Merge pull request #2605 from TheNiner/master

Fixed Laser Update Position Bug
This commit is contained in:
PabstMirror 2015-11-24 13:43:53 -06:00
commit 2c76bc3b10

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@ -5,7 +5,7 @@ class CfgVehicles {
// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
model = "\A3\Weapons_F\empty.p3d";
destrType = "DestructNo";
simulation = "house";
simulation = "LaserTarget";
class EventHandlers {
init = QUOTE(_this call FUNC(laser_init));