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improved explosives v2.1
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@ -7,7 +7,7 @@ class ACE_Settings {
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value = 1;
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typeName = "BOOL";
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};
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class GVAR(ExplodeOnDefuse) {
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class GVAR(ExplodeOnDefuse) {
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value = 1;
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typeName = "BOOL";
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};
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@ -70,51 +70,51 @@ class CfgAmmo {
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/*class DemoCharge_Remote_Ammo_Scripted: DemoCharge_Remote_Ammo;
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class SatchelCharge_Remote_Ammo_Scripted: SatchelCharge_Remote_Ammo;*/
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class IEDUrbanBig_Remote_Ammo: PipeBombBase {
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triggerWhenDestroyed = 1;
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ACE_explodeOnDefuse = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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class IEDUrbanBig_Remote_Ammo: PipeBombBase {
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triggerWhenDestroyed = 1;
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ACE_explodeOnDefuse = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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class IEDUrbanSmall_Remote_Ammo: PipeBombBase {
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triggerWhenDestroyed = 1;
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ACE_explodeOnDefuse = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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class IEDUrbanSmall_Remote_Ammo: PipeBombBase {
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triggerWhenDestroyed = 1;
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ACE_explodeOnDefuse = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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class IEDLandBig_Remote_Ammo: PipeBombBase {
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triggerWhenDestroyed = 1;
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ACE_explodeOnDefuse = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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class IEDLandBig_Remote_Ammo: PipeBombBase {
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triggerWhenDestroyed = 1;
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ACE_explodeOnDefuse = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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class IEDLandSmall_Remote_Ammo: PipeBombBase {
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triggerWhenDestroyed = 1;
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ACE_explodeOnDefuse = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDLandSmall_Range_Ammo: IEDLandSmall_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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class IEDLandSmall_Remote_Ammo: PipeBombBase {
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triggerWhenDestroyed = 1;
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ACE_explodeOnDefuse = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDLandSmall_Range_Ammo: IEDLandSmall_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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};
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@ -23,7 +23,7 @@ class ACE_ModuleExplosive: Module_F {
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typeName = "BOOL";
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defaultValue = 1;
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};
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class ExplodeOnDefuse {
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class ExplodeOnDefuse {
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displayName = "$STR_ACE_Explosive_ExplodeOnDefuse_DisplayName";
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description = "$STR_ACE_Explosive_ExplodeOnDefuse_Description";
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typeName = "BOOL";
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@ -525,7 +525,7 @@
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<English>Increase the time it takes to complete actions for non-specialists? Default: Yes</English>
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<Polish>Zwiększyć ilość wymaganego czasu do ukończenia akcji dla nie-specjalistów? Domyślnie: Tak</Polish>
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</Key>
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<Key ID="STR_ACE_Explosive_ExplodeOnDefuse_DisplayName">
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<Key ID="STR_ACE_Explosive_ExplodeOnDefuse_DisplayName">
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<English>Explode on defusal?</English>
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</Key>
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<Key ID="STR_ACE_Explosive_ExplodeOnDefuse_Description">
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