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Apply the ufeh to ACE_Optics
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@ -9,11 +9,3 @@ class Extended_PostInit_EventHandlers {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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};
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};
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class Extended_FiredBIS_EventHandlers {
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class CAManBase {
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class AGM_Optics {
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clientFiredBIS = QUOTE(if (_this select 0 == ACE_player) then {_this call DFUNC(handleFired)};);
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};
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};
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};
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@ -10,7 +10,7 @@ GVAR(camera) = objNull;
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if ((!isNil {is3DEN}) && {is3DEN}) exitWith {
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ACE_LOGINFO("Eden detected: disabling Optics PIP Camera");
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};
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waitUntil {!isNull ACE_player};
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waitUntil {sleep 1; {_x != GVAR(camera)} count allMissionObjects "camera" == 0 && {isNull curatorCamera}};
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@ -50,3 +50,6 @@ GVAR(camera) = objNull;
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GVAR(camera) cameraEffect ["INTERNAL", "BACK", "ace_optics_rendertarget0"];
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};
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}] call EFUNC(common,addEventHandler);
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// Register fire event handler
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["firedPlayer", DFUNC(handleFired)] call EFUNC(common,addEventHandler);
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@ -2,26 +2,18 @@
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* Original Author: Taosenai
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* Adapted By: KoffeinFlummi, commy2
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*
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* Animates the scope when firing.
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* Animates the scope when firing. Called from the unified fired EH only for the local player.
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*
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* Arguments:
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* 0: Unit (Object)
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* 1: Weapon (String)
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* 2: Muzzle (String)
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* 3: Mode (String)
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* 4: Ammo (Object)
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* 5: Magazine (String)
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* 6: Projectile (Object)
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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*/
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#include "script_component.hpp"
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private ["_unit", "_weapon"];
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_unit = _this select 0;
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_weapon = _this select 1;
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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// check if compatible scope is used
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private "_display";
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