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avoid mismatch sides when debugging frags with unconcious or captive shooters
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
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*/
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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[_projectile, true, ((side _unit) getFriend (side ACE_player)) >= 0.6] call FUNC(dev_addRound);
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[_projectile, true, [side group _unit, side group ACE_player] call BIS_fnc_sideIsFriendly] call FUNC(dev_addRound);
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