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Merge pull request #1523 from AgentRev/onSetDead
Added "medical_onSetDead" local event in fnc_setDead.sqf
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@ -74,5 +74,8 @@ _unit setvariable ["ACE_isDead", true, true];
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if (isPLayer _unit) then {
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_unit setvariable ["isDeadPlayer", true, true];
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};
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["medical_onSetDead", [_unit]] call EFUNC(common,localEvent);
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_unit setdamage 1;
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true;
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