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delete obsolete
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@ -30,11 +30,6 @@ if (_unit == ACE_player) then {
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addCamShake [3, 5, _damage + random 10];
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};
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// play scream sound
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if (!isNil QEFUNC(medical_engine,playInjuredSound)) then {
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[_unit] call EFUNC(medical_engine,playInjuredSound);
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};
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private _vehicle = vehicle _unit;
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// handle static weapons
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