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Fix frag always killing thrower
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@ -38,8 +38,9 @@ if (!alive _round) exitWith {
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false
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};
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_params set[1, (getPosASL _round)];
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_params set[2, (velocity _round)];
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_this set[1, (getPosASL _round)];
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_this set[2, (velocity _round)];
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if(_doSpall) then {
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private["_scale"];
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_scale = ( (count GVAR(objects)) / GVAR(MaxTrackPerFrame) ) max 0.1;
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