class IEDLandSmall_Range_Ammo: IEDLandSmall_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
};

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@ -23,7 +23,7 @@ class ACE_ModuleExplosive: Module_F {
typeName = "BOOL";
defaultValue = 1;
};
class ExplodeOnDefuse {
class ExplodeOnDefuse {
displayName = "$STR_ACE_Explosive_ExplodeOnDefuse_DisplayName";
description = "$STR_ACE_Explosive_ExplodeOnDefuse_Description";
typeName = "BOOL";

View File

@ -525,7 +525,7 @@
<English>Increase the time it takes to complete actions for non-specialists? Default: Yes</English>
<Polish>Zwiększyć ilość wymaganego czasu do ukończenia akcji dla nie-specjalistów? Domyślnie: Tak</Polish>
</Key>
<Key ID="STR_ACE_Explosive_ExplodeOnDefuse_DisplayName">
<Key ID="STR_ACE_Explosive_ExplodeOnDefuse_DisplayName">
<English>Explode on defusal?</English>
</Key>
<Key ID="STR_ACE_Explosive_ExplodeOnDefuse_Description">