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https://github.com/acemod/ACE3.git
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working save.
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@ -1,6 +1,11 @@
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#define DEBUG_MODE_FULL
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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#include "script_component.hpp"
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#define STAGE_LAUNCH 1
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#define STAGE_CLIMB 2
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#define STAGE_COAST 3
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#define STAGE_TERMINAL 4
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EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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private["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
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private["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
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private["_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos", "_state"];
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private["_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos", "_state"];
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@ -11,26 +16,60 @@ _target = _launchParams select 0;
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_targetLaunchParams = _launchParams select 1;
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_targetLaunchParams = _launchParams select 1;
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_state = _this select 2;
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_state = _this select 2;
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if( (count _state) < 1) then {
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_state set[0, STAGE_LAUNCH];
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};
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_shooterPos = getPosASL _shooter;
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_shooterPos = getPosASL _shooter;
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_projectilePos = getPosASL _projectile;
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_projectilePos = getPosASL _projectile;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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_distanceToShooter = _projectilePos vectorDistance _shooterPos;
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_distanceToShooter = _projectilePos vectorDistance _shooterPos;
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_distanceShooterToTarget = _shooterPos vectorDistance _seekerTargetPos;
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TRACE_2("", _distanceToTarget, _distanceToShooter);
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TRACE_2("", _distanceToTarget, _distanceToShooter);
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// Add height depending on distance for compensate
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// Add height depending on distance for compensate
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_addHeight = [0,0,0];
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_returnTargetPos = _seekerTargetPos;
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switch( (_state select 0) ) do {
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case STAGE_LAUNCH: {
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TRACE_1("STAGE_LAUNCH","");
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if(_distanceToShooter < 10) then {
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_returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*2];
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} else {
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_state set[0, STAGE_CLIMB];
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};
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};
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case STAGE_CLIMB: {
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TRACE_1("STAGE_CLIMB","");
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_cruisAlt = 140;
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if(_distanceShooterToTarget < 1250) then {
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_cruisAlt = 140 * (_distanceShooterToTarget/1250);
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TRACE_1("_cruisAlt", _cruisAlt);
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};
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if( ((ASLToATL _projectilePos) select 2) - ((ASLToATL _seekerTargetPos) select 2) >= _cruisAlt) then {
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_state set[0, STAGE_COAST];
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} else {
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_returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*2];
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};
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};
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case STAGE_COAST: {
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TRACE_1("STAGE_COAST","");
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if(_distanceShooterToTarget < 1250 || _distanceToTarget < ( ((ASLToATL _projectilePos) select 2) - (( ASLToATL _seekerTargetPos) select 2) )) then {
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_state set[0, STAGE_TERMINAL];
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};
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_returnTargetPos = _seekerTargetPos vectorAdd [0,0,(_projectilePos select 2)];
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};
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case STAGE_TERMINAL: {
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TRACE_1("STAGE_TERMINAL","");
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TRACE_3("", _distanceToTarget,_distanceToShooter,_addHeight);
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};
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};
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_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
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#ifdef DEBUG_MODE_FULL
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];
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drawLine3D [(ASLtoATL _returnTargetPos), (ASLtoATL _seekerTargetPos), [0,1,0,1]];
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#endif
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#endif
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TRACE_1("Adjusted target position", _returnTargetPos);
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TRACE_1("Adjusted target position", _returnTargetPos);
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@ -5,7 +5,7 @@
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private["_args", "_stateParams", "_launchParams", "_targetLaunchParams", "_config", "_flightParams", "_seekerParams", "_seekerTargetPos"];
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private["_args", "_stateParams", "_launchParams", "_targetLaunchParams", "_config", "_flightParams", "_seekerParams", "_seekerTargetPos"];
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private["_lastRunTime", "_runtimeDelta", "_profileAdjustedTargetPos", "_targetVectorSeeker", "_targetVector"];
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private["_lastRunTime", "_runtimeDelta", "_profileAdjustedTargetPos", "_targetVectorSeeker", "_targetVector"];
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private["_minDeflection", "_maxDeflection", "_incDeflection"];
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private["_minDeflection", "_maxDeflection", "_incDeflection", "_adjustTime"];
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private["_yVec", "_zVec", "_xVec"];
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private["_yVec", "_zVec", "_xVec"];
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_args = _this select 0;
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_args = _this select 0;
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@ -21,10 +21,14 @@ _stateParams = _args select 4;
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_lastRunTime = _stateParams select 0;
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_lastRunTime = _stateParams select 0;
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_runtimeDelta = diag_tickTime - _lastRunTime;
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_runtimeDelta = diag_tickTime - _lastRunTime;
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_adjustTime = 1;
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if(accTime > 0) then {
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_adjustTime = 1/accTime;
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_adjustTime = 1/accTime;
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_adjustTime = _adjustTime * (_runtimeDelta / TIMESTEP_FACTOR);
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_adjustTime = _adjustTime * (_runtimeDelta / TIMESTEP_FACTOR);
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TRACE_4("Adjust timing", 1/accTime, _adjustTime, _runtimeDelta, (_runtimeDelta / TIMESTEP_FACTOR) );
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TRACE_4("Adjust timing", 1/accTime, _adjustTime, _runtimeDelta, (_runtimeDelta / TIMESTEP_FACTOR) );
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} else {
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_adjustTime = 0;
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};
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_config = configFile >> "CfgAmmo" >> _ammo >> "ACE_MissileGuidance";
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_config = configFile >> "CfgAmmo" >> _ammo >> "ACE_MissileGuidance";
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if(!alive _projectile || isNull _projectile || isNull _shooter) exitWith {
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if(!alive _projectile || isNull _projectile || isNull _shooter) exitWith {
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