Fix Wiesel ATGM animation. Tweak SACLOS values

This commit is contained in:
Brandon Danyluk 2021-04-21 15:16:38 -06:00
parent a057768e7f
commit 73980337b7
4 changed files with 18 additions and 7 deletions

View File

@ -72,8 +72,8 @@ class CfgAmmo {
defaultNavigationType = "Line";
navigationTypes[] = { "Line" };
lineGainP = 3;
lineGainD = 2.3;
lineGainP = 20;
lineGainD = 18;
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 30; // Angle from the shooter's view that can track the missile

View File

@ -4,11 +4,22 @@ class CfgVehicles {
class Turrets;
};
class LT_01_base_F: Tank_F {
class AnimationSources;
class Turrets: Turrets {
class MainTurret;
};
};
class LT_01_AT_base_F: LT_01_base_F {
class AnimationSources: AnimationSources {
class Missiles_revolving {
source = "revolving";
weapon = QGVAR(generic_launcher);
};
class Missiles_reloadMagazine {
source = "reloadMagazine";
weapon = QGVAR(generic_launcher);
};
};
class Turrets: Turrets {
class MainTurret: MainTurret {
weapons[] = {"SmokeLauncher","HMG_127",QGVAR(generic_launcher)};

View File

@ -70,8 +70,8 @@ class CfgAmmo {
defaultNavigationType = "Line";
navigationTypes[] = { "Line" };
lineGainP = 3;
lineGainD = 3;
lineGainP = 21;
lineGainD = 18;
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 15; // Angle from the shooter's view that can track the missile

View File

@ -26,12 +26,12 @@ class CfgAmmo {
defaultNavigationType = "Line";
navigationTypes[] = { "Line" };
lineGainP = 3;
lineGainD = 2.4;
lineGainP = 20;
lineGainD = 22;
correctionDistance = 1;
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 45; // Angle from the shooter's view that can track the missile
seekerAngle = 15; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier
seekerMinRange = 30;