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Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
This commit is contained in:
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@ -1,84 +0,0 @@
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class CfgAmmo {
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// All explosive based Ammo classes. Theses are all listed in case they are required.
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class Default;
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class TimeBombCore:Default {
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AGM_DefuseTime = 5;
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};
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/*
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class BoundingMineCore:TimeBombCore;
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class BoundingMineBase:BoundingMineCore;
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class APERSBoundingMine_Range_Ammo:BoundingMineBase;
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class MineCore: TimeBombCore;
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class MineBase:MineCore;
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class APERSMine_Range_Ammo:MineBase;
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class ATMine_Range_Ammo:MineBase;
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class UnderwaterMine_Range_Ammo:MineBase;
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class UnderwaterMineAB_Range_Ammo:UnderwaterMine_Range_Ammo;
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class UnderwaterMinePDM_Range_Ammo:UnderwaterMine_Range_Ammo;
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class DirectionalBombCore:TimeBombCore;
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class DirectionalBombBase:DirectionalBombCore;
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class APERSTripMine_Wire_Ammo:DirectionalBombBase;
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class SLAMDirectionalMine_Wire_Ammo:DirectionalBombBase;
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class PipeBombCore: TimeBombCore;
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class PipeBombBase:PipeBombCore;
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*/
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class DirectionalBombBase;
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class ClaymoreDirectionalMine_Remote_Ammo:DirectionalBombBase{
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AGM_Explosive = "ClaymoreDirectionalMine_Remote_Ammo_Scripted";
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soundActivation[] = {"",0,0,0};
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soundDeactivation[] = {"",0,0,0};
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};
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//class ClaymoreDirectionalMine_Remote_Ammo_Scripted:ClaymoreDirectionalMine_Remote_Ammo;
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class SLAMDirectionalMine_Wire_Ammo:DirectionalBombBase{
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indirectHitRange = 20;
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AGM_explodeOnDefuse = 1;
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};
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class SLAMDirectionalMine_Command_Ammo:SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "RemoteTrigger";
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AGM_explodeOnDefuse = 0;
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};
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class SLAMDirectionalMine_Timer_Ammo:SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "TimeTrigger";
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AGM_explodeOnDefuse = 0;
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};
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class SLAMDirectionalMine_Magnetic_Ammo:SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "MagneticTrigger";
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};
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class PipeBombBase;
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class DemoCharge_Remote_Ammo:PipeBombBase{
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AGM_Explosive = "DemoCharge_Remote_Ammo_Scripted";
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soundActivation[] = {"",0,0,0};
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soundDeactivation[] = {"",0,0,0};
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hit = 500;
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indirectHit = 500;
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indirectHitRange = 7;
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};
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//class DemoCharge_Remote_Ammo_Scripted:DemoCharge_Remote_Ammo;
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class SatchelCharge_Remote_Ammo:PipeBombBase{
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AGM_Explosive = "SatchelCharge_Remote_Ammo_Scripted";
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soundActivation[] = {"",0,0,0};
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soundDeactivation[] = {"",0,0,0};
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};
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/*class SatchelCharge_Remote_Ammo_Scripted:SatchelCharge_Remote_Ammo;
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class IEDLandBig_Remote_Ammo:PipeBombBase{
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triggerWhenDestroyed = 1;
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};
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class IEDLandSmall_Remote_Ammo:PipeBombBase{
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triggerWhenDestroyed = 1;
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};
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class IEDUrbanBig_Remote_Ammo:PipeBombBase{
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triggerWhenDestroyed = 1;
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};
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class IEDUrbanSmall_Remote_Ammo:PipeBombBase{
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triggerWhenDestroyed = 1;
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};*/
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};
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class CfgMagazines {
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class CA_Magazine;
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class ATMine_Range_Mag:CA_Magazine{
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AGM_Placeable = 1;
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useAction = 0;
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AGM_SetupObject = "AGM_Explosives_Place_ATMine"; // CfgVehicle class for setup object.
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AGM_DelayTime = 2.5;
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class AGM_Triggers {
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AGM_Triggers[] = {"PressurePlate"};
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class PressurePlate {
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digDistance = 0.1;
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};
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};
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};
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class APERSBoundingMine_Range_Mag:ATMine_Range_Mag{
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AGM_SetupObject = "AGM_Explosives_Place_APERSBoundingMine";
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class AGM_Triggers {
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AGM_Triggers[] = {"PressurePlate"};
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class PressurePlate {
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digDistance = 0.075;
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};
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};
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};
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class APERSMine_Range_Mag:ATMine_Range_Mag{
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AGM_SetupObject = "AGM_Explosives_Place_APERSMine";
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class AGM_Triggers {
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AGM_Triggers[] = {"PressurePlate"};
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class PressurePlate {
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digDistance = 0.05;
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};
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};
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};
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class APERSTripMine_Wire_Mag:ATMine_Range_Mag{
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AGM_SetupObject = "AGM_Explosives_Place_APERSTripwireMine";
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class AGM_Triggers {
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AGM_Triggers[] = {"Tripwire"};
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class Tripwire;
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};
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};
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class ClaymoreDirectionalMine_Remote_Mag:CA_Magazine{
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AGM_Placeable = 1;
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useAction = 0;
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AGM_SetupObject = "AGM_Explosives_Place_Claymore"; // CfgVehicle class for setup object.
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AGM_DelayTime = 1.5;
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class AGM_Triggers {
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AGM_Triggers[] = {"Command"};
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class Command {
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FuseTime = 0.5;
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};
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};
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};
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class SatchelCharge_Remote_Mag:CA_Magazine{
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AGM_Placeable = 1;
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useAction = 0;
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AGM_SetupObject = "AGM_Explosives_Place_SatchelCharge"; // CfgVehicle class for setup object.
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AGM_DelayTime = 1;
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class AGM_Triggers {
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AGM_Triggers[] = {"Timer","Command", "MK16_Transmitter", "DeadmanSwitch"};
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class Timer {
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FuseTime = 0.5;
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};
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class Command {
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FuseTime = 0.5;
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};
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class MK16_Transmitter:Command{};
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class DeadmanSwitch:Command{};
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};
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};
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class DemoCharge_Remote_Mag:SatchelCharge_Remote_Mag{
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AGM_SetupObject = "AGM_Explosives_Place_DemoCharge"; // CfgVehicle class for setup object.
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model = "\A3\Weapons_F\explosives\c4_charge_small_d";
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};
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class SLAMDirectionalMine_Wire_Mag: ATMine_Range_Mag{
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AGM_SetupObject = "AGM_Explosives_Place_SLAM";
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class AGM_Triggers {
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AGM_Triggers[] = {"IRSensor","PressurePlate","Timer","Command"};
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class PressurePlate{
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displayName = $STR_AGM_Explosives_SLAME_Magnetic;
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digDistance = 0;
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ammo = "SLAMDirectionalMine_Magnetic_Ammo";
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pitch = 90;
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};
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class IRSensor{
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displayName = $STR_AGM_Explosives_SLAME_IRSensor;
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};
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class Timer {
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ammo = "SLAMDirectionalMine_Timer_Ammo";
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};
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class Command {
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ammo = "SLAMDirectionalMine_Command_Ammo";
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fuseTime = 0.5;
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};
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};
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};
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};
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class CfgAGM_Triggers {
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/* onPlace parameters:
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0: OBJECT - unit placing
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1: OBJECT - Placed explosive
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2: STRING - Magazine classname
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3: ARRAY - vars
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Last Index: CfgAGM_Triggers config of trigger type.
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onSetup parameters:
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0: STRING - Magazine Classname
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*/
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class Command {
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displayName = $STR_AGM_Explosives_clacker_displayName;
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picture = "\AGM_Explosives\Data\UI\Clacker.paa";
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onPlace = "_this call AGM_Explosives_fnc_AddClacker;false";
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requires[] = {"AGM_Clacker"};
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};
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class MK16_Transmitter:Command {
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displayName = $STR_AGM_Explosives_MK16_displayName;
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picture = "\AGM_Explosives\Data\UI\MK16_Reciever_ca.paa";
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requires[] = {"AGM_M26_Clacker"};
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};
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class DeadManSwitch:Command {
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displayName = $STR_AGM_Explosives_DeadManSwitch_displayName;
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picture = "\AGM_Explosives\Data\UI\DeadmanSwitch.paa";
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requires[] = {"AGM_DeadManSwitch"};
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};
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class PressurePlate {
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displayName = $STR_AGM_Explosives_PressurePlate;
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picture = "AGM_Explosives\data\UI\Pressure_plate.paa";
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onPlace = "_dist=GetNumber(ConfigFile >> 'CfgMagazines' >> (_this select 2) >> 'AGM_Triggers' >> 'PressurePlate' >> 'digDistance');_ex=_this select 1;_ex setPosATL ((getPosATL _ex) vectorDiff ((VectorUp _ex) vectorCrossProduct [0,0,_dist]));false";
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};
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class IRSensor {
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displayName = $STR_AGM_Explosives_IRSensor;
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picture = "AGM_Explosives\data\UI\Pressure_plate.paa";
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onPlace = "false";
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};
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class Timer {
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displayName = $STR_AGM_Explosives_timerName;
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picture = "AGM_Explosives\data\UI\Timer.paa";
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onPlace = "[_this select 1, (_this select 3) select 0] call AGM_Explosives_fnc_startTimer;false";
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onSetup = "_this call AGM_Explosives_fnc_openTimerSetUI;true";
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};
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class Tripwire {
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displayName = $STR_AGM_Explosives_TripWire;
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picture = "AGM_Explosives\data\UI\Tripwire.paa";
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onPlace = "false";
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};
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};
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class CfgMineTriggers {
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class RangeTrigger;
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class MagneticTrigger: RangeTrigger {
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mineMagnetic = 1;
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mineTriggerRange = 1;
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};
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};
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//class thingX;
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class Items_base_F;
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class AGM_Explosives_Place: Items_base_F {
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author = "AGM";
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_generalMacro = "AGM_Explosives_Place";
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displayName = "Multi-meter";
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mapSize = 0.2;
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icon = "iconObject_1x2";
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model = "\A3\Structures_F\Items\Tools\MultiMeter_F.p3d";
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scope = 2;
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scopeCurator = 1;
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vehicleClass = "Cargo";
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AGM_offset[] = {0,0,0};
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};
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class AGM_Explosives_Place_DemoCharge:AGM_Explosives_Place {
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displayName = "Demo Charge";
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model = "\A3\Weapons_F\explosives\c4_charge_small_d";
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};
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class AGM_Explosives_Place_APERSBoundingMine:AGM_Explosives_Place {
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displayName = "APERS Bounding Mine";
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model = "\A3\Weapons_F\explosives\mine_AP_bouncing";
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};
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class AGM_Explosives_Place_APERSMine:AGM_Explosives_Place {
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displayName = "APERS Mine";
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model = "\A3\Weapons_F\explosives\mine_ap";
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};
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class AGM_Explosives_Place_APERSTripwireMine:AGM_Explosives_Place {
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displayName = "APERS Tripwire Mine";
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model = "\A3\Weapons_F\explosives\mine_AP_tripwire";
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AGM_offset[] = {1,0,0};
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};
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class AGM_Explosives_Place_ATMine:AGM_Explosives_Place {
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displayName = "AT Mine";
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model = "\A3\Weapons_f\Explosives\mine_at";
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};
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class AGM_Explosives_Place_Claymore:AGM_Explosives_Place {
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displayName = "Claymore";
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model = "\A3\Weapons_F\explosives\mine_AP_miniclaymore";
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};
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class AGM_Explosives_Place_SatchelCharge:AGM_Explosives_Place {
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displayName = "Satchel Charge";
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model = "\A3\Weapons_F\Explosives\satchel";
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};
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class AGM_Explosives_Place_SLAM:AGM_Explosives_Place {
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displayName = "SLAM";
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model = "\A3\Weapons_F\Explosives\mine_SLAM_directional";
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};
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/*
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class AGM_Explosives_Place_NavalMine:AGM_Explosives_Place {
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displayName = "Naval Mine";
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model = "\A3\Weapons_F\explosives\mine_naval";
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};
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class AGM_Explosives_Place_NavalABMine:AGM_Explosives_Place {
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displayName = "Naval Mine";
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model = "\A3\Weapons_F\explosives\mine_naval2";
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};
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class AGM_Explosives_Place_NavalPDMMine:AGM_Explosives_Place {
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displayName = "Naval Mine";
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model = "\A3\Weapons_F\explosives\mine_naval3";
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};*/
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class CfgWeapons {
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class AGM_ItemCore;
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class InventoryItem_Base_f;
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class AGM_ExplosiveItem: InventoryItem_Base_f {
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allowedSlots[] = {801,701,901};
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//type = 201;
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};
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class AGM_Clacker: AGM_ItemCore {
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scope = 2;
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displayName = $STR_AGM_Explosives_clacker_displayName;
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descriptionShort = $STR_AGM_Explosives_clacker_description;
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picture = "\AGM_Explosives\Data\UI\Clacker.paa";
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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AGM_range = 250;
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AGM_Detonator = 1;
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class ItemInfo: AGM_ExplosiveItem {
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mass = 3;
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uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d";
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};
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};
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class AGM_M26_Clacker: AGM_Clacker {
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displayName = $STR_AGM_Explosives_M26_displayName;
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picture = "\AGM_Explosives\Data\UI\MK26_Transmitter_ca.paa";
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AGM_range = 5000;
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};
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class AGM_DefusalKit: AGM_ItemCore {
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scope = 2;
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displayName = $STR_AGM_Explosives_DefusalKit_displayName;
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descriptionShort = $STR_AGM_Explosives_DefusalKit_description;
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picture = "\AGM_Explosives\Data\UI\pliers.paa";
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model = "\A3\Structures_F\Items\Tools\Pliers_F.p3d";
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class ItemInfo: AGM_ExplosiveItem {
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mass = 5;
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uniformModel = "\A3\Structures_F\Items\Tools\Pliers_F.p3d";
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};
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};
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class AGM_DeadManSwitch: AGM_ItemCore {
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scope = 2;
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displayName = $STR_AGM_Explosives_DeadManSwitch_displayName;
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descriptionShort = $STR_AGM_Explosives_DeadManSwitch_description;
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picture = "\AGM_Explosives\Data\UI\DeadmanSwitch.paa";
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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AGM_range = 100;
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AGM_Detonator = 1;
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class ItemInfo: AGM_ExplosiveItem {
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mass = 2;
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uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d";
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};
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};
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};
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#define GUI_GRID_X (0)
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#define GUI_GRID_Y (0)
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#define GUI_GRID_W (0.025)
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#define GUI_GRID_H (0.04)
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#define ST_CENTER 0x02
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class RscText;
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class RscButton;
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#define X_OFFSET 0.25
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class RscXSliderH;
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class IGUIBack;
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class Rsc_AGM_Timer_Slider:RscXSliderH{
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x = 0.4;
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y = 0.2;
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w = 0.3;
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h = "1*((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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colorBackground[] = {0,0,0,0.5};
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};
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class RscAGM_SelectTimeUI
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{
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idd = 8854;
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movingEnable = 0;
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class controls {
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class back:IGUIBack {
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x = X_OFFSET;
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y = 0;
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w = 0.5;
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h = 0.2;
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colorBackground[] = {0, 0, 0, 0.5};
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};
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class header: RscText{
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idc = 8870;
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x = X_OFFSET + 0.005;
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y = 0.005;
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w = 0.49;
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h = 0.05;
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style = ST_CENTER;
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text = "";
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};
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class slider: Rsc_AGM_Timer_Slider {
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idc = 8845;
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x = X_OFFSET + 0.005;
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y = 0.06;
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w = 0.49;
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h = 0.025;
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onSliderPosChanged = "private ['_mins', '_secs'];_mins = floor((_this select 1)/60);_secs=floor((_this select 1) - (_mins*60));ctrlSetText [8870, format[localize 'STR_AGM_Explosives_TimerMenu',_mins, _secs]];";
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};
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class cancelBtn: RscButton {
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idc = 8855;
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x = X_OFFSET + 0.005;
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w = 0.15;
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h = 0.1;
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y = 0.09;
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style = ST_CENTER;
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text = $STR_AGM_Explosives_Cancel;
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action = "closeDialog 0;";
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};
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class approveBtn: RscButton {
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idc = 8860;
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x = X_OFFSET + 0.345;
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y = 0.09;
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h = 0.1;
|
||||
w = 0.15;
|
||||
style = ST_CENTER;
|
||||
text = $STR_AGM_Explosives_SetTime;
|
||||
action = "closeDialog 0;";
|
||||
};
|
||||
};
|
||||
};
|
@ -1,46 +0,0 @@
|
||||
class Module_F;
|
||||
class AGM_ModuleExplosive: Module_F {
|
||||
author = "AGM Team";
|
||||
category = "AGM";
|
||||
displayName = "Explosive System";
|
||||
function = "AGM_Explosives_fnc_module";
|
||||
scope = 2;
|
||||
isGlobal = 1;
|
||||
icon = "\AGM_Explosives\UI\IconExplosives_ca.paa";
|
||||
class Arguments {
|
||||
class RequireSpecialist {
|
||||
displayName = "Require specialists?";
|
||||
//description = "Require explosive specialists to plant/disable explosives? Default: No";
|
||||
// The above distinction is commented out due to the explanation in fn_SetupExplosive.sqf
|
||||
description = "Require explosive specialists to disable explosives? Default: No";
|
||||
typeName = "BOOL";
|
||||
class values {
|
||||
class Yes {
|
||||
name = "Yes";
|
||||
value = 1;
|
||||
};
|
||||
class No {
|
||||
default = 1;
|
||||
name = "No";
|
||||
value = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class PunishNonSpecialists {
|
||||
displayName = "Punish non-specialists?";
|
||||
description = "Increase the time it takes to complete actions for non-specialists? Default: Yes";
|
||||
typeName = "BOOL";
|
||||
class values {
|
||||
class Yes {
|
||||
default = 1;
|
||||
name = "Yes";
|
||||
value = 1;
|
||||
};
|
||||
class No {
|
||||
name = "No";
|
||||
value = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -1,300 +0,0 @@
|
||||
class CfgPatches {
|
||||
class AGM_Explosives {
|
||||
units[] = {};
|
||||
weapons[] = {"AGM_Clacker", "AGM_DefusalKit", "AGM_M26_Clacker", "AGM_DeadManSwitch"};
|
||||
requiredVersion = 0.60;
|
||||
requiredAddons[] = {AGM_Core, AGM_Interaction};
|
||||
version = "0.95";
|
||||
versionStr = "0.95";
|
||||
versionAr[] = {0,95,0};
|
||||
author[] = {"Garth 'L-H' de Wet"};
|
||||
authorUrl = "https://github.com/corruptedheart/";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgFunctions {
|
||||
class AGM_Explosives {
|
||||
class Explosives {
|
||||
file="AGM_Explosives\functions";
|
||||
|
||||
class AddClacker;
|
||||
class CanDefuse;
|
||||
class DefuseExplosive;
|
||||
class DetonateExplosive;
|
||||
class HandleScrollWheel;
|
||||
|
||||
class hasExplosives;
|
||||
class hasPlacedExplosives;
|
||||
|
||||
class getDetonators;
|
||||
class getPlacedExplosives;
|
||||
|
||||
class initialise{postInit=1;};
|
||||
//class JammerInit;
|
||||
|
||||
class openDetonateUI;
|
||||
class openPlaceUI;
|
||||
class openTransmitterUI;
|
||||
class openTimerSetUI;
|
||||
class openTriggerSelectionUI;
|
||||
|
||||
class Place_Approve;
|
||||
class Place_Cancel;
|
||||
class PlaceExplosive;
|
||||
|
||||
class SelectTrigger;
|
||||
class SetupExplosive;
|
||||
class SetPos;
|
||||
class StartDefuse;
|
||||
class StartTimer;
|
||||
|
||||
class TriggerType;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
|
||||
name = #ITEM; \
|
||||
count = COUNT; \
|
||||
};
|
||||
|
||||
#define MACRO_DETONATEACTION class AGM_SelfActions { \
|
||||
class AGM_Explosives { \
|
||||
displayName = $STR_AGM_Explosives_Menu;\
|
||||
condition = "true";\
|
||||
statement = "";\
|
||||
exceptions[] = {"AGM_Interaction_isNotSwimming"}; \
|
||||
showDisabled = 1;\
|
||||
priority = 4;\
|
||||
icon = "AGM_Explosives\UI\Icon_Explosive_ca.paa"; \
|
||||
subMenu[] = {"AGM_Explosives", 1};\
|
||||
hotkey = "X";\
|
||||
class AGM_Detonate {\
|
||||
displayName = $STR_AGM_Explosives_Detonate;\
|
||||
condition = "[_player] call AGM_Explosives_fnc_hasPlacedExplosives and {count ([_player] call AGM_Explosives_fnc_getDetonators) > 0}";\
|
||||
statement = "[_player] call AGM_Explosives_fnc_openTransmitterUI;";\
|
||||
exceptions[] = {"AGM_Interaction_isNotSwimming"}; \
|
||||
icon = "AGM_Explosives\UI\Icon_Explosive_ca.paa"; \
|
||||
showDisabled = 1;\
|
||||
priority = 2;\
|
||||
hotkey = "T";\
|
||||
};\
|
||||
};\
|
||||
};
|
||||
|
||||
class CfgVehicles {
|
||||
class Man;
|
||||
|
||||
class CAManBase: Man {
|
||||
class AGM_SelfActions {
|
||||
class AGM_Explosives {
|
||||
displayName = $STR_AGM_Explosives_Menu;
|
||||
condition = "!(_player getVariable ['AGM_PlantingExplosive', false])";
|
||||
statement = "";
|
||||
exceptions[] = {"AGM_Interaction_isNotSwimming"}; \
|
||||
showDisabled = 1;
|
||||
priority = 4;
|
||||
icon = "AGM_Explosives\UI\Icon_Explosive_ca.paa";
|
||||
subMenu[] = {"AGM_Explosives", 1};
|
||||
hotkey = "X";
|
||||
//Sub-menu items
|
||||
class AGM_Detonate {
|
||||
displayName = $STR_AGM_Explosives_Detonate;
|
||||
condition = "[_player] call AGM_Explosives_fnc_hasPlacedExplosives and {count ([_player] call AGM_Explosives_fnc_getDetonators) > 0}";
|
||||
statement = "[_player] call AGM_Explosives_fnc_openTransmitterUI;";
|
||||
exceptions[] = {"AGM_Interaction_isNotSwimming"}; \
|
||||
showDisabled = 1;
|
||||
icon = "AGM_Explosives\UI\Icon_Explosive_ca.paa";
|
||||
priority = 2;
|
||||
hotkey = "T";
|
||||
};
|
||||
class AGM_Place {
|
||||
displayName = $STR_AGM_Explosives_Place;
|
||||
condition = "(vehicle _player == _player) and {[_player] call AGM_Explosives_fnc_hasExplosives}";
|
||||
statement = "[_player] call AGM_Explosives_fnc_openPlaceUI;";
|
||||
exceptions[] = {"AGM_Interaction_isNotSwimming"}; \
|
||||
showDisabled = 1;
|
||||
icon = "AGM_Explosives\UI\Place_Explosive_ca.paa";
|
||||
priority = 1;
|
||||
hotkey = "P";
|
||||
};
|
||||
class AGM_Defuse {
|
||||
displayName = $STR_AGM_Explosives_Defuse;
|
||||
condition = "[_player] call AGM_Explosives_fnc_CanDefuse";
|
||||
statement = "[_player, AGM_Interaction_Target] call AGM_Explosives_fnc_StartDefuse;";
|
||||
exceptions[] = {"AGM_Interaction_isNotSwimming"}; \
|
||||
showDisabled = 0;
|
||||
icon = "AGM_Explosives\UI\defuse_ca.paa";
|
||||
priority = 0.8;
|
||||
hotkey = "F";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgVehicles.hpp"
|
||||
|
||||
class NATO_Box_Base;
|
||||
class EAST_Box_Base;
|
||||
class IND_Box_Base;
|
||||
class FIA_Box_Base_F;
|
||||
class Box_NATO_Support_F;
|
||||
|
||||
class Box_NATO_AmmoOrd_F: NATO_Box_Base {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(AGM_Clacker,12)
|
||||
MACRO_ADDITEM(AGM_M26_Clacker,6)
|
||||
MACRO_ADDITEM(AGM_DefusalKit,12)
|
||||
};
|
||||
};
|
||||
|
||||
class Box_East_AmmoOrd_F: EAST_Box_Base {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(AGM_Clacker,12)
|
||||
MACRO_ADDITEM(AGM_M26_Clacker,6)
|
||||
MACRO_ADDITEM(AGM_DefusalKit,12)
|
||||
};
|
||||
};
|
||||
|
||||
class Box_IND_AmmoOrd_F: IND_Box_Base {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(AGM_Clacker,12)
|
||||
MACRO_ADDITEM(AGM_M26_Clacker,6)
|
||||
MACRO_ADDITEM(AGM_DefusalKit,12)
|
||||
MACRO_ADDITEM(AGM_Deadmanswitch,2)
|
||||
};
|
||||
};
|
||||
|
||||
class Box_FIA_Ammo_F: FIA_Box_Base_F {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(AGM_Clacker,2)
|
||||
MACRO_ADDITEM(AGM_M26_Clacker,2)
|
||||
MACRO_ADDITEM(AGM_DefusalKit,2)
|
||||
MACRO_ADDITEM(AGM_Deadmanswitch,1)
|
||||
};
|
||||
};
|
||||
|
||||
class AGM_Box_Misc: Box_NATO_Support_F {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(AGM_Clacker,12)
|
||||
MACRO_ADDITEM(AGM_M26_Clacker,6)
|
||||
MACRO_ADDITEM(AGM_DefusalKit,12)
|
||||
MACRO_ADDITEM(AGM_Deadmanswitch,6)
|
||||
};
|
||||
};
|
||||
|
||||
class B_Kitbag_rgr;
|
||||
class B_Kitbag_rgr_Exp: B_Kitbag_rgr {
|
||||
class TransportItems {
|
||||
class _xx_ToolKit { // xXToOlKiT420mLgXx
|
||||
count = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class B_Carryall_ocamo;
|
||||
class B_Carryall_ocamo_Exp: B_Carryall_ocamo {
|
||||
class TransportItems {
|
||||
class _xx_ToolKit {
|
||||
count = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class B_Carryall_oucamo;
|
||||
class B_Carryall_oucamo_Exp: B_Carryall_oucamo {
|
||||
class TransportItems {
|
||||
class _xx_ToolKit {
|
||||
count = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class B_Carryall_oli;
|
||||
class G_Carryall_Exp: B_Carryall_oli {
|
||||
class TransportItems {
|
||||
class _xx_ToolKit {
|
||||
count = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class I_Carryall_oli_Exp: B_Carryall_oli {
|
||||
class TransportItems {
|
||||
class _xx_ToolKit {
|
||||
count = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
#include "Module.hpp"
|
||||
|
||||
// Add AGM_Clacker and AGM_DefusalKit to every explosive unit.
|
||||
#define MACRO_ADDMINEKIT \
|
||||
items[] = {"FirstAidKit", "AGM_Clacker", "AGM_DefusalKit"}; \
|
||||
respawnitems[] = {"FirstAidKit", "AGM_Clacker", "AGM_DefusalKit"};
|
||||
|
||||
class B_Soldier_base_F; class B_soldier_exp_F:B_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class B_Soldier_03_f; class B_engineer_F:B_Soldier_03_f {MACRO_ADDMINEKIT};
|
||||
class B_Soldier_diver_base_F; class B_diver_exp_F:B_Soldier_diver_base_F {MACRO_ADDMINEKIT};
|
||||
class B_Soldier_recon_base; class B_recon_exp_F:B_Soldier_recon_base {MACRO_ADDMINEKIT};
|
||||
class B_CTRG_soldier_engineer_exp_F:B_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class I_G_Soldier_base_F; class I_G_engineer_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class I_G_Soldier_exp_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class B_G_engineer_F:I_G_engineer_F {MACRO_ADDMINEKIT};
|
||||
class O_G_engineer_F:I_G_engineer_F {MACRO_ADDMINEKIT};
|
||||
class B_G_Soldier_exp_F:I_G_Soldier_exp_F {MACRO_ADDMINEKIT};
|
||||
class O_G_Soldier_exp_F:I_G_Soldier_exp_F {MACRO_ADDMINEKIT};
|
||||
class I_Soldier_02_F; class I_Soldier_exp_F:I_Soldier_02_F {MACRO_ADDMINEKIT};
|
||||
class I_Soldier_base_F; class I_engineer_F:I_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class I_Soldier_diver_base_F; class I_diver_exp_F:I_Soldier_diver_base_F {MACRO_ADDMINEKIT};
|
||||
class O_Soldier_base_F; class O_soldier_exp_F:O_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class O_engineer_F:O_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class O_Soldier_diver_base_F; class O_diver_exp_F:O_Soldier_diver_base_F {MACRO_ADDMINEKIT};
|
||||
class O_Soldier_recon_base; class O_recon_exp_F:O_Soldier_recon_base {MACRO_ADDMINEKIT};
|
||||
class O_Soldier_Urban_base; class O_soldierU_exp_F:O_Soldier_Urban_base {MACRO_ADDMINEKIT};
|
||||
class O_engineer_U_F:O_Soldier_Urban_base {MACRO_ADDMINEKIT};
|
||||
class B_Protagonist_VR_F:B_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class O_Protagonist_VR_F:O_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class I_Protagonist_VR_F:I_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class B_Soldier_F; class b_soldier_universal_f:B_Soldier_F {MACRO_ADDMINEKIT};
|
||||
class B_G_Soldier_F; class b_g_soldier_universal_f:B_G_Soldier_F {MACRO_ADDMINEKIT};
|
||||
class O_Soldier_F; class o_soldier_universal_f:O_Soldier_F {MACRO_ADDMINEKIT};
|
||||
class O_G_Soldier_F; class o_g_soldier_universal_f:O_G_Soldier_F {MACRO_ADDMINEKIT};
|
||||
class I_soldier_F; class i_soldier_universal_f:I_soldier_F {MACRO_ADDMINEKIT};
|
||||
class I_G_Soldier_F; class i_g_soldier_universal_f:I_G_Soldier_F {MACRO_ADDMINEKIT};
|
||||
|
||||
// Add AGM_Clacker to snipers and spotters for setting off Claymores
|
||||
#define MACRO_ADDCLAYMOREKIT \
|
||||
items[] = {"FirstAidKit","AGM_Clacker"}; \
|
||||
respawnitems[] = {"FirstAidKit","AGM_Clacker"};
|
||||
|
||||
class B_Soldier_sniper_base_F;
|
||||
class B_sniper_F: B_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
|
||||
class B_spotter_F: B_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
|
||||
class I_Soldier_sniper_base_F;
|
||||
class I_Sniper_F: I_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
|
||||
class I_Spotter_F: I_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
|
||||
class O_Soldier_sniper_base_F;
|
||||
class O_sniper_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
|
||||
class O_spotter_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
|
||||
|
||||
};
|
||||
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
|
||||
#include "ExplosivesUI.hpp"
|
||||
|
||||
class CfgActions {
|
||||
class None;
|
||||
class Deactivate:None {
|
||||
show = 0;
|
||||
};
|
||||
class DeactivateMine:None {
|
||||
show = 0;
|
||||
};
|
||||
};
|
||||
|
||||
class AGM_Parameters_Boolean {
|
||||
// Boolean Parameters (0/1)
|
||||
AGM_Explosives_RequireSpecialist = 0;
|
||||
AGM_Explosives_PunishNonSpecialists = 1;
|
||||
};
|
@ -1,25 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_HandleScrollWheel
|
||||
|
||||
Author(s):
|
||||
L-H
|
||||
|
||||
Description:
|
||||
Handles rotating of Explosives
|
||||
|
||||
Parameters:
|
||||
Number: Scroll amount
|
||||
|
||||
Returns:
|
||||
Boolean: Handled or not.
|
||||
|
||||
Example:
|
||||
1.2 call AGM_Explosives_fnc_HandleScrollWheel;
|
||||
*/
|
||||
private ["_obj"];
|
||||
if (isNull(AGM_Explosives_Setup) || {AGM_Modifier == 0} || !AGM_Explosives_pfeh_running) exitWith {false};
|
||||
|
||||
AGM_Explosives_Setup setDir ((getDir AGM_Explosives_Setup) + (_this*5));
|
||||
AGM_Explosives_TweakedAngle = AGM_Explosives_TweakedAngle + _this*5;
|
||||
|
||||
true
|
@ -1,42 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_JammerInit
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
|
||||
|
||||
Parameters:
|
||||
0:OBJECT - unit carrying
|
||||
1:OBJECT - Jammer
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[player,JammerObject] call AGM_Explosives_fnc_JammerInit;
|
||||
*/
|
||||
if (isClass (configFile >> "CfgVehicles" >> (typeof (_this select 1))) and {getNumber(configFile >> "CfgVehicles" >> (typeof (_this select 1)) >> "AGM_JammerRange") > 0}) then {
|
||||
private ["_found"];
|
||||
_found = false;
|
||||
{
|
||||
if ((_x select 2) == (_this select 1)) exitWith {
|
||||
_x set [0, (_this select 0)];
|
||||
_found = true;
|
||||
};
|
||||
} count AGM_Explosives_Jammers;
|
||||
if !(_found) then {
|
||||
AGM_Explosives_Jammers pushBack [(_this select 0), getNumber(configFile >> "CfgVehicles" >> (typeof (_this select 1)) >> "AGM_JammerRange"),(_this select 1)];
|
||||
};
|
||||
publicVariable "AGM_Explosives_Jammers";
|
||||
private "_check";
|
||||
_check = (_this select 1) getVariable "AGM_JammerCharge";
|
||||
if (isNil "_check") then {
|
||||
(_this select 1) setVariable ["AGM_JammerCharge", getNumber(configFile >> "CfgVehicles" >> (typeof (_this select 1)) >> "AGM_JammerMaxCharge"), true];
|
||||
};
|
||||
_check = (_this select 1) getVariable "AGM_JammerEnabled";
|
||||
if (isNil "_check") then {
|
||||
(_this select 1) setVariable ["AGM_JammerEnabled", false, true];
|
||||
};
|
||||
};
|
@ -1,106 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_Place_Approve
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Approves placement of the explosive, releases the placement object for it to settle in a location suitable for the explosive to be created.
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call AGM_Explosives_fnc_Place_Approve;
|
||||
*/
|
||||
if (AGM_Explosives_pfeh_running) then {
|
||||
["AGM_Explosives_Placement","OnEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
AGM_Explosives_pfeh_running = false;
|
||||
};
|
||||
private ["_mag", "_setup", "_player"];
|
||||
_setup = AGM_Explosives_Setup;
|
||||
AGM_Explosives_Setup = objNull;
|
||||
[AGM_Explosives_placer, "AGM_Explosives", false] call AGM_Core_fnc_setForceWalkStatus;
|
||||
AGM_Explosives_placer = objNull;
|
||||
_player = AGM_player;
|
||||
[_player, "DefaultAction", _player getVariable ["AGM_Explosive_Place", -1]] call AGM_Core_fnc_removeActionEventHandler;
|
||||
[_player, "MenuBack", _player getVariable ["AGM_Explosive_Cancel", -1]] call AGM_Core_fnc_removeActionEventHandler;
|
||||
call AGM_Interaction_fnc_hideMouseHint;
|
||||
if ((_setup getVariable ["AGM_Class", ""]) != "") then {
|
||||
_dir = (getDir _setup);
|
||||
if (_dir > 180) then {
|
||||
_dir = _dir - 180;
|
||||
} else {
|
||||
_dir = 180 + _dir;
|
||||
};
|
||||
_setup setVariable ["AGM_Dir", _dir];
|
||||
_player setVariable ["AGM_PlantingExplosive", true];
|
||||
_setup addEventHandler ["EpeContactStart", {
|
||||
if (!((_this select 0) getVariable ["AGM_Handled", false])) then {
|
||||
private ["_player", "_pos", "_attachTo"];
|
||||
_player = AGM_player;
|
||||
_pos = getPosATL (_this select 0);
|
||||
(_this select 0) enableSimulationGlobal false;
|
||||
if (surfaceIsWater _pos) then {
|
||||
_pos = getPosASL (_this select 0);
|
||||
(_this select 0) setPosASL _pos;
|
||||
}else{
|
||||
(_this select 0) setPosATL _pos;
|
||||
};
|
||||
(_this select 0) setVariable ["AGM_Handled", true];
|
||||
_player setVariable ["AGM_PlantingExplosive", false];
|
||||
_attachTo = objNull;
|
||||
if (!isNull (_this select 1) && {(_this select 1) isKindOf "AllVehicles"}) then {
|
||||
_attachTo = (_this select 1);
|
||||
};
|
||||
[(_this select 0),_attachTo, _pos] spawn {
|
||||
private ["_mag", "_setup", "_dir", "_player"];
|
||||
_setup = _this select 0;
|
||||
_player = AGM_player;
|
||||
_mag = _setup getVariable ["AGM_Class", ""];
|
||||
_dir = _setup getVariable ["AGM_Dir", 0];
|
||||
|
||||
sleep getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "AGM_DelayTime");
|
||||
_explosive = [_player, _this select 2, _dir, _mag, _setup getVariable "AGM_Trigger", [_setup getVariable "AGM_Timer"], isNull (_this select 1)] call AGM_Explosives_fnc_PlaceExplosive;
|
||||
deleteVehicle _setup;
|
||||
if (!isNull(_explosive)) then {
|
||||
_player RemoveMagazine _mag;
|
||||
sleep 0.2;
|
||||
if (!isNull (_this select 1)) then {
|
||||
_explosive attachTo [(_this select 1)];
|
||||
_dir = _dir - (getDir (_this select 1));
|
||||
[[_explosive, _dir, 0], "AGM_Explosives_fnc_setPos"] call AGM_Core_fnc_execRemoteFnc;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
}];
|
||||
_setup enableSimulationGlobal true;
|
||||
_player playActionNow "MedicOther";
|
||||
[_setup] spawn {
|
||||
private ["_setup", "_player"];
|
||||
_setup = _this select 0;
|
||||
_player = AGM_player;
|
||||
sleep 5;
|
||||
if (!isNull _setup) then {
|
||||
private ["_mag", "_dir", "_delayTime"];
|
||||
_mag = _setup getVariable ["AGM_Class", ""];
|
||||
_dir = _setup getVariable ["AGM_Dir", 0];
|
||||
_delayTime = (getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "AGM_DelayTime")) - 5;
|
||||
if (_delayTime > 0) then {
|
||||
sleep _delayTime;
|
||||
};
|
||||
if (!isNull _setup) then {
|
||||
[_player, GetPosATL _setup, _dir, _mag, _setup getVariable "AGM_Trigger", [_setup getVariable "AGM_Timer"], true] call AGM_Explosives_fnc_PlaceExplosive;
|
||||
deleteVehicle _setup;
|
||||
_player RemoveMagazine _mag;
|
||||
_player setVariable ["AGM_PlantingExplosive", false];
|
||||
};
|
||||
};
|
||||
};
|
||||
}else{
|
||||
deleteVehicle _setup;
|
||||
};
|
@ -1,34 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_Place_Cancel
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Cancels placement of the explosive
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call AGM_Explosives_fnc_Place_Cancel;
|
||||
*/
|
||||
if (AGM_Explosives_pfeh_running) then {
|
||||
["AGM_Explosives_Placement","OnEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
AGM_Explosives_pfeh_running = false;
|
||||
};
|
||||
if (!isNull (AGM_Explosives_Setup)) then {
|
||||
deleteVehicle AGM_Explosives_Setup;
|
||||
};
|
||||
AGM_Explosives_Setup = objNull;
|
||||
if (isNil {AGM_Explosives_placer}) then {
|
||||
AGM_Explosives_placer = objNull;
|
||||
};
|
||||
[AGM_Explosives_placer, "AGM_Explosives", false] call AGM_Core_fnc_setForceWalkStatus;
|
||||
AGM_Explosives_placer = objNull;
|
||||
call AGM_Interaction_fnc_hideMouseHint;
|
||||
[AGM_player, "DefaultAction", AGM_player getVariable ["AGM_Explosive_Place", -1]] call AGM_Core_fnc_removeActionEventHandler;
|
||||
[AGM_player, "MenuBack", AGM_player getVariable ["AGM_Explosive_Cancel", -1]] call AGM_Core_fnc_removeActionEventHandler;
|
@ -1,65 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_SetupExplosive
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Starts the setup process for the passed explosive.
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - Unit placing explosive.
|
||||
1: STRING - Classname of explosive to place. (CfgMagazine class)
|
||||
2: Config - Trigger Config
|
||||
3: NUMBER - (optional) timer
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[player, "SatchelCharge_Remote_Mag", "Command"] call AGM_Explosives_fnc_SetupExplosive;
|
||||
*/
|
||||
_this spawn {
|
||||
private ["_unit", "_class", "_config", "_timer"];
|
||||
_unit = _this select 0;
|
||||
_class = _this select 1;
|
||||
_config = _this select 2;
|
||||
_timer = _this select 3;
|
||||
AGM_Explosives_placer = _unit;
|
||||
// Commented out due to the fact there is a distinction between who can deactivate mines and who can plant them in standard configs.
|
||||
// Would require custom config entries (AGM_ExplosiveSpecialist/AGM_Specialist) which excludes custom mods.
|
||||
//if (AGM_Explosives_RequireSpecialist && {!([_unit] call AGM_Core_fnc_isEOD)}) exitWith {};
|
||||
if (isNil "_config") then {
|
||||
_config = getArray(ConfigFile >> "CfgMagazines" >> _class >> "AGM_Triggers" >> "AGM_Triggers") select 0;
|
||||
};
|
||||
|
||||
AGM_Explosives_Setup = getText(ConfigFile >> "CfgMagazines" >> _class >> "AGM_SetupObject") createVehicleLocal [0,0,-10000];
|
||||
|
||||
AGM_Explosives_Setup enableSimulationGlobal false;
|
||||
AGM_Explosives_Setup setVariable ["AGM_Class", _class];
|
||||
AGM_Explosives_Setup setVariable ["AGM_Trigger", _config];
|
||||
//AGM_Explosives_Setup setVariable ["AGM_Offset", GetArray(ConfigFile >> "CfgVehicles" >> typeof AGM_Explosives_Setup >> "AGM_Offset")];
|
||||
if (!isNil "_timer") then {
|
||||
AGM_Explosives_Setup setVariable ["AGM_Timer", _timer];
|
||||
};
|
||||
|
||||
[_unit, "AGM_Explosives", true] call AGM_Core_fnc_setForceWalkStatus;
|
||||
AGM_Explosives_TweakedAngle = 180;
|
||||
["AGM_Explosives_Placement","OnEachFrame", {
|
||||
private "_player";
|
||||
_player = AGM_player;
|
||||
if (AGM_Explosives_placer != _player) exitWith {
|
||||
call AGM_Explosives_fnc_Place_Cancel;
|
||||
};
|
||||
AGM_Explosives_pfeh_running = true;
|
||||
_pos = (ASLtoATL eyePos _player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]);
|
||||
//_pos = _pos vectorAdd ((VectorDir AGM_Explosives_setup) vectorCrossProduct (AGM_Explosives_setup getVariable ["AGM_Offset", [0,0,0]]));
|
||||
AGM_Explosives_Setup setPosATL _pos;
|
||||
if (AGM_Modifier == 0) then {
|
||||
AGM_Explosives_Setup setDir (AGM_Explosives_TweakedAngle + getDir _player);
|
||||
};
|
||||
}] call BIS_fnc_addStackedEventHandler;
|
||||
[localize "STR_AGM_Explosives_PlaceAction", localize "STR_AGM_Explosives_CancelAction",localize "STR_AGM_Explosives_ScrollAction"] call AGM_Interaction_fnc_showMouseHint;
|
||||
_unit setVariable ["AGM_Explosive_Place", [_unit, "DefaultAction", {AGM_Explosives_pfeh_running AND !isNull (AGM_Explosives_setup)}, {call AGM_Explosives_fnc_Place_Approve;}] call AGM_Core_fnc_AddActionEventHandler];
|
||||
_unit setVariable ["AGM_Explosive_Cancel", [_unit, "MenuBack", {AGM_Explosives_pfeh_running AND !isNull (AGM_Explosives_setup)}, {call AGM_Explosives_fnc_Place_Cancel;}] call AGM_Core_fnc_AddActionEventHandler];
|
||||
};
|
@ -1,65 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_StartDefuse
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Starts defusing an explosive
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - Unit to defuse explosive
|
||||
1: OBJECT - Target explosive
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[player, AGM_Interaction_Target] call AGM_Explosives_fnc_StartDefuse;
|
||||
*/
|
||||
private ["_unit","_target"];
|
||||
_unit = _this select 0;
|
||||
_target = _this select 1;
|
||||
|
||||
// [_specialist, _target] call _fnc_DefuseTime;
|
||||
_fnc_DefuseTime = {
|
||||
_target = _this select 1;
|
||||
|
||||
_defuseTime = 5;
|
||||
if (isNumber(ConfigFile >> "CfgAmmo" >> typeOf (_target) >> "AGM_DefuseTime")) then {
|
||||
_defuseTime = getNumber(ConfigFile >> "CfgAmmo" >> typeOf (_target) >> "AGM_DefuseTime");
|
||||
};
|
||||
if (!(_this select 0) && {AGM_Explosives_PunishNonSpecialists}) then {
|
||||
_defuseTime = _defuseTime * 1.5;
|
||||
};
|
||||
_defuseTime
|
||||
};
|
||||
_actionToPlay = "MedicOther";
|
||||
if (STANCE _unit == "Prone") then {
|
||||
_actionToPlay = "PutDown";
|
||||
};
|
||||
|
||||
if (AGM_player != _unit) then {
|
||||
// If the unit is a player, call the function on the player.
|
||||
if (isPlayer _unit) then {
|
||||
[[_unit, _target], "AGM_Explosives_fnc_StartDefuse", _unit] call AGM_Core_fnc_execRemoteFnc;
|
||||
} else {
|
||||
[_unit, _target, [[_unit] call AGM_Core_fnc_isEOD, _target] call _fnc_DefuseTime] spawn {
|
||||
(_this select 0) playActionNow _actionToPlay;
|
||||
(_this select 0) disableAI "MOVE";
|
||||
(_this select 0) disableAI "TARGET";
|
||||
sleep (_this select 2);
|
||||
[(_this select 0), (_this select 1)] call AGM_Explosives_fnc_DefuseExplosive;
|
||||
(_this select 0) enableAI "MOVE";
|
||||
(_this select 0) enableAI "TARGET";
|
||||
};
|
||||
};
|
||||
} else {
|
||||
_unit playActionNow _actionToPlay;
|
||||
if (AGM_Explosives_RequireSpecialist) then {
|
||||
if ([_unit] call AGM_Core_fnc_isEOD) then {
|
||||
[[true, _target] call _fnc_DefuseTime, [_unit,_target], "AGM_Explosives_fnc_DefuseExplosive", localize "STR_AGM_Explosives_DefusingExplosive"] call AGM_Core_fnc_progressBar;
|
||||
};
|
||||
} else {
|
||||
[[([_unit] call AGM_Core_fnc_isEOD), _target] call _fnc_DefuseTime, [_unit,_target], "AGM_Explosives_fnc_DefuseExplosive", localize "STR_AGM_Explosives_DefusingExplosive"] call AGM_Core_fnc_progressBar;
|
||||
};
|
||||
};
|
@ -1,73 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_Initialise
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Initialises explosive behaviour.
|
||||
|
||||
Parameters:
|
||||
None
|
||||
|
||||
Returns:
|
||||
None
|
||||
|
||||
Example:
|
||||
None
|
||||
*/
|
||||
if !(hasInterface) exitWith {};
|
||||
AGM_Explosives_PlacedCount = 0;
|
||||
AGM_Explosives_Setup = objNull;
|
||||
AGM_Explosives_pfeh_running = false;
|
||||
AGM_Explosives_null = [] spawn {
|
||||
waitUntil {sleep 0.356;!isNull(player)};
|
||||
[{(_this select 0) call AGM_Explosives_fnc_HandleScrollWheel;}] call AGM_Core_fnc_addScrollWheelEventHandler;
|
||||
player addEventHandler ["Respawn", {
|
||||
[(_this select 0)] call AGM_Explosives_fnc_initialiseUnit;
|
||||
}];
|
||||
player addEventHandler ["Killed", {
|
||||
private "_deadman";
|
||||
call AGM_Explosives_fnc_Place_Cancel;
|
||||
_deadman = [(_this select 0), "DeadManSwitch"] call AGM_Explosives_fnc_getPlacedExplosives;
|
||||
{
|
||||
[(_this select 0), -1, _x, true] call AGM_Explosives_fnc_DetonateExplosive;
|
||||
} count _deadman;
|
||||
}];
|
||||
player addEventHandler ["Take", {
|
||||
private ["_item", "_getter", "_giver", "_config"];
|
||||
_item = _this select 2;
|
||||
_getter = _this select 0;
|
||||
_giver = _this select 1;
|
||||
|
||||
_config = ConfigFile >> "CfgWeapons" >> _item;
|
||||
if (isClass _config && {getNumber(_config >> "AGM_Detonator") == 1}) then {
|
||||
private ["_clackerItems"];
|
||||
_clackerItems = _giver getVariable ["AGM_Clacker", []];
|
||||
_getter SetVariable ["AGM_Clacker", (_getter getVariable ["AGM_Clacker", []]) + _clackerItems, true];
|
||||
|
||||
_detonators = [_giver] call AGM_Explosives_fnc_getDetonators;
|
||||
if (count _detonators == 0) then {
|
||||
_giver setVariable ["AGM_Clacker", nil, true];
|
||||
};
|
||||
};
|
||||
}];
|
||||
player addEventHandler ["Put", {
|
||||
private ["_item", "_getter", "_giver", "_config"];
|
||||
_item = _this select 2;
|
||||
_getter = _this select 1;
|
||||
_giver = _this select 0;
|
||||
|
||||
_config = ConfigFile >> "CfgWeapons" >> _item;
|
||||
if (isClass _config && {getNumber(_config >> "AGM_Detonator") == 1}) then {
|
||||
private ["_clackerItems"];
|
||||
_clackerItems = _giver getVariable ["AGM_Clacker", []];
|
||||
_getter SetVariable ["AGM_Clacker", (_getter getVariable ["AGM_Clacker", []]) + _clackerItems, true];
|
||||
|
||||
_detonators = [_giver] call AGM_Explosives_fnc_getDetonators;
|
||||
if (count _detonators == 0) then {
|
||||
_giver setVariable ["AGM_Clacker", nil, true];
|
||||
};
|
||||
};
|
||||
}];
|
||||
};
|
@ -1,26 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_isSpecialist
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Checks whether the passed unit is an explosive specialist.
|
||||
Either through config entry: "canDeactivateMines"
|
||||
or
|
||||
unit setVariable ["AGM_isEOD", true]
|
||||
|
||||
Parameters:
|
||||
OBJECT - Unit to check if is a specialist
|
||||
|
||||
Returns:
|
||||
BOOLEAN
|
||||
|
||||
Example:
|
||||
_isSpecialist = player call AGM_Explosives_fnc_isSpecialist;
|
||||
*/
|
||||
private "_isSpecialist";
|
||||
_isSpecialist = _this getVariable "AGM_isEOD";
|
||||
if (isNil "_isSpecialist") then {
|
||||
_isSpecialist = getNumber(ConfigFile >> "CfgVehicles" >> typeof _this >> "canDeactivateMines") == 1;
|
||||
};
|
||||
_isSpecialist
|
@ -1,27 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_module
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Initialises the explosives module
|
||||
|
||||
Parameters:
|
||||
Things
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
|
||||
*/
|
||||
if !(isServer) exitWith {};
|
||||
_logic = _this select 0;
|
||||
_activated = _this select 2;
|
||||
|
||||
if !(_activated) exitWith {};
|
||||
|
||||
[_logic, "AGM_Explosives_RequireSpecialist", "RequireSpecialist" ] call AGM_Core_fnc_readBooleanParameterFromModule;
|
||||
[_logic, "AGM_Explosives_PunishNonSpecialists", "PunishNonSpecialists" ] call AGM_Core_fnc_readBooleanParameterFromModule;
|
||||
|
||||
diag_log text "[AGM]: Explosive Module Initialized.";
|
@ -1,61 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_openDetonateUI
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Opens the UI for explosive detonation selection
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
0: STRING - Classname of detonator
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[player, "AGM_M26_Clacker"] call AGM_Explosives_fnc_openDetonateUI;
|
||||
*/
|
||||
private ["_unit","_result", "_item"];
|
||||
call AGM_Interaction_fnc_hideMenu;
|
||||
_unit = _this select 0;
|
||||
_detonator = _this select 1;
|
||||
_range = GetNumber (ConfigFile >> "CfgWeapons" >> _detonator >> "AGM_Range");
|
||||
|
||||
_result = [_unit] call AGM_Explosives_fnc_getPlacedExplosives;
|
||||
_actions = [localize "STR_AGM_Explosives_DetonateMenu", localize "STR_AGM_Explosives_Detonate"] call AGM_Interaction_fnc_prepareSelectMenu;
|
||||
_count = 0;
|
||||
{
|
||||
if (!isNull(_x select 0)) then {
|
||||
_required = getArray (ConfigFile >> "CfgAGM_Triggers" >> (_x select 4) >> "requires");
|
||||
if (_detonator in _required) then {
|
||||
_item = ConfigFile >> "CfgMagazines" >> (_x select 3);
|
||||
_actions = [
|
||||
_actions,
|
||||
_x select 2,
|
||||
getText(_item >> "picture"),
|
||||
[_foreachIndex, _range]
|
||||
] call AGM_Interaction_fnc_AddSelectableItem;
|
||||
_count = _count + 1;
|
||||
};
|
||||
};
|
||||
} foreach _result;
|
||||
if (_count > 0) then {
|
||||
[
|
||||
_actions,
|
||||
{
|
||||
[
|
||||
AGM_player,
|
||||
[_this select 1] call AGM_Core_fnc_toNumber,
|
||||
(AGM_player getVariable ["AGM_Clacker", []]) select ([_this select 0] call AGM_Core_fnc_toNumber),
|
||||
false
|
||||
] call AGM_Explosives_fnc_DetonateExplosive;
|
||||
call AGM_Interaction_fnc_hideMenu;
|
||||
},
|
||||
{[AGM_player] call AGM_Explosives_fnc_openTransmitterUI;}
|
||||
] call AGM_Interaction_fnc_openSelectMenu;
|
||||
}else{
|
||||
call AGM_Interaction_fnc_hideMenu;
|
||||
[AGM_player] call AGM_Explosives_fnc_openTransmitterUI;
|
||||
[localize "STR_AGM_Explosives_NoExplosivesAvailable"] call AGM_Core_fnc_displayTextStructured;
|
||||
};
|
@ -1,27 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_openTimerSetUI
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Opens the UI for timer setting of an explosive
|
||||
|
||||
Parameters:
|
||||
0: String - Magazine
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[player] call AGM_Explosives_fnc_openTimerSetUI;
|
||||
*/
|
||||
private ["_mag"];
|
||||
_mag = _this select 0;
|
||||
createDialog "RscAGM_SelectTimeUI";
|
||||
sliderSetRange [8845, 5, 900]; // 5seconds - 15minutes
|
||||
sliderSetPosition [8845, 30];
|
||||
|
||||
buttonSetAction [8860, format["[AGM_player, '%1', 'Timer', floor(sliderPosition 8845)] call AGM_Explosives_fnc_SetupExplosive;closeDialog 0;", _mag]];
|
||||
buttonSetAction [8855, format["['%1'] call AGM_Explosives_fnc_openTriggerSelectionUI;", _mag]];
|
||||
|
||||
ctrlSetText [8870, format[localize "STR_AGM_Explosives_TimerMenu",0, 30]];
|
@ -1,51 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_openTransmitterUI
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Opens the UI for selecting the transmitter
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - Unit
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[player] call AGM_Explosives_fnc_openTransmitterUI;
|
||||
*/
|
||||
private ["_items", "_unit", "_count", "_actions", "_config"];
|
||||
_unit = _this select 0;
|
||||
_items = (items _unit);
|
||||
|
||||
_actions = [localize "STR_AGM_Explosives_TriggerMenu", localize "STR_AGM_Explosives_SelectTrigger"] call AGM_Interaction_fnc_prepareSelectMenu;
|
||||
_detonators = [_unit] call AGM_Explosives_fnc_getDetonators;
|
||||
{
|
||||
_config = ConfigFile >> "CfgWeapons" >> _x;
|
||||
_actions = [
|
||||
_actions,
|
||||
getText(_config >> "displayName"),
|
||||
getText(_config >> "picture"),
|
||||
_x
|
||||
] call AGM_Interaction_fnc_AddSelectableItem;
|
||||
} count _detonators;
|
||||
|
||||
if (count _detonators == 0) then {
|
||||
call AGM_Interaction_fnc_hideMenu;
|
||||
"AGM_Explosives" call AGM_Interaction_fnc_openMenuSelf;
|
||||
[format[localize "STR_AGM_Explosives_NoTriggersAvailable", "player"]] call AGM_Core_fnc_displayTextStructured;
|
||||
}else{
|
||||
[
|
||||
_actions,
|
||||
{
|
||||
[AGM_player, _this] call AGM_Explosives_fnc_openDetonateUI;
|
||||
},
|
||||
{
|
||||
call AGM_Interaction_fnc_hideMenu;
|
||||
if !(profileNamespace getVariable ["AGM_Interaction_AutoCloseMenu", false]) then {
|
||||
"AGM_Explosives" call AGM_Interaction_fnc_openMenuSelf;
|
||||
};
|
||||
}
|
||||
] call AGM_Interaction_fnc_openSelectMenu;
|
||||
};
|
48
addons/explosives/CfgACE_Triggers.hpp
Normal file
48
addons/explosives/CfgACE_Triggers.hpp
Normal file
@ -0,0 +1,48 @@
|
||||
class CfgACE_Triggers {
|
||||
/* onPlace parameters:
|
||||
0: OBJECT - unit placing
|
||||
1: OBJECT - Placed explosive
|
||||
2: STRING - Magazine classname
|
||||
3: ARRAY - vars
|
||||
Last Index: CfgACE_Triggers config of trigger type.
|
||||
onSetup parameters:
|
||||
0: STRING - Magazine Classname
|
||||
*/
|
||||
class Command {
|
||||
displayName = $STR_ACE_Explosives_clacker_displayName;
|
||||
picture = "\ACE_Explosives\Data\UI\Clacker.paa";
|
||||
onPlace = QUOTE( _this call FUNC(AddClacker);false );
|
||||
requires[] = {"ACE_Clacker"};
|
||||
};
|
||||
class MK16_Transmitter:Command {
|
||||
displayName = $STR_ACE_Explosives_MK16_displayName;
|
||||
picture = "\ACE_Explosives\Data\UI\MK16_Reciever_ca.paa";
|
||||
requires[] = {"ACE_M26_Clacker"};
|
||||
};
|
||||
class DeadManSwitch:Command {
|
||||
displayName = $STR_ACE_Explosives_DeadManSwitch_displayName;
|
||||
picture = "\ACE_Explosives\Data\UI\DeadmanSwitch.paa";
|
||||
requires[] = {"ACE_DeadManSwitch"};
|
||||
};
|
||||
class PressurePlate {
|
||||
displayName = $STR_ACE_Explosives_PressurePlate;
|
||||
picture = "ACE_Explosives\data\UI\PressurePlate.paa";
|
||||
onPlace = "_dist=GetNumber(ConfigFile >> 'CfgMagazines' >> (_this select 2) >> 'ACE_Triggers' >> 'PressurePlate' >> 'digDistance');_ex=_this select 1;_ex setPosATL ((getPosATL _ex) vectorDiff ((VectorUp _ex) vectorCrossProduct [0,0,_dist]));false";
|
||||
};
|
||||
class IRSensor {
|
||||
displayName = $STR_ACE_Explosives_IRSensor;
|
||||
picture = "ACE_Explosives\data\UI\PressurePlate.paa";
|
||||
onPlace = "false";
|
||||
};
|
||||
class Timer {
|
||||
displayName = $STR_ACE_Explosives_timerName;
|
||||
picture = "ACE_Explosives\data\UI\Timer.paa";
|
||||
onPlace = QUOTE( [_this select 1, (_this select 3) select 0] call FUNC(startTimer);false );
|
||||
onSetup = QUOTE( _this call FUNC(openTimerSetUI);true );
|
||||
};
|
||||
class Tripwire {
|
||||
displayName = $STR_ACE_Explosives_TripWire;
|
||||
picture = "ACE_Explosives\data\UI\Tripwire.paa";
|
||||
onPlace = "false";
|
||||
};
|
||||
};
|
86
addons/explosives/CfgAmmo.hpp
Normal file
86
addons/explosives/CfgAmmo.hpp
Normal file
@ -0,0 +1,86 @@
|
||||
class CfgAmmo {
|
||||
// All explosive based Ammo classes. These are all listed in case they become required.
|
||||
class Default;
|
||||
|
||||
class TimeBombCore:Default {
|
||||
ACE_DefuseTime = 5;
|
||||
};
|
||||
/*
|
||||
class BoundingMineCore:TimeBombCore;
|
||||
class BoundingMineBase:BoundingMineCore;
|
||||
class APERSBoundingMine_Range_Ammo:BoundingMineBase;
|
||||
|
||||
class MineCore: TimeBombCore;
|
||||
class MineBase:MineCore;
|
||||
class APERSMine_Range_Ammo:MineBase;
|
||||
class ATMine_Range_Ammo:MineBase;
|
||||
|
||||
class UnderwaterMine_Range_Ammo:MineBase;
|
||||
class UnderwaterMineAB_Range_Ammo:UnderwaterMine_Range_Ammo;
|
||||
class UnderwaterMinePDM_Range_Ammo:UnderwaterMine_Range_Ammo;
|
||||
|
||||
class DirectionalBombCore:TimeBombCore;
|
||||
class DirectionalBombBase:DirectionalBombCore;
|
||||
class APERSTripMine_Wire_Ammo:DirectionalBombBase;
|
||||
|
||||
class SLAMDirectionalMine_Wire_Ammo:DirectionalBombBase;
|
||||
|
||||
class PipeBombCore: TimeBombCore;
|
||||
class PipeBombBase:PipeBombCore;
|
||||
*/
|
||||
class DirectionalBombBase;
|
||||
class ClaymoreDirectionalMine_Remote_Ammo:DirectionalBombBase{
|
||||
ACE_Explosive = "ClaymoreDirectionalMine_Remote_Ammo_Scripted";
|
||||
soundActivation[] = {"",0,0,0};
|
||||
soundDeactivation[] = {"",0,0,0};
|
||||
};
|
||||
//class ClaymoreDirectionalMine_Remote_Ammo_Scripted:ClaymoreDirectionalMine_Remote_Ammo;
|
||||
|
||||
class SLAMDirectionalMine_Wire_Ammo:DirectionalBombBase{
|
||||
indirectHitRange = 20;
|
||||
ACE_explodeOnDefuse = 1;
|
||||
};
|
||||
class SLAMDirectionalMine_Command_Ammo:SLAMDirectionalMine_Wire_Ammo {
|
||||
mineTrigger = "RemoteTrigger";
|
||||
ACE_explodeOnDefuse = 0;
|
||||
};
|
||||
class SLAMDirectionalMine_Timer_Ammo:SLAMDirectionalMine_Wire_Ammo {
|
||||
mineTrigger = "TimeTrigger";
|
||||
ACE_explodeOnDefuse = 0;
|
||||
};
|
||||
class SLAMDirectionalMine_Magnetic_Ammo:SLAMDirectionalMine_Wire_Ammo {
|
||||
mineTrigger = "MagneticTrigger";
|
||||
};
|
||||
|
||||
class PipeBombBase;
|
||||
class DemoCharge_Remote_Ammo:PipeBombBase{
|
||||
ACE_Explosive = "DemoCharge_Remote_Ammo_Scripted";
|
||||
soundActivation[] = {"",0,0,0};
|
||||
soundDeactivation[] = {"",0,0,0};
|
||||
hit = 500;
|
||||
indirectHit = 500;
|
||||
indirectHitRange = 7;
|
||||
};
|
||||
class SatchelCharge_Remote_Ammo:PipeBombBase{
|
||||
ACE_Explosive = "SatchelCharge_Remote_Ammo_Scripted";
|
||||
soundActivation[] = {"",0,0,0};
|
||||
soundDeactivation[] = {"",0,0,0};
|
||||
};
|
||||
/*
|
||||
class DemoCharge_Remote_Ammo_Scripted:DemoCharge_Remote_Ammo;
|
||||
class SatchelCharge_Remote_Ammo_Scripted:SatchelCharge_Remote_Ammo;
|
||||
|
||||
TODO: Configure IEDs to use the system.
|
||||
class IEDLandBig_Remote_Ammo:PipeBombBase{
|
||||
triggerWhenDestroyed = 1;
|
||||
};
|
||||
class IEDLandSmall_Remote_Ammo:PipeBombBase{
|
||||
triggerWhenDestroyed = 1;
|
||||
};
|
||||
class IEDUrbanBig_Remote_Ammo:PipeBombBase{
|
||||
triggerWhenDestroyed = 1;
|
||||
};
|
||||
class IEDUrbanSmall_Remote_Ammo:PipeBombBase{
|
||||
triggerWhenDestroyed = 1;
|
||||
};*/
|
||||
};
|
20
addons/explosives/CfgEventHandlers.hpp
Normal file
20
addons/explosives/CfgEventHandlers.hpp
Normal file
@ -0,0 +1,20 @@
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE( call compile preprocessFileLineNumbers PATHTOF(XEH_preInit.sqf) );
|
||||
};
|
||||
};
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE( call compile preprocessFileLineNumbers PATHTOF(XEH_postInit.sqf) );
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
TODO: Move the addEventHandlers out of PostInit into here or separate eventHandlers,
|
||||
to enable them on all units, so unit switching works for explosives properly.
|
||||
class Extended_Init_EventHandlers {
|
||||
class CAManBase {
|
||||
init = "";
|
||||
}
|
||||
}
|
||||
*/
|
44
addons/explosives/CfgModule.hpp
Normal file
44
addons/explosives/CfgModule.hpp
Normal file
@ -0,0 +1,44 @@
|
||||
class Module_F;
|
||||
class ACE_ModuleExplosive: Module_F {
|
||||
author = "ACE Team";
|
||||
category = "ACE";
|
||||
displayName = "Explosive System";
|
||||
function = QUOTE( FUNC(module) );
|
||||
scope = 2;
|
||||
isGlobal = 1;
|
||||
icon = "\ACE_Explosives\UI\IconExplosives_ca.paa";
|
||||
class Arguments {
|
||||
class RequireSpecialist {
|
||||
displayName = "Require specialists?";
|
||||
description = "Require explosive specialists to disable explosives? Default: No";
|
||||
typeName = "BOOL";
|
||||
class values {
|
||||
class Yes {
|
||||
name = "Yes";
|
||||
value = 1;
|
||||
};
|
||||
class No {
|
||||
default = 1;
|
||||
name = "No";
|
||||
value = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class PunishNonSpecialists {
|
||||
displayName = "Punish non-specialists?";
|
||||
description = "Increase the time it takes to complete actions for non-specialists? Default: Yes";
|
||||
typeName = "BOOL";
|
||||
class values {
|
||||
class Yes {
|
||||
default = 1;
|
||||
name = "Yes";
|
||||
value = 1;
|
||||
};
|
||||
class No {
|
||||
name = "No";
|
||||
value = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
248
addons/explosives/CfgVehicles.hpp
Normal file
248
addons/explosives/CfgVehicles.hpp
Normal file
@ -0,0 +1,248 @@
|
||||
#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
|
||||
name = #ITEM; \
|
||||
count = COUNT; \
|
||||
};
|
||||
|
||||
class CfgVehicles {
|
||||
class Man;
|
||||
|
||||
class CAManBase: Man {
|
||||
class ACE_SelfActions {
|
||||
class GVAR(Explosives) {
|
||||
displayName = $STR_ACE_Explosives_Menu;
|
||||
condition = QUOTE( !(_player getVariable [QGVAR(PlantingExplosive), false]) );
|
||||
statement = "";
|
||||
exceptions[] = {"ACE_Interaction_isNotSwimming"}; \
|
||||
showDisabled = 1;
|
||||
priority = 4;
|
||||
icon = "ACE_Explosives\UI\Explosives_Menu_ca.paa";
|
||||
subMenu[] = {"ACE_Explosives", 1};
|
||||
hotkey = "X";
|
||||
//Sub-menu items
|
||||
class ACE_Detonate {
|
||||
displayName = $STR_ACE_Explosives_Detonate;
|
||||
condition = QUOTE( [_player] call FUNC(hasPlacedExplosives) AND ) and {count ([_player] call FUNC(getDetonators)) > 0} );
|
||||
statement = QUOTE( [_player] call FUNC(openTransmitterUI); );
|
||||
exceptions[] = {"ACE_Interaction_isNotSwimming"}; \
|
||||
showDisabled = 1;
|
||||
icon = "ACE_Explosives\UI\Explosives_Menu_ca.paa";
|
||||
priority = 2;
|
||||
hotkey = "T";
|
||||
};
|
||||
class ACE_Place {
|
||||
displayName = $STR_ACE_Explosives_Place;
|
||||
condition = QUOTE( (vehicle _player == _player) and {[_player] call FUNC(hasExplosives)} );
|
||||
statement = QUOTE( [_player] call FUNC(openPlaceUI); );
|
||||
exceptions[] = {"ACE_Interaction_isNotSwimming"}; \
|
||||
showDisabled = 1;
|
||||
icon = "ACE_Explosives\UI\Place_Explosive_ca.paa";
|
||||
priority = 1;
|
||||
hotkey = "P";
|
||||
};
|
||||
class ACE_Defuse {
|
||||
displayName = $STR_ACE_Explosives_Defuse;
|
||||
condition = QUOTE( [_player] call FUNC(canDefuse) );
|
||||
statement = QUOTE( [_player, EGVAR(Interaction, Target)] call FUNC(startDefuse); );
|
||||
exceptions[] = {"ACE_Interaction_isNotSwimming"}; \
|
||||
showDisabled = 0;
|
||||
icon = "ACE_Explosives\UI\Defuse_ca.paa";
|
||||
priority = 0.8;
|
||||
hotkey = "F";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Items_base_F;
|
||||
class ACE_Explosives_Place: Items_base_F {
|
||||
author = "ACE";
|
||||
_generalMacro = "ACE_Explosives_Place";
|
||||
displayName = "Multi-meter";
|
||||
mapSize = 0.2;
|
||||
icon = "iconObject_1x2";
|
||||
model = "\A3\Structures_F\Items\Tools\MultiMeter_F.p3d";
|
||||
scope = 2;
|
||||
scopeCurator = 1;
|
||||
vehicleClass = "Cargo";
|
||||
ACE_offset[] = {0,0,0};
|
||||
};
|
||||
|
||||
class ACE_Explosives_Place_DemoCharge:ACE_Explosives_Place {
|
||||
displayName = "Demo Charge";
|
||||
model = "\A3\Weapons_F\explosives\c4_charge_small_d";
|
||||
};
|
||||
class ACE_Explosives_Place_APERSBoundingMine:ACE_Explosives_Place {
|
||||
displayName = "APERS Bounding Mine";
|
||||
model = "\A3\Weapons_F\explosives\mine_AP_bouncing";
|
||||
};
|
||||
class ACE_Explosives_Place_APERSMine:ACE_Explosives_Place {
|
||||
displayName = "APERS Mine";
|
||||
model = "\A3\Weapons_F\explosives\mine_ap";
|
||||
};
|
||||
class ACE_Explosives_Place_APERSTripwireMine:ACE_Explosives_Place {
|
||||
displayName = "APERS Tripwire Mine";
|
||||
model = "\A3\Weapons_F\explosives\mine_AP_tripwire";
|
||||
ACE_offset[] = {1,0,0};
|
||||
};
|
||||
|
||||
class ACE_Explosives_Place_ATMine:ACE_Explosives_Place {
|
||||
displayName = "AT Mine";
|
||||
model = "\A3\Weapons_f\Explosives\mine_at";
|
||||
};
|
||||
|
||||
class ACE_Explosives_Place_Claymore:ACE_Explosives_Place {
|
||||
displayName = "Claymore";
|
||||
model = "\A3\Weapons_F\explosives\mine_AP_miniclaymore";
|
||||
};
|
||||
|
||||
class ACE_Explosives_Place_SatchelCharge:ACE_Explosives_Place {
|
||||
displayName = "Satchel Charge";
|
||||
model = "\A3\Weapons_F\Explosives\satchel";
|
||||
};
|
||||
|
||||
class ACE_Explosives_Place_SLAM:ACE_Explosives_Place {
|
||||
displayName = "SLAM";
|
||||
model = "\A3\Weapons_F\Explosives\mine_SLAM_directional";
|
||||
};
|
||||
|
||||
class NATO_Box_Base;
|
||||
class EAST_Box_Base;
|
||||
class IND_Box_Base;
|
||||
class FIA_Box_Base_F;
|
||||
class Box_NATO_Support_F;
|
||||
|
||||
class Box_NATO_AmmoOrd_F: NATO_Box_Base {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_Clacker,12)
|
||||
MACRO_ADDITEM(ACE_M26_Clacker,6)
|
||||
MACRO_ADDITEM(ACE_DefusalKit,12)
|
||||
};
|
||||
};
|
||||
|
||||
class Box_East_AmmoOrd_F: EAST_Box_Base {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_Clacker,12)
|
||||
MACRO_ADDITEM(ACE_M26_Clacker,6)
|
||||
MACRO_ADDITEM(ACE_DefusalKit,12)
|
||||
};
|
||||
};
|
||||
|
||||
class Box_IND_AmmoOrd_F: IND_Box_Base {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_Clacker,12)
|
||||
MACRO_ADDITEM(ACE_M26_Clacker,6)
|
||||
MACRO_ADDITEM(ACE_DefusalKit,12)
|
||||
MACRO_ADDITEM(ACE_Deadmanswitch,2)
|
||||
};
|
||||
};
|
||||
|
||||
class Box_FIA_Ammo_F: FIA_Box_Base_F {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_Clacker,2)
|
||||
MACRO_ADDITEM(ACE_M26_Clacker,2)
|
||||
MACRO_ADDITEM(ACE_DefusalKit,2)
|
||||
MACRO_ADDITEM(ACE_Deadmanswitch,1)
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_Box_Misc: Box_NATO_Support_F {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_Clacker,12)
|
||||
MACRO_ADDITEM(ACE_M26_Clacker,6)
|
||||
MACRO_ADDITEM(ACE_DefusalKit,12)
|
||||
MACRO_ADDITEM(ACE_Deadmanswitch,6)
|
||||
};
|
||||
};
|
||||
|
||||
class B_Kitbag_rgr;
|
||||
class B_Kitbag_rgr_Exp: B_Kitbag_rgr {
|
||||
class TransportItems {
|
||||
class _xx_ToolKit { // xXToOlKiT420mLgXx
|
||||
count = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class B_Carryall_ocamo;
|
||||
class B_Carryall_ocamo_Exp: B_Carryall_ocamo {
|
||||
class TransportItems {
|
||||
class _xx_ToolKit {
|
||||
count = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class B_Carryall_oucamo;
|
||||
class B_Carryall_oucamo_Exp: B_Carryall_oucamo {
|
||||
class TransportItems {
|
||||
class _xx_ToolKit {
|
||||
count = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class B_Carryall_oli;
|
||||
class G_Carryall_Exp: B_Carryall_oli {
|
||||
class TransportItems {
|
||||
class _xx_ToolKit {
|
||||
count = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class I_Carryall_oli_Exp: B_Carryall_oli {
|
||||
class TransportItems {
|
||||
class _xx_ToolKit {
|
||||
count = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgModule.hpp"
|
||||
|
||||
// Add ACE_Clacker and ACE_DefusalKit to every explosive unit.
|
||||
#define MACRO_ADDMINEKIT \
|
||||
items[] = {"FirstAidKit", "ACE_Clacker", "ACE_DefusalKit"}; \
|
||||
respawnitems[] = {"FirstAidKit", "ACE_Clacker", "ACE_DefusalKit"};
|
||||
|
||||
class B_Soldier_base_F; class B_soldier_exp_F:B_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class B_Soldier_03_f; class B_engineer_F:B_Soldier_03_f {MACRO_ADDMINEKIT};
|
||||
class B_Soldier_diver_base_F; class B_diver_exp_F:B_Soldier_diver_base_F {MACRO_ADDMINEKIT};
|
||||
class B_Soldier_recon_base; class B_recon_exp_F:B_Soldier_recon_base {MACRO_ADDMINEKIT};
|
||||
class B_CTRG_soldier_engineer_exp_F:B_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class I_G_Soldier_base_F; class I_G_engineer_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class I_G_Soldier_exp_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class B_G_engineer_F:I_G_engineer_F {MACRO_ADDMINEKIT};
|
||||
class O_G_engineer_F:I_G_engineer_F {MACRO_ADDMINEKIT};
|
||||
class B_G_Soldier_exp_F:I_G_Soldier_exp_F {MACRO_ADDMINEKIT};
|
||||
class O_G_Soldier_exp_F:I_G_Soldier_exp_F {MACRO_ADDMINEKIT};
|
||||
class I_Soldier_02_F; class I_Soldier_exp_F:I_Soldier_02_F {MACRO_ADDMINEKIT};
|
||||
class I_Soldier_base_F; class I_engineer_F:I_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class I_Soldier_diver_base_F; class I_diver_exp_F:I_Soldier_diver_base_F {MACRO_ADDMINEKIT};
|
||||
class O_Soldier_base_F; class O_soldier_exp_F:O_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class O_engineer_F:O_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class O_Soldier_diver_base_F; class O_diver_exp_F:O_Soldier_diver_base_F {MACRO_ADDMINEKIT};
|
||||
class O_Soldier_recon_base; class O_recon_exp_F:O_Soldier_recon_base {MACRO_ADDMINEKIT};
|
||||
class O_Soldier_Urban_base; class O_soldierU_exp_F:O_Soldier_Urban_base {MACRO_ADDMINEKIT};
|
||||
class O_engineer_U_F:O_Soldier_Urban_base {MACRO_ADDMINEKIT};
|
||||
class B_Protagonist_VR_F:B_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class O_Protagonist_VR_F:O_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class I_Protagonist_VR_F:I_Soldier_base_F {MACRO_ADDMINEKIT};
|
||||
class B_Soldier_F; class b_soldier_universal_f:B_Soldier_F {MACRO_ADDMINEKIT};
|
||||
class B_G_Soldier_F; class b_g_soldier_universal_f:B_G_Soldier_F {MACRO_ADDMINEKIT};
|
||||
class O_Soldier_F; class o_soldier_universal_f:O_Soldier_F {MACRO_ADDMINEKIT};
|
||||
class O_G_Soldier_F; class o_g_soldier_universal_f:O_G_Soldier_F {MACRO_ADDMINEKIT};
|
||||
class I_soldier_F; class i_soldier_universal_f:I_soldier_F {MACRO_ADDMINEKIT};
|
||||
class I_G_Soldier_F; class i_g_soldier_universal_f:I_G_Soldier_F {MACRO_ADDMINEKIT};
|
||||
|
||||
// Add ACE_Clacker to snipers and spotters for setting off Claymores
|
||||
#define MACRO_ADDCLAYMOREKIT \
|
||||
items[] = {"FirstAidKit","ACE_Clacker"}; \
|
||||
respawnitems[] = {"FirstAidKit","ACE_Clacker"};
|
||||
|
||||
class B_Soldier_sniper_base_F;
|
||||
class B_sniper_F: B_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
|
||||
class B_spotter_F: B_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
|
||||
class I_Soldier_sniper_base_F;
|
||||
class I_Sniper_F: I_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
|
||||
class I_Spotter_F: I_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
|
||||
class O_Soldier_sniper_base_F;
|
||||
class O_sniper_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
|
||||
class O_spotter_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
|
||||
};
|
55
addons/explosives/CfgWeapons.hpp
Normal file
55
addons/explosives/CfgWeapons.hpp
Normal file
@ -0,0 +1,55 @@
|
||||
class CfgWeapons {
|
||||
class ACE_ItemCore;
|
||||
class InventoryItem_Base_f;
|
||||
|
||||
class ACE_ExplosiveItem: InventoryItem_Base_f {
|
||||
allowedSlots[] = {801,701,901};
|
||||
//type = 201;
|
||||
};
|
||||
|
||||
class ACE_Clacker: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = $STR_ACE_Explosives_clacker_displayName;
|
||||
descriptionShort = $STR_ACE_Explosives_clacker_description;
|
||||
picture = "\ACE_Explosives\Data\UI\Clacker.paa";
|
||||
model = "\A3\weapons_F\ammo\mag_univ.p3d";
|
||||
ACE_Range = 250;
|
||||
ACE_Detonator = 1;
|
||||
|
||||
class ItemInfo: ACE_ExplosiveItem {
|
||||
mass = 3;
|
||||
uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d";
|
||||
};
|
||||
};
|
||||
class ACE_M26_Clacker: ACE_Clacker {
|
||||
displayName = $STR_ACE_Explosives_M26_displayName;
|
||||
picture = "\ACE_Explosives\Data\UI\MK26_Transmitter_ca.paa";
|
||||
ACE_Range = 5000;
|
||||
};
|
||||
class ACE_DefusalKit: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = $STR_ACE_Explosives_DefusalKit_displayName;
|
||||
descriptionShort = $STR_ACE_Explosives_DefusalKit_description;
|
||||
picture = "\ACE_Explosives\Data\UI\Pliers.paa";
|
||||
model = "\A3\Structures_F\Items\Tools\Pliers_F.p3d";
|
||||
|
||||
class ItemInfo: ACE_ExplosiveItem {
|
||||
mass = 5;
|
||||
uniformModel = "\A3\Structures_F\Items\Tools\Pliers_F.p3d";
|
||||
};
|
||||
};
|
||||
class ACE_DeadManSwitch: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = $STR_ACE_Explosives_DeadManSwitch_displayName;
|
||||
descriptionShort = $STR_ACE_Explosives_DeadManSwitch_description;
|
||||
picture = "\ACE_Explosives\Data\UI\DeadmanSwitch.paa";
|
||||
model = "\A3\weapons_F\ammo\mag_univ.p3d";
|
||||
ACE_Range = 100;
|
||||
ACE_Detonator = 1;
|
||||
|
||||
class ItemInfo: ACE_ExplosiveItem {
|
||||
mass = 2;
|
||||
uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d";
|
||||
};
|
||||
};
|
||||
};
|
98
addons/explosives/CgMagazines.hpp
Normal file
98
addons/explosives/CgMagazines.hpp
Normal file
@ -0,0 +1,98 @@
|
||||
class CfgMagazines {
|
||||
class CA_Magazine;
|
||||
class ATMine_Range_Mag:CA_Magazine{
|
||||
ACE_Placeable = 1;
|
||||
useAction = 0;
|
||||
ACE_SetupObject = "ACE_Explosives_Place_ATMine"; // CfgVehicle class for setup object.
|
||||
ACE_DelayTime = 2.5;
|
||||
class ACE_Triggers {
|
||||
SupportedTriggers[] = {"PressurePlate"};
|
||||
class PressurePlate {
|
||||
digDistance = 0.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class APERSBoundingMine_Range_Mag:ATMine_Range_Mag{
|
||||
ACE_SetupObject = "ACE_Explosives_Place_APERSBoundingMine";
|
||||
class ACE_Triggers {
|
||||
SupportedTriggers[] = {"PressurePlate"};
|
||||
class PressurePlate {
|
||||
digDistance = 0.075;
|
||||
};
|
||||
};
|
||||
};
|
||||
class APERSMine_Range_Mag:ATMine_Range_Mag{
|
||||
ACE_SetupObject = "ACE_Explosives_Place_APERSMine";
|
||||
class ACE_Triggers {
|
||||
SupportedTriggers[] = {"PressurePlate"};
|
||||
class PressurePlate {
|
||||
digDistance = 0.05;
|
||||
};
|
||||
};
|
||||
};
|
||||
class APERSTripMine_Wire_Mag:ATMine_Range_Mag{
|
||||
ACE_SetupObject = "ACE_Explosives_Place_APERSTripwireMine";
|
||||
class ACE_Triggers {
|
||||
SupportedTriggers[] = {"Tripwire"};
|
||||
class Tripwire;
|
||||
};
|
||||
};
|
||||
|
||||
class ClaymoreDirectionalMine_Remote_Mag:CA_Magazine{
|
||||
ACE_Placeable = 1;
|
||||
useAction = 0;
|
||||
ACE_SetupObject = "ACE_Explosives_Place_Claymore";
|
||||
ACE_DelayTime = 1.5;
|
||||
class ACE_Triggers {
|
||||
SupportedTriggers[] = {"Command"};
|
||||
class Command {
|
||||
FuseTime = 0.5;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class SatchelCharge_Remote_Mag:CA_Magazine{
|
||||
ACE_Placeable = 1;
|
||||
useAction = 0;
|
||||
ACE_SetupObject = "ACE_Explosives_Place_SatchelCharge";
|
||||
ACE_DelayTime = 1;
|
||||
class ACE_Triggers {
|
||||
SupportedTriggers[] = {"Timer","Command", "MK16_Transmitter", "DeadmanSwitch"};
|
||||
class Timer {
|
||||
FuseTime = 0.5;
|
||||
};
|
||||
class Command {
|
||||
FuseTime = 0.5;
|
||||
};
|
||||
class MK16_Transmitter:Command{};
|
||||
class DeadmanSwitch:Command{};
|
||||
};
|
||||
};
|
||||
class DemoCharge_Remote_Mag:SatchelCharge_Remote_Mag{
|
||||
ACE_SetupObject = "ACE_Explosives_Place_DemoCharge";
|
||||
model = "\A3\Weapons_F\explosives\c4_charge_small_d";
|
||||
};
|
||||
|
||||
class SLAMDirectionalMine_Wire_Mag: ATMine_Range_Mag{
|
||||
ACE_SetupObject = "ACE_Explosives_Place_SLAM";
|
||||
class ACE_Triggers {
|
||||
SupportedTriggers[] = {"IRSensor","PressurePlate","Timer","Command"};
|
||||
class PressurePlate{
|
||||
displayName = $STR_ACE_Explosives_SLAME_Magnetic;
|
||||
digDistance = 0;
|
||||
ammo = "SLAMDirectionalMine_Magnetic_Ammo";
|
||||
pitch = 90;
|
||||
};
|
||||
class IRSensor{
|
||||
displayName = $STR_ACE_Explosives_SLAME_IRSensor;
|
||||
};
|
||||
class Timer {
|
||||
ammo = "SLAMDirectionalMine_Timer_Ammo";
|
||||
};
|
||||
class Command {
|
||||
ammo = "SLAMDirectionalMine_Command_Ammo";
|
||||
fuseTime = 0.5;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
74
addons/explosives/ExplosivesUI.hpp
Normal file
74
addons/explosives/ExplosivesUI.hpp
Normal file
@ -0,0 +1,74 @@
|
||||
#define GUI_GRID_X (0)
|
||||
#define GUI_GRID_Y (0)
|
||||
#define GUI_GRID_W (0.025)
|
||||
#define GUI_GRID_H (0.04)
|
||||
|
||||
#define ST_CENTER 0x02
|
||||
|
||||
class RscText;
|
||||
class RscButton;
|
||||
|
||||
#define X_OFFSET 0.25
|
||||
|
||||
class RscXSliderH;
|
||||
class IGUIBack;
|
||||
|
||||
class Rsc_ACE_Timer_Slider:RscXSliderH{
|
||||
x = 0.4;
|
||||
y = 0.2;
|
||||
w = 0.3;
|
||||
h = "1*((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
colorBackground[] = {0,0,0,0.5};
|
||||
};
|
||||
|
||||
class RscACE_SelectTimeUI
|
||||
{
|
||||
idd = 8854;
|
||||
movingEnable = 0;
|
||||
class controls {
|
||||
class back:IGUIBack {
|
||||
x = X_OFFSET;
|
||||
y = 0;
|
||||
w = 0.5;
|
||||
h = 0.2;
|
||||
colorBackground[] = {0, 0, 0, 0.5};
|
||||
};
|
||||
class header: RscText{
|
||||
idc = 8870;
|
||||
x = X_OFFSET + 0.005;
|
||||
y = 0.005;
|
||||
w = 0.49;
|
||||
h = 0.05;
|
||||
style = ST_CENTER;
|
||||
text = "";
|
||||
};
|
||||
class slider: Rsc_ACE_Timer_Slider {
|
||||
idc = 8845;
|
||||
x = X_OFFSET + 0.005;
|
||||
y = 0.06;
|
||||
w = 0.49;
|
||||
h = 0.025;
|
||||
onSliderPosChanged = "private ['_mins', '_secs'];_mins = floor((_this select 1)/60);_secs=floor((_this select 1) - (_mins*60));ctrlSetText [8870, format[localize 'STR_ACE_Explosives_TimerMenu',_mins, _secs]];";
|
||||
};
|
||||
class cancelBtn: RscButton {
|
||||
idc = 8855;
|
||||
x = X_OFFSET + 0.005;
|
||||
w = 0.15;
|
||||
h = 0.1;
|
||||
y = 0.09;
|
||||
style = ST_CENTER;
|
||||
text = $STR_ACE_Explosives_Cancel;
|
||||
action = "closeDialog 0;";
|
||||
};
|
||||
class approveBtn: RscButton {
|
||||
idc = 8860;
|
||||
x = X_OFFSET + 0.345;
|
||||
y = 0.09;
|
||||
h = 0.1;
|
||||
w = 0.15;
|
||||
style = ST_CENTER;
|
||||
text = $STR_ACE_Explosives_SetTime;
|
||||
action = "closeDialog 0;";
|
||||
};
|
||||
};
|
||||
};
|
69
addons/explosives/XEH_postInit.sqf
Normal file
69
addons/explosives/XEH_postInit.sqf
Normal file
@ -0,0 +1,69 @@
|
||||
/*
|
||||
Name: XEH_postInit.sqf
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Initialises explosive behaviour.
|
||||
|
||||
Parameters:
|
||||
None
|
||||
|
||||
Returns:
|
||||
None
|
||||
|
||||
Example:
|
||||
None
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if !(hasInterface) exitWith {};
|
||||
GVAR(PlacedCount) = 0;
|
||||
GVAR(Setup) = objNull;
|
||||
GVAR(pfeh_running) = false;
|
||||
|
||||
[{(_this select 0) call FUNC(handleScrollWheel);}] call FUNC(Core,addScrollWheelEventHandler);
|
||||
player addEventHandler ["Killed", {
|
||||
private "_deadman";
|
||||
call FUNC(place_Cancel);
|
||||
_deadman = [(_this select 0), "DeadManSwitch"] call FUNC(getPlacedExplosives);
|
||||
{
|
||||
[(_this select 0), -1, _x, true] call FUNC(detonateExplosive);
|
||||
} count _deadman;
|
||||
}];
|
||||
player addEventHandler ["Take", {
|
||||
private ["_item", "_getter", "_giver", "_config"];
|
||||
_item = _this select 2;
|
||||
_getter = _this select 0;
|
||||
_giver = _this select 1;
|
||||
|
||||
_config = ConfigFile >> "CfgWeapons" >> _item;
|
||||
if (isClass _config && {getNumber(_config >> "AGM_Detonator") == 1}) then {
|
||||
private ["_clackerItems"];
|
||||
_clackerItems = _giver getVariable [QGVAR(Clackers), []];
|
||||
_getter SetVariable [QGVAR(Clackers), (_getter getVariable [QGVAR(Clackers), []]) + _clackerItems, true];
|
||||
|
||||
_detonators = [_giver] call FUNC(getDetonators);
|
||||
if (count _detonators == 0) then {
|
||||
_giver setVariable [QGVAR(Clackers), nil, true];
|
||||
};
|
||||
};
|
||||
}];
|
||||
player addEventHandler ["Put", {
|
||||
private ["_item", "_getter", "_giver", "_config"];
|
||||
_item = _this select 2;
|
||||
_getter = _this select 1;
|
||||
_giver = _this select 0;
|
||||
|
||||
_config = ConfigFile >> "CfgWeapons" >> _item;
|
||||
if (isClass _config && {getNumber(_config >> "AGM_Detonator") == 1}) then {
|
||||
private ["_clackerItems"];
|
||||
_clackerItems = _giver getVariable [QGVAR(Clackers), []];
|
||||
_getter SetVariable [QGVAR(Clackers), (_getter getVariable [QGVAR(Clackers), []]) + _clackerItems, true];
|
||||
|
||||
_detonators = [_giver] call FUNC(getDetonators);
|
||||
if (count _detonators == 0) then {
|
||||
_giver setVariable [QGVAR(Clackers), nil, true];
|
||||
};
|
||||
};
|
||||
}];
|
50
addons/explosives/XEH_preInit.sqf
Normal file
50
addons/explosives/XEH_preInit.sqf
Normal file
@ -0,0 +1,50 @@
|
||||
/*
|
||||
Name: XEH_preInit.sqf
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Prepares the functions
|
||||
|
||||
Parameters:
|
||||
None
|
||||
|
||||
Returns:
|
||||
None
|
||||
|
||||
Example:
|
||||
None
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PREP(addClacker);
|
||||
PREP(canDefuse);
|
||||
PREP(defuseExplosive);
|
||||
PREP(detonateExplosive);
|
||||
|
||||
PREP(handleScrollWheel);
|
||||
|
||||
PREP(hasExplosives);
|
||||
PREP(hasPlacedExplosives);
|
||||
|
||||
PREP(getDetonators);
|
||||
PREP(getPlacedExplosives);
|
||||
|
||||
PREP(openDetonateUI);
|
||||
PREP(openPlaceUI);
|
||||
PREP(openTransmitterUI);
|
||||
PREP(openTimerSetUI);
|
||||
PREP(openTriggerSelectionUI);
|
||||
|
||||
PREP(place_Approve);
|
||||
PREP(place_Cancel);
|
||||
|
||||
PREP(placeExplosive);
|
||||
|
||||
PREP(selectTrigger);
|
||||
PREP(setupExplosive);
|
||||
PREP(setPosition);
|
||||
PREP(startDefuse);
|
||||
PREP(startTimer);
|
||||
PREP(triggerType);
|
47
addons/explosives/config.cpp
Normal file
47
addons/explosives/config.cpp
Normal file
@ -0,0 +1,47 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {"ACE_Clacker", "ACE_DefusalKit", "ACE_M26_Clacker", "ACE_DeadManSwitch"};
|
||||
requiredVersion = 0.60;
|
||||
requiredAddons[] = {ace_core, ace_interaction};
|
||||
version = "0.95";
|
||||
versionStr = "0.95";
|
||||
versionAr[] = {0,95,0};
|
||||
author[] = {"Garth 'L-H' de Wet"};
|
||||
authorUrl = "http://garth.snakebiteink.co.za/";
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgEventHandlers.hpp"
|
||||
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
|
||||
#include "ExplosivesUI.hpp"
|
||||
|
||||
class CfgActions {
|
||||
class None;
|
||||
class Deactivate:None {
|
||||
show = 0;
|
||||
};
|
||||
class DeactivateMine:None {
|
||||
show = 0;
|
||||
};
|
||||
};
|
||||
|
||||
class CfgMineTriggers {
|
||||
class RangeTrigger;
|
||||
class MagneticTrigger: RangeTrigger {
|
||||
mineMagnetic = 1;
|
||||
mineTriggerRange = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_Parameters_Boolean {
|
||||
GVAR(RequireSpecialist) = 0;
|
||||
GVAR(PunishNonSpecialists) = 1;
|
||||
};
|
@ -1,24 +1,25 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_AddClacker
|
||||
|
||||
Name: ACE_Explosives_fnc_addClacker
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Adds an explosive as a clacker item to the passed unit if the unit has a AGM_Clacker item.
|
||||
|
||||
Adds an explosive as a clacker item to the passed unit if the unit has a ACE_Clacker item.
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
1: OBJECT - Explosive
|
||||
2: STRING - Magazine
|
||||
3: ARRAY - Extra vars
|
||||
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
|
||||
Example:
|
||||
[_unit, _explosive, "SatchelCharge_Remote_Mag", [ConfigFile >> "CfgAGM_Triggers" >> "Command"]] call AGM_Explosives_fnc_AddClacker;
|
||||
[_unit, _explosive, "SatchelCharge_Remote_Mag", [ConfigFile >> "CfgACE_Triggers" >> "Command"]] call ACE_Explosives_fnc_AddClacker;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_unit", "_explosive", "_clacker", "_config", "_magazineClass", "_requiredItems", "_hasRequired"];
|
||||
_unit = _this select 0;
|
||||
_explosive = _this select 1;
|
||||
@ -28,7 +29,7 @@ _config = (_this select 3) select (count (_this select 3) - 1);
|
||||
|
||||
_requiredItems = getArray(_config >> "requires");
|
||||
_hasRequired = true;
|
||||
_detonators = [AGM_player] call AGM_Explosives_fnc_getDetonators;
|
||||
_detonators = [_unit] call FUNC(getDetonators);
|
||||
{
|
||||
if !(_x in _detonators) exitWith{
|
||||
_hasRequired = false;
|
||||
@ -36,10 +37,11 @@ _detonators = [AGM_player] call AGM_Explosives_fnc_getDetonators;
|
||||
} count _requiredItems;
|
||||
|
||||
if !(_hasRequired) exitWith {};
|
||||
_config = ConfigFile >> "CfgMagazines" >> _magazineClass >> "AGM_Triggers" >> configName _config;
|
||||
_config = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> configName _config;
|
||||
|
||||
_clacker = _unit getVariable ["AGM_Clacker", []];
|
||||
AGM_Explosives_PlacedCount = AGM_Explosives_PlacedCount + 1;
|
||||
_clacker pushBack [_explosive, getNumber(_config >> "FuseTime"), format [localize "STR_AGM_Explosives_DetonateCode", AGM_Explosives_PlacedCount], _magazineClass, configName ((_this select 3) select (count (_this select 3) - 1))];
|
||||
_unit setVariable ["AGM_Clacker", _clacker, true];
|
||||
_unit sideChat format [localize "STR_AGM_Explosives_DetonateCode", AGM_Explosives_PlacedCount];
|
||||
_clacker = _unit getVariable [QGVAR(Clackers), []];
|
||||
GVAR(PlacedCount) = GVAR(PlacedCount) + 1;
|
||||
_clacker pushBack [_explosive, getNumber(_config >> "FuseTime"), format [localize "STR_ACE_Explosives_DetonateCode",
|
||||
GVAR(PlacedCount)], _magazineClass, configName ((_this select 3) select (count (_this select 3) - 1))];
|
||||
_unit setVariable [QGVAR(Clackers), _clacker, true];
|
||||
_unit sideChat format [localize "STR_ACE_Explosives_DetonateCode", GVAR(PlacedCount)];
|
@ -1,26 +1,27 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_CanDefuse
|
||||
|
||||
Name: ACE_Explosives_fnc_canDefuse
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Checks if a unit can defuse an explosive
|
||||
|
||||
Parameters:
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
|
||||
Example:
|
||||
[player] call AGM_Explosives_fnc_CanDefuse;
|
||||
[player] call ACE_Explosives_fnc_CanDefuse;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private "_unit";
|
||||
_unit = _this select 0;
|
||||
if (vehicle _unit != _unit || {!("AGM_DefusalKit" in (items _unit))}) exitWith {false};
|
||||
_isSpecialist = ([_unit] call AGM_Core_fnc_isEOD);
|
||||
if (vehicle _unit != _unit || {!("ACE_DefusalKit" in (items _unit))}) exitWith {false};
|
||||
_isSpecialist = [_unit] call EFUNC(Core,isEOD);
|
||||
|
||||
if (AGM_Explosives_RequireSpecialist && {!_isSpecialist}) exitWith {false};
|
||||
if (GVAR(RequireSpecialist) && {!_isSpecialist}) exitWith {false};
|
||||
|
||||
_timeBombCore = nearestObject [_unit, "TimeBombCore"];
|
||||
_mineBase = nearestObject [_unit, "MineBase"];
|
||||
@ -30,10 +31,10 @@ _distBase = _unit distance _mineBase;
|
||||
_distance = 10;
|
||||
if (_distCore < _distBase) then {
|
||||
_distance = _distCore;
|
||||
AGM_Interaction_Target = _timeBombCore;
|
||||
EGVAR(Interaction,Target) = _timeBombCore;
|
||||
}else{
|
||||
_distance = _distBase;
|
||||
AGM_Interaction_Target = _mineBase;
|
||||
EGVAR(Interaction,Target) = _mineBase;
|
||||
};
|
||||
if (isNil "_distance") exitWith {false};
|
||||
_distance < 4
|
@ -1,27 +1,28 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_DefuseExplosive
|
||||
|
||||
Name: ACE_Explosives_fnc_defuseExplosive
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Defuses an Explosive
|
||||
|
||||
Parameters:
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
1: OBJECT - Explosive
|
||||
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
|
||||
Example:
|
||||
[player, AGM_Interaction_Target] call AGM_Explosives_fnc_DefuseExplosive;
|
||||
[player, ACE_Interaction_Target] call ACE_Explosives_fnc_defuseExplosive;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_unit", "_explosive"];
|
||||
_unit = _this select 0;
|
||||
_explosive = _this select 1;
|
||||
|
||||
if (getNumber (ConfigFile >> "CfgAmmo" >> typeof _explosive >> "AGM_explodeOnDefuse") == 1) exitWith {
|
||||
[_unit, -1, [_explosive, 1], true] call AGM_Explosives_fnc_DetonateExplosive;
|
||||
if (getNumber (ConfigFile >> "CfgAmmo" >> typeof _explosive >> "ACE_explodeOnDefuse") == 1) exitWith {
|
||||
[_unit, -1, [_explosive, 1], true] call FUNC(detonateExplosive);
|
||||
};
|
||||
|
||||
_unit action ["Deactivate", _unit, _explosive];
|
@ -1,50 +1,40 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_DetonateExplosive
|
||||
|
||||
Name: ACE_Explosives_fnc_detonateExplosive
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Detonates a remote Explosive.
|
||||
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - Unit detonating explosive
|
||||
1: NUMBER - Max range (-1 to ignore)
|
||||
2: ARRAY - Explosive
|
||||
0: OBJECT - Explosive
|
||||
1: NUMBER - Fuse Time
|
||||
3: BOOLEAN - Ignore Jammer
|
||||
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
|
||||
Example:
|
||||
// Clacker
|
||||
[player, 100, [Explosive, 1], false] call AGM_Explosives_fnc_DetonateExplosive;
|
||||
[player, 100, [Explosive, 1]] call ACE_Explosives_fnc_detonateExplosive;
|
||||
*/
|
||||
private ["_item","_result", "_ignoreRange", "_ignoreJammer", "_unit", "_range"];
|
||||
#include "script_component.hpp"
|
||||
private ["_item","_result", "_ignoreRange", "_unit", "_range"];
|
||||
_unit = _this select 0;
|
||||
_range = _this select 1;
|
||||
_item = _this select 2;
|
||||
_ignoreRange = (_range == -1);
|
||||
_ignoreJammer = true;//(_this select 4); // disabled while jammers aren't in place.
|
||||
_result = true;
|
||||
|
||||
if (!_ignoreRange && {(_unit distance (_item select 0)) > _range}) exitWith {false};
|
||||
|
||||
if (!_ignoreJammer) then {
|
||||
{
|
||||
if (((_x select 2) getVariable ["AGM_JammerEnabled",false]) and {(_x select 0) distance (_item select 0) <= (_x select 1)}) exitWith {
|
||||
_result = false;
|
||||
};
|
||||
} count AGM_Explosives_Jammers;
|
||||
};
|
||||
if (!_result) exitWith{};
|
||||
|
||||
if (getNumber (ConfigFile >> "CfgAmmo" >> typeof (_item select 0) >> "TriggerWhenDestroyed") == 0) then {
|
||||
private ["_exp", "_previousExp"];
|
||||
_previousExp = _item select 0;
|
||||
_exp = getText (ConfigFile >> "CfgAmmo" >> typeof (_previousExp) >> "AGM_Explosive");
|
||||
_exp = getText (ConfigFile >> "CfgAmmo" >> typeof (_previousExp) >> "ACE_Explosive");
|
||||
if (_exp != "") then {
|
||||
_exp = createVehicle [_exp, [0,0,15001], [], 0, "NONE"];
|
||||
_exp setDir (getDir _previousExp);
|
@ -1,21 +1,22 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_getDetonators
|
||||
|
||||
Name: ACE_Explosives_fnc_getDetonators
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Gets all the detonators of a specific unit
|
||||
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - Unit to get detonators of
|
||||
|
||||
|
||||
Returns:
|
||||
ARRAY - Configs of all detonators.
|
||||
|
||||
|
||||
Example:
|
||||
_detonators = [player] call AGM_Explosives_fnc_getDetonators;
|
||||
_detonators = [player] call ACE_Explosives_fnc_getDetonators;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_unit", "_items", "_result", "_config"];
|
||||
_unit = _this select 0;
|
||||
_items = (items _unit);
|
||||
@ -23,7 +24,7 @@ _result = [];
|
||||
|
||||
{
|
||||
_config = ConfigFile >> "CfgWeapons" >> _x;
|
||||
if (getNumber (_config >> "AGM_Detonator") == 1) then {
|
||||
if (getNumber (_config >> "ACE_Detonator") == 1) then {
|
||||
_result pushBack _x;
|
||||
};
|
||||
} forEach _items;
|
@ -1,38 +1,39 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_getPlacedExplosives
|
||||
|
||||
Name: ACE_Explosives_fnc_getPlacedExplosives
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Gets all placed explosives, whether Clacker based or not.
|
||||
|
||||
Parameters:
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
1: STRING - (OPTIONAL) Trigger classname for filter.
|
||||
|
||||
|
||||
Returns:
|
||||
Array: Explosives.
|
||||
|
||||
|
||||
Example:
|
||||
_allExplosives = [player] call AGM_Explosives_fnc_getPlacedExplosives;
|
||||
_deadmanExplosives = [player, "DeadManSwitch"] call AGM_Explosives_fnc_getPlacedExplosives;
|
||||
_allExplosives = [player] call ACE_Explosives_fnc_getPlacedExplosives;
|
||||
_deadmanExplosives = [player, "DeadManSwitch"] call ACE_Explosives_fnc_getPlacedExplosives;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_unit", "_clackerList", "_adjustedList", "_list", "_filter"];
|
||||
_unit = _this select 0;
|
||||
_filter = nil;
|
||||
if (count _this > 1) then {
|
||||
_filter = ConfigFile >> "CfgAGM_Triggers" >> (_this select 1);
|
||||
_filter = ConfigFile >> "CfgACE_Triggers" >> (_this select 1);
|
||||
};
|
||||
_clackerList = [];
|
||||
_adjustedList = false;
|
||||
_clackerList = _unit getVariable ["AGM_Clacker", []];
|
||||
_clackerList = _unit getVariable [QGVAR(Clackers), []];
|
||||
_list = [];
|
||||
{
|
||||
if isNull (_x select 0) then {
|
||||
_clackerList set [_foreachIndex, "X"];
|
||||
_adjustedList = true;
|
||||
} else {
|
||||
if (isNil "_filter" || {(ConfigFile >> "CfgAGM_Triggers" >> (_x select 4)) == _filter}) then {
|
||||
if (isNil "_filter" || {(ConfigFile >> "CfgACE_Triggers" >> (_x select 4)) == _filter}) then {
|
||||
_list pushBack _x;
|
||||
};
|
||||
};
|
||||
@ -40,10 +41,10 @@ _list = [];
|
||||
if (_adjustedList) then {
|
||||
_clackerList = _clackerList - ["X"];
|
||||
if (count _clackerList == 0) then {
|
||||
_unit SetVariable ["AGM_Clacker", nil, true];
|
||||
_unit SetVariable [QGVAR(Clackers), nil, true];
|
||||
} else {
|
||||
_unit SetVariable ["AGM_Clacker", _clackerList, true];
|
||||
_unit SetVariable [QGVAR(Clackers), _clackerList, true];
|
||||
};
|
||||
};
|
||||
|
||||
_list
|
||||
_list
|
26
addons/explosives/functions/fnc_handleScrollWheel.sqf
Normal file
26
addons/explosives/functions/fnc_handleScrollWheel.sqf
Normal file
@ -0,0 +1,26 @@
|
||||
/*
|
||||
Name: ACE_Explosives_fnc_HandleScrollWheel
|
||||
|
||||
Author(s):
|
||||
L-H
|
||||
|
||||
Description:
|
||||
Handles rotating of Explosives
|
||||
|
||||
Parameters:
|
||||
Number: Scroll amount
|
||||
|
||||
Returns:
|
||||
Boolean: Handled or not.
|
||||
|
||||
Example:
|
||||
1.2 call ACE_Explosives_fnc_HandleScrollWheel;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_obj"];
|
||||
if (isNull(GVAR(Setup)) || {ACE_Modifier == 0} || !GVAR(pfeh_running)) exitWith {false};
|
||||
_this = _this * 5;
|
||||
GVAR(Setup) setDir ((getDir GVAR(Setup) + _this);
|
||||
GVAR(TweakedAngle) = GVAR(TweakedAngle) + _this;
|
||||
|
||||
true
|
@ -1,26 +1,27 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_hasExplosives
|
||||
|
||||
Name: ACE_Explosives_fnc_hasExplosives
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Whether the passed unit has any explosives on them.
|
||||
|
||||
Parameters:
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
|
||||
|
||||
Returns:
|
||||
BOOLEAN - True if the unit has explosives.
|
||||
|
||||
|
||||
Example:
|
||||
_hasExplosives = [player] call AGM_Explosives_fnc_hasExplosives;
|
||||
_hasExplosives = [player] call ACE_Explosives_fnc_hasExplosives;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_unit", "_result", "_magazines"];
|
||||
_result = false;
|
||||
_unit = _this select 0;
|
||||
_magazines = magazines _unit;
|
||||
{
|
||||
if (getNumber (ConfigFile >> "CfgMagazines" >> _x >> "AGM_Placeable") == 1) exitWith {
|
||||
if (getNumber (ConfigFile >> "CfgMagazines" >> _x >> "ACE_Placeable") == 1) exitWith {
|
||||
_result = true;
|
||||
};
|
||||
} count _magazines;
|
@ -1,18 +1,19 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_hasPlacedExplosives
|
||||
|
||||
Name: ACE_Explosives_fnc_hasPlacedExplosives
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Whether the passed unit has placed any explosives or has a clacker that was used when explosives were placed.
|
||||
|
||||
Parameters:
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
|
||||
|
||||
Returns:
|
||||
BOOLEAN - True if the unit has explosives.
|
||||
|
||||
|
||||
Example:
|
||||
_hasPLacedExplosives = [player] call AGM_Explosives_fnc_hasPlacedExplosives;
|
||||
_hasPLacedExplosives = [player] call ACE_Explosives_fnc_hasPlacedExplosives;
|
||||
*/
|
||||
(count (_this call AGM_Explosives_fnc_getPlacedExplosives) > 0)
|
||||
#include "script_component.hpp"
|
||||
(count (_this call FUNC(getPlacedExplosives)) > 0)
|
28
addons/explosives/functions/fnc_module.sqf
Normal file
28
addons/explosives/functions/fnc_module.sqf
Normal file
@ -0,0 +1,28 @@
|
||||
/*
|
||||
Name: ACE_Explosives_fnc_module
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Initialises the explosives module
|
||||
|
||||
Parameters:
|
||||
Things
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if !(isServer) exitWith {};
|
||||
_logic = _this select 0;
|
||||
_activated = _this select 2;
|
||||
|
||||
if !(_activated) exitWith {};
|
||||
|
||||
[_logic, QGVAR(RequireSpecialist), "RequireSpecialist" ] call EFUNC(Core,readBooleanParameterFromModule);
|
||||
[_logic, QGVAR(PunishNonSpecialists), "PunishNonSpecialists" ] call EFUNC(Core,readBooleanParameterFromModule);
|
||||
|
||||
diag_log text "[ACE]: Explosive Module Initialized.";
|
63
addons/explosives/functions/fnc_openDetonateUI.sqf
Normal file
63
addons/explosives/functions/fnc_openDetonateUI.sqf
Normal file
@ -0,0 +1,63 @@
|
||||
/*
|
||||
Name: ACE_Explosives_fnc_openDetonateUI
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Opens the UI for explosive detonation selection
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
0: STRING - Classname of detonator
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[player, "ACE_M26_Clacker"] call ACE_Explosives_fnc_openDetonateUI;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_unit","_result", "_item"];
|
||||
call EFUNC(Interaction,hideMenu);
|
||||
_unit = _this select 0;
|
||||
_detonator = _this select 1;
|
||||
_range = GetNumber (ConfigFile >> "CfgWeapons" >> _detonator >> "ACE_Range");
|
||||
|
||||
_result = [_unit] call FUNC(getPlacedExplosives);
|
||||
_actions = [localize "STR_ACE_Explosives_DetonateMenu", localize "STR_ACE_Explosives_Detonate"]
|
||||
call EFUNC(Interaction,prepareSelectMenu);
|
||||
_count = 0;
|
||||
{
|
||||
if (!isNull(_x select 0)) then {
|
||||
_required = getArray (ConfigFile >> "CfgACE_Triggers" >> (_x select 4) >> "requires");
|
||||
if (_detonator in _required) then {
|
||||
_item = ConfigFile >> "CfgMagazines" >> (_x select 3);
|
||||
_actions = [
|
||||
_actions,
|
||||
_x select 2,
|
||||
getText(_item >> "picture"),
|
||||
[_foreachIndex, _range]
|
||||
] call EFUNC(Interaction,AddSelectableItem);
|
||||
_count = _count + 1;
|
||||
};
|
||||
};
|
||||
} foreach _result;
|
||||
if (_count > 0) then {
|
||||
[
|
||||
_actions,
|
||||
{
|
||||
[
|
||||
ACE_player,
|
||||
[_this select 1] call EFUNC(Core,toNumber),
|
||||
(ACE_player getVariable [QGVAR(Clackers), []]) select ([_this select 0] call EFUNC(Core,toNumber)),
|
||||
false
|
||||
] call FUNC(detonateExplosive);
|
||||
call EFUNC(Interaction,hideMenu);
|
||||
},
|
||||
{[ACE_player] call FUNC(openTransmitterUI);}
|
||||
] call EFUNC(Interaction,openSelectMenu);
|
||||
}else{
|
||||
call EFUNC(Interaction,hideMenu);
|
||||
[ACE_player] call FUNC(openTransmitterUI);
|
||||
[localize "STR_ACE_Explosives_NoExplosivesAvailable"] call EFUNC(Core,displayTextStructured);
|
||||
};
|
@ -1,30 +1,31 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_openPlaceUI
|
||||
|
||||
Name: ACE_Explosives_fnc_openPlaceUI
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Opens the UI for explosive placement selection
|
||||
|
||||
Parameters:
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
|
||||
Example:
|
||||
[player] call AGM_Explosives_fnc_openPlaceUI;
|
||||
[player] call ACE_Explosives_fnc_openPlaceUI;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_unit","_mags", "_item", "_index", "_actions"];
|
||||
_unit = _this select 0;
|
||||
call AGM_Explosives_fnc_Place_Cancel;
|
||||
call FUNC(place_Cancel);
|
||||
|
||||
_mags = magazines _unit;
|
||||
_list = [];
|
||||
_itemCount = [];
|
||||
{
|
||||
_item = ConfigFile >> "CfgMagazines" >> _x;
|
||||
if (getNumber(_item >> "AGM_Placeable") == 1) then {
|
||||
if (getNumber(_item >> "ACE_Placeable") == 1) then {
|
||||
_index = _list find _item;
|
||||
if (_index != -1) then {
|
||||
_itemCount set [_index, (_itemCount select _index) + 1];
|
||||
@ -34,25 +35,26 @@ _itemCount = [];
|
||||
};
|
||||
};
|
||||
} forEach _mags;
|
||||
_actions = [localize "STR_AGM_Explosives_PlaceMenu", localize "STR_AGM_Explosives_Place"] call AGM_Interaction_fnc_prepareSelectMenu;
|
||||
_actions = [localize "STR_ACE_Explosives_PlaceMenu", localize "STR_ACE_Explosives_Place"]
|
||||
call EFUNC(Interaction,prepareSelectMenu);
|
||||
{
|
||||
_actions = [
|
||||
_actions,
|
||||
format [getText(_x >> "displayName") + " (%1)", _itemCount select _foreachIndex],
|
||||
getText(_x >> "picture"),
|
||||
configName _x
|
||||
] call AGM_Interaction_fnc_AddSelectableItem;
|
||||
] call EFUNC(Interaction,AddSelectableItem);
|
||||
} foreach _list;
|
||||
|
||||
[
|
||||
_actions,
|
||||
{
|
||||
[_this] call AGM_Explosives_fnc_openTriggerSelectionUI;
|
||||
[_this] call FUNC(openTriggerSelectionUI);
|
||||
},
|
||||
{
|
||||
call AGM_Interaction_fnc_hideMenu;
|
||||
if !(profileNamespace getVariable ["AGM_Interaction_AutoCloseMenu", false]) then {
|
||||
"AGM_Explosives" call AGM_Interaction_fnc_openMenuSelf;
|
||||
call EFUNC(Interaction,hideMenu);
|
||||
if !(profileNamespace getVariable ["ACE_Interaction_AutoCloseMenu", false]) then {
|
||||
"ACE_Explosives" call EFUNC(Interaction,openMenuSelf);
|
||||
};
|
||||
}
|
||||
] call AGM_Interaction_fnc_openSelectMenu;
|
||||
] call EFUNC(Interaction,openSelectMenu);
|
28
addons/explosives/functions/fnc_openTimerSetUI.sqf
Normal file
28
addons/explosives/functions/fnc_openTimerSetUI.sqf
Normal file
@ -0,0 +1,28 @@
|
||||
/*
|
||||
Name: ACE_Explosives_fnc_openTimerSetUI
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Opens the UI for timer setting of an explosive
|
||||
|
||||
Parameters:
|
||||
0: String - Magazine
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[player] call ACE_Explosives_fnc_openTimerSetUI;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_mag"];
|
||||
_mag = _this select 0;
|
||||
createDialog "RscACE_SelectTimeUI";
|
||||
sliderSetRange [8845, 5, 900]; // 5seconds - 15minutes
|
||||
sliderSetPosition [8845, 30];
|
||||
|
||||
buttonSetAction [8860, format[QUOTE([ACE_player, '%1', 'Timer', floor(sliderPosition 8845)] call FUNC(setupExplosive);closeDialog 0;), _mag]];
|
||||
buttonSetAction [8855, format[QUOTE(['%1'] call FUNC(openTriggerSelectionUI);), _mag]];
|
||||
|
||||
ctrlSetText [8870, format[localize "STR_ACE_Explosives_TimerMenu",0, 30]];
|
53
addons/explosives/functions/fnc_openTransmitterUI.sqf
Normal file
53
addons/explosives/functions/fnc_openTransmitterUI.sqf
Normal file
@ -0,0 +1,53 @@
|
||||
/*
|
||||
Name: ACE_Explosives_fnc_openTransmitterUI
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Opens the UI for selecting the transmitter
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - Unit
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[player] call ACE_Explosives_fnc_openTransmitterUI;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_items", "_unit", "_count", "_actions", "_config"];
|
||||
_unit = _this select 0;
|
||||
_items = (items _unit);
|
||||
|
||||
_actions = [localize "STR_ACE_Explosives_TriggerMenu", localize "STR_ACE_Explosives_SelectTrigger"]
|
||||
call EFUNC(Interaction,prepareSelectMenu);
|
||||
_detonators = [_unit] call FUNC(getDetonators);
|
||||
{
|
||||
_config = ConfigFile >> "CfgWeapons" >> _x;
|
||||
_actions = [
|
||||
_actions,
|
||||
getText(_config >> "displayName"),
|
||||
getText(_config >> "picture"),
|
||||
_x
|
||||
] call EFUNC(Interaction,addSelectableItem);
|
||||
} count _detonators;
|
||||
|
||||
if (count _detonators == 0) then {
|
||||
call EFUNC(Interaction,hideMenu);
|
||||
"ACE_Explosives" call EFUNC(Interaction,openMenuSelf);
|
||||
[format[localize "STR_ACE_Explosives_NoTriggersAvailable", "player"]] call EFUNC(Core,displayTextStructured);
|
||||
}else{
|
||||
[
|
||||
_actions,
|
||||
{
|
||||
[ACE_player, _this] call FUNC(openDetonateUI);
|
||||
},
|
||||
{
|
||||
call EFUNC(Interaction,hideMenu);
|
||||
if !(profileNamespace getVariable ["ACE_Interaction_AutoCloseMenu", false]) then {
|
||||
"ACE_Explosives" call EFUNC(Interaction,openMenuSelf);
|
||||
};
|
||||
}
|
||||
] call EFUNC(Interaction,openSelectMenu);
|
||||
};
|
@ -1,27 +1,29 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_openTriggerSelectionUI
|
||||
|
||||
Name: ACE_Explosives_fnc_openTriggerSelectionUI
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Opens the UI for explosive trigger selection
|
||||
|
||||
Parameters:
|
||||
|
||||
Parameters:
|
||||
0: String - explosive magazine
|
||||
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
|
||||
Example:
|
||||
[lbData [8866, lbCurSel 8866]] call AGM_Explosives_fnc_openTriggerSelectionUI;
|
||||
[lbData [8866, lbCurSel 8866]] call ACE_Explosives_fnc_openTriggerSelectionUI;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_magazine", "_hasRequiredItems","_triggerTypes", "_actions", "_detonators", "_required", "_magTriggers"];
|
||||
_magazine = _this select 0;
|
||||
_detonators = [AGM_player] call AGM_Explosives_fnc_getDetonators;
|
||||
_detonators = [ACE_player] call FUNC(getDetonators);
|
||||
|
||||
_triggerTypes = [_magazine] call AGM_Explosives_fnc_TriggerType;
|
||||
_magTriggers = ConfigFile >> "CfgMagazines" >> _magazine >> "AGM_Triggers";
|
||||
_actions = [localize "STR_AGM_Explosives_TriggerMenu", localize "STR_AGM_Explosives_SelectTrigger"] call AGM_Interaction_fnc_prepareSelectMenu;
|
||||
_triggerTypes = [_magazine] call FUNC(triggerType);
|
||||
_magTriggers = ConfigFile >> "CfgMagazines" >> _magazine >> "ACE_Triggers";
|
||||
_actions = [localize "STR_ACE_Explosives_TriggerMenu", localize "STR_ACE_Explosives_SelectTrigger"]
|
||||
call EFUNC(Interaction,prepareSelectMenu);
|
||||
_count = 0;
|
||||
{
|
||||
_required = getArray (_x >> "requires");
|
||||
@ -37,20 +39,21 @@ _count = 0;
|
||||
if(isText(_magTriggers >> configName _x >> "displayName"))then{getText(_magTriggers >> configName _x >> "displayName")}else{getText(_x >> "displayName")},
|
||||
if(isText(_magTriggers >> configName _x >> "picture"))then{getText(_magTriggers >> configName _x >> "picture")}else{getText(_x >> "picture")},
|
||||
[configName _x, _magazine]
|
||||
] call AGM_Interaction_fnc_AddSelectableItem;
|
||||
] call EFUNC(Interaction,addSelectableItem);
|
||||
_count = _count + 1;
|
||||
};
|
||||
} count _triggerTypes;
|
||||
|
||||
if (_count == 0) then {
|
||||
[AGM_player] call AGM_Explosives_fnc_openPlaceUI;
|
||||
[format[localize "STR_AGM_Explosives_NoTriggersAvailable", getText(configFile >> "CfgMagazines" >> _magazine >> "DisplayName")]] call AGM_Core_fnc_displayTextStructured;
|
||||
[ACE_player] call FUNC(openPlaceUI);
|
||||
[format[localize "STR_ACE_Explosives_NoTriggersAvailable",
|
||||
getText(configFile >> "CfgMagazines" >> _magazine >> "DisplayName")]] call EFUNC(Core,displayTextStructured);
|
||||
}else{
|
||||
[
|
||||
_actions,
|
||||
{
|
||||
[_this select 1, _this select 0] call AGM_Explosives_fnc_selectTrigger;
|
||||
[_this select 1, _this select 0] call FUNC(selectTrigger);
|
||||
},
|
||||
{[AGM_player] call AGM_Explosives_fnc_openPlaceUI;}
|
||||
] call AGM_Interaction_fnc_openSelectMenu;
|
||||
{[ACE_player] call FUNC(openPlaceUI);}
|
||||
] call EFUNC(Interaction,openSelectMenu);
|
||||
};
|
@ -1,12 +1,12 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_PlaceExplosive
|
||||
|
||||
Name: ACE_Explosives_fnc_PlaceExplosive
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Places an explosive at the requested position
|
||||
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
1: POSITION - Position to place explosive
|
||||
@ -14,13 +14,14 @@
|
||||
3: STRING - Magazine class
|
||||
4: Config - Config of trigger
|
||||
5: ARRAY - variables required for the trigger type
|
||||
|
||||
|
||||
Returns:
|
||||
OBJECT: Placed explosive
|
||||
|
||||
|
||||
Example:
|
||||
_explosive = [player, player modelToWorld [0,0.5, 0.1], 134, "SatchelCharge_Remote_Mag", "Command", []] call AGM_Explosives_fnc_PlaceExplosive;
|
||||
_explosive = [player, player modelToWorld [0,0.5, 0.1], 134, "SatchelCharge_Remote_Mag", "Command", []] call ACE_Explosives_fnc_PlaceExplosive;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_pos", "_dir", "_magazineClass", "_ammo", "_triggerSpecificVars", "_unit", "_triggerConfig", "_explosive"];
|
||||
_unit = _this select 0;
|
||||
_pos = _this select 1;
|
||||
@ -34,15 +35,15 @@ if (count _this > 6) then {
|
||||
};
|
||||
|
||||
if (isNil "_triggerConfig") exitWith {
|
||||
diag_log format ["AGM_Explosives: Error config not passed to PlaceExplosive: %1", _this];
|
||||
diag_log format ["ACE_Explosives: Error config not passed to PlaceExplosive: %1", _this];
|
||||
objNull
|
||||
};
|
||||
|
||||
_magazineTrigger = ConfigFile >> "CfgMagazines" >> _magazineClass >> "AGM_Triggers" >> _triggerConfig;
|
||||
_triggerConfig = ConfigFile >> "CfgAGM_Triggers" >> _triggerConfig;
|
||||
_magazineTrigger = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> _triggerConfig;
|
||||
_triggerConfig = ConfigFile >> "CfgACE_Triggers" >> _triggerConfig;
|
||||
|
||||
if (isNil "_triggerConfig") exitWith {
|
||||
diag_log format ["AGM_Explosives: Error config not found in PlaceExplosive: %1", _this];
|
||||
diag_log format ["ACE_Explosives: Error config not found in PlaceExplosive: %1", _this];
|
||||
objNull
|
||||
};
|
||||
|
||||
@ -52,8 +53,10 @@ if (isText(_magazineTrigger >> "ammo")) then {
|
||||
};
|
||||
_triggerSpecificVars pushBack _triggerConfig;
|
||||
_explosive = createVehicle [_ammo, _pos, [], 0, "NONE"];
|
||||
if (isText(_triggerConfig >> "onPlace") && {[_unit,_explosive,_magazineClass,_triggerSpecificVars] call compile (getText (_triggerConfig >> "onPlace"))}) exitWith {_explosive};
|
||||
if (isText(_triggerConfig >> "onPlace") && {[_unit,_explosive,_magazineClass,_triggerSpecificVars]
|
||||
call compile (getText (_triggerConfig >> "onPlace"))}) exitWith {_explosive};
|
||||
if (_setDir) then {
|
||||
[[_explosive, _dir, getNumber (_magazineTrigger >> "pitch")], "AGM_Explosives_fnc_setPos"] call AGM_Core_fnc_execRemoteFnc;
|
||||
[[_explosive, _dir, getNumber (_magazineTrigger >> "pitch")], QUOTE(FUNC(setPosition))]
|
||||
call EFUNC(Core,execRemoteFnc);
|
||||
};
|
||||
_explosive
|
108
addons/explosives/functions/fnc_place_Approve.sqf
Normal file
108
addons/explosives/functions/fnc_place_Approve.sqf
Normal file
@ -0,0 +1,108 @@
|
||||
/*
|
||||
Name: ACE_Explosives_fnc_Place_Approve
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Approves placement of the explosive, releases the placement object for it to settle in a location suitable for the explosive to be created.
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call ACE_Explosives_fnc_Place_Approve;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if (GVAR(pfeh_running)) then {
|
||||
[QGVAR(Placement),"OnEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
GVAR(pfeh_running) = false;
|
||||
};
|
||||
private ["_mag", "_setup", "_player"];
|
||||
_setup = GVAR(Setup);
|
||||
GVAR(Setup) = objNull;
|
||||
[GVAR(placer), "ACE_Explosives", false] call EFUNC(Core,setForceWalkStatus);
|
||||
GVAR(placer) = objNull;
|
||||
_player = ACE_player;
|
||||
[_player, "DefaultAction", _player getVariable [QGVAR(Place), -1]] call EFUNC(Core,removeActionEventHandler);
|
||||
[_player, "MenuBack", _player getVariable [QGVAR(Cancel), -1]] call EFUNC(Core,removeActionEventHandler);
|
||||
call EFUNC(Interaction,hideMouseHint);
|
||||
if ((_setup getVariable [QGVAR(Class), ""]) != "") then {
|
||||
_dir = (getDir _setup);
|
||||
if (_dir > 180) then {
|
||||
_dir = _dir - 180;
|
||||
} else {
|
||||
_dir = 180 + _dir;
|
||||
};
|
||||
_setup setVariable [QGVAR(Direction), _dir];
|
||||
_player setVariable [QGVAR(PlantingExplosive), true];
|
||||
_setup addEventHandler ["EpeContactStart", {
|
||||
if (!((_this select 0) getVariable [QGVAR(Handled), false])) then {
|
||||
private ["_player", "_pos", "_attachTo"];
|
||||
_player = ACE_player;
|
||||
_pos = getPosATL (_this select 0);
|
||||
(_this select 0) enableSimulationGlobal false;
|
||||
if (surfaceIsWater _pos) then {
|
||||
_pos = getPosASL (_this select 0);
|
||||
(_this select 0) setPosASL _pos;
|
||||
}else{
|
||||
(_this select 0) setPosATL _pos;
|
||||
};
|
||||
(_this select 0) setVariable [QGVAR(Handled), true];
|
||||
_player setVariable [QGVAR(PlantingExplosive), false];
|
||||
_attachTo = objNull;
|
||||
if (!isNull (_this select 1) && {(_this select 1) isKindOf "AllVehicles"}) then {
|
||||
_attachTo = (_this select 1);
|
||||
};
|
||||
[(_this select 0),_attachTo, _pos] spawn { // TODO: Change to scheduled delay execution
|
||||
private ["_mag", "_setup", "_dir", "_player"];
|
||||
_setup = _this select 0;
|
||||
_player = ACE_player;
|
||||
_mag = _setup getVariable [QGVAR(Class), ""];
|
||||
_dir = _setup getVariable [QGVAR(Direction), 0];
|
||||
|
||||
sleep getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime");
|
||||
_explosive = [_player, _this select 2, _dir, _mag, _setup getVariable QGVAR(Trigger),
|
||||
[_setup getVariable QGVAR(Timer)], isNull (_this select 1)] call FUNC(placeExplosive);
|
||||
deleteVehicle _setup;
|
||||
if (!isNull(_explosive)) then {
|
||||
_player RemoveMagazine _mag;
|
||||
if (!isNull (_this select 1)) then {
|
||||
_explosive attachTo [(_this select 1)];
|
||||
_dir = _dir - (getDir (_this select 1));
|
||||
[[_explosive, _dir, 0], QUOTE(FUNC(setPosition))] call EFUNC(Core,execRemoteFnc);
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
}];
|
||||
_setup enableSimulationGlobal true;
|
||||
_player playActionNow "MedicOther";
|
||||
[_setup] spawn { // TODO: Change to scheduled delay execution
|
||||
private ["_setup", "_player"];
|
||||
_setup = _this select 0;
|
||||
_player = ACE_player;
|
||||
sleep 5;
|
||||
if (!isNull _setup) then {
|
||||
private ["_mag", "_dir", "_delayTime"];
|
||||
_mag = _setup getVariable [QGVAR(Class), ""];
|
||||
_dir = _setup getVariable [QGVAR(Direction), 0];
|
||||
_delayTime = (getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime")) - 5;
|
||||
if (_delayTime > 0) then {
|
||||
sleep _delayTime;
|
||||
};
|
||||
if (!isNull _setup) then {
|
||||
[_player, GetPosATL _setup, _dir, _mag, _setup getVariable QGVAR(Trigger),
|
||||
[_setup getVariable QGVAR(Timer)], true] call FUNC(placeExplosive);
|
||||
deleteVehicle _setup;
|
||||
_player RemoveMagazine _mag;
|
||||
_player setVariable [QGVAR(PlantingExplosive), false];
|
||||
};
|
||||
};
|
||||
};
|
||||
}else{
|
||||
deleteVehicle _setup;
|
||||
};
|
35
addons/explosives/functions/fnc_place_Cancel.sqf
Normal file
35
addons/explosives/functions/fnc_place_Cancel.sqf
Normal file
@ -0,0 +1,35 @@
|
||||
/*
|
||||
Name: ACE_Explosives_fnc_Place_Cancel
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Cancels placement of the explosive
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call ACE_Explosives_fnc_Place_Cancel;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if (GVAR(pfeh_running)) then {
|
||||
[QGVAR(Placement),"OnEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
GVAR(pfeh_running) = false;
|
||||
};
|
||||
if (!isNull (GVAR(Setup))) then {
|
||||
deleteVehicle GVAR(Setup);
|
||||
};
|
||||
GVAR(Setup) = objNull;
|
||||
if (isNil {GVAR(placer)}) then {
|
||||
GVAR(placer) = objNull;
|
||||
};
|
||||
[GVAR(placer), "ACE_Explosives", false] call EFUNC(Core,setForceWalkStatus);
|
||||
GVAR(placer) = objNull;
|
||||
call EFUNC(Interaction,hideMouseHint);
|
||||
[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Place), -1]] call EFUNC(Core,removeActionEventHandler);
|
||||
[ACE_player, "MenuBack", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Core,removeActionEventHandler);
|
@ -1,29 +1,30 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_selectTrigger
|
||||
|
||||
Name: ACE_Explosives_fnc_selectTrigger
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Selects a trigger for an explosive.
|
||||
|
||||
Parameters:
|
||||
|
||||
Parameters:
|
||||
0: String - Magazine
|
||||
1: String - trigger index in AGM_triggers of magazine class
|
||||
|
||||
1: String - trigger index in ACE_triggers of magazine class
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
|
||||
Example:
|
||||
["SatchelCharge_Remote_Mag","Timer"] call AGM_Explosives_fnc_selectTrigger;
|
||||
["SatchelCharge_Remote_Mag","Timer"] call ACE_Explosives_fnc_selectTrigger;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_magazine","_trigger"];
|
||||
closeDialog 0;
|
||||
_magazine = _this select 0;
|
||||
_trigger = _this select 1;
|
||||
_config = ConfigFile >> "CfgAGM_Triggers" >> _trigger;
|
||||
call AGM_Interaction_fnc_hideMenu;
|
||||
_config = ConfigFile >> "CfgACE_Triggers" >> _trigger;
|
||||
call EFUNC(Interaction,hideMenu);
|
||||
|
||||
// If the onSetup function returns true, it is handled elsewhere
|
||||
if (isText(_config >> "onSetup") && {[_magazine] call compile getText (_config >> "onSetup")}) exitWith {};
|
||||
|
||||
[AGM_player, _magazine, _trigger] call AGM_Explosives_fnc_SetupExplosive;
|
||||
[ACE_player, _magazine, _trigger] call FUNC(setupExplosive);
|
@ -1,23 +1,24 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_SetPos
|
||||
|
||||
Name: ACE_Explosives_fnc_SetPos
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Sets the Dir and pitch
|
||||
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - Object
|
||||
1: NUMBER - Direction
|
||||
2: NUMBER - Pitch
|
||||
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
|
||||
Example:
|
||||
[_explosive, 150, 90] call AGM_Explosives_fnc_SetPos;
|
||||
[_explosive, 150, 90] call ACE_Explosives_fnc_SetPos;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private "_ex";
|
||||
_ex=_this select 0;
|
||||
_ex setDir (_this select 1);
|
67
addons/explosives/functions/fnc_setupExplosive.sqf
Normal file
67
addons/explosives/functions/fnc_setupExplosive.sqf
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
Name: ACE_Explosives_fnc_SetupExplosive
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Starts the setup process for the passed explosive.
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - Unit placing explosive.
|
||||
1: STRING - Classname of explosive to place. (CfgMagazine class)
|
||||
2: Config - Trigger Config
|
||||
3: NUMBER - (optional) timer
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[player, "SatchelCharge_Remote_Mag", "Command"] call ACE_Explosives_fnc_SetupExplosive;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_unit", "_class", "_config", "_timer"];
|
||||
_unit = _this select 0;
|
||||
_class = _this select 1;
|
||||
_config = _this select 2;
|
||||
_timer = _this select 3;
|
||||
GVAR(placer) = _unit;
|
||||
// Commented out due to the fact there is a distinction between who can deactivate mines and who can plant them in standard configs.
|
||||
// Would require custom config entries (ACE_ExplosiveSpecialist/ACE_Specialist) which excludes custom mods.
|
||||
//if (ACE_Explosives_RequireSpecialist && {!([_unit] call ACE_Core_fnc_isEOD)}) exitWith {};
|
||||
if (isNil "_config") then {
|
||||
_config = getArray(ConfigFile >> "CfgMagazines" >> _class >> "ACE_Triggers" >> "ACE_Triggers") select 0;
|
||||
};
|
||||
|
||||
GVAR(Setup) = getText(ConfigFile >> "CfgMagazines" >> _class >> "ACE_SetupObject") createVehicleLocal [0,0,-10000];
|
||||
|
||||
GVAR(Setup) enableSimulationGlobal false;
|
||||
GVAR(Setup) setVariable [QGVAR(Class), _class];
|
||||
GVAR(Setup) setVariable [QGVAR(Trigger), _config];
|
||||
//GVAR(Setup) setVariable [QGVAR(Offset), GetArray(ConfigFile >> "CfgVehicles" >> typeof GVAR(Setup) >> "ACE_Offset")];
|
||||
if (!isNil "_timer") then {
|
||||
GVAR(Setup) setVariable [QGVAR(Timer), _timer];
|
||||
};
|
||||
|
||||
[_unit, "ACE_Explosives", true] call EFUNC(Core,setForceWalkStatus);
|
||||
GVAR(TweakedAngle) = 180;
|
||||
[QGVAR(Placement),"OnEachFrame", {
|
||||
private "_player";
|
||||
_player = ACE_player;
|
||||
if (GVAR(placer) != _player) exitWith {
|
||||
call Func(place_Cancel);
|
||||
};
|
||||
GVAR(pfeh_running) = true;
|
||||
_pos = (ASLtoATL eyePos _player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]);
|
||||
//_pos = _pos vectorAdd ((VectorDir GVAR(Setup)) vectorCrossProduct (GVAR(Setup) getVariable [QGVAR(Offset), [0,0,0]]));
|
||||
GVAR(Setup) setPosATL _pos;
|
||||
if (ACE_Modifier == 0) then {
|
||||
GVAR(Setup) setDir (GVAR(TweakedAngle) + getDir _player);
|
||||
};
|
||||
}] call BIS_fnc_addStackedEventHandler;
|
||||
[localize "STR_ACE_Explosives_PlaceAction", localize "STR_ACE_Explosives_CancelAction",
|
||||
localize "STR_ACE_Explosives_ScrollAction"] call EFUNC(Interaction,showMouseHint);
|
||||
_unit setVariable [QGVAR(Place), [_unit, "DefaultAction",
|
||||
{GVAR(pfeh_running) AND !isNull (GVAR(Setup))}, {call Func(place_Approve);}] call EFUNC(Core,AddActionEventHandler)];
|
||||
_unit setVariable [QGVAR(Cancel), [_unit, "MenuBack",
|
||||
{GVAR(pfeh_running) AND !isNull (GVAR(Setup))}, {call Func(place_Cancel);}] call EFUNC(Core,AddActionEventHandler)];
|
68
addons/explosives/functions/fnc_startDefuse.sqf
Normal file
68
addons/explosives/functions/fnc_startDefuse.sqf
Normal file
@ -0,0 +1,68 @@
|
||||
/*
|
||||
Name: ACE_Explosives_fnc_StartDefuse
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Starts defusing an explosive
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - Unit to defuse explosive
|
||||
1: OBJECT - Target explosive
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[player, ACE_Interaction_Target] call ACE_Explosives_fnc_StartDefuse;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_unit","_target"];
|
||||
_unit = _this select 0;
|
||||
_target = _this select 1;
|
||||
|
||||
_fnc_DefuseTime = {
|
||||
_target = _this select 1;
|
||||
|
||||
_defuseTime = 5;
|
||||
if (isNumber(ConfigFile >> "CfgAmmo" >> typeOf (_target) >> "ACE_DefuseTime")) then {
|
||||
_defuseTime = getNumber(ConfigFile >> "CfgAmmo" >> typeOf (_target) >> "ACE_DefuseTime");
|
||||
};
|
||||
if (!(_this select 0) && {GVAR(PunishNonSpecialists)}) then {
|
||||
_defuseTime = _defuseTime * 1.5;
|
||||
};
|
||||
_defuseTime
|
||||
};
|
||||
_actionToPlay = "MedicOther";
|
||||
if (STANCE _unit == "Prone") then {
|
||||
_actionToPlay = "PutDown";
|
||||
};
|
||||
|
||||
if (ACE_player != _unit) then {
|
||||
// If the unit is a player, call the function on the player.
|
||||
if (isPlayer _unit) then {
|
||||
[[_unit, _target], QUOTE(FUNC(startDefuse)), _unit] call EFUNC(Core,execRemoteFnc);
|
||||
} else {
|
||||
// TODO: use scheduled delay execution
|
||||
[_unit, _target, [[_unit] call EFUNC(Core,isEOD), _target] call _fnc_DefuseTime] spawn {
|
||||
(_this select 0) playActionNow _actionToPlay;
|
||||
(_this select 0) disableAI "MOVE";
|
||||
(_this select 0) disableAI "TARGET";
|
||||
sleep (_this select 2);
|
||||
[(_this select 0), (_this select 1)] call Func(defuseExplosive);
|
||||
(_this select 0) enableAI "MOVE";
|
||||
(_this select 0) enableAI "TARGET";
|
||||
};
|
||||
};
|
||||
} else {
|
||||
_unit playActionNow _actionToPlay;
|
||||
if (GVAR(RequireSpecialist)) then {
|
||||
if ([_unit] call EFUNC(Core,isEOD)) then {
|
||||
[[true, _target] call _fnc_DefuseTime, [_unit,_target],
|
||||
QUOTE(FUNC(defuseExplosive)), localize "STR_ACE_Explosives_DefusingExplosive"] call EFUNC(Core,progressBar);
|
||||
};
|
||||
} else {
|
||||
[[([_unit] call EFUNC(Core,isEOD)), _target] call _fnc_DefuseTime, [_unit,_target],
|
||||
QUOTE(FUNC(defuseExplosive)), localize "STR_ACE_Explosives_DefusingExplosive"] call EFUNC(Core,progressBar);
|
||||
};
|
||||
};
|
@ -1,29 +1,30 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_startTimer
|
||||
|
||||
Name: ACE_Explosives_fnc_startTimer
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Starts a timer for an explosive.
|
||||
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - Explosive
|
||||
1: NUMBER - time till detonation
|
||||
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
|
||||
Example:
|
||||
[_explosive, 10] call AGM_Explosives_fnc_startTimer;
|
||||
[_explosive, 10] call ACE_Explosives_fnc_startTimer;
|
||||
*/
|
||||
_this spawn {
|
||||
#include "script_component.hpp"
|
||||
_this spawn { // TODO: use scheduled delay execution
|
||||
private ["_explosive", "_timer"];
|
||||
_explosive = _this select 0;
|
||||
_timer = _this select 1;
|
||||
|
||||
|
||||
sleep _timer;
|
||||
if (!isNull _explosive) then {
|
||||
[_explosive, -1, [_explosive, 0], true] call AGM_Explosives_fnc_DetonateExplosive;
|
||||
[_explosive, -1, [_explosive, 0], true] call FUNC(detonateExplosive);
|
||||
};
|
||||
};
|
@ -1,27 +1,28 @@
|
||||
/*
|
||||
Name: AGM_Explosives_fnc_TriggerType
|
||||
|
||||
Name: ACE_Explosives_fnc_TriggerType
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
|
||||
Description:
|
||||
Gets the types of triggers associated with the explosive
|
||||
|
||||
|
||||
Parameters:
|
||||
0: String - Explosive magazine
|
||||
|
||||
|
||||
Returns:
|
||||
ARRAY
|
||||
|
||||
|
||||
Example:
|
||||
_supports = ["SatchelCharge_Remote_Mag"] call AGM_Explosives_fnc_TriggerType;
|
||||
_supports = ["SatchelCharge_Remote_Mag"] call ACE_Explosives_fnc_TriggerType;
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private "_result";
|
||||
_result = [];
|
||||
_config = getArray (ConfigFile >> "CfgMagazines" >> (_this select 0) >> "AGM_Triggers" >> "AGM_Triggers");
|
||||
_config = getArray (ConfigFile >> "CfgMagazines" >> (_this select 0) >> "ACE_Triggers" >> "SupportedTriggers");
|
||||
_count = count _config;
|
||||
|
||||
for "_index" from 0 to (_count - 1) do {
|
||||
_result set [_index, ConfigFile >> "CfgAGM_Triggers" >> (_config select _index)];
|
||||
_result set [_index, ConfigFile >> "CfgACE_Triggers" >> (_config select _index)];
|
||||
};
|
||||
_result
|
12
addons/explosives/script_component.hpp
Normal file
12
addons/explosives/script_component.hpp
Normal file
@ -0,0 +1,12 @@
|
||||
#define COMPONENT explosives
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_EXPLOSIVES
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_EXPLOSIVES
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_EXPLOSIVES
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Edited with tabler - 2014-12-16 -->
|
||||
<Project name="AGM">
|
||||
<Project name="ACE">
|
||||
<Package name="Explosives">
|
||||
<Key ID="STR_AGM_Explosives_Menu">
|
||||
<Key ID="STR_ACE_Explosives_Menu">
|
||||
<English>Explosives >></English>
|
||||
<German>Sprengstoffe >></German>
|
||||
<Spanish>Explosivos >></Spanish>
|
||||
@ -14,7 +14,7 @@
|
||||
<Portuguese>Explosivos >></Portuguese>
|
||||
<Russian>Взрывчатка >></Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_Place">
|
||||
<Key ID="STR_ACE_Explosives_Place">
|
||||
<English>Place >></English>
|
||||
<German>Platzieren >></German>
|
||||
<Spanish>Colocar >></Spanish>
|
||||
@ -26,7 +26,7 @@
|
||||
<Portuguese>Colocar >></Portuguese>
|
||||
<Russian>Установить >></Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_Detonate">
|
||||
<Key ID="STR_ACE_Explosives_Detonate">
|
||||
<English>Detonate >></English>
|
||||
<German>Zünden >></German>
|
||||
<Spanish>Detonar >></Spanish>
|
||||
@ -38,7 +38,7 @@
|
||||
<Portuguese>Detonar >></Portuguese>
|
||||
<Russian>Подрыв >></Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_DetonateCode">
|
||||
<Key ID="STR_ACE_Explosives_DetonateCode">
|
||||
<English>Explosive code: %1</English>
|
||||
<German>Sprengstoffcode: %1</German>
|
||||
<Spanish>Código del explosivo: %1</Spanish>
|
||||
@ -50,7 +50,7 @@
|
||||
<Portuguese>Código do explosivo: %1</Portuguese>
|
||||
<Russian>Взрывная код: %1</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_PlaceAction">
|
||||
<Key ID="STR_ACE_Explosives_PlaceAction">
|
||||
<English>Place</English>
|
||||
<German>Platzieren</German>
|
||||
<Spanish>Colocar</Spanish>
|
||||
@ -62,7 +62,7 @@
|
||||
<Portuguese>Colocar</Portuguese>
|
||||
<Russian>Положить</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_CancelAction">
|
||||
<Key ID="STR_ACE_Explosives_CancelAction">
|
||||
<English>Cancel</English>
|
||||
<German>Abbrechen</German>
|
||||
<Spanish>Cancelar</Spanish>
|
||||
@ -74,7 +74,7 @@
|
||||
<Portuguese>Cancelar</Portuguese>
|
||||
<Russian>Отмена</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_ScrollAction">
|
||||
<Key ID="STR_ACE_Explosives_ScrollAction">
|
||||
<English>+ Modifier, rotates</English>
|
||||
<German>+ Modifikator, drehen</German>
|
||||
<Spanish>+ Modificador, girar</Spanish>
|
||||
@ -86,7 +86,7 @@
|
||||
<Portuguese>+ Modificador, rotaciona</Portuguese>
|
||||
<Russian>+ Bращать</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_Jammer_TurnOn">
|
||||
<Key ID="STR_ACE_Explosives_Jammer_TurnOn">
|
||||
<English>Turn On Thor III</English>
|
||||
<German>Thor III aktivieren</German>
|
||||
<Spanish>Encender Thor III</Spanish>
|
||||
@ -98,7 +98,7 @@
|
||||
<Portuguese>Ativar Thor III</Portuguese>
|
||||
<Russian>Активировать Thor III</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_Jammer_TurnOff">
|
||||
<Key ID="STR_ACE_Explosives_Jammer_TurnOff">
|
||||
<English>Turn Off Thor III</English>
|
||||
<German>Thor III deaktivieren</German>
|
||||
<Spanish>Apagar Thor III</Spanish>
|
||||
@ -110,7 +110,7 @@
|
||||
<Portuguese>Desativar Thor III</Portuguese>
|
||||
<Russian>Деактивировать Thor III</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_cellphone_displayName">
|
||||
<Key ID="STR_ACE_Explosives_cellphone_displayName">
|
||||
<English>Cellphone</English>
|
||||
<German>Mobiltelefon</German>
|
||||
<Spanish>Télefono móvil</Spanish>
|
||||
@ -122,7 +122,7 @@
|
||||
<Portuguese>Celular</Portuguese>
|
||||
<Russian>Сотовый телефон</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_cellphone_description">
|
||||
<Key ID="STR_ACE_Explosives_cellphone_description">
|
||||
<English>Used to remotely trigger explosives</English>
|
||||
<German>Wird benutzt um Sprengstoffe fernzuzünden</German>
|
||||
<Spanish>Usado para detonar remotamente explosivos</Spanish>
|
||||
@ -134,7 +134,7 @@
|
||||
<Portuguese>Usado para acionar explosivos remotamente</Portuguese>
|
||||
<Russian>Используется для удаленного запуска взрывчатку</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_clacker_displayName">
|
||||
<Key ID="STR_ACE_Explosives_clacker_displayName">
|
||||
<English>M57 Firing Device</English>
|
||||
<German>M57 Zündvorrichtung</German>
|
||||
<Spanish>Dispositivo de detonación M57</Spanish>
|
||||
@ -146,7 +146,7 @@
|
||||
<Portuguese>M57 Dispositivo de Detonação</Portuguese>
|
||||
<Russian>Взрыватель M57</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_clacker_description">
|
||||
<Key ID="STR_ACE_Explosives_clacker_description">
|
||||
<English>Used to remotely trigger explosives</English>
|
||||
<German>Wird benutzt um Sprengstoffe fernzuzünden</German>
|
||||
<Spanish>Usado para detonar remotamente explosivos</Spanish>
|
||||
@ -158,7 +158,7 @@
|
||||
<Portuguese>Usado para acionar explosivos remotamente</Portuguese>
|
||||
<Russian>Используется для удаленного запуска взрывчатку</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_M26_displayName">
|
||||
<Key ID="STR_ACE_Explosives_M26_displayName">
|
||||
<English>M26 Firing Device</English>
|
||||
<German>M26 Zündvorrichtung</German>
|
||||
<Spanish>Dispositivo de detonación MK26</Spanish>
|
||||
@ -170,7 +170,7 @@
|
||||
<Portuguese>M26 Dispositivo de Detonação</Portuguese>
|
||||
<Russian>Взрыватель M26</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_MK16_displayName">
|
||||
<Key ID="STR_ACE_Explosives_MK16_displayName">
|
||||
<English>M152 RAMS</English>
|
||||
<German>M152 RAMS</German>
|
||||
<Czech>M152 RAMS</Czech>
|
||||
@ -182,7 +182,7 @@
|
||||
<Spanish>M152 RAMS</Spanish>
|
||||
<Italian>M152 RAMS</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_DefusalKit_displayName">
|
||||
<Key ID="STR_ACE_Explosives_DefusalKit_displayName">
|
||||
<English>Defusal Kit</English>
|
||||
<German>Entschärfungskit</German>
|
||||
<Spanish>Kit de desactivación</Spanish>
|
||||
@ -194,7 +194,7 @@
|
||||
<Portuguese>Kit de desarme</Portuguese>
|
||||
<Russian>Разминирование комплект</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_DefusalKit_description">
|
||||
<Key ID="STR_ACE_Explosives_DefusalKit_description">
|
||||
<English>Allows defusing of explosives</English>
|
||||
<German>Erlaubt die Entschärfung von Sprengstoffen</German>
|
||||
<Spanish>Permite desactivar explosivos</Spanish>
|
||||
@ -206,7 +206,7 @@
|
||||
<Portuguese>Permite o desarme de explosivos</Portuguese>
|
||||
<Russian>Allows defusing of explosives</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_Phone_AddToSpeedDial">
|
||||
<Key ID="STR_ACE_Explosives_Phone_AddToSpeedDial">
|
||||
<English>Add to Speed Dial</English>
|
||||
<German>Zur Schnellauswahl hinzufügen</German>
|
||||
<Spanish>Agregar a marcado rápido</Spanish>
|
||||
@ -218,7 +218,7 @@
|
||||
<Portuguese>Adicionar à ligação rápida</Portuguese>
|
||||
<Russian>Добавить в ускоренный набор</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_Clear">
|
||||
<Key ID="STR_ACE_Explosives_Clear">
|
||||
<English>Clear</English>
|
||||
<German>Löschen</German>
|
||||
<Spanish>Borrar</Spanish>
|
||||
@ -230,7 +230,7 @@
|
||||
<Portuguese>Limpar</Portuguese>
|
||||
<Russian>Pассеиваться</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_Phone_Dial">
|
||||
<Key ID="STR_ACE_Explosives_Phone_Dial">
|
||||
<English>Dial</English>
|
||||
<German>Wählen</German>
|
||||
<Spanish>Marcar</Spanish>
|
||||
@ -242,7 +242,7 @@
|
||||
<Portuguese>Discar</Portuguese>
|
||||
<Russian>Hабрать</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_Phone_Up">
|
||||
<Key ID="STR_ACE_Explosives_Phone_Up">
|
||||
<English>Up</English>
|
||||
<German>Hoch</German>
|
||||
<Spanish>Arriba</Spanish>
|
||||
@ -254,7 +254,7 @@
|
||||
<Portuguese>Cima</Portuguese>
|
||||
<Russian>Поднять</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_Phone_Down">
|
||||
<Key ID="STR_ACE_Explosives_Phone_Down">
|
||||
<English>Down</English>
|
||||
<German>Runter</German>
|
||||
<Spanish>Abajo</Spanish>
|
||||
@ -266,7 +266,7 @@
|
||||
<Portuguese>Baixo</Portuguese>
|
||||
<Russian>Опустить</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_Cancel">
|
||||
<Key ID="STR_ACE_Explosives_Cancel">
|
||||
<English>Cancel</English>
|
||||
<German>Abbrechen</German>
|
||||
<Spanish>Cancelar</Spanish>
|
||||
@ -278,7 +278,7 @@
|
||||
<Portuguese>Cancelar</Portuguese>
|
||||
<Russian>Отмена</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_DetonateMenu">
|
||||
<Key ID="STR_ACE_Explosives_DetonateMenu">
|
||||
<English>Detonate Menu</English>
|
||||
<German>"Zünden"-Menü</German>
|
||||
<Spanish>Menú de detonación</Spanish>
|
||||
@ -290,7 +290,7 @@
|
||||
<Portuguese>Menu de detonação</Portuguese>
|
||||
<Russian>Меню Подрыв</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_PlaceMenu">
|
||||
<Key ID="STR_ACE_Explosives_PlaceMenu">
|
||||
<English>Place Menu</English>
|
||||
<German>"Platzieren"-Menü</German>
|
||||
<Spanish>Menú de colocación</Spanish>
|
||||
@ -302,7 +302,7 @@
|
||||
<Portuguese>Menu de posicionamento</Portuguese>
|
||||
<Russian>Меню Установить</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_Defuse">
|
||||
<Key ID="STR_ACE_Explosives_Defuse">
|
||||
<English>Defuse</English>
|
||||
<German>Entschärfen</German>
|
||||
<Spanish>Desactivar</Spanish>
|
||||
@ -314,7 +314,7 @@
|
||||
<Portuguese>Desarmar</Portuguese>
|
||||
<Russian>Обезвредить</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_DefusingExplosive">
|
||||
<Key ID="STR_ACE_Explosives_DefusingExplosive">
|
||||
<English>Defusing Explosive...</English>
|
||||
<German>Entschärfe Sprengstoff...</German>
|
||||
<Spanish>Desactivando explosivo...</Spanish>
|
||||
@ -326,7 +326,7 @@
|
||||
<Portuguese>Desarmando Explosivo...</Portuguese>
|
||||
<Russian>Обезвреживание...</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_timerName">
|
||||
<Key ID="STR_ACE_Explosives_timerName">
|
||||
<English>Timer</English>
|
||||
<German>Zeitzünder</German>
|
||||
<Spanish>Temporizador</Spanish>
|
||||
@ -338,7 +338,7 @@
|
||||
<Portuguese>Timer</Portuguese>
|
||||
<Russian>Временной</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_TimerMenu">
|
||||
<Key ID="STR_ACE_Explosives_TimerMenu">
|
||||
<English>Time: %1m %2s</English>
|
||||
<German>Zeit: %1m %2s</German>
|
||||
<Spanish>Tiempo: %1m %2s</Spanish>
|
||||
@ -350,7 +350,7 @@
|
||||
<Portuguese>Tempo: %1m %2s</Portuguese>
|
||||
<Russian>Tемп: %1m %2c</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_SetTime">
|
||||
<Key ID="STR_ACE_Explosives_SetTime">
|
||||
<English>Set Time</English>
|
||||
<German>Zeit einstellen</German>
|
||||
<Spanish>Configurar tiempo</Spanish>
|
||||
@ -362,7 +362,7 @@
|
||||
<Portuguese>Configurar Tempo</Portuguese>
|
||||
<Russian>Xронометр</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_TriggerMenu">
|
||||
<Key ID="STR_ACE_Explosives_TriggerMenu">
|
||||
<English>Select a Trigger</English>
|
||||
<German>Wähle einen Zünder</German>
|
||||
<Spanish>Seleccionar un disparador</Spanish>
|
||||
@ -374,7 +374,7 @@
|
||||
<Portuguese>Selecionar um Gatilho</Portuguese>
|
||||
<Russian>Выберите</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_SelectTrigger">
|
||||
<Key ID="STR_ACE_Explosives_SelectTrigger">
|
||||
<English>Select</English>
|
||||
<German>Wählen</German>
|
||||
<Spanish>Seleccionar</Spanish>
|
||||
@ -386,7 +386,7 @@
|
||||
<Portuguese>Selecionar</Portuguese>
|
||||
<Russian>Выбрать защелка</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_PressurePlate">
|
||||
<Key ID="STR_ACE_Explosives_PressurePlate">
|
||||
<English>Pressure Plate</English>
|
||||
<Polish>Płyta naciskowa</Polish>
|
||||
<Spanish>Placa de presión</Spanish>
|
||||
@ -398,7 +398,7 @@
|
||||
<Portuguese>Placa de pressão</Portuguese>
|
||||
<Russian>Давление</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_TripWire">
|
||||
<Key ID="STR_ACE_Explosives_TripWire">
|
||||
<English>Tripwire</English>
|
||||
<Polish>Linka naciągu</Polish>
|
||||
<Spanish>Cable trampa</Spanish>
|
||||
@ -410,7 +410,7 @@
|
||||
<Portuguese>Linha de tração</Portuguese>
|
||||
<Russian>Натяжной</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_IRSensor">
|
||||
<Key ID="STR_ACE_Explosives_IRSensor">
|
||||
<English>IR Sensor</English>
|
||||
<Polish>Czujnik podczerwieni</Polish>
|
||||
<Spanish>Sensor IR</Spanish>
|
||||
@ -422,7 +422,7 @@
|
||||
<Portuguese>Sensor IV</Portuguese>
|
||||
<Russian>ИК</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_NoTriggersAvailable">
|
||||
<Key ID="STR_ACE_Explosives_NoTriggersAvailable">
|
||||
<English>No triggers available for %1</English>
|
||||
<Polish>Brak dostępnych zapalników dla %1</Polish>
|
||||
<Spanish>No hay detonadores disponibles para %1</Spanish>
|
||||
@ -434,7 +434,7 @@
|
||||
<Portuguese>Nenhum gatilho disponível para %1</Portuguese>
|
||||
<Russian>Нет защелка доступны для %1</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_SLAME_IRSensor">
|
||||
<Key ID="STR_ACE_Explosives_SLAME_IRSensor">
|
||||
<English>IR Sensor (Side Attack)</English>
|
||||
<Polish>Czujnik podczerwieni (wybuch na bok)</Polish>
|
||||
<Spanish>Sensor IR (ataque lateral)</Spanish>
|
||||
@ -446,7 +446,7 @@
|
||||
<Portuguese>Sensor infravermelho (ataque lateral)</Portuguese>
|
||||
<Russian>ИК (боковая атака)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_SLAME_Magnetic">
|
||||
<Key ID="STR_ACE_Explosives_SLAME_Magnetic">
|
||||
<English>Magnetic Influence Sensor (Bottom Attack)</English>
|
||||
<Polish>Czujnik magnetyczny (wybuch w górę)</Polish>
|
||||
<Spanish>Sensor IM (ataque inferior)</Spanish>
|
||||
@ -458,7 +458,7 @@
|
||||
<Portuguese>Influência magnética (ataque inferior)</Portuguese>
|
||||
<Russian>Магнитный (дно атака)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_NoExplosivesAvailable">
|
||||
<Key ID="STR_ACE_Explosives_NoExplosivesAvailable">
|
||||
<English>No explosives on trigger.</English>
|
||||
<German>Keine Sprengladungen auf diesem Auslöser.</German>
|
||||
<Spanish>Ningún explosivo en el detonador.</Spanish>
|
||||
@ -470,7 +470,7 @@
|
||||
<Portuguese>Nenhum explosivo no gatilho.</Portuguese>
|
||||
<Russian>Нет взрывчатки на курок.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_DeadManSwitch_displayName">
|
||||
<Key ID="STR_ACE_Explosives_DeadManSwitch_displayName">
|
||||
<English>Dead Man's Switch</English>
|
||||
<German>Totmannschalter</German>
|
||||
<French>Mise à feu par relâchement de pression</French>
|
||||
@ -480,7 +480,7 @@
|
||||
<Hungarian>Dead Man's Switch</Hungarian>
|
||||
<Russian>Кнопка мертвеца</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Explosives_DeadManSwitch_description">
|
||||
<Key ID="STR_ACE_Explosives_DeadManSwitch_description">
|
||||
<English>Used to remotely trigger explosives when released.</English>
|
||||
<German>Zündet Sprengladungen wenn losgelassen.</German>
|
||||
<French>Déclenche la mise à feu d'un explosif lorsqu'il est libéré.</French>
|
Loading…
Reference in New Issue
Block a user