mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Stringtable fixes medical
This commit is contained in:
parent
6f6f2a55f0
commit
1c58ff823d
@ -11,7 +11,7 @@ class CfgVehicles {
|
||||
class ACE_Module;
|
||||
class ACE_moduleMedicalSettings: ACE_Module {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Module_DisplayName);
|
||||
displayName = CSTRING(MedicalSettings_Module_DisplayName);
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
|
||||
category = "ACE_medical";
|
||||
function = QUOTE(DFUNC(moduleMedicalSettings));
|
||||
@ -21,74 +21,74 @@ class CfgVehicles {
|
||||
author = "$STR_ACE_Common_ACETeam";
|
||||
class Arguments {
|
||||
class level {
|
||||
displayName = CSTRING(level_DisplayName);
|
||||
description = CSTRING(level_Description);
|
||||
displayName = CSTRING(MedicalSettings_level_DisplayName);
|
||||
description = CSTRING(MedicalSettings_);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class normal {
|
||||
name = CSTRING(basic);
|
||||
name = CSTRING(MedicalSettings_basic);
|
||||
value = 1;
|
||||
default = 1;
|
||||
};
|
||||
class full {
|
||||
name = CSTRING(advanced);
|
||||
name = CSTRING(MedicalSettings_advanced);
|
||||
value = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
class medicSetting {
|
||||
displayName = CSTRING(medicSetting_DisplayName);
|
||||
description = CSTRING(medicSetting_Description);
|
||||
displayName = CSTRING(MedicalSettings_medicSetting_DisplayName);
|
||||
description = CSTRING(MedicalSettings_medicSetting_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class disable {
|
||||
name = CSTRING(medicSetting_disable);
|
||||
name = CSTRING(MedicalSettings_medicSetting_disable);
|
||||
value = 0;
|
||||
};
|
||||
class normal {
|
||||
name = CSTRING(basic);
|
||||
name = CSTRING(MedicalSettings_basic);
|
||||
value = 1;
|
||||
default = 1;
|
||||
};
|
||||
class full {
|
||||
name = CSTRING(advanced);
|
||||
name = CSTRING(MedicalSettings_advanced);
|
||||
value = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
class allowLitterCreation {
|
||||
displayName = CSTRING(allowLitterCreation_DisplayName);
|
||||
description = CSTRING(allowLitterCreation_Description);
|
||||
displayName = CSTRING(MedicalSettings_allowLitterCreation_DisplayName);
|
||||
description = CSTRING(MedicalSettings_allowLitterCreation_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class litterCleanUpDelay {
|
||||
displayName = CSTRING(litterCleanUpDelay_DisplayName);
|
||||
description = CSTRING(litterCleanUpDelay_Description);
|
||||
displayName = CSTRING(MedicalSettings_litterCleanUpDelay_DisplayName);
|
||||
description = CSTRING(MedicalSettings_litterCleanUpDelay_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 1800;
|
||||
};
|
||||
class enableScreams {
|
||||
displayName = CSTRING(enableScreams_DisplayName);
|
||||
description = CSTRING(enableScreams_Description);
|
||||
displayName = CSTRING(MedicalSettings_enableScreams_DisplayName);
|
||||
description = CSTRING(MedicalSettings_enableScreams_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class playerDamageThreshold {
|
||||
displayName = CSTRING(playerDamageThreshold_DisplayName);
|
||||
description = CSTRING(playerDamageThreshold_Description);
|
||||
displayName = CSTRING(MedicalSettings_playerDamageThreshold_DisplayName);
|
||||
description = CSTRING(MedicalSettings_playerDamageThreshold_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class AIDamageThreshold {
|
||||
displayName = CSTRING(AIDamageThreshold_DisplayName);
|
||||
description = CSTRING(AIDamageThreshold_Description);
|
||||
displayName = CSTRING(MedicalSettings_AIDamageThreshold_DisplayName);
|
||||
description = CSTRING(MedicalSettings_AIDamageThreshold_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class enableUnconsciousnessAI {
|
||||
displayName = CSTRING(enableUnconsciousnessAI_DisplayName);
|
||||
description = CSTRING(enableUnconsciousnessAI_Description);
|
||||
displayName = CSTRING(MedicalSettings_enableUnconsciousnessAI_DisplayName);
|
||||
description = CSTRING(MedicalSettings_enableUnconsciousnessAI_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class disable {
|
||||
@ -107,39 +107,39 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
class preventInstaDeath {
|
||||
displayName = CSTRING(preventInstaDeath_DisplayName);
|
||||
description = CSTRING(preventInstaDeath_Description);
|
||||
displayName = CSTRING(MedicalSettings_preventInstaDeath_DisplayName);
|
||||
description = CSTRING(MedicalSettings_preventInstaDeath_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class bleedingCoefficient {
|
||||
displayName = CSTRING(bleedingCoefficient_DisplayName);
|
||||
description = CSTRING(bleedingCoefficient_Description);
|
||||
displayName = CSTRING(MedicalSettings_bleedingCoefficient_DisplayName);
|
||||
description = CSTRING(MedicalSettings_bleedingCoefficient_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class painCoefficient {
|
||||
displayName = CSTRING(painCoefficient_DisplayName);
|
||||
description = CSTRING(painCoefficient_Description);
|
||||
displayName = CSTRING(MedicalSettings_painCoefficient_DisplayName);
|
||||
description = CSTRING(MedicalSettings_painCoefficient_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class keepLocalSettingsSynced {
|
||||
displayName = CSTRING(keepLocalSettingsSynced_DisplayName);
|
||||
description = CSTRING(keepLocalSettingsSynced_Description);
|
||||
displayName = CSTRING(MedicalSettings_keepLocalSettingsSynced_DisplayName);
|
||||
description = CSTRING(MedicalSettings_keepLocalSettingsSynced_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = CSTRING(Module_Description);
|
||||
description = CSTRING(MedicalSettings_Module_Description);
|
||||
sync[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_moduleAdvancedMedicalSettings: ACE_Module {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Module_DisplayName);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_Module_DisplayName);
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
|
||||
category = "ACE_medical";
|
||||
function = QUOTE(FUNC(moduleAdvancedMedicalSettings));
|
||||
@ -150,8 +150,8 @@ class CfgVehicles {
|
||||
author = "$STR_ACE_Common_ACETeam";
|
||||
class Arguments {
|
||||
class enableFor {
|
||||
displayName = CSTRING(enableFor_DisplayName);
|
||||
description = CSTRING(enableFor_Description);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_enableFor_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_enableFor_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class playableUnits {
|
||||
@ -166,30 +166,30 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
class enableAdvancedWounds {
|
||||
displayName = CSTRING(enableAdvancedWounds_DisplayName);
|
||||
description = CSTRING(enableAdvancedWounds_Description);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_enableAdvancedWounds_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_enableAdvancedWounds_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class enableVehicleCrashes {
|
||||
displayName = CSTRING(enableVehicleCrashes_DisplayName);
|
||||
description = CSTRING(enableVehicleCrashes_Description);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_enableVehicleCrashes_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_enableVehicleCrashes_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class medicSetting_PAK {
|
||||
displayName = CSTRING(medicSetting_PAK_DisplayName);
|
||||
description = CSTRING(medicSetting_PAK_Description);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_medicSetting_PAK_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_medicSetting_PAK_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class anyone { name = CSTRING(anyone); value = 0; };
|
||||
class Medic { name = CSTRING(Medic); value = 1; default = 1; };
|
||||
class Special { name = CSTRING(Special); value = 2; };
|
||||
class anyone { name = CSTRING(AdvancedMedicalSettings_anyone); value = 0; };
|
||||
class Medic { name = CSTRING(AdvancedMedicalSettings_Medic); value = 1; default = 1; };
|
||||
class Special { name = CSTRING(AdvancedMedicalSettings_Special); value = 2; };
|
||||
};
|
||||
};
|
||||
class consumeItem_PAK {
|
||||
displayName = CSTRING(consumeItem_PAK_DisplayName);
|
||||
description = CSTRING(consumeItem_PAK_Description);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_consumeItem_PAK_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_consumeItem_PAK_Description);
|
||||
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
@ -198,33 +198,33 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
class useLocation_PAK {
|
||||
displayName = CSTRING(useLocation_PAK_DisplayName);
|
||||
description = CSTRING(useLocation_PAK_Description);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_useLocation_PAK_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_useLocation_PAK_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class anywhere { name = CSTRING(anywhere); value = 0; };
|
||||
class vehicle { name = CSTRING(vehicle); value = 1; };
|
||||
class facility { name = CSTRING(facility); value = 2; };
|
||||
class vehicleAndFacility { name = CSTRING(vehicleAndFacility); value = 3; default = 1; };
|
||||
class disabled { name = CSTRING(disabled); value = 4;};
|
||||
class anywhere { name = CSTRING(AdvancedMedicalSettings_anywhere); value = 0; };
|
||||
class vehicle { name = CSTRING(AdvancedMedicalSettings_vehicle); value = 1; };
|
||||
class facility { name = CSTRING(AdvancedMedicalSettings_facility); value = 2; };
|
||||
class vehicleAndFacility { name = CSTRING(AdvancedMedicalSettings_vehicleAndFacility); value = 3; default = 1; };
|
||||
class disabled { name = CSTRING(AdvancedMedicalSettings_disabled); value = 4;};
|
||||
};
|
||||
};
|
||||
class medicSetting_SurgicalKit: medicSetting_PAK {
|
||||
displayName = CSTRING(medicSetting_SurgicalKit_DisplayName);
|
||||
description = CSTRING(medicSetting_SurgicalKit_Description);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_medicSetting_SurgicalKit_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_medicSetting_SurgicalKit_Description);
|
||||
};
|
||||
class consumeItem_SurgicalKit: consumeItem_PAK {
|
||||
displayName = CSTRING(consumeItem_SurgicalKit_DisplayName);
|
||||
description = CSTRING(consumeItem_SurgicalKit_Description);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_consumeItem_SurgicalKit_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_consumeItem_SurgicalKit_Description);
|
||||
};
|
||||
class useLocation_SurgicalKit: useLocation_PAK {
|
||||
displayName = CSTRING(useLocation_SurgicalKit_DisplayName);
|
||||
description = CSTRING(useLocation_SurgicalKit_Description);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_useLocation_SurgicalKit_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_useLocation_SurgicalKit_Description);
|
||||
};
|
||||
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = CSTRING(Module_Description);
|
||||
description = CSTRING(AdvancedMedicalSettings_Module_Description);
|
||||
sync[] = {};
|
||||
};
|
||||
};
|
||||
@ -232,7 +232,7 @@ class CfgVehicles {
|
||||
|
||||
class ACE_moduleReviveSettings: ACE_Module {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Module_DisplayName);
|
||||
displayName = CSTRING(ReviveSettings_Module_DisplayName);
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
|
||||
category = "ACE_medical";
|
||||
function = QUOTE(DFUNC(moduleReviveSettings));
|
||||
@ -242,8 +242,8 @@ class CfgVehicles {
|
||||
author = "$STR_ACE_Common_ACETeam";
|
||||
class Arguments {
|
||||
class enableRevive {
|
||||
displayName = CSTRING(enableRevive_DisplayName);
|
||||
description = CSTRING(enableRevive_Description);
|
||||
displayName = CSTRING(ReviveSettings_enableRevive_DisplayName);
|
||||
description = CSTRING(ReviveSettings_enableRevive_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 0;
|
||||
class values {
|
||||
@ -253,26 +253,26 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
class maxReviveTime {
|
||||
displayName = CSTRING(maxReviveTime_DisplayName);
|
||||
description = CSTRING(maxReviveTime_Description);
|
||||
displayName = CSTRING(ReviveSettings_maxReviveTime_DisplayName);
|
||||
description = CSTRING(ReviveSettings_maxReviveTime_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 120;
|
||||
};
|
||||
class amountOfReviveLives {
|
||||
displayName = CSTRING(amountOfReviveLives_DisplayName);
|
||||
description = CSTRING(amountOfReviveLives_Description);
|
||||
displayName = CSTRING(ReviveSettings_amountOfReviveLives_DisplayName);
|
||||
description = CSTRING(ReviveSettings_amountOfReviveLives_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = -1;
|
||||
};
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = CSTRING(Module_Description);
|
||||
description = CSTRING(ReviveSettings_Module_Description);
|
||||
sync[] = {};
|
||||
};
|
||||
};
|
||||
class ACE_moduleAssignMedicRoles: Module_F {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Module_DisplayName);
|
||||
displayName = CSTRING(AssignMedicRoles_Module_DisplayName);
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
|
||||
category = "ACE_medical";
|
||||
function = QUOTE(FUNC(moduleAssignMedicRoles));
|
||||
@ -283,41 +283,41 @@ class CfgVehicles {
|
||||
author = "$STR_ACE_Common_ACETeam";
|
||||
class Arguments {
|
||||
class EnableList {
|
||||
displayName = CSTRING(EnableList_DisplayName);
|
||||
description = CSTRING(EnableList_Description);
|
||||
displayName = CSTRING(AssignMedicRoles_EnableList_DisplayName);
|
||||
description = CSTRING(AssignMedicRoles_EnableList_Description);
|
||||
defaultValue = "";
|
||||
typeName = "STRING";
|
||||
};
|
||||
class role {
|
||||
displayName = CSTRING(role_DisplayName);
|
||||
description = CSTRING(role_Description);
|
||||
displayName = CSTRING(AssignMedicRoles_role_DisplayName);
|
||||
description = CSTRING(AssignMedicRoles_role_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class none {
|
||||
name = CSTRING(role_none);
|
||||
name = CSTRING(AssignMedicRoles_role_none);
|
||||
value = 0;
|
||||
};
|
||||
class medic {
|
||||
name = CSTRING(role_medic);
|
||||
name = CSTRING(AssignMedicRoles_role_medic);
|
||||
value = 1;
|
||||
default = 1;
|
||||
};
|
||||
class doctor {
|
||||
name = CSTRING(role_doctor);
|
||||
name = CSTRING(AssignMedicRoles_role_doctor);
|
||||
value = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = CSTRING(Module_Description);
|
||||
description = CSTRING(AssignMedicRoles_Module_Description);
|
||||
sync[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_moduleAssignMedicVehicle: Module_F {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Module_DisplayName);
|
||||
displayName = CSTRING(AssignMedicVehicle_Module_DisplayName);
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
|
||||
category = "ACE_medical";
|
||||
function = QUOTE(FUNC(moduleAssignMedicalVehicle));
|
||||
@ -328,14 +328,14 @@ class CfgVehicles {
|
||||
author = "$STR_ACE_Common_ACETeam";
|
||||
class Arguments {
|
||||
class EnableList {
|
||||
displayName = CSTRING(EnableList_DisplayName);
|
||||
description = CSTRING(EnableList_Description);
|
||||
displayName = CSTRING(AssignMedicVehicle_EnableList_DisplayName);
|
||||
description = CSTRING(AssignMedicVehicle_EnableList_Description);
|
||||
defaultValue = "";
|
||||
typeName = "STRING";
|
||||
};
|
||||
class enabled {
|
||||
displayName = CSTRING(enabled_DisplayName);
|
||||
description = CSTRING(enabled_Description);
|
||||
displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName);
|
||||
description = CSTRING(AssignMedicVehicle_enabled_Description);
|
||||
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
@ -352,13 +352,13 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = CSTRING(Module_Description);
|
||||
description = CSTRING(AssignMedicVehicle_Module_Description);
|
||||
sync[] = {};
|
||||
};
|
||||
};
|
||||
class ACE_moduleAssignMedicalFacility: Module_F {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Module_DisplayName);
|
||||
displayName = CSTRING(AssignMedicalFacility_Module_DisplayName);
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
|
||||
category = "ACE_medical";
|
||||
function = QUOTE(FUNC(moduleAssignMedicalFacility));
|
||||
@ -369,13 +369,13 @@ class CfgVehicles {
|
||||
author = "$STR_ACE_Common_ACETeam";
|
||||
class Arguments {
|
||||
class enabled {
|
||||
displayName = CSTRING(enabled_DisplayName);
|
||||
description = CSTRING(enabled_Description);
|
||||
displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName);
|
||||
description = CSTRING(AssignMedicalFacility_enabled_Description);
|
||||
typeName = "BOOL";
|
||||
};
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = CSTRING(Module_Description);
|
||||
description = CSTRING(AssignMedicalFacility_Module_Description);
|
||||
sync[] = {};
|
||||
};
|
||||
};
|
||||
@ -898,7 +898,7 @@ class CfgVehicles {
|
||||
class ACE_medicalSupplyCrate: NATO_Box_Base {
|
||||
scope = 2;
|
||||
accuracy = 1000;
|
||||
displayName = "$STR_ACE_medicalSupplyCrate";
|
||||
displayName = CSTRING(medicalSupplyCrate);
|
||||
model = PATHTOF(data\ace_medcrate.p3d);
|
||||
author = "$STR_ACE_Common_ACETeam";
|
||||
class TransportItems {
|
||||
@ -933,7 +933,7 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
class ACE_medicalSupplyCrate_advanced: ACE_medicalSupplyCrate {
|
||||
displayName = CSTRING(advanced);
|
||||
displayName = CSTRING(medicalSupplyCrate_advanced);
|
||||
class TransportItems {
|
||||
class ACE_fieldDressing {
|
||||
name = "ACE_fieldDressing";
|
||||
|
@ -2706,102 +2706,102 @@
|
||||
<Polish>ACE Opcje medyczne</Polish>
|
||||
<Spanish>Médico ACE</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_Module_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_Module_DisplayName">
|
||||
<English>Medical Settings [ACE]</English>
|
||||
<Polish>Ustawienia medyczne [ACE]</Polish>
|
||||
<Spanish>Ajustes médicos [ACE]</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_level_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_level_DisplayName">
|
||||
<English>Medical Level</English>
|
||||
<Polish>Poziom medyczny</Polish>
|
||||
<Spanish>Nivel médico</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_level_Description">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_level_Description">
|
||||
<English>What is the medical simulation level?</English>
|
||||
<Polish>Jaki jest poziom symulacji medycznej?</Polish>
|
||||
<Spanish>¿Cuál es el nivel de simulación médica?</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_basic">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_basic">
|
||||
<English>Basic</English>
|
||||
<Polish>Podstawowy</Polish>
|
||||
<Spanish>Básico</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_advanced">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_advanced">
|
||||
<English>Advanced</English>
|
||||
<Polish>Zaawansowany</Polish>
|
||||
<Spanish>Avanzado</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_medicSetting_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_medicSetting_DisplayName">
|
||||
<English>Medics setting</English>
|
||||
<Polish>Poziom medyków</Polish>
|
||||
<Spanish>Configuración médica</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_medicSetting_Description">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_medicSetting_Description">
|
||||
<English>What is the level of detail prefered for medics?</English>
|
||||
<Polish>Jaki jest poziom detali medycznych wyświetlanych dla medyków?</Polish>
|
||||
<Spanish>¿Cuál es el nivel de detalle preferido para los médicos?</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_medicSetting_disable">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_medicSetting_disable">
|
||||
<English>Disable medics</English>
|
||||
<Polish>Wyłącz medyków</Polish>
|
||||
<Spanish>Desactivar médicos</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_allowLitterCreation_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_allowLitterCreation_DisplayName">
|
||||
<English>Enable Litter</English>
|
||||
<Polish>Aktywuj odpadki</Polish>
|
||||
<Spanish>Activar restos médicos</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_allowLitterCreation_Description">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_allowLitterCreation_Description">
|
||||
<English>Enable litter being created upon treatment</English>
|
||||
<Polish>Twórz odpadki medyczne podczas leczenia</Polish>
|
||||
<Spanish>Activar los restos médicos que se crean en el tratamiento</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_litterCleanUpDelay_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_litterCleanUpDelay_DisplayName">
|
||||
<English>Life time of litter objects</English>
|
||||
<Polish>Długość życia odpadków</Polish>
|
||||
<Spanish>Tiempo de vida de los restos médicos</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_litterCleanUpDelay_Description">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_litterCleanUpDelay_Description">
|
||||
<English>How long should litter objects stay? In seconds. -1 is forever.</English>
|
||||
<Polish>Ile czasu musi upłynąć, aby odpadki zaczęły znikać? W sekundach. -1 dla nieskończoności.</Polish>
|
||||
<Spanish>¿Por cuánto tiempo deben permanecer los restos médicos? En segundos. -1 es para siempre.</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_enableScreams_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_enableScreams_DisplayName">
|
||||
<English>Enable Screams</English>
|
||||
<Polish>Aktywuj wrzaski</Polish>
|
||||
<Spanish>Activar gritos</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_enableScreams_Description">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_enableScreams_Description">
|
||||
<English>Enable screaming by injuried units</English>
|
||||
<Polish>Aktywuj wrzeszczenie z bólu przez ranne jednostki</Polish>
|
||||
<Spanish>Activar gritos para unidades heridas</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_playerDamageThreshold_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_playerDamageThreshold_DisplayName">
|
||||
<English>Player Damage</English>
|
||||
<Polish>Próg obrażeń graczy</Polish>
|
||||
<Spanish>Daño de jugador</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_playerDamageThreshold_Description">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_playerDamageThreshold_Description">
|
||||
<English>What is the damage a player can take before being killed?</English>
|
||||
<Polish>Jaki jest próg obrażeń, jakie gracz może otrzymać zanim zostanie zabity?</Polish>
|
||||
<Spanish>¿Cuál es el daño que un jugador puede sufrir antes de morir?</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_AIDamageThreshold_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_AIDamageThreshold_DisplayName">
|
||||
<English>AI Damage</English>
|
||||
<Polish>Próg obrażeń AI</Polish>
|
||||
<Spanish>Daño IA</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_AIDamageThreshold_Description">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_AIDamageThreshold_Description">
|
||||
<English>What is the damage an AI can take before being killed?</English>
|
||||
<Polish>Jaki jest próg obrażeń, jakie AI może otrzymać zanim zostanie zabite?</Polish>
|
||||
<Spanish>¿Cuál es el daño que la IA puede sufrir antes de morir?</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_enableUnconsciousnessAI_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_enableUnconsciousnessAI_DisplayName">
|
||||
<English>AI Unconsciousness</English>
|
||||
<Polish>Nieprzytomność AI</Polish>
|
||||
<Spanish>Inconsciencia IA</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_enableUnconsciousnessAI_Description">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_enableUnconsciousnessAI_Description">
|
||||
<English>Allow AI to go unconscious</English>
|
||||
<Polish>Czy AI może być nieprzytomne od odniesionych obrażeń?</Polish>
|
||||
<Spanish>Permita a la IA caer inconsciente</Spanish>
|
||||
@ -2816,47 +2816,47 @@
|
||||
<Polish>Włączone</Polish>
|
||||
<Spanish>Desactivado</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_preventInstaDeath_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_preventInstaDeath_DisplayName">
|
||||
<English>Prevent instant death</English>
|
||||
<Polish>Wył. natychmiast. śmierć</Polish>
|
||||
<Spanish>Prevenir muerte instantánea</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_preventInstaDeath_Description">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_preventInstaDeath_Description">
|
||||
<English>Have a unit move to unconscious instead of death</English>
|
||||
<Polish>Spraw, aby jednostka została przeniesiona do stanu nieprzytomności zamiast ginąć na miejscu od śmiertelnych obrażeń</Polish>
|
||||
<Spanish>Mover una unidad a inconsciente en vez de a muerta</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_bleedingCoefficient_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_bleedingCoefficient_DisplayName">
|
||||
<English>Bleeding coefficient</English>
|
||||
<Polish>Mnożnik krwawienia</Polish>
|
||||
<Spanish>Coeficiente de sangrado</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_bleedingCoefficient_Description">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_bleedingCoefficient_Description">
|
||||
<English>Coefficient to modify the bleeding speed</English>
|
||||
<Polish>Mnożnik modyfikujący prędkość wykrwawiania się</Polish>
|
||||
<Spanish>Coeficiente para modificar la velocidad de sangrado</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_painCoefficient_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_painCoefficient_DisplayName">
|
||||
<English>Pain coefficient</English>
|
||||
<Polish>Mnożnik bólu</Polish>
|
||||
<Spanish>Coeficiente de dolor</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_painCoefficient_Description">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_painCoefficient_Description">
|
||||
<English>Coefficient to modify the pain intensity</English>
|
||||
<Polish>Mnożnik modyfikujący intensywność bólu</Polish>
|
||||
<Spanish>Coeficiente para modificar la intensidad del dolor</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_keepLocalSettingsSynced_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_keepLocalSettingsSynced_DisplayName">
|
||||
<English>Sync status</English>
|
||||
<Polish>Synchronizuj status</Polish>
|
||||
<Spanish>Sincronizador estado</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_keepLocalSettingsSynced_Description">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_keepLocalSettingsSynced_Description">
|
||||
<English>Keep unit status synced. Recommended on.</English>
|
||||
<Polish>Utrzymuj synchronizację statusu jednostek. Zalecane zostawienie tej opcji włączonej.</Polish>
|
||||
<Spanish>Mantener el estado de la unidad sincronizado. Recomendado activado</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MedicalSettings_Module_Description">
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_Module_Description">
|
||||
<English>Provides a medical system for both players and AI.</English>
|
||||
<Polish>Moduł ten dostarcza system medyczny dla graczy oraz AI.</Polish>
|
||||
<Spanish>Proporciona un sistema médico para jugadores e IA.</Spanish>
|
||||
@ -2886,271 +2886,271 @@
|
||||
<Polish>Gracze oraz AI</Polish>
|
||||
<Spanish>Jugadors e IA</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_enableAdvancedWounds_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_enableAdvancedWounds_DisplayName">
|
||||
<English>Enable Advanced wounds</English>
|
||||
<Polish>Akt. zaawansowane rany</Polish>
|
||||
<Spanish>Activa heridas avanzadas</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_enableAdvancedWounds_Description">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_enableAdvancedWounds_Description">
|
||||
<English>Allow reopening of bandaged wounds?</English>
|
||||
<Polish>Pozwól na otwieranie się zabandażowanych ran?</Polish>
|
||||
<Spanish>Permitir la reapertura de las heridas vendadas?</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_enableVehicleCrashes_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_enableVehicleCrashes_DisplayName">
|
||||
<English>Vehicle Crashes</English>
|
||||
<Polish>Obrażenia od kolizji</Polish>
|
||||
<Spanish>Accidentes de vehículos</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_enableVehicleCrashes_Description">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_enableVehicleCrashes_Description">
|
||||
<English>Do units take damage from a vehicle crash?</English>
|
||||
<Polish>Czy jednostki otrzymują obrażenia w wyniku kolizji pojazdów?</Polish>
|
||||
<Spanish>¿Las unidades reciben daño de un accidente de tráfico?</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_medicSetting_PAK_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_medicSetting_PAK_DisplayName">
|
||||
<English>Allow PAK</English>
|
||||
<Polish>Ust. apteczek osobistych</Polish>
|
||||
<Spanish>Permitir EPA</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_medicSetting_PAK_Description">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_medicSetting_PAK_Description">
|
||||
<English>Who can use the PAK for full heal?</English>
|
||||
<Polish>Kto może skorzystać z apteczki osobistej w celu pełnego uleczenia?</Polish>
|
||||
<Spanish>¿Quién puede utilizar el EPA para una cura completa?</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_anyone">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_anyone">
|
||||
<English>Anyone</English>
|
||||
<Polish>Wszyscy</Polish>
|
||||
<Spanish>Nadie</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_Medic">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_Medic">
|
||||
<English>Medics only</English>
|
||||
<Polish>Tylko medycy</Polish>
|
||||
<Spanish>Solo médicos</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_Special">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_Special">
|
||||
<English>Doctors only</English>
|
||||
<Polish>Tylko doktorzy</Polish>
|
||||
<Spanish>Solo doctores</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_consumeItem_PAK_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_consumeItem_PAK_DisplayName">
|
||||
<English>Remove PAK on use</English>
|
||||
<Polish>Usuń apteczkę po użyciu</Polish>
|
||||
<Spanish>Eliminar EPA después del uso</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_consumeItem_PAK_Description">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_consumeItem_PAK_Description">
|
||||
<English>Should PAK be removed on usage?</English>
|
||||
<Polish>Czy apteczka osobista powinna zniknąć z ekwipunku po jej użyciu?</Polish>
|
||||
<Spanish>El EPA será eliminado después de usarlo</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_useLocation_PAK_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_useLocation_PAK_DisplayName">
|
||||
<English>Locations PAK</English>
|
||||
<Polish>Ogr. apteczek osobistych</Polish>
|
||||
<Spanish>Ubicacions del EPA</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_useLocation_PAK_Description">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_useLocation_PAK_Description">
|
||||
<English>Where can the personal aid kit be used?</English>
|
||||
<Polish>Gdzie można korzystać z apteczek osobistych?</Polish>
|
||||
<Spanish>¿Dónde se puede utilizar el equipo de primeros auxilios?</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_anywhere">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_anywhere">
|
||||
<English>Anywhere</English>
|
||||
<Polish>Wszędzie</Polish>
|
||||
<Spanish>Donde sea</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_vehicle">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_vehicle">
|
||||
<English>Medical vehicles</English>
|
||||
<Polish>Pojazdy medyczne</Polish>
|
||||
<Spanish>Vehiculos médicos</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_facility">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_facility">
|
||||
<English>Medical facility</English>
|
||||
<Polish>Budynki medyczne</Polish>
|
||||
<Spanish>Centro médico</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_vehicleAndFacility">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_vehicleAndFacility">
|
||||
<English>Vehicles & facility</English>
|
||||
<Polish>Pojazdy i budynki medyczne</Polish>
|
||||
<Spanish>Vehículos y centros</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_disabled">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_disabled">
|
||||
<English>Disabled</English>
|
||||
<Polish>Wyłączone</Polish>
|
||||
<Spanish>Desactivado</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_medicSetting_SurgicalKit_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_medicSetting_SurgicalKit_DisplayName">
|
||||
<English>Allow Surgical kit (Adv)</English>
|
||||
<Polish>Ust. zestawu chirurg.</Polish>
|
||||
<Spanish>Permitir equipo quirúrgico (Avanzado)</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_medicSetting_SurgicalKit_Description">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_medicSetting_SurgicalKit_Description">
|
||||
<English>Who can use the surgical kit?</English>
|
||||
<Polish>Kto może skorzystać z zestawu chirurgicznego w celu zszycia ran?</Polish>
|
||||
<Spanish>¿Quién puede utilizar el equipo quirúrgico?</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_consumeItem_SurgicalKit_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_consumeItem_SurgicalKit_DisplayName">
|
||||
<English>Remove Surgical kit (Adv)</English>
|
||||
<Polish>Usuń zest. chir. po użyciu</Polish>
|
||||
<Spanish>Eliminar equipo quirúrgico (Avanzado)</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_consumeItem_SurgicalKit_Description">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_consumeItem_SurgicalKit_Description">
|
||||
<English>Should Surgical kit be removed on usage?</English>
|
||||
<Polish>Czy zestaw chirurgiczny powinien zniknąć z ekwipunku po jego użyciu?</Polish>
|
||||
<Spanish>Eliminar el equipo quirúrgico después del uso</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_useLocation_SurgicalKit_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_useLocation_SurgicalKit_DisplayName">
|
||||
<English>Locations Surgical kit (Adv)</English>
|
||||
<Polish>Ogr. zestawu chirurg.</Polish>
|
||||
<Spanish>Ubicaciones del equipo quirúrgico (Avanzado)</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_useLocation_SurgicalKit_Description">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_useLocation_SurgicalKit_Description">
|
||||
<English>Where can the Surgical kit be used?</English>
|
||||
<Polish>Gdzie można korzystać z zestawu chirurgicznego?</Polish>
|
||||
<Spanish>Dónde se puede utilizar el equipo quirúrgico</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_Module_Description">
|
||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_Module_Description">
|
||||
<English>Configure the treatment settings from ACE Medical</English>
|
||||
<Polish>Skonfiguruj zaawansowane ustawienia leczenia systemu medycznego ACE</Polish>
|
||||
<Spanish>Configure las opciones de tratamiento del ACE Médico</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_Module_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_ReviveSettings_Module_DisplayName">
|
||||
<English>Revive Settings [ACE]</English>
|
||||
<Polish>Ustawienia wskrzeszania [ACE]</Polish>
|
||||
<Spanish>Sistema de resucitado [ACE]</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_enableRevive_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_ReviveSettings_enableRevive_DisplayName">
|
||||
<English>Enable Revive</English>
|
||||
<Polish>Aktywuj wskrzeszanie</Polish>
|
||||
<Spanish>Habilitar resucitado</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_enableRevive_Description">
|
||||
<Key ID="STR_ACE_Medical_ReviveSettings_enableRevive_Description">
|
||||
<English>Enable a basic revive system</English>
|
||||
<Polish>Aktywuj podstawowy system wskrzeszania</Polish>
|
||||
<Spanish>Habilitar un sistema básico de resucitado</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_maxReviveTime_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_ReviveSettings_maxReviveTime_DisplayName">
|
||||
<English>Max Revive time</English>
|
||||
<Polish>Maks. czas agonii</Polish>
|
||||
<Spanish>Tiempo máximo de resucitado</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_maxReviveTime_Description">
|
||||
<Key ID="STR_ACE_Medical_ReviveSettings_maxReviveTime_Description">
|
||||
<English>Max amount of seconds a unit can spend in revive state</English>
|
||||
<Polish>Maksymalna długość agonii w sekundach (czas na wskrzeszenie)</Polish>
|
||||
<Spanish>Cantidad máxima de segundos que una unidad puede gastar en estado de resucitación</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_amountOfReviveLives_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_ReviveSettings_amountOfReviveLives_DisplayName">
|
||||
<English>Max Revive lives</English>
|
||||
<Polish>Maks. ilość wskrzeszeń</Polish>
|
||||
<Spanish>Vidas máximas de resucitado</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_amountOfReviveLives_Description">
|
||||
<Key ID="STR_ACE_Medical_ReviveSettings_amountOfReviveLives_Description">
|
||||
<English>Max amount of lives a unit. 0 or -1 is disabled.</English>
|
||||
<Polish>Maksymalna ilość wskrzeszeń. Wpisz 0 lub -1 aby wyłączyć.</Polish>
|
||||
<Spanish>Cantidad máxima de vidas por unidad. 0 o -1 es desactivado.</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_Module_Description">
|
||||
<Key ID="STR_ACE_Medical_ReviveSettings_Module_Description">
|
||||
<English>Provides a medical system for both players and AI.</English>
|
||||
<Polish>Moduł ten aktywuje podstawowy system wskrzeszania. Jednostka po otrzymaniu śmiertelnych obrażeń przechodzi do stanu agonii, która trwa określoną długość czasu. W tym czasie aby wskrzesić i jednocześnie odratować jednostkę należy opatrzeć jej rany i wykonać RKO.</Polish>
|
||||
<Spanish>Proporciona un sistema médico para jugadores e IA.</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_Module_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicRoles_Module_DisplayName">
|
||||
<English>Set Medic Class [ACE]</English>
|
||||
<Polish>Ustaw klasę medyka [ACE]</Polish>
|
||||
<Spanish>Establecer case médica [ACE]</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_EnableList_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicRoles_EnableList_DisplayName">
|
||||
<English>List</English>
|
||||
<Polish>Lista</Polish>
|
||||
<Spanish>Lista</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_EnableList_Description">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicRoles_EnableList_Description">
|
||||
<English>List of unit names that will be classified as medic, separated by commas.</English>
|
||||
<Polish>Lista nazw jednostek, które są sklasyfikowane jako medycy, oddzielone przecinkami.</Polish>
|
||||
<Spanish>Lista de los nombres de las unidades que se clasifican como médico, separados por comas.</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_role_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicRoles_role_DisplayName">
|
||||
<English>Is Medic</English>
|
||||
<Polish>Klasa medyczna</Polish>
|
||||
<Spanish>Es médico</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_role_Description">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicRoles_role_Description">
|
||||
<English></English>
|
||||
<Polish></Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_role_none">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicRoles_role_none">
|
||||
<English>None</English>
|
||||
<Polish>Żadna</Polish>
|
||||
<Spanish>Nada</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_role_medic">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicRoles_role_medic">
|
||||
<English>Regular medic</English>
|
||||
<Polish>Zwykły medyk</Polish>
|
||||
<Spanish>Médico regular</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_role_doctor">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicRoles_role_doctor">
|
||||
<English>Doctor (Only Advanced Medics)</English>
|
||||
<Polish>Doktor (tylko zaawansowani medycy)</Polish>
|
||||
<Spanish>Doctor (Solo medicina avanzada)</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_Module_Description">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicRoles_Module_Description">
|
||||
<English>Assigns the ACE medic class to a unit</English>
|
||||
<Polish>Moduł ten przypisuje klasę medyka ACE do jednostek.</Polish>
|
||||
<Spanish>Asigna la clase médico ACE a una unidad</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicVehicle_Module_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicVehicle_Module_DisplayName">
|
||||
<English>Set Medical Vehicle [ACE]</English>
|
||||
<Polish>Ustaw pojazd medyczny [ACE]</Polish>
|
||||
<Spanish>Establecer vehículos médicos [ACE]</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicVehicle_EnableList_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicVehicle_EnableList_DisplayName">
|
||||
<English>List</English>
|
||||
<Polish>Lista</Polish>
|
||||
<Spanish>Lista</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicVehicle_EnableList_Description">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicVehicle_EnableList_Description">
|
||||
<English>List of vehicles that will be classified as medical vehicle, separated by commas.</English>
|
||||
<Polish>Lista nazw pojazdów, które są sklasyfikowane jako pojazdy medyczne, oddzielone przecinkami.</Polish>
|
||||
<Spanish>Lista de los vehículos que se clasifican como vehículo médicos, separados por comas.</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicVehicle_enabled_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicVehicle_enabled_DisplayName">
|
||||
<English>Is Medical Vehicle</English>
|
||||
<Polish>Jest pojazdem med.</Polish>
|
||||
<Spanish>Es vehículo médico</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicVehicle_enabled_Description">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicVehicle_enabled_Description">
|
||||
<English>Whatever or not the objects in the list will be a medical vehicle.</English>
|
||||
<Polish>Czy pojazdy z tej listy są pojazdami medycznymi.</Polish>
|
||||
<Spanish>Cualquiera de la lista o fuera de ella será un vehículo médico.</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicVehicle_Module_Description">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicVehicle_Module_Description">
|
||||
<English>Assigns the ACE medic class to a unit</English>
|
||||
<Polish>Moduł ten pozwala na przypisanie danym pojazdom statusu pojazdów medycznych. Wewnątrz takiego pojazdu można wykonywać zaawansowane zabiegi medyczne.</Polish>
|
||||
<Spanish>Asigna la clase médico ACE a una unidad</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicalFacility_Module_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicalFacility_Module_DisplayName">
|
||||
<English>Set Medical Facility [ACE]</English>
|
||||
<Polish>Ustaw budynek medyczny [ACE]</Polish>
|
||||
<Spanish>Establece el centro médico [ACE]</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicalFacility_enabled_DisplayName">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicalFacility_enabled_DisplayName">
|
||||
<English>Is Medical Facility</English>
|
||||
<Polish>Jest budynkiem med.</Polish>
|
||||
<Spanish>Es centro médico</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicalFacility_enabled_Description">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicalFacility_enabled_Description">
|
||||
<English>Registers an object as a medical facility</English>
|
||||
<Polish>Przypisuje danemu obiektowi status budynku medycznego</Polish>
|
||||
<Spanish>Registra un objeto como un centro médico</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicalFacility_Module_Description">
|
||||
<Key ID="STR_ACE_Medical_AssignMedicalFacility_Module_Description">
|
||||
<English>Defines an object as a medical facility. This allows for more advanced treatments. Can be used on buildings and vehicles.</English>
|
||||
<Polish>Moduł ten pozwala przypisać status budynku medycznego danemu obiektowi. Budynek taki pozwala na wykonywanie zaawansowanych zabiegów medycznych. Może być użyte na pojazdach i budynkach.</Polish>
|
||||
<Spanish>Define un objeto como un centro médico. Esto permite tratamientos más avanzados. Se puede utilizar en edificios y vehículos.</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_medicalSupplyCrate">
|
||||
<Key ID="STR_ACE_Medical_medicalSupplyCrate">
|
||||
<English>[ACE] Medical Supply Crate (Basic)</English>
|
||||
<Polish>[ACE] Skrzynka z zapasami medycznymi (podstawowa)</Polish>
|
||||
<Spanish>[ACE] Caja de suministros médicos (Básica)</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_medicalSupplyCrate_advanced">
|
||||
<Key ID="STR_ACE_Medical_medicalSupplyCrate_advanced">
|
||||
<English>[ACE] Medical Supply Crate (Advanced)</English>
|
||||
<Polish>[ACE] Skrzynka z zapasami medycznymi (zaawansowana)</Polish>
|
||||
<Spanish>[ACE] Caja de suministros médicos (Avanzada)</Spanish>
|
||||
|
Loading…
Reference in New Issue
Block a user