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https://github.com/acemod/ACE3.git
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Remove hitpart from bandage action name
Since the context of the interaction menu makes it clear what body part you mean anyways, this is unnecessary.
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@ -6,7 +6,7 @@
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icon = PATHTOF(UI\icons\medical_cross.paa);
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitHead";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(treatment));
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@ -77,7 +77,7 @@
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icon = PATHTOF(UI\icons\medical_cross.paa);
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitBody";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(treatment));
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@ -177,7 +177,7 @@
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitLeftArm";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Bandage')] call DFUNC(treatment));
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@ -333,7 +333,7 @@
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitRightArm";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(treatment));
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@ -486,7 +486,7 @@
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitLeftLeg";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(treatment));
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@ -627,7 +627,7 @@
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitRightLeg";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(treatment));
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@ -14,7 +14,7 @@ class Medical {
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runOnHover = 1;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitHead";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(canTreatCached));
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exceptions[] = {"isNotInside"};
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@ -84,7 +84,7 @@ class Medical {
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icon = PATHTOF(UI\icons\medical_cross.paa);
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitBody";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreatCached));
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exceptions[] = {"isNotInside"};
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@ -149,7 +149,7 @@ class Medical {
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icon = PATHTOF(UI\icons\medical_cross.paa);
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitLeftArm";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Bandage')] call DFUNC(canTreatCached));
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exceptions[] = {"isNotInside"};
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@ -249,7 +249,7 @@ class Medical {
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icon = PATHTOF(UI\icons\medical_cross.paa);
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitRightArm";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreatCached));
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exceptions[] = {"isNotInside"};
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@ -345,7 +345,7 @@ class Medical {
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icon = PATHTOF(UI\icons\medical_cross.paa);
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitLeftLeg";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(canTreatCached));
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exceptions[] = {"isNotInside"};
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@ -430,7 +430,7 @@ class Medical {
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icon = PATHTOF(UI\icons\medical_cross.paa);
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitRightLeg";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(canTreatCached));
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exceptions[] = {"isNotInside"};
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@ -506,4 +506,4 @@ class Medical {
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statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'RemoveTourniquet')] call DFUNC(treatment));
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};
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};
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};
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};
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@ -63,78 +63,6 @@
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<Portuguese>Atadura</Portuguese>
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<Russian>Перевязать</Russian>
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</Key>
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<Key ID="STR_ACE_Medical_Bandage_HitHead">
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<English>Bandage Head</English>
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<German>Kopf verbinden</German>
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<Spanish>Vendar la cabeza</Spanish>
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<Polish>Bandażuj głowę</Polish>
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<Czech>Obvázat hlavu</Czech>
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<Russian>Перевязать голову</Russian>
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<French>Pansement Tête</French>
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<Hungarian>Fej kötözése</Hungarian>
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<Portuguese>Atar Cabeça</Portuguese>
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<Italian>Benda la testa</Italian>
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</Key>
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<Key ID="STR_ACE_Medical_Bandage_HitBody">
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<English>Bandage Torso</English>
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<German>Torso verbinden</German>
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<Spanish>Vendar el torso</Spanish>
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<Polish>Bandażuj tors</Polish>
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<Czech>Obvázat hruď</Czech>
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<Russian>Перевязать торс</Russian>
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<French>Pansement Torse</French>
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<Hungarian>Felsőtest kötözése</Hungarian>
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<Portuguese>Atar Tronco</Portuguese>
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<Italian>Benda il torso</Italian>
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</Key>
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<Key ID="STR_ACE_Medical_Bandage_HitLeftArm">
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<English>Bandage Left Arm</English>
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<German>Arm links verbinden</German>
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<Spanish>Vendar el brazo izquierdo</Spanish>
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<Polish>Bandażuj lewe ramię</Polish>
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<Czech>Obvázat levou ruku</Czech>
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<Russian>Перевязать левую руку</Russian>
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<French>Pansement Bras Gauche</French>
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<Hungarian>Bal kar kötözése</Hungarian>
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<Portuguese>Atar Braço Esquerdo</Portuguese>
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<Italian>Benda il braccio sinistro</Italian>
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</Key>
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<Key ID="STR_ACE_Medical_Bandage_HitRightArm">
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<English>Bandage Right Arm</English>
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<German>Arm rechts verbinden</German>
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<Spanish>Vendar el brazo derecho</Spanish>
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<Polish>Bandażuj prawe ramię</Polish>
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<Czech>Obvázat pravou ruku</Czech>
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<Russian>Перевязать правую руку</Russian>
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<French>Pansement Bras Droit</French>
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<Hungarian>Jobb kar kötözése</Hungarian>
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<Portuguese>Atar Braço Direito</Portuguese>
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<Italian>Benda il braccio destro</Italian>
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</Key>
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<Key ID="STR_ACE_Medical_Bandage_HitLeftLeg">
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<English>Bandage Left Leg</English>
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<German>Bein links verbinden</German>
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<Spanish>Vendar la pierna izquierda</Spanish>
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<Polish>Bandażuj lewą nogę</Polish>
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<Czech>Obvázat levou nohu</Czech>
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<Russian>Перевязать левую ногу</Russian>
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<French>Pansement Jambe Gauche</French>
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<Hungarian>Bal láb kötözése</Hungarian>
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<Portuguese>Atar Perna Esquerda</Portuguese>
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<Italian>Benda la gamba sinistra</Italian>
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</Key>
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<Key ID="STR_ACE_Medical_Bandage_HitRightLeg">
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<English>Bandage Right Leg</English>
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<German>Bein rechts verbinden</German>
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<Spanish>Vendar la pierna derecha</Spanish>
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<Polish>Bandażuj prawą nogę</Polish>
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<Czech>Obvázat pravou nohu</Czech>
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<Russian>Перевязать правую ногу</Russian>
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<French>Pansement Jambe Droite</French>
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<Hungarian>Jobb láb kötözése</Hungarian>
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<Portuguese>Atar Perna Direita</Portuguese>
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<Italian>Benda la gamba destra</Italian>
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</Key>
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<Key ID="STR_ACE_Medical_Injecting_Morphine">
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<English>Injecting Morphine ...</English>
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<German>Morphin injizieren ...</German>
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@ -898,4 +826,4 @@
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</Key>
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</Container>
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</Package>
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</Project>
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</Project>
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