replace tabs with spaces

This commit is contained in:
commy2
2015-02-14 09:50:26 +01:00
parent b1a1c855d9
commit 3d4c43c613
5 changed files with 55 additions and 53 deletions

View File

@ -1,27 +1,27 @@
class Extended_PreInit_EventHandlers { class Extended_PreInit_EventHandlers {
class ADDON { class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_pre_init)); init = QUOTE(call COMPILE_FILE(XEH_pre_init));
}; };
}; };
class Extended_PostInit_EventHandlers { class Extended_PostInit_EventHandlers {
class ADDON { class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_post_init)); init = QUOTE(call COMPILE_FILE(XEH_post_init));
}; };
}; };
class Extended_GetIn_EventHandlers { class Extended_GetIn_EventHandlers {
class B_Heli_Attack_01_F { class B_Heli_Attack_01_F {
class ADDON { class ADDON {
getIn = QUOTE(call FUNC(onGetin)); getIn = QUOTE(call FUNC(onGetin));
}; };
}; };
}; };
class Extended_GetOut_EventHandlers { class Extended_GetOut_EventHandlers {
class B_Heli_Attack_01_F { class B_Heli_Attack_01_F {
class ADDON { class ADDON {
getOut = QUOTE(call FUNC(onGetout)); getOut = QUOTE(call FUNC(onGetout));
}; };
}; };
}; };

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@ -4,29 +4,29 @@ class RscControlsGroupNoScrollbars;
/* This disables air radar. We need to make this a seperate HUD addon /* This disables air radar. We need to make this a seperate HUD addon
class RscInGameUI class RscInGameUI
{ {
class RscUnitInfo class RscUnitInfo
{ {
class CA_Radar: RscControlsGroupNoScrollbars class CA_Radar: RscControlsGroupNoScrollbars
{ {
class controls class controls
{ {
class CA_RadarBackground: RscPicture { class CA_RadarBackground: RscPicture {
colorText[] = {0,0,0,0}; colorText[] = {0,0,0,0};
text = ""; text = "";
}; };
class CA_RadarIcon: RscPicture { class CA_RadarIcon: RscPicture {
colorText[] = {0,0,0,0}; colorText[] = {0,0,0,0};
}; };
class CA_Heading: RscText { class CA_Heading: RscText {
colorText[] = {0,0,0,0}; colorText[] = {0,0,0,0};
}; };
}; };
}; };
}; };
}; };
class CfgInGameUI class CfgInGameUI
{ {
}; };
*/ */

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@ -15,6 +15,7 @@ class CfgVehicles {
// driverCanSee = 2+32; // driverCanSee = 2+32;
}; };
class Helicopter_Base_F: Helicopter {}; class Helicopter_Base_F: Helicopter {};
class Heli_Attack_01_base_F: Helicopter_Base_F {}; class Heli_Attack_01_base_F: Helicopter_Base_F {};

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@ -1,10 +1,11 @@
class CfgWeapons { class CfgWeapons {
class LauncherCore; // Disable locking unless newb mode
class LauncherCore;
class RocketPods: LauncherCore { class RocketPods: LauncherCore {
canLock = 1; // Disable locking unless newb mode canLock = 1;
}; };
class missiles_DAGR: RocketPods {
canLock = 1; // Disable locking unless newb mode class missiles_DAGR: RocketPods {
}; canLock = 1;
}; };
};

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@ -1,17 +1,17 @@
#include "script_component.hpp" #include "script_component.hpp"
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = { "ace_main", "ace_laser" }; requiredAddons[] = {"ace_main", "ace_laser"};
version = VERSION; version = VERSION;
}; };
}; };
#include "CfgUI.hpp" #include "CfgUI.hpp"
#include "CfgEventhandlers.hpp" #include "CfgEventhandlers.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"