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Italian Translation Update (#5627)
* Italian Translation Update Added: -Ai -Pylons -New entries for Zeus * Remove empty comment
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="ai">
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<Key ID="STR_ACE_ai_GarrisonInvalidPosition">
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<Key ID="STR_ACE_ai_GarrisonInvalidPosition">
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<English>Invalid position provided.</English>
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<French>Position invalide fourni</French>
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<Japanese>位置が無効です。</Japanese>
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<Italian>Posizione invalida fornita.</Italian>
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</Key>
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<Key ID="STR_ACE_ai_GarrisonNoUnits">
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<English>No units provided.</English>
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<French>Aucune unité fourni</French>
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<Japanese>ユニットがありません。</Japanese>
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<Italian>Nessuna unità fornita.</Italian>
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</Key>
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<Key ID="STR_ACE_ai_GarrisonNotEnoughPos">
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<English>There aren't enough positions to place all units.</English>
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<French>Il n'y a pas assez de positions pour placer toutes les unités</French>
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<Japanese>全ユニットを置くために十分な位置がありません。</Japanese>
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<Italian>Non ci sono abbastanza posizioni per piazzare tutte le unità.</Italian>
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</Key>
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<Key ID="STR_ACE_ai_GarrisonNoBuilding">
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<English>No building found.</English>
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<French>Aucun bâtiment trouvé</French>
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<Japanese>建物がありません。</Japanese>
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<Italian>Nessun edificio trovato.</Italian>
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</Key>
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</Package>
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</Project>
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@ -1,89 +1,110 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Pylons">
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<Key ID="STR_ACE_Pylons_AircraftLoadoutTitle">
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<English>AIRCRAFT LOADOUT</English>
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<Japanese>航空機の兵装</Japanese>
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<Italian>LOADOUT AEREO</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_LoadoutsFor">
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<English>Loadouts for %1</English>
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<Japanese>%1の兵装</Japanese>
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<Italian>Loadouts per %1</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_ConfigurePylons">
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<English>Configure Pylons</English>
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<Japanese>パイロン設定</Japanese>
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<Italian>Configura Piloni</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_Category_Pylons">
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<English>Pylons</English>
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<Japanese>パイロン</Japanese>
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<Italian>Piloni</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_Empty">
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<English><empty></English> <!-- <empty> -->
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<English><empty></English>
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<Japanese><空></Japanese>
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<Italian><vuoto></Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_BannerText">
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<English>Pylons that are colored red will have to be manually rearmed.</English>
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<Japanese>赤色に設定されたパイロンは手動で再武装する必要があります。</Japanese>
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<Italian>I Piloni di colore rosso devono essere riarmati manualmente.</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_InUse">
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<English>%1 is already configuring this aircraft!</English>
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<Japanese>%1はすでにこの機体へ設定されています!</Japanese>
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<Italian>% sta già configurando questo aereo!</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_ReplacingPylon">
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<English>Replacing pylon %1 out of %2...</English>
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<Japanese>パイロン%1を作業し残り%2・・・</Japanese>
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<Italian>Sostituendo pilone %1 al posto di %2...</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_Stopped">
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<English>Stopped at pylon %1!</English>
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<Japanese>パイロン%1で停止しました!</Japanese>
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<Italian>Fermato al pilone %1!</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_Enabled">
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<English>Enable Pylons Menu</English>
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<Japanese>パイロン メニューを有効化</Japanese>
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<Italian>Abilita Menu Piloni</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_Enabled_description">
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<English>Enable pylon configuration menu for aircraft.</English>
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<Japanese>航空機へのパイロン設定メニューを有効化します。</Japanese>
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<Italian>Abilita il menù di configurazione piloni per aereo.</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_RearmNewPylons">
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<English>Rearm New Pylons</English>
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<Japanese>新規パイロンの再武装</Japanese>
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<Italian>Riarma Nuovi Piloni</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_RearmNewPylons_description">
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<English>Automatically rearm new pylons from the nearest rearm vehicle.</English>
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<Japanese>近くの補給車両から自動的に新規パイロンを再武装します。</Japanese>
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<Italian>Riarma automaticamente i nuovi piloni dal veicoli di riarmo più vicino.</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_TimePerPylon">
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<English>Time Per Pylon</English>
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<Japanese>パイロンへの時間</Japanese>
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<Italian>Tempo Per Pilone</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_TimePerPylon_description">
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<English>The time it takes to replace each pylon (in seconds).</English>
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<Japanese>各パイロンの置き換えにかかる時間を設定します。(秒)</Japanese>
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<Italian>Il tempo che impiega ogni pilone ad essere sostituito (in secondi).</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_SearchDistance">
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<English>Search Distance</English>
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<Japanese>検索距離</Japanese>
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<Italian>Distanza di Ricerca</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_SearchDistance_description">
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<English>The distance an aircraft needs to be from a rearm vehicle.</English>
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<Japanese>補給車両から航空機までの必要な距離。</Japanese>
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<Italian>La distanza necessaria per un aereo da un veicolo di riarmo.</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_RequireEngineer">
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<English>Require Engineer</English>
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<Japanese>工兵の必須化</Japanese>
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<Italian>Necessita Ingegnere</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_RequireEngineer_description">
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<English>Require an engineer.</English>
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<Japanese>工兵を必須とします。</Japanese>
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<Italian>Necessita un ingegnere.</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_RequireToolkit">
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<English>Require Toolkit</English>
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<Japanese>ツールキットの必須化</Japanese>
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<Italian>Necessita Kit Riparazione</Italian>
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</Key>
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<Key ID="STR_ACE_Pylons_RequireToolkit_description">
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<English>Require a toolkit in inventory.</English>
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<Japanese>インベントリ内にツールキットの存在を必須とします。</Japanese>
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<Italian>Necessita un kit di riparazione nell'inventario</Italian>
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</Key>
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</Package>
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</Project>
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@ -1120,51 +1120,61 @@
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<English>Garrison group</English>
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<French>Garnir zone</French>
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<Japanese>歩哨グループ</Japanese>
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<Italian>Proteggi gruppo</Italian>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGarrison_TopDownFillingText">
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<English>Fill from top to bottom</English>
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<French>Remplir de haut en bas</French>
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<Japanese>上から下まで占拠</Japanese>
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<Italian>Riempi dall'alto al basso</Italian>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGarrison_TopDownFillingTooltip">
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<English>Fill buildings from the highest position first</English>
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<French>Remplir les bâtiments par la position la plus haute d'abord</French>
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<Japanese>建物を最も高い位置から占拠していきます</Japanese>
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<Italian>Riempi gli edifici dalla posizione più alta prima</Italian>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGarrison_FillingModeText">
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<English>Building filling mode</English>
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<French>Mode de remplissage de bâtiment</French>
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<Japanese>建物占拠モード</Japanese>
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<Italian>Modalità riempimento edifici</Italian>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGarrison_FillingModeEven">
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<English>Even filling</English>
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<French>Remplissage égal</French>
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<Japanese>均一に占拠</Japanese>
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<Italian>Riempimento uguale</Italian>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGarrison_FillingModeBuilding">
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<English>Building by building</English>
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<French>Bâtiment par bâtiment</French>
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<Japanese>建物から建物へ</Japanese>
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<Italian>Edificio per edificio</Italian>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGarrison_FillingModeRandom">
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<English>Random filling</English>
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<French>Remplir au hasard</French>
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<Japanese>ランダムに占拠</Japanese>
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<Italian>Riempimento casuale</Italian>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleGarrison_TeleportText">
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<English>Teleport</English>
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<French>Téléporter</French>
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<Japanese>テレポート</Japanese>
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<Italian>Teletrasporto</Italian>
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</Key>
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<Key ID="STR_ACE_Zeus_OnlyNonPlayer">
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<English>Unit must not be a player</English>
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<French>L'unité ne doit pas être un joueur</French>
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<Japanese>ユニットはプレイヤー</Japanese>
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<Italian>L'unità non deve essere un giocatore</Italian>
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</Key>
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<Key ID="STR_ACE_Zeus_ModuleUnGarrison_DisplayName">
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<English>Un-garrison group</English>
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<French>Dégarnir zone</French>
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<Japanese>非歩哨グループ</Japanese>
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<Italian>Non proteggere gruppo</Italian>
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</Key>
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</Package>
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</Project>
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