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Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn
This commit is contained in:
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@ -19,8 +19,8 @@
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//Status Effect EHs:
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[QGVAR(setStatusEffect), {_this call FUNC(statusEffect_set)}] call CBA_fnc_addEventHandler;
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["forceWalk", false, ["ACE_SwitchUnits", "ACE_Attach", "ACE_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_Sandbag", "ACE_refuel", "ACE_rearm", "ACE_Trenches"]] call FUNC(statusEffect_addType);
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["blockSprint", false, []] call FUNC(statusEffect_addType);
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["forceWalk", false, ["ace_advanced_fatigue", "ACE_SwitchUnits", "ACE_Attach", "ACE_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_Sandbag", "ACE_refuel", "ACE_rearm", "ACE_Trenches"]] call FUNC(statusEffect_addType);
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["blockSprint", false, ["ace_advanced_fatigue", "ace_medical_fracture"]] call FUNC(statusEffect_addType);
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["setCaptive", true, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered)]] call FUNC(statusEffect_addType);
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["blockDamage", false, ["fixCollision", "ACE_cargo"]] call FUNC(statusEffect_addType);
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["blockEngine", false, ["ACE_Refuel"]] call FUNC(statusEffect_addType);
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@ -6,7 +6,7 @@
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* Arguments:
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* 0: Namespace <OBJECT><LOCATION><MISSIONNAMESPACE>
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* 1: Number Set ID <STRING>
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* 2: Operation (sum, product, min, max, avg) <STRING>
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* 2: Operation (sum, product, min, max, avg) (Case Sensitive) <STRING>
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*
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* Return Value:
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* Value <NUMBER>
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@ -19,11 +19,19 @@
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*/
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params ["_namespace", "_setID", "_op"];
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TRACE_3("params",_namespace,_setID,_op);
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TRACE_3("arithmeticGetResult",_namespace,_setID,_op);
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private _data = (_namespace getVariable _setID) param [2, []];
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switch (_op) do {
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case ("max"): {
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private _result = -1e99;
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{
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_result = _result max (call _x);
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nil
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} count _data;
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_result // return
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};
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case ("sum"): {
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private _result = 0;
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{
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@ -48,14 +56,6 @@ switch (_op) do {
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} count _data;
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_result // return
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};
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case ("max"): {
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private _result = -1e99;
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{
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_result = _result max (call _x);
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nil
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} count _data;
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_result // return
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};
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case ("avg"): {
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private _result = 0;
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{
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@ -6,9 +6,7 @@
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if (!hasInterface) exitWith {};
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[missionNamespace, "ACE_setCustomAimCoef", QUOTE(ADDON), {
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private _pain = GET_PAIN_PERCEIVED(ACE_player);
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linearConversion [0, 1, _pain, 1, 5, true];
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(linearConversion [0, 1, GET_PAIN_PERCEIVED(ACE_player), 1, 5, true]) + (ACE_player getVariable [QEGVAR(medical_engine,aimFracture), 0])
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}] call EFUNC(common,arithmeticSetSource);
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#ifdef DEBUG_MODE_FULL
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@ -3,7 +3,8 @@
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["medical", {
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// Hide when patient display is up because they might overlap
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if (!isNull EGVAR(medical_gui,displayPatientInformationTarget)) exitWith {""};
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private _display = uiNamespace getVariable [QEGVAR(medical_gui,RscPatientInfo), displayNull];
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if (!isNull _display) exitWith {"Paused"};
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private _unit = cursorTarget;
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if (!(_unit isKindOf "CAManBase")) then {_unit = cursorObject};
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@ -59,6 +60,10 @@
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_return pushBack format ["Hitpoints: [HHed:%1] [HBod: %2]", (_unit getHitPointDamage "HitHead") toFixed 2, (_unit getHitPointDamage "HitBody") toFixed 2];
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_return pushBack format ["[HHnd:%1] [HLeg: %2] %3", (_unit getHitPointDamage "HitHands") toFixed 2, (_unit getHitPointDamage "HitLegs") toFixed 2, _limping];
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private _fractures = _unit getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
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private _canSprint = if (isSprintAllowed _unit) then {""} else {"[<t color ='#FFCC22'>Sprint Blocked</t>]"};
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_return pushBack format ["Fractures: %1 %2", _fractures, _canSprint];
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// Tourniquets:
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_return pushBack "------- Tourniquets: -------";
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@ -82,24 +87,24 @@
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_return pushBack "------- Wounds: -------";
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private _wounds = _unit getVariable [QEGVAR(medical,openWounds), []];
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{
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_x params ["", "_xClassID", "_xBodyPartN", "_xAmountOf", "_xBleeding", "_xDamage", "_xCategory"];
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_return pushBack format ["%1: [%2-%3] [x%4] [Bld: %5] [Dmg: %6]", ALL_SELECTIONS select _xBodyPartN, _xClassID, _xCategory, _xAmountOf toFixed 1, _xBleeding toFixed 4, _xDamage toFixed 2];
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_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "_xBleeding", "_xDamage"];
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_return pushBack format ["%1: [%2] [x%3] [Bld: %4] [Dmg: %5]", ALL_SELECTIONS select _xBodyPartN, _xClassID, _xAmountOf toFixed 1, _xBleeding toFixed 4, _xDamage toFixed 2];
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} forEach _wounds;
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// Bandaged Wounds:
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_return pushBack "------- Bandaged Wounds: -------";
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private _wounds = _unit getVariable [QEGVAR(medical,bandagedWounds), []];
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{
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_x params ["", "_xClassID", "_xBodyPartN", "_xAmountOf", "_xBleeding", "_xDamage", "_xCategory"];
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_return pushBack format ["%1: [%2-%3] [x%4] [Bld: %5] [Dmg: %6]", ALL_SELECTIONS select _xBodyPartN, _xClassID, _xCategory, _xAmountOf toFixed 1, _xBleeding toFixed 4, _xDamage toFixed 2];
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_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "_xBleeding", "_xDamage"];
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_return pushBack format ["%1: [%2] [x%3] [Bld: %4] [Dmg: %5]", ALL_SELECTIONS select _xBodyPartN, _xClassID, _xAmountOf toFixed 1, _xBleeding toFixed 4, _xDamage toFixed 2];
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} forEach _wounds;
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// Stitched Wounds:
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_return pushBack "------- Stitched Wounds: -------";
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private _wounds = _unit getVariable [QEGVAR(medical,stitchedWounds), []];
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{
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_x params ["", "_xClassID", "_xBodyPartN", "_xAmountOf", "_xBleeding", "_xDamage", "_xCategory"];
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_return pushBack format ["%1: [%2-%3] [x%4] [Bld: %5] [Dmg: %6]", ALL_SELECTIONS select _xBodyPartN, _xClassID, _xCategory, _xAmountOf toFixed 1, _xBleeding toFixed 4, _xDamage toFixed 2];
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_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "_xBleeding", "_xDamage"];
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_return pushBack format ["%1: [%2] [x%3] [Bld: %4] [Dmg: %5]", ALL_SELECTIONS select _xBodyPartN, _xClassID, _xAmountOf toFixed 1, _xBleeding toFixed 4, _xDamage toFixed 2];
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} forEach _wounds;
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// IVs:
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@ -139,6 +144,10 @@
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_return pushBack "------- Medications Raw: -------";
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_return append _rawMedications;
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if (_unit isEqualTo ACE_player) then {
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_return pushBack format ["ACE_setCustomAimCoef: %1", [missionNamespace, "ACE_setCustomAimCoef", "max"] call EFUNC(common,arithmeticGetResult)];
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};
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// Footer:
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_return pushBack "</t>";
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@ -12,3 +12,23 @@ private _categoryArray = [LELSTRING(medical,Category_DisplayName), "?"];
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{[QGVAR(spontaneousWakeUpChance), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_settings_fnc_init;
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[
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QEGVAR(medical,limping), "LIST",
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[LSTRING(setting_limping_DisplayName), LSTRING(setting_limping_Description)],
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_categoryArray,
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[[0,1,2],[LELSTRING(common,disabled), LLSTRING(setting_limping_limpOnOpenWounds), LLSTRING(setting_limping_limpRequiresStitching)], 1], // [values, titles, defaultIndex]
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true, // isGlobal
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{[QEGVAR(medical,limping), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_settings_fnc_init;
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[
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QEGVAR(medical,fractures), "LIST",
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[LSTRING(setting_fractures_DisplayName), LSTRING(setting_fractures_Description)],
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_categoryArray,
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[[0,1,2],[LELSTRING(common,disabled), LLSTRING(setting_fractures_splintHealsFully), LLSTRING(setting_fractures_splintHasEffects)], 1], // [values, titles, defaultIndex]
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true, // isGlobal
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{[QEGVAR(medical,fractures), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_settings_fnc_init;
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@ -481,5 +481,29 @@
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<Korean>뚜껑 닫기</Korean>
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<Polish>Zamknij pokrywę</Polish>
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</Key>
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<Key ID="STR_ACE_Medical_setting_limping_DisplayName">
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<English>Limping</English>
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</Key>
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<Key ID="STR_ACE_Medical_setting_limping_Description">
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<English>Limp when unit has leg wounds...(todo)</English>
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</Key>
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<Key ID="STR_ACE_Medical_setting_limping_limpOnOpenWounds">
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<English>Limp on open wounds</English>
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</Key>
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<Key ID="STR_ACE_Medical_setting_limping_limpRequiresStitching">
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<English>Limp on open or bandaged wounds</English>
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</Key>
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<Key ID="STR_ACE_Medical_setting_fractures_DisplayName">
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<English>Fractues</English>
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</Key>
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<Key ID="STR_ACE_Medical_setting_fractures_Description">
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<English>Limp fractures... (todo)</English>
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</Key>
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<Key ID="STR_ACE_Medical_setting_fractures_splintHealsFully">
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<English>Splints fully heal fractures</English>
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</Key>
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<Key ID="STR_ACE_Medical_setting_fractures_splintHasEffects">
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<English>Splints heal (but cannot sprint)</English>
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</Key>
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</Package>
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</Project>
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@ -36,6 +36,7 @@ class ACE_Medical_Injuries {
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pain = 0.8;
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minDamage = 0.1;
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causeLimping = 1;
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causeFracture = 1;
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};
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// Slicing wounds made with a sharp instrument, leaving even edges. They may be as minimal as a paper cut or as significant as a surgical incision.
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class Cut {
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@ -59,6 +60,7 @@ class ACE_Medical_Injuries {
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pain = 0.9;
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minDamage = 0.35;
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causeLimping = 1;
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causeFracture = 1;
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};
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// Deep, narrow wounds produced by sharp objects such as nails, knives, and broken glass.
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class PunctureWound {
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}];
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// decide which woundsHandler to use by whether the extension is present or not
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if ("ace_medical" callExtension "version" != "") then {
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DFUNC(woundsHandlerActive) = LINKFUNC(woundsHandler);
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} else {
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// if ("ace_medical" callExtension "version" != "") then {
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// DFUNC(woundsHandlerActive) = LINKFUNC(woundsHandler);
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// } else {
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INFO("Using woundsHandlerSQF");
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DFUNC(woundsHandlerActive) = LINKFUNC(woundsHandlerSQF);
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};
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// };
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[QEGVAR(medical,woundReceived), {
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params ["_unit", "_woundedHitPoint", "_receivedDamage", "", "_ammo"];
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@ -24,7 +24,7 @@ _bodyPartDamage params ["_headDamage", "_bodyDamage", "_leftArmDamage", "_rightA
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// Exclude non penetrating body damage
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{
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_x params ["", "", "_bodyPartN", "_amountOf", "", "_damage"];
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_x params ["", "_bodyPartN", "_amountOf", "", "_damage"];
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if (_bodyPartN == 1 && {_damage < PENETRATION_THRESHOLD}) then {
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_bodyDamage = _bodyDamage - (_amountOf * _damage);
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};
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@ -19,7 +19,8 @@ private _injuriesConfigRoot = configFile >> "ACE_Medical_Injuries";
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// --- parse wounds
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GVAR(woundClassNames) = [];
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GVAR(woundsData) = []; // @todo classTypes are strings currently. Convert them to unqiue IDs instead.
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GVAR(woundClassNamesComplex) = []; // index = 10 * classID + category; [will contain nils] e.g. ["aMinor", "aMed", "aLarge", nil, nil..."bMinor"]
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GVAR(woundsData) = [];
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private _woundsConfig = _injuriesConfigRoot >> "wounds";
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private _classID = 0;
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@ -34,17 +35,20 @@ private _classID = 0;
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private _minDamage = GET_NUMBER(_entry >> "minDamage",0);
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private _maxDamage = GET_NUMBER(_entry >> "maxDamage",-1);
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private _causes = GET_ARRAY(_entry >> "causes",[]);
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private _causeLimping = GET_NUMBER(_entry >> "causeLimping",0);
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private _causeLimping = GET_NUMBER(_entry >> "causeLimping",0) == 1;
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private _causeFracture = GET_NUMBER(_entry >> "causeFracture",0) == 1;
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if !(_causes isEqualTo []) then {
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GVAR(woundClassNames) pushBack _className;
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GVAR(woundsData) pushBack [_classID, _selections, _bleeding, _pain, [_minDamage, _maxDamage], _causes, _className, _causeLimping];
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GVAR(woundsData) pushBack [_classID, _selections, _bleeding, _pain, [_minDamage, _maxDamage], _causes, _className, _causeLimping, _causeFracture];
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{
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GVAR(woundClassNamesComplex) set [10 * _classID + _forEachIndex, format ["%1%2", _className, _x]];
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} forEach ["Minor", "Medium", "Large"];
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_classID = _classID + 1;
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};
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} forEach configProperties [_woundsConfig, "isClass _x"];
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// --- parse damage types
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GVAR(allDamageTypes) = []; // @todo, currently unused by handle damage (was GVAR(allAvailableDamageTypes))
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GVAR(allDamageTypesData) = [] call CBA_fnc_createNamespace;
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// minimum lethal damage collection, mapped to damageTypes
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@ -57,8 +61,6 @@ private _selectionSpecificDefault = getNumber (_damageTypesConfig >> "selectionS
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private _entry = _x;
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private _className = configName _entry;
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GVAR(allDamageTypes) pushBack _className;
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// Check if this type is in the causes of a wound class, if so, we will store the wound types for this damage type
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private _woundTypes = [];
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{
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@ -89,8 +91,8 @@ private _selectionSpecificDefault = getNumber (_damageTypesConfig >> "selectionS
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];
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TRACE_1("",_extensionArgs);
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private _extensionRes = "ace_medical" callExtension _extensionArgs;
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TRACE_1("",_extensionRes);
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// private _extensionRes = "ace_medical" callExtension _extensionArgs;
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// TRACE_1("",_extensionRes);
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} forEach configProperties [_damageTypesConfig, "isClass _x"];
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// extension loading
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@ -121,8 +123,8 @@ private _selectionSpecificDefault = getNumber (_damageTypesConfig >> "selectionS
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];
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TRACE_1("",_extensionArgs);
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private _extensionRes = "ace_medical" callExtension _extensionArgs;
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TRACE_1("",_extensionRes);
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// private _extensionRes = "ace_medical" callExtension _extensionArgs;
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// TRACE_1("",_extensionRes);
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} forEach GVAR(woundsData);
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"ace_medical" callExtension "ConfigComplete";
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// "ace_medical" callExtension "ConfigComplete";
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@ -18,6 +18,8 @@
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* Public: No
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*/
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WARNING("this function needs to be updated for changes to woundsHandlerSQF");
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params ["_unit", "_bodyPart", "_damage", "_typeOfDamage"];
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TRACE_4("start",_unit,_bodyPart,_damage,_typeOfDamage);
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@ -19,17 +19,14 @@
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*/
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params ["_unit", "_bodyPart", "_damage", "_typeOfDamage"];
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TRACE_4("start",_unit,_bodyPart,_damage,_typeOfDamage);
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TRACE_4("woundsHandlerSQF",_unit,_bodyPart,_damage,_typeOfDamage);
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// Convert the selectionName to a number and ensure it is a valid selection.
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private _bodyPartN = ALL_BODY_PARTS find toLower _bodyPart;
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if (_bodyPartN < 0) exitWith {};
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if (_bodyPartN < 0) exitWith { ERROR_1("invalid body part %1",_bodyPart); };
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if (_typeOfDamage isEqualTo "") then {
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_typeOfDamage = "unknown";
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};
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if (isNil {GVAR(allDamageTypesData) getVariable _typeOfDamage} ) then {
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if ((_typeOfDamage isEqualTo "") || {isNil {GVAR(allDamageTypesData) getVariable _typeOfDamage}}) then {
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WARNING_1("damage type [%1] not found",_typeOfDamage);
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_typeOfDamage = "unknown";
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};
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@ -65,22 +62,22 @@ private _allPossibleInjuries = [];
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} forEach _woundTypes;
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// No possible wounds available for this damage type or damage amount.
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if (_highestPossibleSpot < 0) exitWith {};
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if (_highestPossibleSpot < 0) exitWith { TRACE_2("no wounds possible",_damage,_highestPossibleSpot); };
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// Administration for open wounds and ids
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private _openWounds = _unit getVariable [QEGVAR(medical,openWounds), []];
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private _woundID = _unit getVariable [QEGVAR(medical,lastUniqueWoundID), 1]; // Unique wound ids are not used anywhere: ToDo Remove from openWounds array
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private _updateDamageEffects = false;
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private _painLevel = 0;
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private _critialDamage = false;
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private _bodyPartDamage = _unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]];
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private _bodyPartVisParams = [_unit, false, false, false, false]; // params array for EFUNC(medical_engine,updateBodyPartVisuals);
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private _woundsCreated = [];
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{
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_x params ["_thresholdMinDam", "_thresholdWoundCount"];
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if (_thresholdMinDam <= _damage) exitWith {
|
||||
private _woundDamage = _damage / (_thresholdWoundCount max 1); // If the damage creates multiple wounds
|
||||
for "_i" from 0 to (_thresholdWoundCount-1) do {
|
||||
for "_i" from 1 to _thresholdWoundCount do {
|
||||
// Find the injury we are going to add. Format [ classID, allowdSelections, bleedingRate, injuryPain]
|
||||
private _oldInjury = if (random 1 >= 0.85) then {
|
||||
_woundTypes select _highestPossibleSpot
|
||||
@ -88,15 +85,13 @@ private _woundsCreated = [];
|
||||
selectRandom _allPossibleInjuries
|
||||
};
|
||||
|
||||
_oldInjury params ["_woundClassIDToAdd", "", "_injuryBleedingRate", "_injuryPain"];
|
||||
_oldInjury params ["_woundClassIDToAdd", "", "_injuryBleedingRate", "_injuryPain", "", "", "", "_causeLimping", "_causeFracture"];
|
||||
|
||||
private _bodyPartNToAdd = [floor random 6, _bodyPartN] select _isSelectionSpecific; // 6 == count ALL_BODY_PARTS
|
||||
|
||||
_bodyPartDamage set [_bodyPartNToAdd, (_bodyPartDamage select _bodyPartNToAdd) + _woundDamage];
|
||||
_bodyPartVisParams set [[1,2,3,3,4,4] select _bodyPartNToAdd, true]; // Mark the body part index needs updating
|
||||
|
||||
// Create a new injury. Format [ID, classID, bodypart, percentage treated, bleeding rate]
|
||||
private _injury = [_woundID, _woundClassIDToAdd, _bodyPartNToAdd, 1, _injuryBleedingRate];
|
||||
|
||||
// The higher the nastiness likelihood the higher the change to get a painful and bloody wound
|
||||
private _nastinessLikelihood = linearConversion [0, 20, (_woundDamage / _thresholdWoundCount), 0.5, 30, true];
|
||||
@ -110,73 +105,81 @@ private _woundsCreated = [];
|
||||
// wound category (minor [0..0.5], medium[0.5..1.0], large[1.0+])
|
||||
private _category = floor linearConversion [0, 1, _bleedingModifier, 0, 2, true];
|
||||
|
||||
// wound category (minor, medium, large)
|
||||
private _category = floor ((0 max _bleeding min 0.1) / 0.05);
|
||||
private _classComplex = 10 * _woundClassIDToAdd + _category;
|
||||
|
||||
_injury set [4, _bleeding];
|
||||
_injury set [5, _woundDamage];
|
||||
_injury set [6, _category];
|
||||
// Create a new injury. Format [0:classComplex, 1:bodypart, 2:amountOf, 3:bleedingRate, 4:woundDamage]
|
||||
private _injury = [_classComplex, _bodyPartNToAdd, 1, _bleeding, _woundDamage];
|
||||
|
||||
if (_bodyPartNToAdd == 0 || {_bodyPartNToAdd == 1 && {_woundDamage > PENETRATION_THRESHOLD}}) then {
|
||||
_critialDamage = true;
|
||||
};
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
systemChat format["%1, damage: %2, peneration: %3, bleeding: %4, pain: %5", _bodyPart, _woundDamage toFixed 2, _woundDamage > PENETRATION_THRESHOLD, _bleeding toFixed 3, _pain toFixed 3];
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Emulate damage to vital organs
|
||||
switch (true) do {
|
||||
// Fatal damage to the head is guaranteed death
|
||||
case (_bodyPartNToAdd == 0 && {_woundDamage >= HEAD_DAMAGE_THRESHOLD}): {
|
||||
case (_bodyPartNToAdd == 0 && {_woundDamage >= HEAD_DAMAGE_THRESHOLD}): {
|
||||
TRACE_1("lethal headshot",_woundDamage toFixed 2);
|
||||
[QEGVAR(medical,FatalInjury), _unit] call CBA_fnc_localEvent;
|
||||
};
|
||||
// Fatal damage to torso has various results based on organ hit
|
||||
case (_bodyPartNToAdd == 1 && {_woundDamage >= ORGAN_DAMAGE_THRESHOLD}): {
|
||||
case (_bodyPartNToAdd == 1 && {_woundDamage >= ORGAN_DAMAGE_THRESHOLD}): {
|
||||
// Heart shot is lethal
|
||||
if (random 1 < HEART_HIT_CHANCE) then {
|
||||
TRACE_1("lethal heartshot",_woundDamage toFixed 2);
|
||||
[QEGVAR(medical,FatalInjury), _unit] call CBA_fnc_localEvent;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// todo `forceWalk` based on leg damage
|
||||
private _causeLimping = (GVAR(woundsData) select _woundClassIDToAdd) select 7;
|
||||
if (_causeLimping == 1 && {_woundDamage > LIMPING_DAMAGE_THRESHOLD} && {_bodyPartNToAdd > 3}) then {
|
||||
[_unit, true] call EFUNC(medical_engine,setLimping);
|
||||
case (_causeFracture && {EGVAR(medical,fractures) > 0} && {_bodyPartNToAdd > 1} && {_woundDamage > FRACTURE_DAMAGE_THRESHOLD}): {
|
||||
TRACE_1("limb fracture",_bodyPartNToAdd);
|
||||
// todo: play sound?
|
||||
private _fractures = _unit getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
|
||||
_fractures set [_bodyPartNToAdd, 1];
|
||||
_unit setVariable [QEGVAR(medical,fractures), _fractures, true];
|
||||
[QEGVAR(medical,fracture), [_unit, _bodyPartNToAdd]] call CBA_fnc_localEvent; // local event for fracture
|
||||
_updateDamageEffects = true;
|
||||
};
|
||||
case (_causeLimping && {EGVAR(medical,limping) > 0} && {_bodyPartNToAdd > 3} && {_woundDamage > LIMPING_DAMAGE_THRESHOLD}): {
|
||||
_updateDamageEffects = true;
|
||||
};
|
||||
};
|
||||
|
||||
// if possible merge into existing wounds
|
||||
private _createNewWound = true;
|
||||
{
|
||||
_x params ["", "_classID", "_bodyPartN", "_oldAmountOf", "_oldBleeding", "_oldDamage", "_oldCategory"];
|
||||
if (_woundClassIDToAdd == _classID && {_bodyPartNToAdd == _bodyPartN && {(_woundDamage < PENETRATION_THRESHOLD) isEqualTo (_oldDamage < PENETRATION_THRESHOLD)}}) then {
|
||||
if (_oldCategory == _category) exitWith {
|
||||
private _newAmountOf = _oldAmountOf + 1;
|
||||
_x set [3, _newAmountOf];
|
||||
private _newBleeding = (_oldAmountOf * _oldBleeding + _bleeding) / _newAmountOf;
|
||||
_x set [4, _newBleeding];
|
||||
private _newDamage = (_oldAmountOf * _oldDamage + _woundDamage) / _newAmountOf;
|
||||
_x set [5, _newDamage];
|
||||
_createNewWound = false;
|
||||
};
|
||||
_x params ["_classID", "_bodyPartN", "_oldAmountOf", "_oldBleeding", "_oldDamage"];
|
||||
if (
|
||||
(_classComplex == _classID) &&
|
||||
{_bodyPartNToAdd == _bodyPartN} &&
|
||||
{(_bodyPartNToAdd != 1) || {(_woundDamage < PENETRATION_THRESHOLD) isEqualTo (_oldDamage < PENETRATION_THRESHOLD)}} && // penetrating body damage is handled differently
|
||||
{(_bodyPartNToAdd > 3) || {!_causeLimping} || {(_woundDamage <= LIMPING_DAMAGE_THRESHOLD) isEqualTo (_oldDamage <= LIMPING_DAMAGE_THRESHOLD)}} // ensure limping damage is stacked correctly
|
||||
) exitWith {
|
||||
TRACE_2("merging with existing wound",_injury,_x);
|
||||
private _newAmountOf = _oldAmountOf + 1;
|
||||
_x set [2, _newAmountOf];
|
||||
private _newBleeding = (_oldAmountOf * _oldBleeding + _bleeding) / _newAmountOf;
|
||||
_x set [3, _newBleeding];
|
||||
private _newDamage = (_oldAmountOf * _oldDamage + _woundDamage) / _newAmountOf;
|
||||
_x set [4, _newDamage];
|
||||
_createNewWound = false;
|
||||
};
|
||||
} forEach _openWounds;
|
||||
|
||||
if (_createNewWound) then {
|
||||
TRACE_1("adding new wound",_injury);
|
||||
_openWounds pushBack _injury;
|
||||
};
|
||||
|
||||
// New injuries will also increase the wound ID
|
||||
_woundID = _woundID + 1;
|
||||
|
||||
// Store the injury so we can process it later correctly.
|
||||
_woundsCreated pushBack _injury;
|
||||
};
|
||||
};
|
||||
} forEach _thresholds;
|
||||
|
||||
if (_updateDamageEffects) then {
|
||||
[_unit] call EFUNC(medical_engine,updateDamageEffects);
|
||||
};
|
||||
|
||||
_unit setVariable [QEGVAR(medical,openWounds), _openWounds, true];
|
||||
_unit setVariable [QEGVAR(medical,bodyPartDamage), _bodyPartDamage, true];
|
||||
|
||||
@ -190,4 +193,4 @@ if (_critialDamage || {_painLevel > PAIN_UNCONSCIOUS}) then {
|
||||
[_unit] call FUNC(handleIncapacitation);
|
||||
};
|
||||
|
||||
TRACE_5("exit",_unit,_painLevel,GET_PAIN(_unit),_unit getVariable QEGVAR(medical,openWounds),_woundsCreated);
|
||||
TRACE_4("exit",_unit,_painLevel,GET_PAIN(_unit),_unit getVariable QEGVAR(medical,openWounds));
|
||||
|
@ -1,6 +1,6 @@
|
||||
PREP(handleDamage);
|
||||
PREP(damageBodyPart);
|
||||
PREP(updateBodyPartVisuals);
|
||||
PREP(setLimping);
|
||||
PREP(updateDamageEffects);
|
||||
PREP(setStructuralDamage);
|
||||
PREP(setUnconsciousAnim);
|
||||
|
@ -1,5 +1,12 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
[QGVAR(updateDamageEffects), LINKFUNC(updateDamageEffects)] call CBA_fnc_addEventHandler;
|
||||
["unit", {
|
||||
params ["_new"];
|
||||
[_new] call FUNC(updateDamageEffects); // Run on new controlled unit to update QGVAR(aimFracture)
|
||||
}, true] call CBA_fnc_addPlayerEventHandler;
|
||||
|
||||
|
||||
["CAManBase", "init", {
|
||||
params ["_unit"];
|
||||
|
||||
|
@ -1,30 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: commy2
|
||||
* Forces a unit to limp or not.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Limping (optional, default: true) <BOOLEAN>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, true] call ace_medical_engine_fnc_setLimping
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params [["_unit", objNull, [objNull]], ["_isLimping", true, [false]]];
|
||||
|
||||
if (!local _unit) exitWith {
|
||||
ERROR("Unit not local or null");
|
||||
};
|
||||
|
||||
_unit setVariable [QEGVAR(medical,isLimping), _isLimping, true];
|
||||
|
||||
// refresh
|
||||
private _isDamaged = _unit getHitPointDamage "HitLegs" >= DAMAGED_MIN_THRESHOLD && {_unit getHitPointDamage "HitLegs" != LIMPING_MIN_DAMAGE};
|
||||
|
||||
[_unit, "Legs", _isDamaged] call FUNC(damageBodyPart);
|
67
addons/medical_engine/functions/fnc_updateDamageEffects.sqf
Normal file
67
addons/medical_engine/functions/fnc_updateDamageEffects.sqf
Normal file
@ -0,0 +1,67 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: commy2, PabstMirror
|
||||
* Updates damage effects for limping and fractures
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Limping (optional, default: true) <BOOLEAN>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player] call ace_medical_engine_fnc_updateDamageEffects
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params [["_unit", objNull, [objNull]]];
|
||||
|
||||
if (!local _unit) exitWith { ERROR("Unit not local or null"); };
|
||||
|
||||
private _isLimping = false;
|
||||
|
||||
if (EGVAR(medical,fractures) > 0) then {
|
||||
private _fractures = _unit getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
|
||||
TRACE_1("",_fractures);
|
||||
if (((_fractures select 4) == 1) || {(_fractures select 5) == 1}) then {
|
||||
TRACE_1("limping because of fracture",_fractures);
|
||||
_isLimping = true;
|
||||
};
|
||||
private _aimFracture = 0;
|
||||
if ((_fractures select 2) == 1) then { _aimFracture = _aimFracture + 4; };
|
||||
if ((_fractures select 3) == 1) then { _aimFracture = _aimFracture + 4; };
|
||||
|
||||
if (EGVAR(medical,fractures) == 2) then { // the limp with a splint will still cause effects
|
||||
private _isSprintBlocked = ((_fractures select 4) == -1) || {(_fractures select 5) == -1}; // block sprinting if we have a leg splint on
|
||||
if (_isSprintBlocked || {!isSprintAllowed _unit}) then { // only update status effect if we need to
|
||||
TRACE_1("updating status effect",_isSprintBlocked);
|
||||
[_unit, "blockSprint", QEGVAR(medical,fracture), _isSprintBlocked] call EFUNC(common,statusEffect_set);
|
||||
};
|
||||
if ((_fractures select 2) == 1) then { _aimFracture = _aimFracture + 2; };
|
||||
if ((_fractures select 3) == 1) then { _aimFracture = _aimFracture + 2; };
|
||||
};
|
||||
_unit setVariable [QGVAR(aimFracture), _aimFracture, false]; // local only var, used in ace_medical's postInit to set ACE_setCustomAimCoef
|
||||
};
|
||||
|
||||
if (!_isLimping && {EGVAR(medical,limping) > 0}) then {
|
||||
private _woundsToCheck = _unit getVariable [QEGVAR(medical,openWounds), []];
|
||||
if (EGVAR(medical,limping) == 2) then {
|
||||
_woundsToCheck = _woundsToCheck + (_unit getVariable [QEGVAR(medical,bandagedWounds), []]); // do not append
|
||||
};
|
||||
{
|
||||
_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "", "_xDamage"];
|
||||
if ((_xBodyPartN > 3) && {_xAmountOf > 0} && {_xDamage > LIMPING_DAMAGE_THRESHOLD} && {
|
||||
(EGVAR(medical_damage,woundsData) select (_xClassID / 10)) select 7}) exitWith { // select _causeLimping from woundsData
|
||||
TRACE_1("limping because of wound",_x);
|
||||
_isLimping = true;
|
||||
};
|
||||
} forEach _woundsToCheck;
|
||||
};
|
||||
_unit setVariable [QEGVAR(medical,isLimping), _isLimping, true];
|
||||
|
||||
// refresh
|
||||
private _isDamaged = _unit getHitPointDamage "HitLegs" >= DAMAGED_MIN_THRESHOLD && {_unit getHitPointDamage "HitLegs" != LIMPING_MIN_DAMAGE};
|
||||
|
||||
[_unit, "Legs", _isDamaged] call FUNC(damageBodyPart);
|
@ -74,12 +74,15 @@
|
||||
// Minimum leg damage required for limping
|
||||
#define LIMPING_DAMAGE_THRESHOLD 0.30
|
||||
|
||||
// Minimum limb damage required for fracture
|
||||
#define FRACTURE_DAMAGE_THRESHOLD 0.50
|
||||
|
||||
// Minimum body part damage required for blood effect on uniform
|
||||
#define VISUAL_BODY_DAMAGE_THRESHOLD 0.35
|
||||
|
||||
// Empty wound data, used for some default return values
|
||||
// [ID, classID, bodypartIndex, amountOf, bloodloss, damage, category]
|
||||
#define EMPTY_WOUND [-1, -1, -1, 0, 0, 0, 0]
|
||||
// [classID, bodypartIndex, amountOf, bloodloss, damage]
|
||||
#define EMPTY_WOUND [-1, -1, 0, 0, 0]
|
||||
|
||||
// Base time to bandage each wound category
|
||||
#define BANDAGE_TIME_S 4
|
||||
|
@ -56,8 +56,7 @@ GVAR(heartBeatEffectRunning) = false;
|
||||
// Update effects to match new unit's current status (this also handles respawn)
|
||||
["unit", {
|
||||
params ["_new"];
|
||||
|
||||
private _status = _new getVariable ["ace_unconscious", false];
|
||||
private _status = IS_UNCONSCIOUS(_new);
|
||||
|
||||
if (["task_force_radio"] call EFUNC(common,isModLoaded)) then {
|
||||
_new setVariable ["tf_voiceVolume", [1, 0] select _status, true];
|
||||
|
BIN
addons/medical_gui/data/body_image/arm_left_b.paa
Normal file
BIN
addons/medical_gui/data/body_image/arm_left_b.paa
Normal file
Binary file not shown.
BIN
addons/medical_gui/data/body_image/arm_right_b.paa
Normal file
BIN
addons/medical_gui/data/body_image/arm_right_b.paa
Normal file
Binary file not shown.
BIN
addons/medical_gui/data/body_image/leg_left_b.paa
Normal file
BIN
addons/medical_gui/data/body_image/leg_left_b.paa
Normal file
Binary file not shown.
BIN
addons/medical_gui/data/body_image/leg_right_b.paa
Normal file
BIN
addons/medical_gui/data/body_image/leg_right_b.paa
Normal file
Binary file not shown.
@ -25,7 +25,7 @@ private _bloodLossOnBodyPart = 0;
|
||||
|
||||
// Add all bleeding from wounds on selection
|
||||
{
|
||||
_x params ["", "", "_bodyPartN", "_amountOf", "_bleeding"];
|
||||
_x params ["", "_bodyPartN", "_amountOf", "_bleeding"];
|
||||
|
||||
if (_bodyPartN == _partIndex) then {
|
||||
_bloodLossOnBodyPart = _bloodLossOnBodyPart + (_amountOf * _bleeding);
|
||||
|
@ -20,16 +20,17 @@ params ["_ctrlGroup", "_target"];
|
||||
|
||||
// Get tourniquets, damage, and blood loss for target
|
||||
private _tourniquets = GET_TOURNIQUETS(_target);
|
||||
private _fractures = _target getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
|
||||
private _bodyPartDamage = _target getVariable [QEGVAR(medical,bodyPartDamage), [0, 0, 0, 0, 0, 0]];
|
||||
private _bodyPartBloodLoss = [0, 0, 0, 0, 0, 0];
|
||||
|
||||
{
|
||||
_x params ["", "", "_bodyPartN", "_amountOf", "_bleeding"];
|
||||
_x params ["", "_bodyPartN", "_amountOf", "_bleeding"];
|
||||
_bodyPartBloodLoss set [_bodyPartN, (_bodyPartBloodLoss select _bodyPartN) + (_bleeding * _amountOf)];
|
||||
} forEach (_target getVariable [QEGVAR(medical,openWounds), []]);
|
||||
|
||||
{
|
||||
_x params ["_bodyPartIDC", ["_tourniquetIDC", -1]];
|
||||
_x params ["_bodyPartIDC", ["_tourniquetIDC", -1], ["_fractureIDC", -1]];
|
||||
|
||||
// Show or hide the tourniquet icon
|
||||
if (_tourniquetIDC != -1) then {
|
||||
@ -37,6 +38,27 @@ private _bodyPartBloodLoss = [0, 0, 0, 0, 0, 0];
|
||||
private _ctrlTourniquet = _ctrlGroup controlsGroupCtrl _tourniquetIDC;
|
||||
_ctrlTourniquet ctrlShow _hasTourniquet;
|
||||
};
|
||||
// Show or hide fractrue/bones
|
||||
if (_fractureIDC != -1) then {
|
||||
private _ctrlBone = _ctrlGroup controlsGroupCtrl _fractureIDC;
|
||||
switch (_fractures select _forEachIndex) do {
|
||||
case (0): {
|
||||
_ctrlBone ctrlShow false;
|
||||
};
|
||||
case (1): {
|
||||
_ctrlBone ctrlShow true;
|
||||
_ctrlBone ctrlSetTextColor [1, 0, 0, 1];
|
||||
};
|
||||
case (-1): {
|
||||
if (EGVAR(medical,fractures) == 2) then {
|
||||
_ctrlBone ctrlShow true;
|
||||
_ctrlBone ctrlSetTextColor [0, 0, 1, 1];
|
||||
} else {
|
||||
_ctrlBone ctrlShow false;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// Update body part color based on blood loss and damage
|
||||
private _bloodLoss = _bodyPartBloodLoss select _forEachIndex;
|
||||
@ -52,8 +74,8 @@ private _bodyPartBloodLoss = [0, 0, 0, 0, 0, 0];
|
||||
} forEach [
|
||||
[IDC_BODY_HEAD],
|
||||
[IDC_BODY_TORSO],
|
||||
[IDC_BODY_ARMLEFT, IDC_BODY_ARMLEFT_T],
|
||||
[IDC_BODY_ARMRIGHT, IDC_BODY_ARMRIGHT_T],
|
||||
[IDC_BODY_LEGLEFT, IDC_BODY_LEGLEFT_T],
|
||||
[IDC_BODY_LEGRIGHT, IDC_BODY_LEGRIGHT_T]
|
||||
[IDC_BODY_ARMLEFT, IDC_BODY_ARMLEFT_T, IDC_BODY_ARMLEFT_B],
|
||||
[IDC_BODY_ARMRIGHT, IDC_BODY_ARMRIGHT_T, IDC_BODY_ARMRIGHT_B],
|
||||
[IDC_BODY_LEGLEFT, IDC_BODY_LEGLEFT_T, IDC_BODY_LEGLEFT_B],
|
||||
[IDC_BODY_LEGRIGHT, IDC_BODY_LEGRIGHT_T, IDC_BODY_LEGRIGHT_B]
|
||||
];
|
||||
|
@ -58,6 +58,14 @@ switch (GET_HEMORRHAGE(_target)) do {
|
||||
if (HAS_TOURNIQUET_APPLIED_ON(_target,_selectionN)) then {
|
||||
_entries pushBack [localize LSTRING(Status_Tourniquet_Applied), [0.77, 0.51, 0.08, 1]];
|
||||
};
|
||||
switch ((_target getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]]) select _selectionN) do {
|
||||
case (1): {_entries pushBack [localize LSTRING(Status_Fractured), [1, 0, 0, 1]];};
|
||||
case (-1): {
|
||||
if (EGVAR(medical,fractures) == 2) then { // Ignore if the split has no effect
|
||||
_entries pushBack [localize LSTRING(Status_SplintApplied), [1, 1, 1, 1]];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// Indicate the amount of pain the unit is in
|
||||
if ([_target] call EFUNC(common,isAwake)) then {
|
||||
@ -93,7 +101,9 @@ if (_totalIvVolume >= 1) then {
|
||||
private _woundEntries = [];
|
||||
|
||||
private _fnc_getWoundDescription = {
|
||||
private _className = EGVAR(medical_damage,woundsData) select _woundClassID select 6;
|
||||
private _classIndex = _woundClassID / 10;
|
||||
private _category = _woundClassID % 10;
|
||||
private _className = EGVAR(medical_damage,woundsData) select _classIndex select 6;
|
||||
private _suffix = ["Minor", "Medium", "Large"] select _category;
|
||||
private _woundName = localize format [ELSTRING(medical_damage,%1_%2), _className, _suffix];
|
||||
if (_amountOf >= 1) then {
|
||||
@ -104,7 +114,7 @@ private _fnc_getWoundDescription = {
|
||||
};
|
||||
|
||||
{
|
||||
_x params ["", "_woundClassID", "_bodyPartN", "_amountOf", "", "", "_category"];
|
||||
_x params ["_woundClassID", "_bodyPartN", "_amountOf"];
|
||||
if (_selectionN == _bodyPartN) then {
|
||||
if (_amountOf > 0) then {
|
||||
_woundEntries pushBack [call _fnc_getWoundDescription, [1, 1, 1, 1]];
|
||||
@ -117,14 +127,14 @@ private _fnc_getWoundDescription = {
|
||||
} forEach (_target getVariable [QEGVAR(medical,openWounds), []]);
|
||||
|
||||
{
|
||||
_x params ["", "_woundClassID", "_bodyPartN", "_amountOf", "", "", "_category"];
|
||||
_x params ["_woundClassID", "_bodyPartN", "_amountOf"];
|
||||
if (_selectionN == _bodyPartN && {_amountOf > 0}) then {
|
||||
_woundEntries pushBack [format ["[B] %1", call _fnc_getWoundDescription], [0.88, 0.7, 0.65, 1]];
|
||||
};
|
||||
} forEach (_target getVariable [QEGVAR(medical,bandagedWounds), []]);
|
||||
|
||||
{
|
||||
_x params ["", "_woundClassID", "_bodyPartN", "_amountOf", "", "", "_category"];
|
||||
_x params ["_woundClassID", "_bodyPartN", "_amountOf"];
|
||||
if (_selectionN == _bodyPartN && {_amountOf > 0}) then {
|
||||
_woundEntries pushBack [format ["[S] %1", call _fnc_getWoundDescription], [0.7, 0.7, 0.7, 1]];
|
||||
};
|
||||
|
@ -45,6 +45,24 @@ class GVAR(BodyImage): RscControlsGroupNoScrollbars {
|
||||
idc = IDC_BODY_LEGRIGHT;
|
||||
text = QPATHTOF(data\body_image\leg_right.paa);
|
||||
};
|
||||
class ArmLeftB: Background {
|
||||
idc = IDC_BODY_ARMLEFT_B;
|
||||
text = QPATHTOF(data\body_image\arm_left_b.paa);
|
||||
colorText[] = {0, 0, 0.8, 1};
|
||||
show = 0;
|
||||
};
|
||||
class ArmRightB: ArmLeftB {
|
||||
idc = IDC_BODY_ARMRIGHT_B;
|
||||
text = QPATHTOF(data\body_image\arm_right_b.paa);
|
||||
};
|
||||
class LegLeftB: ArmLeftB {
|
||||
idc = IDC_BODY_LEGLEFT_B;
|
||||
text = QPATHTOF(data\body_image\leg_left_b.paa);
|
||||
};
|
||||
class LegRightB: ArmLeftB {
|
||||
idc = IDC_BODY_LEGRIGHT_B;
|
||||
text = QPATHTOF(data\body_image\leg_right_b.paa);
|
||||
};
|
||||
class ArmLeftT: Background {
|
||||
idc = IDC_BODY_ARMLEFT_T;
|
||||
text = QPATHTOF(data\body_image\arm_left_t.paa);
|
||||
@ -549,6 +567,22 @@ class RscTitles {
|
||||
w = POS_W(8.5);
|
||||
h = POS_H(8.5);
|
||||
};
|
||||
class ArmLeftB: ArmLeftB {
|
||||
w = POS_W(8.5);
|
||||
h = POS_H(8.5);
|
||||
};
|
||||
class ArmRightB: ArmRightB {
|
||||
w = POS_W(8.5);
|
||||
h = POS_H(8.5);
|
||||
};
|
||||
class LegLeftB: LegLeftB {
|
||||
w = POS_W(8.5);
|
||||
h = POS_H(8.5);
|
||||
};
|
||||
class LegRightB: LegRightB {
|
||||
w = POS_W(8.5);
|
||||
h = POS_H(8.5);
|
||||
};
|
||||
class ArmLeftT: ArmLeftT {
|
||||
w = POS_W(8.5);
|
||||
h = POS_H(8.5);
|
||||
|
@ -67,6 +67,10 @@
|
||||
#define IDC_BODY_ARMRIGHT_T 6040
|
||||
#define IDC_BODY_LEGLEFT_T 6045
|
||||
#define IDC_BODY_LEGRIGHT_T 6050
|
||||
#define IDC_BODY_ARMLEFT_B 6055
|
||||
#define IDC_BODY_ARMRIGHT_B 6060
|
||||
#define IDC_BODY_LEGRIGHT_B 6065
|
||||
#define IDC_BODY_LEGLEFT_B 6070
|
||||
|
||||
#define IDC_TRIAGE_STATUS 7000
|
||||
#define IDC_TRIAGE_SELECT 7100
|
||||
|
@ -775,6 +775,12 @@
|
||||
<Chinesesimp>大量失血</Chinesesimp>
|
||||
<Chinese>大量失血</Chinese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_GUI_Status_Fractured">
|
||||
<English>Fractured</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_GUI_Status_SplintApplied">
|
||||
<English>Splint Applied</English>
|
||||
</Key>
|
||||
<!--
|
||||
Strings above match Blood2 but seem to differ in some languages, determine which is best to use
|
||||
-->
|
||||
|
BIN
addons/medical_gui/ui/splint.paa
Normal file
BIN
addons/medical_gui/ui/splint.paa
Normal file
Binary file not shown.
@ -20,6 +20,16 @@ class Extended_Respawn_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
respawn = QUOTE(call FUNC(resetStateDefault));
|
||||
exclude[] = {IGNORE_BASE_UAVPILOTS};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_Local_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
local = QUOTE(call FUNC(localityChangedEH));
|
||||
exclude[] = {IGNORE_BASE_UAVPILOTS};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -7,5 +7,7 @@ PREP(handleStateDefault);
|
||||
PREP(handleStateInjured);
|
||||
PREP(handleStateUnconscious);
|
||||
PREP(leftStateCardiacArrest);
|
||||
PREP(localityChangedEH);
|
||||
PREP(localityTransfer);
|
||||
PREP(resetStateDefault);
|
||||
PREP(transitionSecondChance);
|
||||
|
@ -1 +1,3 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
[QGVAR(localityTransfer), LINKFUNC(localityTransfer)] call CBA_fnc_addEventHandler;
|
||||
|
@ -19,13 +19,7 @@ params ["_unit"];
|
||||
|
||||
// If the unit died the loop is finished
|
||||
if (!alive _unit) exitWith {};
|
||||
|
||||
// If locality changed, broadcast the last medical state and finish the local loop
|
||||
if (!local _unit) exitWith {
|
||||
_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
|
||||
_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
|
||||
_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
|
||||
};
|
||||
if (!local _unit) exitWith {};
|
||||
|
||||
[_unit] call EFUNC(medical_vitals,handleUnitVitals);
|
||||
|
||||
|
@ -19,13 +19,7 @@ params ["_unit"];
|
||||
|
||||
// If the unit died the loop is finished
|
||||
if (!alive _unit) exitWith {};
|
||||
|
||||
// If locality changed, broadcast the last medical state and finish the local loop
|
||||
if (!local _unit) exitWith {
|
||||
_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
|
||||
_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
|
||||
_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
|
||||
};
|
||||
if (!local _unit) exitWith {};
|
||||
|
||||
[_unit] call EFUNC(medical_vitals,handleUnitVitals);
|
||||
|
||||
|
@ -19,13 +19,7 @@ params ["_unit"];
|
||||
|
||||
// If the unit died the loop is finished
|
||||
if (!alive _unit) exitWith {};
|
||||
|
||||
// If locality changed, broadcast the last medical state and finish the local loop
|
||||
if (!local _unit) exitWith {
|
||||
_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
|
||||
_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
|
||||
_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
|
||||
};
|
||||
if (!local _unit) exitWith {};
|
||||
|
||||
[_unit] call EFUNC(medical_vitals,handleUnitVitals);
|
||||
|
||||
|
@ -0,0 +1,33 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Handles locality switch.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: isLocal <BOOL>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, true] call ace_medical_statemachine_fnc_localityChangedEH
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_unit", "_isLocal"];
|
||||
TRACE_2("localityChangedEH",_unit,_isLocal);
|
||||
|
||||
if (!alive _unit) exitWith {TRACE_1("dead", _this)};
|
||||
|
||||
if (!_isLocal) then {
|
||||
// If locality changed, broadcast the last medical state
|
||||
_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
|
||||
_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
|
||||
_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
|
||||
|
||||
private _currentState = [_unit, EGVAR(medical,STATE_MACHINE)] call CBA_statemachine_fnc_getCurrentState;
|
||||
TRACE_2("sending current state",_unit,_currentState);
|
||||
[QGVAR(localityTransfer), [_unit, _currentState], _unit] call CBA_fnc_targetEvent;
|
||||
};
|
@ -0,0 +1,26 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Handles locality switch.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: State <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, "Injured"] call ace_medical_statemachine_fnc_localityTransfer
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_unit", "_currentState"];
|
||||
TRACE_2("localityTransfer",_unit,_currentState);
|
||||
|
||||
private _oldState = [_unit, EGVAR(medical,STATE_MACHINE)] call CBA_statemachine_fnc_getCurrentState;
|
||||
if (_oldState != _currentState) then {
|
||||
TRACE_2("changing state",_oldState,_currentState);
|
||||
[_unit, EGVAR(medical,STATE_MACHINE), _oldState, _currentState, {}, "LocalityChange"] call CBA_statemachine_fnc_manualTransition;
|
||||
};
|
@ -19,8 +19,8 @@ class Extended_PostInit_EventHandlers {
|
||||
class Extended_Init_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
onRespawn = 1;
|
||||
init = QUOTE(call FUNC(initUnit));
|
||||
init = QUOTE([ARR_2((_this select 0), false)] call FUNC(initUnit));
|
||||
exclude[] = {IGNORE_BASE_UAVPILOTS};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -5,17 +5,23 @@
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The Unit <OBJECT>
|
||||
* 1: Is Respawned <BOOL>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [bob] call ace_medical_status_fnc_init
|
||||
* [bob, false] call ace_medical_status_fnc_initUnit
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_unit"];
|
||||
params ["_unit", ["_isRespawn", true]];
|
||||
TRACE_2("initUnit",_unit,_isRespawn);
|
||||
|
||||
if (!_isRespawn) then { // Always add respawn EH (same as CBA's onRespawn=1)
|
||||
_unit addEventHandler ["Respawn", {[(_this select 0), true] call FUNC(initUnit)}];
|
||||
};
|
||||
|
||||
if (!local _unit) exitWith {};
|
||||
|
||||
@ -23,58 +29,60 @@ if (damage _unit > 0) then {
|
||||
_unit setDamage 0;
|
||||
};
|
||||
|
||||
// - Blood and heart ----------------------------------------------------------
|
||||
_unit setVariable [VAR_BLOOD_VOL, DEFAULT_BLOOD_VOLUME, true];
|
||||
_unit setVariable [VAR_HEART_RATE, DEFAULT_HEART_RATE, true];
|
||||
_unit setVariable [VAR_BLOOD_PRESS, [80, 120], true];
|
||||
_unit setVariable [VAR_PERIPH_RES, DEFAULT_PERIPH_RES, true];
|
||||
_unit setVariable [VAR_CRDC_ARRST, false, true];
|
||||
_unit setVariable [VAR_HEMORRHAGE, 0, true];
|
||||
if (_isRespawn) then {
|
||||
TRACE_1("reseting all vars on respawn",_isRespawn); // note: state is handled by ace_medical_statemachine_fnc_resetStateDefault
|
||||
|
||||
// - Pain ---------------------------------------------------------------------
|
||||
_unit setVariable [VAR_PAIN, 0, true];
|
||||
_unit setVariable [VAR_IN_PAIN, false, true];
|
||||
_unit setVariable [VAR_PAIN_SUPP, 0, true];
|
||||
// - Blood and heart ----------------------------------------------------------
|
||||
_unit setVariable [VAR_BLOOD_VOL, DEFAULT_BLOOD_VOLUME, true];
|
||||
_unit setVariable [VAR_HEART_RATE, DEFAULT_HEART_RATE, true];
|
||||
_unit setVariable [VAR_BLOOD_PRESS, [80, 120], true];
|
||||
_unit setVariable [VAR_PERIPH_RES, DEFAULT_PERIPH_RES, true];
|
||||
_unit setVariable [VAR_CRDC_ARRST, false, true];
|
||||
_unit setVariable [VAR_HEMORRHAGE, 0, true];
|
||||
|
||||
// - Wounds -------------------------------------------------------------------
|
||||
_unit setVariable [QEGVAR(medical,openWounds), [], true];
|
||||
_unit setVariable [QEGVAR(medical,bandagedWounds), [], true];
|
||||
_unit setVariable [QEGVAR(medical,stitchedWounds), [], true];
|
||||
_unit setVariable [QEGVAR(medical,isLimping), false, true];
|
||||
// - Pain ---------------------------------------------------------------------
|
||||
_unit setVariable [VAR_PAIN, 0, true];
|
||||
_unit setVariable [VAR_IN_PAIN, false, true];
|
||||
_unit setVariable [VAR_PAIN_SUPP, 0, true];
|
||||
|
||||
// - Misc ---------------------------------------------------------------------
|
||||
_unit setVariable [VAR_UNCON, false, true];
|
||||
// - Wounds -------------------------------------------------------------------
|
||||
_unit setVariable [QEGVAR(medical,openWounds), [], true];
|
||||
_unit setVariable [QEGVAR(medical,bandagedWounds), [], true];
|
||||
_unit setVariable [QEGVAR(medical,stitchedWounds), [], true];
|
||||
_unit setVariable [QEGVAR(medical,isLimping), false, true];
|
||||
_unit setVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0], true];
|
||||
|
||||
// - Treatments ---------------------------------------------------------------
|
||||
_unit setVariable [VAR_TOURNIQUET, DEFAULT_TOURNIQUET_VALUES, true];
|
||||
_unit setVariable [QEGVAR(medical,occludedMedications), nil, true]; //Delayed Medications (from tourniquets)
|
||||
_unit setVariable [QEGVAR(medical,ivBags), nil, true];
|
||||
// - Misc ---------------------------------------------------------------------
|
||||
_unit setVariable [VAR_UNCON, false, true];
|
||||
|
||||
// - Update wound bleeding
|
||||
[_unit] call EFUNC(medical_status,updateWoundBloodLoss);
|
||||
// - Treatments ---------------------------------------------------------------
|
||||
_unit setVariable [VAR_TOURNIQUET, DEFAULT_TOURNIQUET_VALUES, true];
|
||||
_unit setVariable [QEGVAR(medical,occludedMedications), nil, true]; //Delayed Medications (from tourniquets)
|
||||
_unit setVariable [QEGVAR(medical,ivBags), nil, true];
|
||||
|
||||
// triage card and logs
|
||||
_unit setVariable [QEGVAR(medical,triageLevel), 0, true];
|
||||
_unit setVariable [QEGVAR(medical,triageCard), [], true];
|
||||
// - Update wound bleeding
|
||||
[_unit] call EFUNC(medical_status,updateWoundBloodLoss);
|
||||
|
||||
// damage storage
|
||||
_unit setVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0], true];
|
||||
#ifdef DEBUG_TESTRESULTS
|
||||
_unit setVariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0], true];
|
||||
#endif
|
||||
// triage card and logs
|
||||
_unit setVariable [QEGVAR(medical,triageLevel), 0, true];
|
||||
_unit setVariable [QEGVAR(medical,triageCard), [], true];
|
||||
|
||||
// medication
|
||||
_unit setVariable [VAR_MEDICATIONS, [], true];
|
||||
// damage storage
|
||||
_unit setVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0], true];
|
||||
|
||||
// TODO move to treatment
|
||||
private _logs = _unit getVariable [QEGVAR(medical,allLogs), []];
|
||||
{
|
||||
_unit setVariable [_x, nil];
|
||||
} forEach _logs;
|
||||
_unit setVariable [QEGVAR(medical,allLogs), [], true];
|
||||
// medication
|
||||
_unit setVariable [VAR_MEDICATIONS, [], true];
|
||||
|
||||
// TODO move to treatment
|
||||
private _logs = _unit getVariable [QEGVAR(medical,allLogs), []];
|
||||
{
|
||||
_unit setVariable [_x, nil];
|
||||
} forEach _logs;
|
||||
_unit setVariable [QEGVAR(medical,allLogs), [], true];
|
||||
};
|
||||
|
||||
[{
|
||||
params ["_unit"];
|
||||
TRACE_2("Unit Init",_unit,local _unit);
|
||||
TRACE_3("Unit Init",_unit,local _unit,typeOf _unit);
|
||||
[QGVAR(initialized), [_unit]] call CBA_fnc_localEvent;
|
||||
}, [_unit], 0.5] call CBA_fnc_waitAndExecute;
|
||||
|
@ -20,7 +20,7 @@ params ["_unit"];
|
||||
private _tourniquets = GET_TOURNIQUETS(_unit);
|
||||
private _bodyPartBleeding = [0,0,0,0,0,0];
|
||||
{
|
||||
_x params ["", "", "_bodyPart", "_amountOf", "_bleeeding"];
|
||||
_x params ["", "_bodyPart", "_amountOf", "_bleeeding"];
|
||||
if (_tourniquets select _bodyPart == 0) then {
|
||||
_bodyPartBleeding set [_bodyPart, (_bodyPartBleeding select _bodyPart) + (_amountOf * _bleeeding)];
|
||||
};
|
||||
|
@ -83,6 +83,19 @@ class GVAR(Actions) {
|
||||
callbackSuccess = QFUNC(treatmentTourniquetRemove);
|
||||
condition = QUOTE([ARR_2(_target,_bodyPart)] call FUNC(hasTourniquetAppliedTo));
|
||||
};
|
||||
// --- splint
|
||||
class Splint: BasicBandage {
|
||||
displayName = CSTRING(Apply_Splint);
|
||||
displayNameProgress = CSTRING(Applying_Splint);
|
||||
category = "bandage";
|
||||
icon = QPATHTOEF(medical_gui,ui\splint.paa);
|
||||
allowedSelections[] = {"LeftArm", "RightArm", "LeftLeg", "RightLeg"};
|
||||
items[] = {"ACE_splint"};
|
||||
treatmentTime = 7;
|
||||
callbackSuccess = QFUNC(splint);
|
||||
condition = QFUNC(splintCondition);
|
||||
litter[] = {};
|
||||
};
|
||||
|
||||
// --- syringes
|
||||
class Morphine: FieldDressing {
|
||||
|
@ -70,6 +70,17 @@ class CfgWeapons {
|
||||
mass = 2;
|
||||
};
|
||||
};
|
||||
class ACE_splint: ACE_ItemCore {
|
||||
scope = 2;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
displayName = CSTRING(splint_Display);
|
||||
picture = QPATHTOF(ui\items\tourniquet_x_ca.paa);
|
||||
model = QPATHTOF(data\tourniquet.p3d);
|
||||
descriptionShort = CSTRING(splint_Desc_Short);
|
||||
class ItemInfo: CBA_MiscItem_ItemInfo {
|
||||
mass = 2;
|
||||
};
|
||||
};
|
||||
class ACE_morphine: ACE_ItemCore {
|
||||
scope = 2;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
|
@ -36,6 +36,10 @@ PREP(treatmentTourniquet);
|
||||
PREP(treatmentTourniquetLocal);
|
||||
PREP(treatmentTourniquetRemove);
|
||||
|
||||
PREP(splint);
|
||||
PREP(splintCondition);
|
||||
PREP(splintLocal);
|
||||
|
||||
// misc
|
||||
PREP(addToLog);
|
||||
PREP(addToTriageCard);
|
||||
|
@ -16,6 +16,7 @@ if (isServer) then {
|
||||
[QGVAR(treatmentIVLocal), FUNC(treatmentIVLocal)] call CBA_fnc_addEventHandler;
|
||||
[QGVAR(treatmentCPRLocal), FUNC(treatmentCPRLocal)] call CBA_fnc_addEventHandler;
|
||||
[QGVAR(treatmentFullHealLocal), FUNC(treatmentFullHealLocal)] call CBA_fnc_addEventHandler;
|
||||
[QGVAR(treatmentSplintLocal), FUNC(splintLocal)] call CBA_fnc_addEventHandler;
|
||||
|
||||
// action events
|
||||
[QGVAR(actionCheckPulseLocal), FUNC(actionCheckPulseLocal)] call CBA_fnc_addEventHandler;
|
||||
|
@ -28,7 +28,7 @@ private _index = ALL_BODY_PARTS find toLower _bodypart;
|
||||
private _canBandage = false;
|
||||
|
||||
{
|
||||
_x params ["", "", "_bodyPartN", "_amountOf", "_bleeding"];
|
||||
_x params ["", "_bodyPartN", "_amountOf", "_bleeding"];
|
||||
|
||||
// If any single wound on the bodypart is bleeding bandaging can go ahead
|
||||
if (_bodyPartN == _index && {_amountOf * _bleeding > 0}) exitWith {
|
||||
|
@ -37,15 +37,14 @@ private _woundIndex = -1;
|
||||
private _effectivenessFound = -1;
|
||||
|
||||
{
|
||||
_x params ["", "_classID", "_partIndexN", "_amountOf", "_bleeding", "_damage", "_category"];
|
||||
_x params ["_classID", "_partIndexN", "_amountOf", "_bleeding", "_damage"];
|
||||
|
||||
// Ignore wounds on other bodyparts
|
||||
if (_partIndexN == _partIndex) then {
|
||||
private _woundEffectiveness = _effectiveness;
|
||||
|
||||
// Select the classname from the wound classname storage
|
||||
private _suffix = ["Minor", "Medium", "Large"] select _category;
|
||||
private _className = format ["%1%2", EGVAR(medical_damage,woundClassNames) select _classID, _suffix];
|
||||
private _className = EGVAR(medical_damage,woundClassNamesComplex) select _classID;
|
||||
|
||||
// Get the effectiveness of the bandage on this wound type
|
||||
if (isClass (_config >> _className)) then {
|
||||
|
@ -22,11 +22,13 @@ if (_partIndex < 0) exitWith { 0 };
|
||||
|
||||
private _targetWound = [_patient, _bandage, _partIndex] call FUNC(findMostEffectiveWound);
|
||||
_targetWound params ["_wound", "_woundIndex", "_effectiveness"];
|
||||
TRACE_3("findMostEffectiveWound",_wound,_woundIndex,_effectiveness);
|
||||
|
||||
// Everything is patched up on this body part already
|
||||
if (_wound isEqualTo EMPTY_WOUND) exitWith { 0 };
|
||||
|
||||
_wound params ["", "", "", "_amountOf", "_bloodloss", "_damage", "_category"];
|
||||
_wound params ["_classID", "", "_amountOf", "_bloodloss", "_damage"];
|
||||
private _category = (_classID % 10);
|
||||
|
||||
// Base bandage time is based on wound size and remaining percentage
|
||||
private _bandageTime = ([
|
||||
|
@ -20,12 +20,9 @@
|
||||
params ["_target", "_impact", "_part", "_injuryIndex", "_injury", "_bandage"];
|
||||
TRACE_6("handleBandageOpening",_target,_impact,_part,_injuryIndex,_injury,_bandage);
|
||||
|
||||
private _classID = _injury select 1;
|
||||
private _bodyPartN = _injury select 2;
|
||||
private _category = _injury select 6;
|
||||
private _postfix = ["Minor", "Medium", "Large"] select _category;
|
||||
private _className = format ["%1%2", EGVAR(medical_damage,woundClassNames) select _classID, _postfix];
|
||||
_injury params ["_classID", "_bodyPartN"];
|
||||
|
||||
private _className = EGVAR(medical_damage,woundClassNamesComplex) select _classID;
|
||||
private _reopeningChance = DEFAULT_BANDAGE_REOPENING_CHANCE;
|
||||
private _reopeningMinDelay = DEFAULT_BANDAGE_REOPENING_MIN_DELAY;
|
||||
private _reopeningMaxDelay = DEFAULT_BANDAGE_REOPENING_MAX_DELAY;
|
||||
@ -64,17 +61,18 @@ TRACE_5("configs",_bandage,_className,_reopeningChance,_reopeningMinDelay,_reope
|
||||
private _bandagedWounds = _target getVariable [QEGVAR(medical,bandagedWounds), []];
|
||||
private _exist = false;
|
||||
{
|
||||
_x params ["", "_id", "_partN", "_amountOf", "", "", "_oldCategory"];
|
||||
if (_id == _classID && {_partN == _bodyPartN && {_oldCategory == _category}}) exitWith {
|
||||
_x set [3, _amountOf + _impact];
|
||||
_bandagedWounds set [_forEachIndex, _x];
|
||||
_x params ["_id", "_partN", "_amountOf"];
|
||||
if (_id == _classID && {_partN == _bodyPartN}) exitWith {
|
||||
_x set [2, _amountOf + _impact];
|
||||
TRACE_2("adding to existing bandagedWound",_id,_partN);
|
||||
_exist = true;
|
||||
};
|
||||
} forEach _bandagedWounds;
|
||||
|
||||
if (!_exist) then {
|
||||
TRACE_2("adding new bandagedWound",_classID,_bodyPartN);
|
||||
private _bandagedInjury = +_injury;
|
||||
_bandagedInjury set [3, _impact];
|
||||
_bandagedInjury set [2, _impact];
|
||||
_bandagedWounds pushBack _bandagedInjury;
|
||||
};
|
||||
|
||||
@ -96,29 +94,34 @@ if (random 1 <= _reopeningChance) then {
|
||||
private _openWounds = _target getVariable [QEGVAR(medical,openWounds), []];
|
||||
if (count _openWounds - 1 < _injuryIndex) exitWith { TRACE_2("index bounds",_injuryIndex,count _openWounds); };
|
||||
|
||||
_injury params ["", "_classID", "_bodyPartN", "", "", "", "_category"];
|
||||
_injury params ["_classID", "_bodyPartN"];
|
||||
|
||||
private _selectedInjury = _openWounds select _injuryIndex;
|
||||
if (_selectedInjury select 1 == _classID && {_selectedInjury select 2 == _bodyPartN}) then { // matching the IDs
|
||||
_selectedInjury params ["_selClassID", "_selBodyPart", "_selAmmount"];
|
||||
if ((_selClassID == _classID) && {_selBodyPart == _bodyPartN}) then { // matching the IDs
|
||||
private _bandagedWounds = _target getVariable [QEGVAR(medical,bandagedWounds), []];
|
||||
private _exist = false;
|
||||
{
|
||||
_x params ["", "_id", "_partN", "_amountOf", "", "", "_oldCategory"];
|
||||
if (_id == _classID && {_partN == _bodyPartN && {_oldCategory == _category}}) exitWith {
|
||||
_x set [3, 0 max (_amountOf - _impact)];
|
||||
_bandagedWounds set [_forEachIndex, _x];
|
||||
_x params ["_id", "_partN", "_amountOf"];
|
||||
if ((_id == _classID) && {_partN == _bodyPartN}) exitWith {
|
||||
TRACE_2("bandagedWound exists",_id,_classID);
|
||||
_x set [2, 0 max (_amountOf - _impact)];
|
||||
_exist = true;
|
||||
};
|
||||
} forEach _bandagedWounds;
|
||||
|
||||
if (_exist) then {
|
||||
TRACE_2("Reopening Wound",_bandagedWounds,_openWounds);
|
||||
_selectedInjury set [3, (_selectedInjury select 3) + _impact];
|
||||
_openWounds set [_injuryIndex, _selectedInjury];
|
||||
_selectedInjury set [2, _selAmmount + _impact];
|
||||
_target setVariable [QEGVAR(medical,bandagedWounds), _bandagedWounds, true];
|
||||
_target setVariable [QEGVAR(medical,openWounds), _openWounds, true];
|
||||
|
||||
[_target] call EFUNC(medical_status,updateWoundBloodLoss);
|
||||
|
||||
// Check if we gained limping from this wound re-opening
|
||||
if ((EGVAR(medical,limping) == 1) && {_bodyPartN > 3}) then {
|
||||
[_target] call EFUNC(medical_engine,updateDamageEffects);
|
||||
};
|
||||
};
|
||||
} else {
|
||||
TRACE_3("no match",_selectedInjury,_classID,_bodyPartN);
|
||||
|
25
addons/medical_treatment/functions/fnc_splint.sqf
Normal file
25
addons/medical_treatment/functions/fnc_splint.sqf
Normal file
@ -0,0 +1,25 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Apply a splint to the patient
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The medic <OBJECT>
|
||||
* 1: The patient <OBJECT>
|
||||
* 2: Body part <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, cursorObject, "LeftLeg"] call ace_medical_treatment_fnc_splint
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_caller", "_target", "_bodyPart"];
|
||||
TRACE_3("splint",_caller,_target,_bodyPart);
|
||||
|
||||
private _partIndex = ALL_BODY_PARTS find toLower _bodyPart;
|
||||
|
||||
[QGVAR(treatmentSplintLocal), [_caller, _target, _partIndex], _target] call CBA_fnc_targetEvent;
|
25
addons/medical_treatment/functions/fnc_splintCondition.sqf
Normal file
25
addons/medical_treatment/functions/fnc_splintCondition.sqf
Normal file
@ -0,0 +1,25 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Can apply a splint to the patient
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The medic <OBJECT>
|
||||
* 1: The patient <OBJECT>
|
||||
* 2: Body part <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, cursorObject, "LeftLeg"] call ace_medical_treatment_fnc_splintCondition
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["", "_patient", "_bodyPart"];
|
||||
|
||||
private _partIndex = ALL_BODY_PARTS find toLower _bodyPart;
|
||||
private _fractures = _patient getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
|
||||
|
||||
(_fractures select _partIndex) == 1
|
31
addons/medical_treatment/functions/fnc_splintLocal.sqf
Normal file
31
addons/medical_treatment/functions/fnc_splintLocal.sqf
Normal file
@ -0,0 +1,31 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Apply a splint to the patient
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The medic <OBJECT>
|
||||
* 1: The patient <OBJECT>
|
||||
* 2: Body part index <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, cursorObject, 4] call ace_medical_treatment_fnc_splintLocal
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_caller", "_target", "_bodyPartNum"];
|
||||
TRACE_3("splintLocal",_caller,_target,_bodyPart);
|
||||
|
||||
// Place a tourniquet on the bodypart
|
||||
private _fractures = _target getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
|
||||
_fractures set [_bodyPartNum, -1];
|
||||
_target setVariable [QEGVAR(medical,fractures), _fractures, true];
|
||||
|
||||
// Check if we fixed limping from this treatment
|
||||
[_target] call EFUNC(medical_engine,updateDamageEffects);
|
||||
|
||||
// toDo: AddToLog:
|
@ -31,9 +31,10 @@ _targetWound params ["_wound", "_woundIndex", "_effectiveness"];
|
||||
if (_effectiveness == -1) exitWith {};
|
||||
|
||||
// Find the impact this bandage has and reduce the amount this injury is present
|
||||
private _amountOf = _wound select 3;
|
||||
private _amountOf = _wound select 2;
|
||||
private _impact = _effectiveness min _amountOf;
|
||||
_wound set [3, _amountOf - _impact];
|
||||
_amountOf = _amountOf - _impact;
|
||||
_wound set [2, _amountOf];
|
||||
_openWounds set [_woundIndex, _wound];
|
||||
|
||||
_target setVariable [QEGVAR(medical,openWounds), _openWounds, true];
|
||||
@ -45,4 +46,9 @@ if (_impact > 0 && {GVAR(advancedBandages) && {GVAR(woundReopening)}}) then {
|
||||
[_target, _impact, _partIndex, _woundIndex, _wound, _bandage] call FUNC(handleBandageOpening);
|
||||
};
|
||||
|
||||
// Check if we fixed limping from this treatment
|
||||
if ((EGVAR(medical,limping) == 1) && {_partIndex > 3} && {_amountOf <= 0} && {_target getVariable [QEGVAR(medical,isLimping), false]}) then {
|
||||
[_target] call EFUNC(medical_engine,updateDamageEffects);
|
||||
};
|
||||
|
||||
true
|
||||
|
@ -39,6 +39,7 @@ _target setVariable [QEGVAR(medical,openWounds), [], true];
|
||||
_target setVariable [QEGVAR(medical,bandagedWounds), [], true];
|
||||
_target setVariable [QEGVAR(medical,stitchedWounds), [], true];
|
||||
_target setVariable [QEGVAR(medical,isLimping), false, true];
|
||||
_target setVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0], true];
|
||||
|
||||
// - Update wound bleeding
|
||||
[_target] call EFUNC(medical_status,updateWoundBloodLoss);
|
||||
@ -53,9 +54,6 @@ _target setVariable [QEGVAR(medical,ivBags), nil, true];
|
||||
|
||||
// damage storage
|
||||
_target setVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0], true];
|
||||
#ifdef DEBUG_TESTRESULTS
|
||||
_target setVariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0], true];
|
||||
#endif
|
||||
|
||||
// generic medical admin
|
||||
_target setVariable [VAR_CRDC_ARRST, false, true];
|
||||
@ -70,7 +68,7 @@ _target setVariable [VAR_MEDICATIONS, [], true];
|
||||
// Reset triage card since medication is all reset
|
||||
_target setVariable [QEGVAR(medical,triageCard), [], true];
|
||||
|
||||
[_target, false] call EFUNC(medical_engine,setLimping);
|
||||
[_target] call EFUNC(medical_engine,updateDamageEffects);
|
||||
|
||||
// Resetting damage
|
||||
_target setDamage 0;
|
||||
|
@ -26,7 +26,7 @@ private _bandagedWounds = _target getVariable [QEGVAR(medical,bandagedWounds), [
|
||||
private _stitchedWounds = _target getVariable [QEGVAR(medical,stitchedWounds), []];
|
||||
|
||||
//In case two people stitch up one patient and the last wound has already been closed we can stop already
|
||||
if (count _bandagedWounds == 0) exitWith { false };
|
||||
if (_bandagedWounds isEqualTo []) exitWith { false };
|
||||
|
||||
//Has enough time elapsed that we can close another wound?
|
||||
if (_totalTime - _elapsedTime <= (count _bandagedWounds - 1) * 5) then {
|
||||
@ -35,6 +35,15 @@ if (_totalTime - _elapsedTime <= (count _bandagedWounds - 1) * 5) then {
|
||||
_target setVariable [QEGVAR(medical,bandagedWounds), _bandagedWounds, true];
|
||||
_target setVariable [QEGVAR(medical,stitchedWounds), _stitchedWounds, true];
|
||||
TRACE_3("stitched",_treatedWound,count _bandagedWounds,count _stitchedWounds);
|
||||
|
||||
// Check if we fixed limping from this treatment
|
||||
if ((EGVAR(medical,limping) == 2) && {_target getVariable [QEGVAR(medical,isLimping), false]}) then {
|
||||
_treatedWound params ["", "_partN"];
|
||||
if (_partN > 3) then { // only for LEG wounds
|
||||
TRACE_3("updating damage effects",_target,_partN,local _target);
|
||||
[QEGVAR(medical_engine,updateDamageEffects), [_target], _target] call CBA_fnc_targetEvent;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
true
|
||||
|
@ -56,7 +56,7 @@ private _partIndex = (ALL_BODY_PARTS find toLower _bodyPart) max 0;
|
||||
private _openWounds = _target getVariable [QEGVAR(medical,openWounds), []];
|
||||
|
||||
{
|
||||
_x params ["", "", "_bodyPartN", "_amountOf", "_percentageOpen"];
|
||||
_x params ["", "_bodyPartN", "_amountOf", "_percentageOpen"];
|
||||
|
||||
if (_bodyPartN isEqualTo _partIndex) then {
|
||||
_bloodLossOnBodyPart = _bloodLossOnBodyPart + (_amountOf * _percentageOpen);
|
||||
|
@ -765,6 +765,12 @@
|
||||
<Chinesesimp>用于压迫静脉与动脉的血液流动, 达到减缓失血速度的目的</Chinesesimp>
|
||||
<Chinese>用於壓迫靜脈與動脈的血液流動, 達到減緩失血速度的目的</Chinese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_treatment_splint_Display">
|
||||
<English>Splint</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_treatment_splint_Desc_Short">
|
||||
<English>Stabilizes a fractured limb</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_treatment_Morphine_Display">
|
||||
<English>Morphine autoinjector</English>
|
||||
<German>Morphium-Autoinjektor</German>
|
||||
@ -1960,6 +1966,12 @@
|
||||
<Chinesesimp>移除军用止血带</Chinesesimp>
|
||||
<Chinese>移除軍用止血帶</Chinese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_treatment_Apply_Splint">
|
||||
<English>Apply Splint</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_treatment_Applying_Splint">
|
||||
<English>Applying Splint...</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_treatment_Actions_Diagnose">
|
||||
<English>Diagnose</English>
|
||||
<German>Diagnose</German>
|
||||
|
Loading…
Reference in New Issue
Block a user