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Merge pull request #1265 from gienkov/module-translations-2
Stringtable Zeus and View Distance
This commit is contained in:
commit
9ed851a966
@ -2,47 +2,45 @@ class ACE_Settings {
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class GVAR(enabled) {
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typeName = "BOOL";
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value = 1;
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displayName = "Enable ACE viewdistance";
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description = "Enables ACE viewdistance module.";
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displayName = "$STR_ACE_ViewDistance_enabled_DisplayName";
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description = "$STR_ACE_ViewDistance_enabled_Description";
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};
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class GVAR(viewDistanceOnFoot) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 0; // index, NOT value // Can set it to client's actual viewdistance in the init function once ACE_Settings supports numbers (if ever).
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values[] = {"Video settings","500","1000","1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "Client View Distance (On Foot)";
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description = "Changes in game view distance when the player is on foot.";
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values[] = {"$STR_ACE_ViewDistance_videosettings","500","1000","1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "$STR_ACE_ViewDistance_onFoot_DisplayName";
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description = "$STR_ACE_ViewDistance_onFoot_Description";
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};
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class GVAR(viewDistanceLandVehicle) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 0; // index, NOT value
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values[] = {"Video settings","500","1000","1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "Client View Distance (Land Vehicle)";
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description = "Changes in game view distance when the player is in a land vehicle.";
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values[] = {"$STR_ACE_ViewDistance_videosettings","500","1000","1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "$STR_ACE_ViewDistance_landVehicle_DisplayName";
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description = "$STR_ACE_ViewDistance_landVehicle_Description";
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};
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class GVAR(viewDistanceAirVehicle) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 0; // index, NOT value
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values[] = {"Video settings","500","1000","1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "Client View Distance (Air Vehicle)";
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description = "Changes in game view distance when the player is in an air vehicle.";
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values[] = {"$STR_ACE_ViewDistance_videosettings","500","1000","1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "$STR_ACE_ViewDistance_airVehicle_DisplayName";
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description = "$STR_ACE_ViewDistance_airVehicle_Description";
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};
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class GVAR(limitViewDistance) {
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typeName = "SCALAR";
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value = 10000; // Value, NOT index. 10000 is the maximum in A3
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displayName = "View Distance Limit";
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description = "Limit for client's view distance set here and can overridden by module";
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displayName = "$STR_ACE_ViewDistance_limit_DisplayName";
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description = "$STR_ACE_ViewDistance_limit_setting";
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};
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class GVAR(objectViewDistanceCoeff) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 0; // index. Actual coefficient is given by functions/fnc_returnObjectCoeff.sqf
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values[] = {"Off","Very Low","Low","Medium","High","Very High"};
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displayName = "Dynamic Object View Distance";
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description = "Sets the object view distance as a coefficient of the view distance.";
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values[] = {"$STR_ACE_ViewDistance_object_off","$STR_ACE_ViewDistance_object_verylow","$STR_ACE_ViewDistance_object_low","$STR_ACE_ViewDistance_object_medium","$STR_ACE_ViewDistance_object_high","$STR_ACE_ViewDistance_object_veryhigh"};
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displayName = "$STR_ACE_ViewDistance_object_DisplayName";
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description = "$STR_ACE_ViewDistance_object_Description";
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};
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};
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// To do: include string table style displayName & description.
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@ -4,23 +4,27 @@ class CfgVehicles {
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author = "$STR_ACE_Common_ACETeam";
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category = "ACE";
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function = QUOTE(DFUNC(initModule));
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displayName = "View Distance Limiter";
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displayName = "$STR_ACE_ViewDistance_Module_DisplayName";
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scope = 2;
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isGlobal = 1;
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//icon = ""; // needs an icon
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class Arguments {
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class moduleViewDistanceEnabled {
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displayName = "Enable ACE viewdistance";
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description = "Enables ACE viewdistance";
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displayName = "$STR_ACE_ViewDistance_enabled_DisplayName";
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description = "$STR_ACE_ViewDistance_enabled_Description";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class moduleViewDistanceLimit {
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displayName = "View Distance Limit";
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description = "Sets the limit for how high clients can raise their view distance (<= 10000)";
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displayName = "$STR_ACE_ViewDistance_limit_DisplayName";
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description = "$STR_ACE_ViewDistance_limit_Description";
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typeName = "NUMBER";
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defaultValue = 10000;
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};
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};
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class ModuleDescription {
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description = "$STR_ACE_ViewDistance_Module_Description";
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sync[] = {};
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};
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};
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};
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@ -34,13 +34,13 @@ if (_object_view_distance_coeff > 0) then {
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if (_show_prompt) then {
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_text = if (_new_view_distance <= _view_distance_limit) then {
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format ["<t align='center'>View Distance: %1m", str(viewDistance)];
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format ["<t align='center'>%1 %2m", (localize "STR_ACE_ViewDistance_infotext"), str(viewDistance)];
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} else {
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format ["<t align='center'>That option is invalid! The limit is %1m", str(viewDistance)];
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format ["<t align='center'>%1 %2m", (localize "STR_ACE_ViewDistance_invalid"), str(viewDistance)];
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};
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if (GVAR(objectViewDistanceCoeff) > 0) then {
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_text = _text + format ["<br/><t align='center'>Object View Distance is %1%2</t>",str(_object_view_distance_coeff * 100),"%"];
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_text = _text + format ["<br/><t align='center'>%1 %2%3</t>", (localize "STR_ACE_ViewDistance_objectinfotext"), str(_object_view_distance_coeff * 100),"%"];
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};
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[parseText _text,2] call EFUNC(common,displayTextStructured);
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};
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105
addons/viewdistance/stringtable.xml
Normal file
105
addons/viewdistance/stringtable.xml
Normal file
@ -0,0 +1,105 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="View Distance">
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<Key ID="STR_ACE_ViewDistance_Module_DisplayName">
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<English>View Distance Limiter</English>
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<Polish>Ogranicznik zasięgu widzenia</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_Module_Description">
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<English>Allows limiting maximum view distance that can be set by players.</English>
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<Polish>Pozwala ustawić maksymalny limit zasięgu widzenia.</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_enabled_DisplayName">
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<English>Enable ACE viewdistance</English>
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<Polish>Wł. zasięg widzenia ACE</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_enabled_Description">
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<English>Enables ACE viewdistance</English>
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<Polish>Aktywuje możliwość zmiany zasięgu widzenia w menu ustawień ACE</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_limit_DisplayName">
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<English>View Distance Limit</English>
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<Polish>Limit zas. widzenia</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_limit_Description">
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<English>Sets the limit for how high clients can raise their view distance (up to 10000)</English>
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<Polish>Ustawia maksymalny limit zasięgu widzenia jaki mogą ustawić gracze (do 10000)</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_limit_setting">
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<English>Limit for client's view distance set here and can overridden by module</English>
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<Polish>Limit zasięgu widzenia jest ustawiany tutaj i może zostać nadpisany poprzez moduł</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_onFoot_DisplayName">
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<English>Client View Distance (On Foot)</English>
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<Polish>Zasięg widzenia (piechota)</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_onFoot_Description">
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<English>Changes in game view distance when the player is on foot.</English>
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<Polish>Zmienia zasięg widzenia kiedy gracz porusza się na piechotę.</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_landVehicle_DisplayName">
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<English>Client View Distance (Land Vehicle)</English>
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<Polish>Zasięg widzenia (pojazdy naziemne)</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_landVehicle_Description">
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<English>Changes in game view distance when the player is in a land vehicle.</English>
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<Polish>Zmienia zasięg widzenia kiedy gracz porusza się pojazdami naziemnymi.</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_airVehicle_DisplayName">
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<English>Client View Distance (Air Vehicle)</English>
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<Polish>Zasięg widzenia (pojazdy lotnicze)</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_airVehicle_Description">
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<English>Changes in game view distance when the player is in an air vehicle.</English>
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<Polish>Zmienia zasięg widzenia kiedy gracz porusza się pojazdami lotniczymi.</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_object_DisplayName">
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<English>Dynamic Object View Distance</English>
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<Polish>Dynamiczny zasięg rysowania obiektów</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_object_Description">
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<English>Sets the object view distance as a coefficient of the view distance.</English>
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<Polish>Zmienia zasięg rysowania obiektów jako mnożnik zasięgu widzenia.</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_object_off">
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<English>Off</English>
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<Polish>Wyłącz</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_object_verylow">
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<English>Very Low</English>
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<Polish>Bardzo niski</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_object_low">
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<English>Low</English>
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<Polish>Niski</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_object_medium">
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<English>Medium</English>
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<Polish>Średni</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_object_high">
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<English>High</English>
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<Polish>Wysoki</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_object_veryhigh">
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<English>Very High</English>
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<Polish>Bardzo wysoki</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_infotext">
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<English>View Distance:</English>
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<Polish>Zasięg widzenia:</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_objectinfotext">
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<English>Object View Distance is</English>
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<Polish>Zasięg widzenia obiektów wynosi</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_invalid">
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<English>That option is invalid! The limit is</English>
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<Polish>Ta opcja jest nieprawidłowa! Limit wynosi</Polish>
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</Key>
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<Key ID="STR_ACE_ViewDistance_videosettings">
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<English>Video Settings</English>
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<Polish>Ustawienia wideo</Polish>
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</Key>
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</Package>
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</Project>
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@ -18,6 +18,6 @@ class ACE_Settings {
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class GVAR(revealMines) {
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typeName = "SCALAR";
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value = 0;
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values[] = {"Disabled", "Partially", "Fully"};
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values[] = {"$STR_ACE_Zeus_revealMines_disable", "$STR_ACE_Zeus_revealMines_partial", "$STR_ACE_Zeus_revealMines_full"};
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};
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};
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@ -1,6 +1,6 @@
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class CfgFactionClasses {
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class NO_CATEGORY;
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class ADDON: NO_CATEGORY {
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displayName = "ACE Zeus";
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displayName = "$STR_ACE_Zeus_category";
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};
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};
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@ -5,7 +5,7 @@ class CfgVehicles {
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class GVAR(moduleZeusSettings): ACE_Module {
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scope = 2;
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displayName = "Zeus Settings [ACE]";
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displayName = "$STR_ACE_Zeus_Module_DisplayName";
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//icon = QUOTE(PATHTOF(iconGoesHere));
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category = "ACE_zeus";
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function = QUOTE(DFUNC(moduleZeusSettings));
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@ -15,52 +15,52 @@ class CfgVehicles {
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author = "SilentSpike";
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class Arguments {
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class zeusAscension {
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displayName = "Ascension Messages";
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description = "Display global popup messages when a player is assigned as Zeus.";
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displayName = "$STR_ACE_Zeus_ascension_DisplayName";
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description = "$STR_ACE_Zeus_ascension_Description";
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typeName = "BOOL";
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defaultValue = 0;
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};
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class zeusBird {
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displayName = "Zeus Eagle";
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description = "Spawn an eagle that follows the Zeus camera.";
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displayName = "$STR_ACE_Zeus_bird_DisplayName";
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description = "$STR_ACE_Zeus_bird_Description";
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typeName = "BOOL";
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defaultValue = 0;
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};
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class remoteWind {
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displayName = "Wind Sounds";
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description = "Play wind sounds when Zeus remote controls a unit.";
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displayName = "$STR_ACE_Zeus_remoteWind_DisplayName";
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description = "$STR_ACE_Zeus_remoteWind_Description";
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typeName = "BOOL";
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defaultValue = 0;
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};
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class radioOrdnance {
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displayName = "Ordnance Warning";
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description = "Play a radio warning when Zeus uses ordnance.";
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displayName = "$STR_ACE_Zeus_radioOrdnance_DisplayName";
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description = "$STR_ACE_Zeus_radioOrdnance_Description";
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typeName = "BOOL";
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defaultValue = 0;
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};
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class revealMines {
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displayName = "Reveal Mines";
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description = "Reveal mines to allies and/or place map markers.";
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displayName = "$STR_ACE_Zeus_revealMines_DisplayName";
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description = "$STR_ACE_Zeus_revealMines_Description";
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typeName = "NUMBER";
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class values {
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class disable {
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name = "Disabled";
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name = "$STR_ACE_Zeus_revealMines_disable";
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value = 0;
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default = 1;
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};
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class partial {
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name = "Reveal to Allies";
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name = "$STR_ACE_Zeus_revealMines_partial";
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value = 1;
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};
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class full {
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name = "Allies + Map Markers";
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name = "$STR_ACE_Zeus_revealMines_full";
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value = 2;
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};
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};
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};
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};
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class ModuleDescription {
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description = "Provides control over various aspects of Zeus.";
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description = "$STR_ACE_Zeus_Module_Description";
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sync[] = {};
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};
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};
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69
addons/zeus/stringtable.xml
Normal file
69
addons/zeus/stringtable.xml
Normal file
@ -0,0 +1,69 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Zeus">
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<Key ID="STR_ACE_Zeus_Module_DisplayName">
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<English>Zeus Settings [ACE]</English>
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<Polish>Ustawienia Zeusa [ACE]</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_Module_Description">
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<English>Provides control over various aspects of Zeus.</English>
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<Polish>Pozwala kontrolować różne aspekty Zeusa.</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_ascension_DisplayName">
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<English>Ascension Messages</English>
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<Polish>Wiad. o nowym Zeusie</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_ascension_Description">
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<English>Display global popup messages when a player is assigned as Zeus.</English>
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<Polish>Wyświetlaj globalną wiadomość kiedy gracz zostanie przydzielony jako Zeus</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_bird_DisplayName">
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<English>Zeus Eagle</English>
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<Polish>Orzeł Zeusa</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_bird_Description">
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<English>Spawn an eagle that follows the Zeus camera.</English>
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<Polish>Spawnuj orła, który podąrza za kamerą Zeusa.</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_remoteWind_DisplayName">
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<English>Wind Sounds</English>
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<Polish>Dźwięki wiatru</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_remoteWind_Description">
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<English>Play wind sounds when Zeus remote controls a unit.</English>
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<Polish>Odtwarzaj dźwięki wiatru kiedy Zeus zdalnie kontroluje jednostkę.</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_radioOrdnance_DisplayName">
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<English>Ordnance Warning</English>
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<Polish>Ostrz. o ostrzale arty.</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_radioOrdnance_Description">
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<English>Play a radio warning when Zeus uses ordnance.</English>
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<Polish>Odtwarzaj wiadomość radiową kiedy Zeus używa artylerii.</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_revealMines_DisplayName">
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<English>Reveal Mines</English>
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<Polish>Pokazuj miny</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_revealMines_Description">
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<English>Reveal mines to allies and/or place map markers.</English>
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<Polish>Pokazuj znaczniki min dla sojuszników i/lub twórz markery na mapie w miejscu min.</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_revealMines_disable">
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<English>Disabled</English>
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<Polish>Wyłączone</Polish>
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</Key>
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<Key ID="STR_ACE_Zeus_revealMines_partial">
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<English>Reveal to Allies</English>
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<Polish>Pokaż dla sojuszników</Polish>
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</Key>
|
||||
<Key ID="STR_ACE_Zeus_revealMines_full">
|
||||
<English>Allies + Map Markers</English>
|
||||
<Polish>Sojusznicy + markery na mapie</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Zeus_category">
|
||||
<English>ACE Zeus</English>
|
||||
<Polish>ACE Zeus</Polish>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user