fixes for CPR condition in basic medical and improvements to lethalDamage

This commit is contained in:
Glowbal 2015-09-05 11:52:12 +02:00
parent 4514812523
commit 39ff82e764

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@ -114,7 +114,7 @@ class ACE_Medical_Actions {
requiredMedic = 0;
treatmentTime = 15;
items[] = {};
condition = QUOTE(!([(_this select 1)] call ace_common_fnc_isAwake) && GVAR(enableRevive));
condition = QUOTE(!([(_this select 1)] call ace_common_fnc_isAwake) && GVAR(enableRevive)>0);
callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_CPR));
callbackFailure = "";
callbackProgress = "!([((_this select 0) select 1)] call ace_common_fnc_isAwake)";
@ -627,6 +627,7 @@ class ACE_Medical_Advanced {
class vehiclecrash {
thresholds[] = {{0.25, 5}};
selectionSpecific = 0;
lethalDamage = 0.2;
};
class backblast {
thresholds[] = {{0, 2},{0.55, 5}, {1, 6}};
@ -644,6 +645,7 @@ class ACE_Medical_Advanced {
class falling {
thresholds[] = {{0.1, 1}};
selectionSpecific = 1;
lethalDamage = 0.4;
};
class ropeburn {
thresholds[] = {{0.1, 1}};