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Pylons - Separate settings for in-game and zeus (#6365)
* Modernize pylons
* Revert docs/wiki/featurex/fortify.md
* Bring back ACE settings with movedToSQF
* 🤦
* Move settings to separate file, Fix postInit logic problems
* Tabs -> spaces
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commit
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@ -1,46 +1,17 @@
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class ACE_Settings {
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class GVAR(enabled) {
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category = CSTRING(Category_Pylons);
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displayName = CSTRING(Enabled);
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description = CSTRING(Enabled_description);
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value = 1;
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typeName = "BOOL";
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};
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class GVAR(rearmNewPylons) {
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category = CSTRING(Category_Pylons);
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displayName = CSTRING(RearmNewPylons);
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description = CSTRING(RearmNewPylons_description);
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value = 0;
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typeName = "BOOL";
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movedToSQF = 1;
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};
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class GVAR(searchDistance) {
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category = CSTRING(Category_Pylons);
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displayName = CSTRING(SearchDistance);
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description = CSTRING(SearchDistance_description);
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value = 15;
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typeName = "SCALAR";
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sliderSettings[] = {0, 50, 15, 1};
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movedToSQF = 1;
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};
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class GVAR(timePerPylon) {
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category = CSTRING(Category_Pylons);
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displayName = CSTRING(TimePerPylon);
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description = CSTRING(TimePerPylon_description);
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value = 5;
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typeName = "SCALAR";
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sliderSettings[] = {0, 10, 5, 1};
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movedToSQF = 1;
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};
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class GVAR(requireEngineer) {
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category = CSTRING(Category_Pylons);
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displayName = CSTRING(RequireEngineer);
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description = CSTRING(RequireEngineer_description);
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value = 0;
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typeName = "BOOL";
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movedToSQF = 1;
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};
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class GVAR(requireToolkit) {
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category = CSTRING(Category_Pylons);
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displayName = CSTRING(RequireToolkit);
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description = CSTRING(RequireToolkit_description);
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value = 1;
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typeName = "BOOL";
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movedToSQF = 1;
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};
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};
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@ -1,8 +1,5 @@
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#include "script_component.hpp"
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["ace_settingsInitialized", {
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if (!GVAR(enabled)) exitWith {};
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private _filter = "isClass (_x >> 'Components' >> 'TransportPylonsComponent') && {(getNumber (_x >> 'scope')) > 0}";
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GVAR(aircraftWithPylons) = (_filter configClasses (configFile >> "CfgVehicles")) apply {configName _x};
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{
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@ -15,6 +12,8 @@
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"",
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{[_target] call FUNC(showDialog)},
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{
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if (!GVAR(enabledFromAmmoTrucks)) exitWith {false};
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private _vehicles = nearestObjects [_target, ["Air", "LandVehicle", "Slingload_base_F", "ReammoBox_F"], GVAR(searchDistance) + 10];
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private _filter = ["transportAmmo", QEGVAR(rearm,defaultSupply)] select (["ace_rearm"] call EFUNC(common,isModLoaded));
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private _rearmVehicles = {(getNumber (configFile >> "CfgVehicles" >> typeOf _x >> _filter)) > 0} count _vehicles;
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@ -52,6 +51,3 @@
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addMissionEventHandler ["HandleDisconnect", {call FUNC(handleDisconnect)}];
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};
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GVAR(searchDistanceSqr) = GVAR(searchDistance) ^ 2;
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}] call CBA_fnc_addEventHandler;
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@ -6,4 +6,6 @@ PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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ADDON = true;
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@ -6,7 +6,7 @@ class CfgPatches {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interact_menu"};
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requiredAddons[] = {"ace_interact_menu", "ace_zeus"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"654wak654"};
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url = ECSTRING(main,URL);
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@ -18,7 +18,15 @@
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params ["_aircraft", ["_isCurator", false]];
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if (!GVAR(enabled) || {!(typeOf _aircraft in GVAR(aircraftWithPylons))}) exitWith {};
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if !(typeOf _aircraft in GVAR(aircraftWithPylons)) exitWith {
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if (_isCurator) then {
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[LSTRING(AircraftDoesntHavePylons)] call EFUNC(zeus,showMessage);
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};
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};
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if (_isCurator && {!GVAR(enabledForZeus)}) exitWith {
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[LSTRING(ConfigurePylonsDisabledForZeus)] call EFUNC(zeus,showMessage);
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};
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private _currentUser = _aircraft getVariable [QGVAR(currentUser), objNull];
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if (!isNull _currentUser) exitWith {
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66
addons/pylons/initSettings.sqf
Normal file
66
addons/pylons/initSettings.sqf
Normal file
@ -0,0 +1,66 @@
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[
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QGVAR(enabledFromAmmoTrucks),
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"CHECKBOX",
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[LSTRING(EnabledFromAmmoTrucks), LSTRING(EnabledFromAmmoTrucks_description)],
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LSTRING(Category_Pylons),
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[true],
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(enabledForZeus),
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"CHECKBOX",
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[LSTRING(EnabledForZeus), LSTRING(EnabledForZeus_description)],
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LSTRING(Category_Pylons),
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[true],
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(rearmNewPylons),
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"CHECKBOX",
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[LSTRING(RearmNewPylons), LSTRING(RearmNewPylons_description)],
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LSTRING(Category_Pylons),
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[false],
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(requireEngineer),
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"CHECKBOX",
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[LSTRING(RequireEngineer), LSTRING(RequireEngineer_description)],
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LSTRING(Category_Pylons),
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[false],
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(requireToolkit),
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"CHECKBOX",
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[LSTRING(RequireToolkit), LSTRING(RequireToolkit_description)],
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LSTRING(Category_Pylons),
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[true],
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true
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] call CBA_Settings_fnc_init;
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[
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QGVAR(searchDistance),
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"SLIDER",
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[LSTRING(SearchDistance), LSTRING(SearchDistance_description)],
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LSTRING(Category_Pylons),
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[5, 50, 15, 0],
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true,
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{
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params ["_searchDistance"];
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GVAR(searchDistanceSqr) = _searchDistance ^ 2;
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}
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] call CBA_Settings_fnc_init;
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[
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QGVAR(timePerPylon),
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"SLIDER",
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[LSTRING(TimePerPylon), LSTRING(TimePerPylon_description)],
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LSTRING(Category_Pylons),
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[1, 10, 5, 0],
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true
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] call CBA_Settings_fnc_init;
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@ -91,23 +91,23 @@
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<Japanese>車両が遠すぎます</Japanese>
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<German>Fahrzeug zu weit entfernt</German>
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</Key>
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<Key ID="STR_ACE_Pylons_Enabled">
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<English>Enable Pylons Menu</English>
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<Japanese>パイロン メニューを有効化</Japanese>
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<Italian>Abilita Menu Piloni</Italian>
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<Chinese>啟用派龍架選單</Chinese>
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<Chinesesimp>启用派龙架选单</Chinesesimp>
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<Korean>파일런 메뉴 활성</Korean>
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<German>Aktiviere das Menü für Außenlaststationen.</German>
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<Key ID="STR_ACE_Pylons_EnabledForZeus">
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<English>Enable Pylons Menu for Zeus</English>
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</Key>
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<Key ID="STR_ACE_Pylons_Enabled_description">
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<English>Enable pylon configuration menu for aircraft.</English>
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<Japanese>航空機へのパイロン設定メニューを有効化します。</Japanese>
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<Italian>Abilita il menù di configurazione piloni per aereo.</Italian>
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<Chinese>啟用後可透過派龍架選單來定義飛機的武裝配置。</Chinese>
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<Chinesesimp>启用后可透过派龙架选单来定义飞机的武装配置。</Chinesesimp>
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<Korean>항공기의 파일런 설정 메뉴를 활성합니다.</Korean>
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<German>Aktiviert die Konfiguration der Außenlaststationen. für Fluggeräte.</German>
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<Key ID="STR_ACE_Pylons_EnabledForZeus_description">
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<English>Enables use of the zeus module.</English>
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</Key>
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<Key ID="STR_ACE_Pylons_EnabledFromAmmoTrucks">
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<English>Enable Pylons Menu from Ammo Trucks</English>
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</Key>
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<Key ID="STR_ACE_Pylons_EnabledFromAmmoTrucks_description">
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<English>Enables use of pylons menu from ammo trucks.</English>
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</Key>
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<Key ID="STR_ACE_Pylons_AircraftDoesntHavePylons">
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<English>This aircraft doesn't have pylons</English>
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</Key>
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<Key ID="STR_ACE_Pylons_ConfigurePylonsDisabledForZeus">
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<English>Configure pylons module is disabled for zeus</English>
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</Key>
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<Key ID="STR_ACE_Pylons_RearmNewPylons">
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<English>Rearm New Pylons</English>
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