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fix SAM animations
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@ -12,6 +12,12 @@ class CfgVehicles {
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// RIM-162
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// RIM-162
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class SAM_System_02_base_F: StaticMGWeapon {
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class SAM_System_02_base_F: StaticMGWeapon {
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displayName = "Mk-29";
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displayName = "Mk-29";
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class AnimationSources {
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class Missiles_revolving {
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source = "revolving";
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weapon = QGVAR(RIM162);
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};
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};
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class Turrets: Turrets {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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class MainTurret: MainTurret {
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gunnerName = "Mk-29 Operator";
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gunnerName = "Mk-29 Operator";
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@ -27,6 +33,12 @@ class CfgVehicles {
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// Patriot
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// Patriot
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class SAM_System_03_base_F: StaticMGWeapon {
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class SAM_System_03_base_F: StaticMGWeapon {
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displayName = "MIM-104 Patriot";
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displayName = "MIM-104 Patriot";
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class AnimationSources {
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class Missiles_revolving {
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source = "revolving";
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weapon = QGVAR(patriot);
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};
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};
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class Turrets: Turrets {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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class MainTurret: MainTurret {
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gunnerName = "MIM-104 Patriot Operator";
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gunnerName = "MIM-104 Patriot Operator";
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@ -42,6 +54,12 @@ class CfgVehicles {
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// S-400
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// S-400
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class SAM_System_04_base_F: StaticMGWeapon {
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class SAM_System_04_base_F: StaticMGWeapon {
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displayName = "S-400";
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displayName = "S-400";
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class AnimationSources {
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class Missiles_revolving {
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source = "revolving";
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weapon = QGVAR(s400);
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};
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};
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class Turrets: Turrets {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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class MainTurret: MainTurret {
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gunnerName = "S-400 Operator";
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gunnerName = "S-400 Operator";
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