Made better with Pabstology (tm)

This commit is contained in:
VKing 2015-05-12 15:53:49 +02:00
parent ef836d1191
commit 3ddc8569bb

View File

@ -891,8 +891,12 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
class OpticsIn class OpticsIn
{ {
class Wide { // Wide Unstabilized delete Narrow;
opticsDisplayName = "WU"; delete Medium;
delete Wide;
class ACE_WideUnstabilized {
opticsDisplayName = "W NS";
initAngleX = 0; initAngleX = 0;
minAngleX = -35; minAngleX = -35;
maxAngleX = 10; maxAngleX = 10;
@ -909,7 +913,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
horizontallyStabilized = 1; horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F"; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
}; };
class Medium: Wide { // Wide Stabilized class ACE_Wide: ACE_WideUnstabilized {
opticsDisplayName = "W"; opticsDisplayName = "W";
initAngleX = 0; initAngleX = 0;
minAngleX = -35; minAngleX = -35;
@ -927,7 +931,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
horizontallyStabilized = 1; horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F"; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
}; };
class Narrow: Wide { // Medium Stabilized class ACE_Medium: ACE_Wide {
opticsDisplayName = "M"; opticsDisplayName = "M";
initFov = 0.093; initFov = 0.093;
minFov = 0.093; minFov = 0.093;
@ -937,7 +941,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
horizontallyStabilized = 1; horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F"; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
}; };
class Narrower: Wide { // Narrow Stabilized class ACE_Narrow: ACE_Wide {
opticsDisplayName = "N"; opticsDisplayName = "N";
initFov = 0.029; initFov = 0.029;
minFov = 0.029; minFov = 0.029;
@ -948,7 +952,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F"; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
}; };
class Narrowest: Wide { // Narrower Stabilized class ACE_Narrower: ACE_Wide {
opticsDisplayName = "Z"; opticsDisplayName = "Z";
initFov = 0.01; initFov = 0.01;
minFov = 0.01; minFov = 0.01;