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Docs - Update my display name everywhere (#9330)
* Update display name in team * Update display name everywhere * order https://youtu.be/VYycQTm2HrM --------- Co-authored-by: BrettMayson <brett@mayson.io>
This commit is contained in:
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ef23310aec
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e47e18001f
@ -21,11 +21,11 @@ Janus
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jokoho482 <jokoho482@gmail.com>
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Jonpas <jonpas33@gmail.com>
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Kieran
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kymckay
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mharis001 <mhariszakar@gmail.com>
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NouberNou
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PabstMirror <pabstmirror@gmail.com>
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Ruthberg <ulteq@web.de>
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SilentSpike <SilentSpike100@gmail.com>
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tpM
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veteran29
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ViperMaul
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Dslyecxi, Jonpas, SilentSpike
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* Author: Dslyecxi, Jonpas, kymckay
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* Handles drawing the currently selected or cooked throwable.
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Glowbal, SilentSpike
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* Author: Glowbal, kymckay
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* Get the cargo size of an object.
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Glowbal, SilentSpike
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* Author: Glowbal, kymckay
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* Initializes variables for loadable objects. Called from init EH.
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Set the cargo size of any object. Has global effect.
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* Adds the load action menu if necessary.
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* Negative size makes unloadable.
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Set the cargo space of any object. Has global effect.
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* Adds the cargo action menu if necessary.
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*
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@ -1,5 +1,5 @@
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/*
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* Author: SilentSpike
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* Author: kymckay
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* A dummy function which does nothing. Can be useful.
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: SilentSpike (based on muteUnit)
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* Author: kymckay (based on muteUnit)
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* Globally hides a unit. This allows the handling of more than one reason to hide an object globally.
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Check if a unit is a medic
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: commy2, SilentSpike
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* Author: commy2, kymckay
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* Transforms a number to an array of the correspondending digits.
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: SilentSpike (based on unmuteUnit)
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* Author: kymckay (based on unmuteUnit)
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* Globally unhides a unit. Only unhides if the last reason was removed.
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: KoffeinFlummi, commy2, SilentSpike
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* Author: KoffeinFlummi, commy2, kymckay
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* Start a cook-off in the given ammo box.
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Reports a social security number generated from the units name.
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Compile the zeus action menu (only to be done once)
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: SilentSpike, joko
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* Author: kymckay, joko
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*
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* Arguments:
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* None
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#include "script_component.hpp"
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/*
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* Author: commy2, SilentSpike
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* Author: commy2, kymckay
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* HandleDamage EH where wound events are raised based on incoming damage.
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* Be aware that for each source of damage, the EH can fire multiple times (once for each hitpoint).
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* We store these incoming damages and compare them on our final hitpoint: "ace_hdbracket".
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: ShackTac, SilentSpike
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* Author: ShackTac, kymckay
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* Converts a blood loss value into a representative RGBA colour.
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: ShackTac, SilentSpike
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* Author: ShackTac, kymckay
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* Converts a damage value into a representative RGBA colour.
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: esteldunedain, SilentSpike, mharis001
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* Author: esteldunedain, kymckay, mharis001
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* Modifies the medical action icons to show blood loss and tourniquets.
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: Glowbal, SilentSpike, mharis001
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* Author: Glowbal, kymckay, mharis001
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* Updates the body image for given target.
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Handles a unit reaching the point of death (calls for a status update).
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Resets the default state on a unit after respawning.
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: Glowbal, SilentSpike
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* Author: Glowbal, kymckay
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* Get the cardiac output from the Heart, based on current Heart Rate and Blood Volume.
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: joko, Jonas, SilentSpike
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* Author: joko, Jonas, kymckay
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* Perform the cut parachute action (move unit out and delete)
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: joko, Jonas, SilentSpike
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* Author: joko, Jonas, kymckay
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* Cache reserve parachute on player unit when their inventory changes and add it when they open their parachute
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: commy2, SilentSpike
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* Author: commy2, kymckay
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* Checks if the vehicles class already has the actions initialized, otherwise add all available repair options. Calleed from init EH.
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*
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* Arguments:
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@ -8,7 +8,7 @@ class CfgPatches {
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"F3 Project","Head","SilentSpike","voiper"};
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authors[] = {"F3 Project","Head","kymckay","voiper"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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#include "script_component.hpp"
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/*
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* Author: Nelson Duarte, SilentSpike
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* Author: Nelson Duarte, kymckay
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* Handles camera initialisation and destruction
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: Nelson Duarte, SilentSpike
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* Author: Nelson Duarte, kymckay
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* Moves the spectator camera to a position relative to the camera focus.
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* Used for 3PP camera and teleporting, etc.
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*
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#include "script_component.hpp"
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/*
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* Author: Nelson Duarte, SilentSpike
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* Author: Nelson Duarte, kymckay
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* Removes the current camera interest and detaches dummy target.
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: Nelson Duarte, AACO, SilentSpike
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* Author: Nelson Duarte, AACO, kymckay
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* Function used to select the camera mode
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*
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* Intended to run even if new mode == old mode, as it handles focus
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#include "script_component.hpp"
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/*
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* Author: Nelson Duarte, SilentSpike
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* Author: Nelson Duarte, kymckay
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* Sets the current camera interest using dummy target.
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Function used to select the camera vision mode
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: Nelson Duarte, AACO, SilentSpike
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* Author: Nelson Duarte, AACO, kymckay
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* Function used to perform camera ticks
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*
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* Updates camera position in follow mode
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#include "script_component.hpp"
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/*
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* Author: Nelson Duarte, SilentSpike
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* Author: Nelson Duarte, kymckay
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* Function used to set camera slow speed mode
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Handles integrating the counter respawn template into the spectator UI
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*
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* Should be called from both RscRespawnCounter XEH and spectator init to account for arbitrary order
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Handles "compatibility" (i.e. override) for BI spectator respawn types 1, 4 & 5
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*
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* Called from the RscDisplayEGSpectator XEH
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Handles compatibility with curator interface (i.e. re-opens spectator if applicable)
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*
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* Called from the RscDisplayCurator XEH
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Returns the current spectator camera attributes (see setCameraAttributes for details).
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Function used to get an appropriate icon for provided group. Approximate.
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Gets the possible entities to spectate based on settings.
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* Optionally includes dead units for the list and switching.
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*
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#include "script_component.hpp"
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/*
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* Author: Nelson Duarte, AACO, SilentSpike
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* Author: Nelson Duarte, AACO, kymckay
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* Function used to add projectiles to be drawn when a unit fires
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Read spectator settings from module
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Return all of the player entities who are currently in ace spectator
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* The ace_spectator respawn template, compatible with types 1,2,3,4 & 5
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*
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* Handles killed and respawned events as per BI's respawn framework:
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Sets the spectator camera attributes as desired. Local effect.
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* All values are optional and default to no change.
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*
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#include "script_component.hpp"
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/*
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* Author: AACO, SilentSpike
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* Author: AACO, kymckay
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* Function used to set the camera focus
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Enter/exit spectator mode for the local player
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*
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* Client will be able to communicate in ACRE/TFAR as appropriate
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#include "script_component.hpp"
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/*
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* Author: Nelson Duarte, SilentSpike
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* Author: Nelson Duarte, kymckay
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* Function used to switch to next or previous camera focus
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Author: kymckay
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* Handles UI initialisation and destruction
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: Nelson Duarte, AACO, SilentSpike
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* Author: Nelson Duarte, AACO, kymckay
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* Function used to draw the 3D icons and track the cursor object
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*
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* Arguments:
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#include "script_component.hpp"
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#include "\a3\ui_f\hpp\defineDIKCodes.inc"
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/*
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* Author: Nelson Duarte, AACO, SilentSpike
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* Author: Nelson Duarte, AACO, kymckay
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* Function used to handle key down event
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*
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* Arguments:
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@ -1,7 +1,7 @@
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#include "script_component.hpp"
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#include "\a3\ui_f\hpp\defineDIKCodes.inc"
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/*
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* Author: Nelson Duarte, SilentSpike
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* Author: Nelson Duarte, kymckay
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* Function used to handle key up event
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: Nelson Duarte, AACO, SilentSpike
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* Author: Nelson Duarte, AACO, kymckay
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* Function used to handle list single/double clicks
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*
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* Expected behaviour:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: SilentSpike, Jonpas
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* Author: kymckay, Jonpas
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* Function used to handle load event.
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*
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* Arguments:
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|
@ -1,6 +1,6 @@
|
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#include "script_component.hpp"
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/*
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* Author: Nelson Duarte, AACO, SilentSpike
|
||||
* Author: Nelson Duarte, AACO, kymckay
|
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* Function used to handle mouse button double clicks
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*
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* Expected behaviour:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
|
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/*
|
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* Author: Nelson Duarte, AACO, SilentSpike
|
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* Author: Nelson Duarte, AACO, kymckay
|
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* Function used to handle mouse down event
|
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*
|
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* Expected behaviour:
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|
@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
|
||||
* Author: Nelson Duarte, AACO, SilentSpike
|
||||
* Author: Nelson Duarte, AACO, kymckay
|
||||
* Function used to toggle the whole user interface
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Used to update the docked camera buttons
|
||||
* Disables unavailable, highlights current
|
||||
*
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "script_component.hpp"
|
||||
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
|
||||
/*
|
||||
* Author: Nelson Duarte, SilentSpike
|
||||
* Author: Nelson Duarte, kymckay
|
||||
* Updates spectator UI help element
|
||||
*
|
||||
* Note that there are some redundant conditions in this file
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Nelson Duarte, AACO, SilentSpike
|
||||
* Author: Nelson Duarte, AACO, kymckay
|
||||
* Function used update the things to 3D draw
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Nelson Duarte, AACO, SilentSpike
|
||||
* Author: Nelson Duarte, AACO, kymckay
|
||||
* Updates spectator UI list of units/groups
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Nelson Duarte, AACO, SilentSpike
|
||||
* Author: Nelson Duarte, AACO, kymckay
|
||||
* Function used to update the list current selection
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Nelson Duarte, SilentSpike
|
||||
* Author: Nelson Duarte, kymckay
|
||||
* Updates spectator UI unit info widget
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Adds or removes spectator camera modes from the selection available to the local player.
|
||||
* Possible camera modes are:
|
||||
* - 0: Free
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Adds or removes sides from the selection available to spectate. Local effect.
|
||||
*
|
||||
* Default selection is [west,east,resistance,civilian]
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Adds and removed units from the spectator list. Local effect.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Adds or removes spectator vision modes from the selection available to the local player.
|
||||
*
|
||||
* Possible vision modes are:
|
||||
|
@ -32,7 +32,7 @@ class CfgPatches {
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common", "ace_ai"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"SilentSpike", "mharis001"};
|
||||
authors[] = {"kymckay", "mharis001"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Contextually removes addons (given in ACE_Curator) from zeus based on their required addon(s)
|
||||
*
|
||||
* ACE_Curator format:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Flips the capture state of the unit the module is placed on.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* PV event handler to update the AI skill on all machines when set by zeus module
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike, Brett
|
||||
* Author: kymckay, Brett
|
||||
* Zeus module function to change side of a group on dialog confirmation
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Commands the group the module is placed on to search the nearest building
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike, Glowbal
|
||||
* Author: kymckay, Glowbal
|
||||
* Assigns a medic role from the medical module to a unit
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike, Glowbal
|
||||
* Author: kymckay, Glowbal
|
||||
* Assigns a medic role from the medical module to a unit
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike, Glowbal
|
||||
* Author: kymckay, Glowbal
|
||||
* Assigns a medic role from the medical module to a unit
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Fisher, SilentSpike
|
||||
* Author: Fisher, kymckay
|
||||
* Toggle Simulation on object.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Flips the surrender state of the unit the module is placed on.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Zeus module function to teleport players on dialog confirmation
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Flips the unconscious state of the unit the module is placed on.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Module for adjusting various aspects of zeus
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Initializes the "Radius" Zeus module attribute.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Initializes the "Defend Area" Zeus module display.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Fisher, SilentSpike, mharis001
|
||||
* Author: Fisher, kymckay, mharis001
|
||||
* Initializes the "Editable Objects" Zeus module display.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Initalises the `group side` zeus module display
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Initializes the "Patrol Area" Zeus module display.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Author: kymckay
|
||||
* Initializes the "Search Area" Zeus module display.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: SilentSpike, mharis001
|
||||
* Author: kymckay, mharis001
|
||||
* Initalizes the "Teleport Players" Zeus module display.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -38,7 +38,7 @@ This lists all the maintainers responsible for project management and the overal
|
||||
- Coding, Performance, SME
|
||||
- [jokoho48](https://github.com/jokoho48){:target="_blank"}
|
||||
- Scripting, Model Editing / Import
|
||||
- [SilentSpike](https://github.com/kymckay){:target="_blank"}
|
||||
- [kymckay](https://github.com/kymckay){:target="_blank"}
|
||||
- Scripting, Config
|
||||
- [Ruthberg](https://github.com/ulteq){:target="_blank"}
|
||||
- Scripting, Config
|
||||
|
@ -1,6 +1,6 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
# Author: Jonpas, SilentSpike
|
||||
# Author: Jonpas, kymckay
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
@ -1,6 +1,6 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Author: SilentSpike
|
||||
Author: kymckay
|
||||
Crawl function headers to produce appropriate documentation of public functions.
|
||||
|
||||
Supported header sections:
|
||||
|
Loading…
Reference in New Issue
Block a user