Merge pull request #1349 from BullHorn7/installation

Docs: Add zeus, add images to installation
This commit is contained in:
Nicolás Badano 2015-05-22 11:06:09 -03:00
commit 24542300f2
6 changed files with 45 additions and 18 deletions

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---
## 1. Overview
ACE3 Vehicle Lock is disabled by default. This feature adds the ability to lock and unlock vehicles and their inventory using a key, as well as picking locks of locked vehicles.
## 2. Usage
Locking, unlocking and picking vehicle locks is possible via the ACE Interact menu.
<div class="panel callout">
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<p>Different locking modes can be set, consult with your mission maker for more information.</p>
</div>
## 3. Dependencies
`ace_interaction`

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---
## 1. Overview
ACE3 Weather is enabled by default. This feature simulates realistic weather according to map location, time of day, date, etc and makes sure every player experiences the same weather effects.
## 2. Usage
### 2.1 Wind info
- Wind info is toggled on/off using <kbd>Shift+K</kbd>
- Wind info is toggled on/off using <kbd>Shift</kbd>+<kbd>K</kbd>
- The arrow representing wind info is based on [Beaufort scale](http://en.wikipedia.org/wiki/Beaufort_scale#Modern_scale)
## 3. Dependencies
`ace_common`, `ace_modules`

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---
## 1. Overview
ACE3 Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles fired by players and is designed to work independently or in conjunction with the Advanced Ballistic feature.
<div class="panel callout">
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<p>The only affected projectiles are bullets and grenades. Mortar shells, tank shells, missiles and rockets are <b>not</b> affected.</p>
</div>
## 2. Usage
Wind Deflection can be disabled or modified via a Module in the 2D editor.
ACE3 Wind Deflection can be disabled or modified via a Module in the 2D editor.
## 3. Dependencies
`ace_weather`

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---
layout: wiki
title: Zeus
description: The Zeus module improves the Vanilla functionality
group: feature
parent: wiki
---
## 1. Overview
ACE3 Zeus is enabled by default. This feature provides control over vanilla aspects of Zeus.
## 2. Usage
ACE3 Zeus can be disabled or modified via a Module in the 2D editor.
## 3. Dependencies
`ace_common`, `ace_modules`

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7. **Volume (Number)**<br>
The volume of the sounds played<br>
`Default value: 1`
## 4. ACE3 Zeus
*Part of: ace_zeus*
### 4.1 Zeus Settings
This module provides control over vanilla aspects of Zeus.
**Settings:**
1. **Ascension Messages (Option)**<br>
Display global popup messages when a player is assigned as Zeus<br>
`Default value: No`
2. **Zeus Eagle (Boolean)**<br>
Spawn an eagle that follows the Zeus camera<br>
`Default value: No`
3. **Wind Sounds (Boolean)**<br>
Play wind sounds when Zeus remote controls a unit<br>
`Default value: No`
4. **Ordnance Warning (Boolean)**<br>
Play a radio warning when Zeus uses ordnance<br>
`Default value: No`
5. **Reveal Mines (Scalar)**<br>
Should PAK be removed on usage?<br>
`Default value: Disabled`

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## 4. Launch Arma 3 with ACE3
- Launch Arma 3 to start the official game Launcher.
- Click `Mods` and make sure the checkboxes next to `ace` and `CBA_A3` are ticked.
<img src="{{ site.baseurl }}/img/wiki/user/installation1-launcher.png" width="869" height="665" alt="Arma 3 Vanilla Launcher" />
<img src="{{ site.baseurl }}/img/wiki/user/installation1-launcher.jpg" width="869" height="665" alt="Arma 3 Vanilla Launcher" />
- Click `Play`
## 5. Alternative launch methods
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- Return to the `Addons` tab and click `Refresh`.
- Right-click inside `Addon Groups`, click `Create Group` and give it a name.
- Drag and drop `@ace` and `@CBA_A3` from `Available Addons` into the new Group you created inside `Addon Groups` and make sure the checkboxes are ticked.
<img src="{{ site.baseurl }}/img/wiki/user/installation2-a3s.png" width="529" height="222" alt="Arma3Sync Launcher" />
<img src="{{ site.baseurl }}/img/wiki/user/installation2-a3s.jpg" width="529" height="222" alt="Arma3Sync Launcher" />
- Click `Start Game`
### 5.3 Play withSIX