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@ -29,6 +29,7 @@ if (isNull _target || {!alive _target} || {!(_target call FUNC(isInjured))}) exi
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_this forceSpeed -1;
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// return to formation instead of going where the injured unit was if it healed itself in the mean time
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_this doFollow leader _this;
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_this setVariable [QGVAR(movingToInjured), false];
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#ifdef DEBUG_MODE_FULL
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systemChat format ["%1 finished healing %2", _this, _target];
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