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Updated NVG-framework
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---
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layout: wiki
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title: nightvision framework
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description:
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title: Night Vision Framework
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description: Explains how to set-up night vision goggles with ACE3 night vision system.
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group: framework
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order: 5
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parent: wiki
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---
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## 1. Configuring your NVGs
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## 1. Config Values
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```c++
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class CfgWeapons {
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class Binocular;
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class your_nvgs: Binocular {
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displayName = "your nvg"; // name displayed in the inventory
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ACE_NightVision_grain = 0.75; // amount of grain (dots) on the screen (0= less)
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ACE_NightVision_blur = 0.055; // blur amount, (0= less) keep low
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ACE_NightVision_radBlur = 0.001; // radial blur amount (0=less) keep low
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class MyNightVision {
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displayName = "Banana NVGs"; // Name displayed in the inventory
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ace_nightVision_grain = 0.75; // Amount of grain (dots) on the screen (more means more grain) - can be higher than 1
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ace_nightVision_blur = 0.055; // Blur amount (more means more blur) - keep low values!
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ace_nightVision_radBlur = 0.001; // Radial blur amount (more means more blur) - keep low values!
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};
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};
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```
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- There's no escape here, you'll have to fiddle with the values to find the value that please you.
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- `ACE_NightVision_grain` can be higher than 1, it's on 2.25 for gen1 goggles for example.
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