mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge pull request #7277 from acemod/maglite
Add handheld maglite ML300L flashlight, clean up flashlight addon
This commit is contained in:
commit
76f0d76b83
@ -1,4 +1,3 @@
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class Extended_PostInit_EventHandlers {
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class ADDON {
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clientInit = QUOTE(call COMPILE_FILE(XEH_postInitClient));
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|
@ -7,18 +7,17 @@ class CfgVehicles {
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};
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class Item_Base_F;
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class ACE_Flashlight_MX991Item: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = CSTRING(MX991_DisplayName);
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author = ECSTRING(common,ACETeam);
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vehicleClass = "WeaponAccessories";
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editorCategory = "EdCat_Equipment";
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editorSubcategory = "EdSubcat_InventoryItems";
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vehicleClass = "Items";
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class TransportItems {
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class ACE_Flashlight_MX991 {
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name = "ACE_Flashlight_MX991";
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count = 1;
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};
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MACRO_ADDITEM(ACE_Flashlight_MX991,1);
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};
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};
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@ -27,12 +26,12 @@ class CfgVehicles {
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scopeCurator = 2;
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displayName = CSTRING(KSF1_DisplayName);
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author = ECSTRING(common,ACETeam);
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vehicleClass = "WeaponAccessories";
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editorCategory = "EdCat_Equipment";
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editorSubcategory = "EdSubcat_InventoryItems";
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vehicleClass = "Items";
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class TransportItems {
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class ACE_Flashlight_KSF1 {
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name = "ACE_Flashlight_KSF1";
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count = 1;
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};
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MACRO_ADDITEM(ACE_Flashlight_KSF1,1);
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};
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};
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@ -41,38 +40,52 @@ class CfgVehicles {
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scopeCurator = 2;
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displayName = CSTRING(XL50_DisplayName);
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author = ECSTRING(common,ACETeam);
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vehicleClass = "WeaponAccessories";
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editorCategory = "EdCat_Equipment";
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editorSubcategory = "EdSubcat_InventoryItems";
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vehicleClass = "Items";
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class TransportItems {
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class ACE_Flashlight_XL50 {
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name = "ACE_Flashlight_XL50";
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count = 1;
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};
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MACRO_ADDITEM(ACE_Flashlight_XL50,1);
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};
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};
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class Pistol_Base_F;
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class ACE_Item_Flashlight_Maglite_ML300L: Pistol_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = CSTRING(Maglite_ML300L_DisplayName);
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author = ECSTRING(common,ACETeam);
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editorCategory = "EdCat_Equipment";
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editorSubcategory = "EdSubcat_InventoryItems";
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vehicleClass = "Items";
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class TransportItems {
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MACRO_ADDITEM(ACE_Flashlight_Maglite_ML300L,1);
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};
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};
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class NATO_Box_Base;
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class EAST_Box_Base;
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class IND_Box_Base;
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class FIA_Box_Base_F;
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class Box_NATO_Support_F: NATO_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_Flashlight_MX991,12);
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};
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};
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class EAST_Box_Base;
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class Box_East_Support_F: EAST_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_Flashlight_KSF1,12);
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};
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};
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class IND_Box_Base;
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class Box_IND_Support_F: IND_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_Flashlight_XL50,12);
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};
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};
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class FIA_Box_Base_F;
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class Box_FIA_Support_F: FIA_Box_Base_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_Flashlight_MX991,12);
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@ -84,6 +97,7 @@ class CfgVehicles {
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MACRO_ADDITEM(ACE_Flashlight_MX991,12);
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MACRO_ADDITEM(ACE_Flashlight_KSF1,12);
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MACRO_ADDITEM(ACE_Flashlight_XL50,12);
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MACRO_ADDITEM(ACE_Flashlight_Maglite_ML300L,2);
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};
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};
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};
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};
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@ -1,17 +1,81 @@
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class CfgWeapons {
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class Pistol;
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class Pistol_Base_F: Pistol {
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class WeaponSlotsInfo;
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};
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class ACE_Flashlight_Maglite_ML300L: Pistol_Base_F {
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author = ECSTRING(common,ACETeam);
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scope = 2;
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displayName = CSTRING(Maglite_ML300L_DisplayName);
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descriptionShort = CSTRING(Maglite_ML300L_Description);
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model = QPATHTOF(data\maglite_ml300l.p3d);
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picture = QPATHTOF(UI\maglite_ml300l_ca.paa);
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cursor = "";
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cursorAim = "";
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// binarized rtm, animation in "extras/assets/maglite"
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handAnim[] = {"OFP2_ManSkeleton", QPATHTOF(data\maglite_ml300l.rtm)};
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recoil = "empty";
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muzzlePos = "flash";
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muzzleEnd = "flash dir";
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magazines[] = {"FakeMagazine"}; // Required for the weapon info box to work correctly.
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textureType = "default"; // empty texture
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weaponInfoType = "RscWeaponEmpty";
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class WeaponSlotsInfo: WeaponSlotsInfo {
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holsterScale = 0; // Item does not fit a pistol holster, so hide it.
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mass = 20;
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class MuzzleSlot {};
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class CowsSlot {};
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};
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inertia = 0.2;
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dexterity = 1.8;
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class FlashLight {
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color[] = {180,180,190};
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ambient[] = {0.9,0.81,0.7};
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intensity = 85;
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size = 1;
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innerAngle = 5;
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outerAngle = 80;
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coneFadeCoef = 8;
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position = "flash dir";
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direction = "flash";
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useFlare = 1;
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flareSize = 0.8;
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flareMaxDistance = 100;
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dayLight = 1;
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class Attenuation {
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start = 0.25;
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constant = 0;
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linear = 0;
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quadratic = 1;
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hardLimitStart = 140;
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hardLimitEnd = 150;
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};
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scale[] = {0};
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};
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};
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class ACE_ItemCore;
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class CBA_MiscItem_ItemInfo;
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class ACE_Flashlight_MX991: ACE_ItemCore {
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author = ECSTRING(common,ACETeam);
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scope = 2;
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displayName = CSTRING(MX991_DisplayName);
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descriptionShort = CSTRING(MX991_Description);
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model = QPATHTOF(data\MX_991.p3d);
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picture = QPATHTOF(UI\mx991_ca.paa);
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scope = 2;
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model = QPATHTOF(data\mx_991.p3d);
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picture = QPATHTOF(UI\mx_991_ca.paa);
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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mass = 4;
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class FlashLight {
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ACE_Flashlight_Colour = "red";
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ACE_Flashlight_Beam = QPATHTOF(UI\Flashlight_beam_red_ca.paa);
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@ -22,13 +86,15 @@ class CfgWeapons {
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class ACE_Flashlight_KSF1: ACE_ItemCore {
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author = ECSTRING(common,ACETeam);
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scope = 2;
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displayName = CSTRING(KSF1_DisplayName);
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descriptionShort = CSTRING(KSF1_Description);
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model = QPATHTOF(data\KSF_1.p3d);
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picture = QPATHTOF(UI\ksf1_ca.paa);
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scope = 2;
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model = QPATHTOF(data\ksf_1.p3d);
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picture = QPATHTOF(UI\ksf_1_ca.paa);
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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mass = 4;
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class FlashLight {
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ACE_Flashlight_Colour = "red";
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ACE_Flashlight_Beam = QPATHTOF(UI\Flashlight_beam_red_ca.paa);
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@ -39,13 +105,15 @@ class CfgWeapons {
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class ACE_Flashlight_XL50: ACE_ItemCore {
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author = ECSTRING(common,ACETeam);
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scope = 2;
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displayName = CSTRING(XL50_DisplayName);
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descriptionShort = CSTRING(XL50_Description);
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model = QPATHTOF(data\Maglight.p3d);
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picture = QPATHTOF(UI\xl50_ca.paa);
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scope = 2;
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model = QPATHTOF(data\maglite_xl50.p3d);
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picture = QPATHTOF(UI\maglite_xl50_ca.paa);
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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mass = 3;
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class FlashLight {
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ACE_Flashlight_Colour = "white";
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ACE_Flashlight_Beam = QPATHTOF(UI\Flashlight_beam_white_ca.paa);
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BIN
addons/flashlights/UI/maglite_ml300l_ca.paa
Normal file
BIN
addons/flashlights/UI/maglite_ml300l_ca.paa
Normal file
Binary file not shown.
@ -3,12 +3,22 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {"ACE_Flashlight_MX991", "ACE_Flashlight_KSF1", "ACE_Flashlight_XL50"};
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units[] = {
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"ACE_Flashlight_MX991Item",
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"ACE_Flashlight_KSF1Item",
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"ACE_Flashlight_XL50Item",
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"ACE_Item_Flashlight_Maglite_ML300L"
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};
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weapons[] = {
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"ACE_Flashlight_MX991",
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"ACE_Flashlight_KSF1",
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"ACE_Flashlight_XL50",
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"ACE_Flashlight_Maglite_ML300L"
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};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"voiper"};
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authors[] = {"voiper","bux","HorribleGoat"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1 {
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texture="z\ace\addons\flashlights\data\KSF_1_nohq.paa";
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texture="z\ace\addons\flashlights\data\textures\ksf_1_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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@ -48,7 +48,7 @@ class Stage4 {
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};
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};
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class Stage5 {
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texture="z\ace\addons\flashlights\data\KSF_1_smdi.paa";
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texture="z\ace\addons\flashlights\data\textures\ksf_1_smdi.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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|
BIN
addons/flashlights/data/maglite_ml300l.p3d
Normal file
BIN
addons/flashlights/data/maglite_ml300l.p3d
Normal file
Binary file not shown.
BIN
addons/flashlights/data/maglite_ml300l.rtm
Normal file
BIN
addons/flashlights/data/maglite_ml300l.rtm
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
80
addons/flashlights/data/maglite_ml300l.rvmat
Normal file
80
addons/flashlights/data/maglite_ml300l.rvmat
Normal file
@ -0,0 +1,80 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.6,0.6,0.6,1}; //amount of glossiness - the higher the number, the higher the glossiness
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specularPower = 700; //area of glossiness - the higher the number, the smaller the area
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,mc)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
|
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dir[] = {0,0,1};
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pos[] = {0,0,0};
|
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};
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};
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class Stage4 {
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texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_as.paa";
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uvSource = "tex";
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class uvTransform {
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||||
aside[] = {1,0,0};
|
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up[] = {0,1,0};
|
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dir[] = {0,0,1};
|
||||
pos[] = {0,0,1};
|
||||
};
|
||||
};
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||||
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class Stage5 {
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texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_smdi.paa";
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uvSource = "tex";
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||||
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class uvTransform {
|
||||
aside[] = {1,0,0};
|
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up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
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||||
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource = "tex";
|
||||
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class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
BIN
addons/flashlights/data/maglite_xl50.p3d
Normal file
BIN
addons/flashlights/data/maglite_xl50.p3d
Normal file
Binary file not shown.
@ -8,7 +8,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
|
||||
class Stage1 {
|
||||
texture="z\ace\addons\flashlights\data\Maglite_nohq.paa";
|
||||
texture="z\ace\addons\flashlights\data\textures\maglite_xl50_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform {
|
||||
aside[]={1,0,0};
|
||||
@ -48,7 +48,7 @@ class Stage4 {
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture="z\ace\addons\flashlights\data\Maglite_smdi.paa";
|
||||
texture="z\ace\addons\flashlights\data\textures\maglite_xl50_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform {
|
||||
aside[]={1,0,0};
|
175
addons/flashlights/data/model.cfg
Normal file
175
addons/flashlights/data/model.cfg
Normal file
@ -0,0 +1,175 @@
|
||||
class CfgSkeletons {
|
||||
class Default {
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
|
||||
class OFP2_ManSkeleton {
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"neck","Spine3",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub","head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels {
|
||||
class Default {
|
||||
sectionsInherit = "";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
|
||||
class ArmaMan: Default {
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] = {
|
||||
"osobnost",
|
||||
"Head_Injury",
|
||||
"Body_Injury",
|
||||
"l_leg_injury",
|
||||
"l_arm_injury",
|
||||
"r_arm_injury",
|
||||
"r_leg_injury",
|
||||
"injury_body",
|
||||
"injury_legs",
|
||||
"injury_hands",
|
||||
"clan",
|
||||
"clan_sign",
|
||||
"Camo",
|
||||
"CamoB",
|
||||
"Camo1",
|
||||
"Camo2",
|
||||
"personality",
|
||||
"hl",
|
||||
"injury_head",
|
||||
"insignia",
|
||||
"ghillie_hide"
|
||||
};
|
||||
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
};
|
@ -8,7 +8,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
|
||||
class Stage1 {
|
||||
texture="z\ace\addons\flashlights\data\MX_991_nohq.paa";
|
||||
texture="z\ace\addons\flashlights\data\textures\mx_991_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform {
|
||||
aside[]={1,0,0};
|
||||
|
BIN
addons/flashlights/data/textures/maglite_ml300l_as.paa
Normal file
BIN
addons/flashlights/data/textures/maglite_ml300l_as.paa
Normal file
Binary file not shown.
BIN
addons/flashlights/data/textures/maglite_ml300l_ca.paa
Normal file
BIN
addons/flashlights/data/textures/maglite_ml300l_ca.paa
Normal file
Binary file not shown.
BIN
addons/flashlights/data/textures/maglite_ml300l_nohq.paa
Normal file
BIN
addons/flashlights/data/textures/maglite_ml300l_nohq.paa
Normal file
Binary file not shown.
BIN
addons/flashlights/data/textures/maglite_ml300l_smdi.paa
Normal file
BIN
addons/flashlights/data/textures/maglite_ml300l_smdi.paa
Normal file
Binary file not shown.
@ -103,5 +103,15 @@
|
||||
<Russian>Цвет подсветки карты</Russian>
|
||||
<Portuguese>Cor da lanterna no mapa</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Flashlights_Maglite_ML300L_DisplayName">
|
||||
<English>Maglite ML300L</English>
|
||||
<German>Maglite ML300L</German>
|
||||
<Polish>Maglite ML300L</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Flashlights_Maglite_ML300L_Description">
|
||||
<English>Powerful LED flashlight.</English>
|
||||
<German>Leistungsstarke LED-Taschenlampe.</German>
|
||||
<Polish>Mocna latarka LED.</Polish>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
BIN
extras/assets/maglite/maglite_animation.blend
Normal file
BIN
extras/assets/maglite/maglite_animation.blend
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user