mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
This commit is contained in:
commit
6a1dfe00da
@ -69,7 +69,7 @@ switch (_position) do {
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|||||||
|
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||||||
case "gunner" : {
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case "gunner" : {
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||||||
private "_turretConfig";
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private "_turretConfig";
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||||||
_turret = [typeOf _vehicle] call FUNC(getTurretGunner);
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_turret = [_vehicle] call FUNC(getTurretGunner);
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||||||
if (_turret isEqualTo []) exitWith {false};
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if (_turret isEqualTo []) exitWith {false};
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||||||
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||||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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@ -82,7 +82,7 @@ switch (_position) do {
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case "commander" : {
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case "commander" : {
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private "_turretConfig";
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private "_turretConfig";
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_turret = [typeOf _vehicle] call FUNC(getTurretCommander);
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_turret = [_vehicle] call FUNC(getTurretCommander);
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if (_turret isEqualTo []) exitWith {false};
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if (_turret isEqualTo []) exitWith {false};
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_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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@ -95,7 +95,7 @@ switch (_position) do {
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case "copilot" : {
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case "copilot" : {
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private "_turretConfig";
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private "_turretConfig";
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_turret = [typeOf _vehicle] call FUNC(getTurretCopilot);
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_turret = [_vehicle] call FUNC(getTurretCopilot);
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if (_turret isEqualTo []) exitWith {false};
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if (_turret isEqualTo []) exitWith {false};
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||||||
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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@ -108,7 +108,7 @@ switch (_position) do {
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case "turret" : {
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case "turret" : {
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private ["_turrets", "_turretConfig"];
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private ["_turrets", "_turretConfig"];
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_turrets = [typeOf _vehicle] call FUNC(getTurretsOther);
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_turrets = [_vehicle] call FUNC(getTurretsOther);
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if (_index != -1 && {_turret = _turrets select _index;
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if (_index != -1 && {_turret = _turrets select _index;
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CANGETINTURRETINDEX
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CANGETINTURRETINDEX
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@ -136,7 +136,7 @@ switch (_position) do {
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case "ffv" : {
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case "ffv" : {
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private ["_turrets", "_turretConfig"];
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private ["_turrets", "_turretConfig"];
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_turrets = [typeOf _vehicle] call FUNC(getTurretsFFV);
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_turrets = [_vehicle] call FUNC(getTurretsFFV);
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if (_index != -1 && {_turret = _turrets select _index;
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if (_index != -1 && {_turret = _turrets select _index;
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CANGETINTURRETINDEX
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CANGETINTURRETINDEX
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@ -4,7 +4,7 @@
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* Get the commander config of a vehicles turret.
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* Get the commander config of a vehicles turret.
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*
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*
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* Argument:
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* Argument:
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||||||
* 0: vehicle type (String)
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* 0: vehicle (Object)
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*
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*
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* Return value:
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* Return value:
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||||||
* Commander config (Config)
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* Commander config (Config)
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@ -15,7 +15,7 @@ private ["_vehicle", "_config", "_turret"];
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_vehicle = _this select 0;
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_vehicle = _this select 0;
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_config = configFile >> "CfgVehicles" >> _vehicle;
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_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
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_turret = [_vehicle] call FUNC(getTurretCommander);
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_turret = [_vehicle] call FUNC(getTurretCommander);
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[_config, _turret] call FUNC(getTurretConfigPath)
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[_config, _turret] call FUNC(getTurretConfigPath)
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@ -4,7 +4,7 @@
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* Get the gunner config of a vehicles turret.
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* Get the gunner config of a vehicles turret.
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||||||
*
|
*
|
||||||
* Argument:
|
* Argument:
|
||||||
* 0: vehicle type (String)
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* 0: vehicle (Object)
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*
|
*
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||||||
* Return value:
|
* Return value:
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||||||
* Gunner config (Config)
|
* Gunner config (Config)
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||||||
@ -15,7 +15,7 @@ private ["_vehicle", "_config", "_turret"];
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_vehicle = _this select 0;
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_vehicle = _this select 0;
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||||||
|
|
||||||
_config = configFile >> "CfgVehicles" >> _vehicle;
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_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
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_turret = [_vehicle] call FUNC(getTurretGunner);
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_turret = [_vehicle] call FUNC(getTurretGunner);
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[_config, _turret] call FUNC(getTurretConfigPath)
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[_config, _turret] call FUNC(getTurretConfigPath)
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@ -4,23 +4,23 @@
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* Gets the turret index of door gunners
|
* Gets the turret index of door gunners
|
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*
|
*
|
||||||
* Argument:
|
* Argument:
|
||||||
* 0: Vehicle type (String)
|
* 0: Vehicle (Object)
|
||||||
*
|
*
|
||||||
* Return value:
|
* Return value:
|
||||||
* Turret indexes of the door gunner. Empty array means no gunner position. (Array)
|
* Turret indexes of the door gunner. Empty array means no gunner position. (Array)
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*/
|
*/
|
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#include "script_component.hpp"
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#include "script_component.hpp"
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||||||
|
|
||||||
private ["_vehicleType", "_turrets", "_doorTurrets", "_config"];
|
private ["_vehicle", "_turrets", "_doorTurrets", "_config"];
|
||||||
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|
||||||
_vehicleType = _this select 0;
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_vehicle = _this select 0;
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||||||
|
|
||||||
_turrets = [_vehicleType] call FUNC(getTurrets);
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_turrets = allTurrets [_vehicle, true];
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|
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_doorTurrets = [];
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_doorTurrets = [];
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|
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{
|
{
|
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_config = configFile >> "CfgVehicles" >> _vehicleType;
|
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||||
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
||||||
|
|
||||||
if ((getNumber (_config >> "isCopilot") == 0) && count (getArray (_config >> "weapons")) > 0 ) then {
|
if ((getNumber (_config >> "isCopilot") == 0) && count (getArray (_config >> "weapons")) > 0 ) then {
|
||||||
|
@ -64,7 +64,7 @@ switch (_position) do {
|
|||||||
};
|
};
|
||||||
|
|
||||||
case "gunner" : {
|
case "gunner" : {
|
||||||
_turret = [typeOf _vehicle] call FUNC(getTurretGunner);
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_turret = [_vehicle] call FUNC(getTurretGunner);
|
||||||
|
|
||||||
if (CANGETINTURRETINDEX) then {
|
if (CANGETINTURRETINDEX) then {
|
||||||
_script = [
|
_script = [
|
||||||
@ -75,7 +75,7 @@ switch (_position) do {
|
|||||||
};
|
};
|
||||||
|
|
||||||
case "commander" : {
|
case "commander" : {
|
||||||
_turret = [typeOf _vehicle] call FUNC(getTurretCommander);
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_turret = [_vehicle] call FUNC(getTurretCommander);
|
||||||
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|
||||||
if (CANGETINTURRETINDEX) then {
|
if (CANGETINTURRETINDEX) then {
|
||||||
_script = [
|
_script = [
|
||||||
@ -86,7 +86,7 @@ switch (_position) do {
|
|||||||
};
|
};
|
||||||
|
|
||||||
case "copilot" : {
|
case "copilot" : {
|
||||||
_turret = [typeOf _vehicle] call FUNC(getTurretCopilot);
|
_turret = [_vehicle] call FUNC(getTurretCopilot);
|
||||||
|
|
||||||
if (CANGETINTURRETINDEX) then {
|
if (CANGETINTURRETINDEX) then {
|
||||||
_script = [
|
_script = [
|
||||||
@ -100,7 +100,7 @@ switch (_position) do {
|
|||||||
|
|
||||||
case "turret" : {
|
case "turret" : {
|
||||||
private "_turrets";
|
private "_turrets";
|
||||||
_turrets = [typeOf _vehicle] call FUNC(getTurretsOther);
|
_turrets = [_vehicle] call FUNC(getTurretsOther);
|
||||||
|
|
||||||
if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then {
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if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then {
|
||||||
_script = [
|
_script = [
|
||||||
@ -127,7 +127,7 @@ switch (_position) do {
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|||||||
|
|
||||||
case "ffv" : {
|
case "ffv" : {
|
||||||
private "_turrets";
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private "_turrets";
|
||||||
_turrets = [typeOf _vehicle] call FUNC(getTurretsFFV);
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_turrets = [_vehicle] call FUNC(getTurretsFFV);
|
||||||
|
|
||||||
if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then {
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if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then {
|
||||||
_script = [
|
_script = [
|
||||||
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@ -4,7 +4,7 @@
|
|||||||
* Get the turret index of a vehicles commander.
|
* Get the turret index of a vehicles commander.
|
||||||
*
|
*
|
||||||
* Argument:
|
* Argument:
|
||||||
* 0: Vehicle type (String)
|
* 0: Vehicle (Object)
|
||||||
*
|
*
|
||||||
* Return value:
|
* Return value:
|
||||||
* Turret index of the vehicles commander. Empty array means no observer position. (Array)
|
* Turret index of the vehicles commander. Empty array means no observer position. (Array)
|
||||||
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
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|||||||
|
|
||||||
_vehicle = _this select 0;
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_vehicle = _this select 0;
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||||||
|
|
||||||
_turrets = [_vehicle] call FUNC(getTurrets);
|
_turrets = allTurrets [_vehicle, true];
|
||||||
|
|
||||||
_turret = [];
|
_turret = [];
|
||||||
{
|
{
|
||||||
_config = configFile >> "CfgVehicles" >> _vehicle;
|
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||||
|
|
||||||
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
* Get the turret index of a vehicles copilot.
|
* Get the turret index of a vehicles copilot.
|
||||||
*
|
*
|
||||||
* Argument:
|
* Argument:
|
||||||
* 0: Vehicle type (String)
|
* 0: Vehicle (Object)
|
||||||
*
|
*
|
||||||
* Return value:
|
* Return value:
|
||||||
* Turret index of the vehicles gunner. Empty array means no copilot position. (Array)
|
* Turret index of the vehicles gunner. Empty array means no copilot position. (Array)
|
||||||
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
|
|||||||
|
|
||||||
_vehicle = _this select 0;
|
_vehicle = _this select 0;
|
||||||
|
|
||||||
_turrets = [_vehicle] call FUNC(getTurrets);
|
_turrets = allTurrets [_vehicle, true];
|
||||||
|
|
||||||
_turret = [];
|
_turret = [];
|
||||||
{
|
{
|
||||||
_config = configFile >> "CfgVehicles" >> _vehicle;
|
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||||
|
|
||||||
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
* Get the turret index of a vehicles gunner.
|
* Get the turret index of a vehicles gunner.
|
||||||
*
|
*
|
||||||
* Argument:
|
* Argument:
|
||||||
* 0: Vehicle type (String)
|
* 0: Vehicle (Object)
|
||||||
*
|
*
|
||||||
* Return value:
|
* Return value:
|
||||||
* Turret index of the vehicles gunner. Empty array means no gunner position. (Array)
|
* Turret index of the vehicles gunner. Empty array means no gunner position. (Array)
|
||||||
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
|
|||||||
|
|
||||||
_vehicle = _this select 0;
|
_vehicle = _this select 0;
|
||||||
|
|
||||||
_turrets = [_vehicle] call FUNC(getTurrets);
|
_turrets = allTurrets [_vehicle, true];
|
||||||
|
|
||||||
_turret = [];
|
_turret = [];
|
||||||
{
|
{
|
||||||
_config = configFile >> "CfgVehicles" >> _vehicle;
|
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||||
|
|
||||||
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
||||||
|
|
||||||
|
@ -18,7 +18,6 @@ _vehicle = vehicle _unit;
|
|||||||
|
|
||||||
if (_unit == _vehicle) exitWith {[]};
|
if (_unit == _vehicle) exitWith {[]};
|
||||||
|
|
||||||
//_turrets = [typeOf _vehicle] call FUNC(getTurrets);
|
|
||||||
_turrets = allTurrets [_vehicle, true];
|
_turrets = allTurrets [_vehicle, true];
|
||||||
|
|
||||||
_units = [];
|
_units = [];
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
* Get the turret indices of ffv turrets.
|
* Get the turret indices of ffv turrets.
|
||||||
*
|
*
|
||||||
* Argument:
|
* Argument:
|
||||||
* 0: Vehicle type (String)
|
* 0: Vehicle (Object)
|
||||||
*
|
*
|
||||||
* Return value:
|
* Return value:
|
||||||
* Turret index of the vehicles gunner. Empty array means no ffv turrets. (Array)
|
* Turret index of the vehicles gunner. Empty array means no ffv turrets. (Array)
|
||||||
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
|
|||||||
|
|
||||||
_vehicle = _this select 0;
|
_vehicle = _this select 0;
|
||||||
|
|
||||||
_turrets = [_vehicle] call FUNC(getTurrets);
|
_turrets = allTurrets [_vehicle, true];
|
||||||
|
|
||||||
_turret = [];
|
_turret = [];
|
||||||
{
|
{
|
||||||
_config = configFile >> "CfgVehicles" >> _vehicle;
|
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||||
|
|
||||||
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
* Get the turret indices of other turrets (not gunner, commander, copilot or ffv).
|
* Get the turret indices of other turrets (not gunner, commander, copilot or ffv).
|
||||||
*
|
*
|
||||||
* Argument:
|
* Argument:
|
||||||
* 0: Vehicle type (String)
|
* 0: Vehicle (Object)
|
||||||
*
|
*
|
||||||
* Return value:
|
* Return value:
|
||||||
* Turret index of the vehicles gunner. Empty array means no other turrets. (Array)
|
* Turret index of the vehicles gunner. Empty array means no other turrets. (Array)
|
||||||
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
|
|||||||
|
|
||||||
_vehicle = _this select 0;
|
_vehicle = _this select 0;
|
||||||
|
|
||||||
_turrets = [_vehicle] call FUNC(getTurrets);
|
_turrets = allTurrets [_vehicle, true];
|
||||||
|
|
||||||
_turret = [];
|
_turret = [];
|
||||||
{
|
{
|
||||||
_config = configFile >> "CfgVehicles" >> _vehicle;
|
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||||
|
|
||||||
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
||||||
|
|
||||||
|
@ -19,7 +19,7 @@ _vector2 = _this select 1;
|
|||||||
_newVector = [];
|
_newVector = [];
|
||||||
|
|
||||||
for "_i" from 0 to (((count _vector1) min (count _vector2)) - 1) do {
|
for "_i" from 0 to (((count _vector1) min (count _vector2)) - 1) do {
|
||||||
_newVector = _newVector + [(_vector1 select _i) * (_vector2 select _i)];
|
_newVector pushBack ((_vector1 select _i) * (_vector2 select _i));
|
||||||
};
|
};
|
||||||
|
|
||||||
_newVector
|
_newVector
|
||||||
|
@ -1,15 +1,4 @@
|
|||||||
// by commy2
|
// by commy2
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_array", "_index"];
|
[allControls findDisplay _this, {ctrlIDC _this}] call FUNC(map)
|
||||||
|
|
||||||
_array = [];
|
|
||||||
|
|
||||||
for "_index" from 0 to 10000 do {
|
|
||||||
if (str (findDisplay _this displayCtrl _index) != "No control") then {
|
|
||||||
diag_log text str (findDisplay _this displayCtrl _index);
|
|
||||||
_array pushBack _index;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
_array;
|
|
||||||
|
@ -1,15 +1,4 @@
|
|||||||
// by commy2
|
// by commy2
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_array", "_index"];
|
[allDisplays, {ctrlIDD _this}] call FUNC(map)
|
||||||
|
|
||||||
_array = [];
|
|
||||||
|
|
||||||
for "_index" from 0 to 10000 do {
|
|
||||||
if (str (findDisplay _index) != "No Display") then {
|
|
||||||
diag_log text str findDisplay _index;
|
|
||||||
_array pushBack _index;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
_array;
|
|
||||||
|
@ -12,33 +12,29 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_number", "_minLength", "_length", "_digits", "_index", "_count"];
|
private ["_number", "_minLength", "_length", "_digits"];
|
||||||
|
|
||||||
_number = _this select 0;
|
_number = _this select 0;
|
||||||
_minLength = _this select 1;
|
_minLength = _this select 1;
|
||||||
|
|
||||||
_number = _number min 999999;
|
_number = _number min 999999;
|
||||||
_length = floor (log _number + 1);
|
|
||||||
|
|
||||||
if !(isNil "_minLength") then {_length = (_length max _minLength) min 6};
|
_number = str _number;
|
||||||
|
|
||||||
|
_length = count _number;
|
||||||
|
|
||||||
|
if (isNil "_minLength") then {_minLength = _length};
|
||||||
|
|
||||||
|
_minLength = _minLength min 6;
|
||||||
|
|
||||||
|
while {_length < _minLength} do {
|
||||||
|
_number = "0" + _number;
|
||||||
|
_length = _length + 1;
|
||||||
|
};
|
||||||
|
|
||||||
_digits = [];
|
_digits = [];
|
||||||
|
for "_x" from 0 to (_length - 1) do {
|
||||||
if (_number < 1) exitWith {
|
_digits pushBack parseNumber (_number select [_x, 1]);
|
||||||
for "_index" from 0 to (_length - 1) do {
|
|
||||||
_digits set [_index, 0];
|
|
||||||
};
|
|
||||||
_digits
|
|
||||||
};
|
};
|
||||||
|
|
||||||
while {
|
|
||||||
_count = count _digits;
|
|
||||||
_count < _length
|
|
||||||
} do {
|
|
||||||
_digit = floor (_number / (10 ^ (_length - _count - 1)));
|
|
||||||
{
|
|
||||||
_digit = _digit - _x * (10 ^ (_count - _forEachIndex));
|
|
||||||
} forEach _digits;
|
|
||||||
_digits set [_count, _digit];
|
|
||||||
};
|
|
||||||
_digits
|
_digits
|
||||||
|
@ -12,14 +12,24 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_digits", "_count", "_string", "_index"];
|
private ["_number", "_minLength", "_length"];
|
||||||
|
|
||||||
_digits = _this call FUNC(numberToDigits);
|
_number = _this select 0;
|
||||||
|
_minLength = _this select 1;
|
||||||
|
|
||||||
_count = count _digits;
|
_number = _number min 999999;
|
||||||
|
|
||||||
_string = "";
|
_number = str _number;
|
||||||
for "_index" from 0 to (_count - 1) do {
|
|
||||||
_string = _string + str (_digits select _index);
|
_length = count _number;
|
||||||
|
|
||||||
|
if (isNil "_minLength") then {_minLength = _length};
|
||||||
|
|
||||||
|
_minLength = _minLength min 6;
|
||||||
|
|
||||||
|
while {_length < _minLength} do {
|
||||||
|
_number = "0" + _number;
|
||||||
|
_length = _length + 1;
|
||||||
};
|
};
|
||||||
_string
|
|
||||||
|
_number
|
||||||
|
@ -30,7 +30,7 @@ if (_distance == 0) then {
|
|||||||
|
|
||||||
_weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets
|
_weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets
|
||||||
|
|
||||||
if (_turret isEqualTo ([typeOf _vehicle] call EFUNC(common,getTurretCommander))) then {
|
if (_turret isEqualTo ([_vehicle] call EFUNC(common,getTurretCommander))) then {
|
||||||
_weaponDirection = eyeDirection _vehicle;
|
_weaponDirection = eyeDirection _vehicle;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -35,7 +35,7 @@ private ["_weaponDirection", "_angleTarget"];
|
|||||||
|
|
||||||
_weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets
|
_weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets
|
||||||
|
|
||||||
if (_turret isEqualTo ([typeOf _vehicle] call EFUNC(common,getTurretCommander))) then {
|
if (_turret isEqualTo ([_vehicle] call EFUNC(common,getTurretCommander))) then {
|
||||||
_weaponDirection = eyeDirection _vehicle;
|
_weaponDirection = eyeDirection _vehicle;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@ private ["_vehicle", "_turret", "_weapons"];
|
|||||||
|
|
||||||
_vehicle = _this select 0;
|
_vehicle = _this select 0;
|
||||||
|
|
||||||
_turret = [typeOf _vehicle] call EFUNC(common,getTurretCommander);
|
_turret = [_vehicle] call EFUNC(common,getTurretCommander);
|
||||||
|
|
||||||
_weapons = _vehicle weaponsTurret _turret;
|
_weapons = _vehicle weaponsTurret _turret;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user