Merge pull request #1246 from BullHorn7/WIP

Update documentation: Windeflecion
This commit is contained in:
ulteq 2015-05-16 17:10:03 +02:00
commit cae4d16d3a
2 changed files with 15 additions and 5 deletions

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@ -6,16 +6,21 @@ group: feature
parent: wiki
---
## Overview
## 1. Overview
Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles and is designed to work independently or in conjunction with the Advanced Ballistic feature.
Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles fired by players and is designed to work independently or in conjunction with the Advanced Ballistic feature.
<div class="panel callout">
<h5>Note:</h5>
<p>The only affected projectiles are bullets and grenades. Mortar shells, tank shells, missiles and rockets are <b>not</b> affected.</p>
</div>
## Usage
## 2. Usage
Wind Deflection can be disabled or modified via a Module in the 2D editor.
## Dependencies
## 3. Dependencies
`ace_weather`

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@ -338,7 +338,12 @@ This module allows you to define when wind deflection is active.
<div class="panel callout">
<h5>Note:</h5>
<p>Wind Deflection doesn't work in combination with Advanced Ballistics. If the Advanced Ballistics module is placed Wind deflection will exit and won't trigger.</p>
<p>Wind Deflection is compatible with Advanced Ballistics and allows the following combinations:
<ul>
<li>Only wind deflection</li>
<li>Only advanced ballistics</li>
<li>Combined wind deflection + advanced ballistics</li>
</ul></p>
</div>
**Settings:**