Updated javelin-framework

This commit is contained in:
jonpas 2015-08-25 03:30:36 +02:00
parent 6d84977fd8
commit bf1c77fcb4
2 changed files with 11 additions and 12 deletions

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---
layout: wiki
title: HuntIR Framework
description: Explains how to add HuntIR support to your weapons.
description: Explains how to add HuntIR support to a weapon.
group: framework
order: 5
parent: wiki

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---
layout: wiki
title: javelin framework
description:
title: Javelin Framework
description: Explains how to set-up Javelin-style locking system to a launcher.
group: framework
order: 5
parent: wiki
---
## 1. Adding javelin style locking to your Launcher
## 1. Config Values
```c++
class CfgWeapons {
class your_launcher : launch_O_Titan_F {
ace_javelin_enabled = 1; // enable javelin style locking
weaponInfoType = "ACE_RscOptics_javelin";
modelOptics = "\z\ace\addons\javelin\data\reticle_titan.p3d";
canLock = 0; // disable vanilla locking
lockingTargetSound[] = {"",0,1}; // locking sound
lockedTargetSound[] = {"",0,1}; // target acquired sound
class MyLauncher {
ace_javelin_enabled = 1; // Enable Javelin-style locking (0-disabled, 1-enabled)
weaponInfoType = "ACE_RscOptics_javelin"; // Inteface
modelOptics = "\z\ace\addons\javelin\data\reticle_titan.p3d"; // Optics model
canLock = 0; // Disable vanilla locking (0-disabled, 1-enabled)
lockingTargetSound[] = {"", 0, 1}; // Locking sound
lockedTargetSound[] = {"", 0, 1}; // Target acquired sound
};
};
```