Add weapon in container support for fillLoadoutsList

This commit is contained in:
Josuan Albin
2017-10-25 20:42:00 +02:00
parent 3502efddba
commit 47290cb32b
2 changed files with 42 additions and 0 deletions

View File

@ -280,3 +280,8 @@
{_item in (GVAR(virtualItems) select 13)} ||\
{_item in (GVAR(virtualItems) select 14)} ||\
{_item in (GVAR(virtualItems) select 8)}
#define CHECK_CONTAINER\
_item in (GVAR(virtualItems) select 4) ||\
{_item in (GVAR(virtualItems) select 5)} ||\
{_item in (GVAR(virtualItems) select 6)}

View File

@ -80,7 +80,44 @@ private _fnc_handleLoadoutArray = {
case 3;
case 4;
case 5: {
private _containerArray = (_loadoutData select _dataIndex);
if (count _containerArray != 0) then {
_containerArray params ["_item", "_containerItems"];
if (isClass (_vehcCfg >> _item) || {isClass (_weaponCfg >> _item)}) then {
if !(CHECK_CONTAINER) then {
_loadoutData set [_dataIndex, []];
_unavailableItemsAmount = _unavailableItemsAmount + 1;
} else {
if (count _containerItems != 0) then {
{
private _currentIndex = _forEachIndex;
switch (count _x) do {
case 2: {
if ((_x select 0) isEqualType "") then {
} else {
[(((_loadoutData select _dataIndex) select 1) select _currentIndex) select 0] call _weaponCheck;
};
};
case 3: {
};
};
} foreach _containerItems;
};
};
} else {
_loadoutData set [_dataIndex, []];
_nullItemsAmount = _nullItemsAmount + 1;
};
};
};
case 6: {