Remove hitpart from bandage action name

Since the context of the interaction menu makes it clear what body part
you mean anyways, this is unnecessary.
This commit is contained in:
KoffeinFlummi 2015-04-08 07:35:31 +02:00
parent 5bd1ee7ecd
commit 1dcff94ec7
3 changed files with 14 additions and 86 deletions

View File

@ -6,7 +6,7 @@
icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE;
class Bandage {
displayName = "$STR_ACE_Medical_Bandage_HitHead";
displayName = "$STR_ACE_Medical_Bandage";
distance = 2.0;
condition = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(treatment));
@ -77,7 +77,7 @@
icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE;
class Bandage {
displayName = "$STR_ACE_Medical_Bandage_HitBody";
displayName = "$STR_ACE_Medical_Bandage";
distance = 2.0;
condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(treatment));
@ -177,7 +177,7 @@
distance = MEDICAL_ACTION_DISTANCE;
class Bandage {
displayName = "$STR_ACE_Medical_Bandage_HitLeftArm";
displayName = "$STR_ACE_Medical_Bandage";
distance = 2.0;
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Bandage')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Bandage')] call DFUNC(treatment));
@ -333,7 +333,7 @@
distance = MEDICAL_ACTION_DISTANCE;
class Bandage {
displayName = "$STR_ACE_Medical_Bandage_HitRightArm";
displayName = "$STR_ACE_Medical_Bandage";
distance = 2.0;
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(treatment));
@ -486,7 +486,7 @@
distance = MEDICAL_ACTION_DISTANCE;
class Bandage {
displayName = "$STR_ACE_Medical_Bandage_HitLeftLeg";
displayName = "$STR_ACE_Medical_Bandage";
distance = 2.0;
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(treatment));
@ -627,7 +627,7 @@
distance = MEDICAL_ACTION_DISTANCE;
class Bandage {
displayName = "$STR_ACE_Medical_Bandage_HitRightLeg";
displayName = "$STR_ACE_Medical_Bandage";
distance = 2.0;
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(treatment));

View File

@ -14,7 +14,7 @@ class Medical {
runOnHover = 1;
class Bandage {
displayName = "$STR_ACE_Medical_Bandage_HitHead";
displayName = "$STR_ACE_Medical_Bandage";
distance = 2.0;
condition = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(canTreatCached));
exceptions[] = {"isNotInside"};
@ -84,7 +84,7 @@ class Medical {
icon = PATHTOF(UI\icons\medical_cross.paa);
class Bandage {
displayName = "$STR_ACE_Medical_Bandage_HitBody";
displayName = "$STR_ACE_Medical_Bandage";
distance = 2.0;
condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreatCached));
exceptions[] = {"isNotInside"};
@ -149,7 +149,7 @@ class Medical {
icon = PATHTOF(UI\icons\medical_cross.paa);
class Bandage {
displayName = "$STR_ACE_Medical_Bandage_HitLeftArm";
displayName = "$STR_ACE_Medical_Bandage";
distance = 2.0;
condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Bandage')] call DFUNC(canTreatCached));
exceptions[] = {"isNotInside"};
@ -249,7 +249,7 @@ class Medical {
icon = PATHTOF(UI\icons\medical_cross.paa);
class Bandage {
displayName = "$STR_ACE_Medical_Bandage_HitRightArm";
displayName = "$STR_ACE_Medical_Bandage";
distance = 2.0;
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreatCached));
exceptions[] = {"isNotInside"};
@ -345,7 +345,7 @@ class Medical {
icon = PATHTOF(UI\icons\medical_cross.paa);
class Bandage {
displayName = "$STR_ACE_Medical_Bandage_HitLeftLeg";
displayName = "$STR_ACE_Medical_Bandage";
distance = 2.0;
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(canTreatCached));
exceptions[] = {"isNotInside"};
@ -430,7 +430,7 @@ class Medical {
icon = PATHTOF(UI\icons\medical_cross.paa);
class Bandage {
displayName = "$STR_ACE_Medical_Bandage_HitRightLeg";
displayName = "$STR_ACE_Medical_Bandage";
distance = 2.0;
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(canTreatCached));
exceptions[] = {"isNotInside"};
@ -506,4 +506,4 @@ class Medical {
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'RemoveTourniquet')] call DFUNC(treatment));
};
};
};
};

View File

@ -63,78 +63,6 @@
<Portuguese>Atadura</Portuguese>
<Russian>Перевязать</Russian>
</Key>
<Key ID="STR_ACE_Medical_Bandage_HitHead">
<English>Bandage Head</English>
<German>Kopf verbinden</German>
<Spanish>Vendar la cabeza</Spanish>
<Polish>Bandażuj głowę</Polish>
<Czech>Obvázat hlavu</Czech>
<Russian>Перевязать голову</Russian>
<French>Pansement Tête</French>
<Hungarian>Fej kötözése</Hungarian>
<Portuguese>Atar Cabeça</Portuguese>
<Italian>Benda la testa</Italian>
</Key>
<Key ID="STR_ACE_Medical_Bandage_HitBody">
<English>Bandage Torso</English>
<German>Torso verbinden</German>
<Spanish>Vendar el torso</Spanish>
<Polish>Bandażuj tors</Polish>
<Czech>Obvázat hruď</Czech>
<Russian>Перевязать торс</Russian>
<French>Pansement Torse</French>
<Hungarian>Felsőtest kötözése</Hungarian>
<Portuguese>Atar Tronco</Portuguese>
<Italian>Benda il torso</Italian>
</Key>
<Key ID="STR_ACE_Medical_Bandage_HitLeftArm">
<English>Bandage Left Arm</English>
<German>Arm links verbinden</German>
<Spanish>Vendar el brazo izquierdo</Spanish>
<Polish>Bandażuj lewe ramię</Polish>
<Czech>Obvázat levou ruku</Czech>
<Russian>Перевязать левую руку</Russian>
<French>Pansement Bras Gauche</French>
<Hungarian>Bal kar kötözése</Hungarian>
<Portuguese>Atar Braço Esquerdo</Portuguese>
<Italian>Benda il braccio sinistro</Italian>
</Key>
<Key ID="STR_ACE_Medical_Bandage_HitRightArm">
<English>Bandage Right Arm</English>
<German>Arm rechts verbinden</German>
<Spanish>Vendar el brazo derecho</Spanish>
<Polish>Bandażuj prawe ramię</Polish>
<Czech>Obvázat pravou ruku</Czech>
<Russian>Перевязать правую руку</Russian>
<French>Pansement Bras Droit</French>
<Hungarian>Jobb kar kötözése</Hungarian>
<Portuguese>Atar Braço Direito</Portuguese>
<Italian>Benda il braccio destro</Italian>
</Key>
<Key ID="STR_ACE_Medical_Bandage_HitLeftLeg">
<English>Bandage Left Leg</English>
<German>Bein links verbinden</German>
<Spanish>Vendar la pierna izquierda</Spanish>
<Polish>Bandażuj lewą nogę</Polish>
<Czech>Obvázat levou nohu</Czech>
<Russian>Перевязать левую ногу</Russian>
<French>Pansement Jambe Gauche</French>
<Hungarian>Bal láb kötözése</Hungarian>
<Portuguese>Atar Perna Esquerda</Portuguese>
<Italian>Benda la gamba sinistra</Italian>
</Key>
<Key ID="STR_ACE_Medical_Bandage_HitRightLeg">
<English>Bandage Right Leg</English>
<German>Bein rechts verbinden</German>
<Spanish>Vendar la pierna derecha</Spanish>
<Polish>Bandażuj prawą nogę</Polish>
<Czech>Obvázat pravou nohu</Czech>
<Russian>Перевязать правую ногу</Russian>
<French>Pansement Jambe Droite</French>
<Hungarian>Jobb láb kötözése</Hungarian>
<Portuguese>Atar Perna Direita</Portuguese>
<Italian>Benda la gamba destra</Italian>
</Key>
<Key ID="STR_ACE_Medical_Injecting_Morphine">
<English>Injecting Morphine ...</English>
<German>Morphin injizieren ...</German>
@ -898,4 +826,4 @@
</Key>
</Container>
</Package>
</Project>
</Project>