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Change GBU navigation
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@ -21,8 +21,8 @@ class CfgAmmo {
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defaultSeekerLockMode = "LOAL";
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL" };
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seekerLockModes[] = { "LOAL" };
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defaultNavigationType = "LineOfSight";
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defaultNavigationType = "ProportionalNavigation";
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navigationTypes[] = { "LineOfSight" };
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navigationTypes[] = { "ProportionalNavigation" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 60; // Angle from the shooter's view that can track the missile
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seekerAngle = 60; // Angle from the shooter's view that can track the missile
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@ -48,6 +48,7 @@ class CfgAmmo {
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yawRate = 8;
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yawRate = 8;
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bangBangGuidance = 1;
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bangBangGuidance = 1;
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stabilityCoefficient = 0.4; // how much this projectile likes to "weathervane" (keep direction toward velocity)
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canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
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canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
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@ -58,8 +59,8 @@ class CfgAmmo {
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defaultSeekerLockMode = "LOAL";
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL" };
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seekerLockModes[] = { "LOAL" };
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defaultNavigationType = "LineOfSight";
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defaultNavigationType = "ProportionalNavigation";
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navigationTypes[] = { "LineOfSight" };
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navigationTypes[] = { "ProportionalNavigation" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 60; // Angle from the shooter's view that can track the missile
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seekerAngle = 60; // Angle from the shooter's view that can track the missile
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