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Fix Wiesel ATGM animation. Tweak SACLOS values
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@ -72,8 +72,8 @@ class CfgAmmo {
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defaultNavigationType = "Line";
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navigationTypes[] = { "Line" };
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lineGainP = 3;
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lineGainD = 2.3;
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lineGainP = 20;
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lineGainD = 18;
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 30; // Angle from the shooter's view that can track the missile
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@ -4,11 +4,22 @@ class CfgVehicles {
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class Turrets;
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};
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class LT_01_base_F: Tank_F {
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class AnimationSources;
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class Turrets: Turrets {
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class MainTurret;
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};
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};
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class LT_01_AT_base_F: LT_01_base_F {
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class AnimationSources: AnimationSources {
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class Missiles_revolving {
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source = "revolving";
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weapon = QGVAR(generic_launcher);
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};
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class Missiles_reloadMagazine {
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source = "reloadMagazine";
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weapon = QGVAR(generic_launcher);
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};
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {"SmokeLauncher","HMG_127",QGVAR(generic_launcher)};
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@ -70,8 +70,8 @@ class CfgAmmo {
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defaultNavigationType = "Line";
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navigationTypes[] = { "Line" };
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lineGainP = 3;
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lineGainD = 3;
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lineGainP = 21;
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lineGainD = 18;
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 15; // Angle from the shooter's view that can track the missile
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@ -26,12 +26,12 @@ class CfgAmmo {
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defaultNavigationType = "Line";
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navigationTypes[] = { "Line" };
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lineGainP = 3;
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lineGainD = 2.4;
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lineGainP = 20;
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lineGainD = 22;
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correctionDistance = 1;
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 45; // Angle from the shooter's view that can track the missile
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seekerAngle = 15; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 30;
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