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fixed prevent instant death setting
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d4a6dd1038
commit
ecf16ad9f1
@ -172,7 +172,7 @@ class CfgVehicles {
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defaultValue = 1;
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};
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class maxReviveTime {
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displayName = "MAx Revive time";
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displayName = "Max Revive time";
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description = "Max amount of seconds a unit can spend in revive state";
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typeName = "NUMBER";
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defaultValue = 1;
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@ -60,6 +60,8 @@ if (GVAR(level) >= 2) then {
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if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)}) then {
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if ([_unit] call FUNC(setDead)) then {
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_damageReturn = 1;
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} else {
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_damageReturn = 0.89;
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};
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} else {
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_damageReturn = 0.89;
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@ -68,7 +70,7 @@ if (GVAR(level) >= 2) then {
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};
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[_unit] call FUNC(addToInjuredCollection);
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if (_unit getVariable [QGVAR(preventDeath), false] && {_damageReturn >= 0.9} && {_selection in ["", "head", "body"]}) exitWith {
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if (_unit getVariable [QGVAR(preventDeath), GVAR(preventInstaDeath)] && {_damageReturn >= 0.9} && {_selection in ["", "head", "body"]}) exitWith {
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if (vehicle _unit != _unit and {damage _vehicle >= 1}) then {
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// @todo
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// [_unit] call FUNC(unload);
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@ -24,7 +24,6 @@ if !(_activated) exitWith {};
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[_logic, QGVAR(medicSetting), "medicSetting"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(maxRevives), "maxRevives"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(maxReviveTime), "maxReviveTime"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(enableOverdosing), "enableOverdosing"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(bleedingCoefficient), "bleedingCoefficient"] call EFUNC(common,readSettingFromModule);
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@ -13,39 +13,45 @@
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#include "script_component.hpp"
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private ["_unit"];
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private ["_unit", "_force"];
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_unit = _this select 0;
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_force = false;
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if (count _this >= 2) then {
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_force = _this select 1;
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};
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if (!alive _unit) exitwith{};
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if (!alive _unit) exitwith{true};
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if (!local _unit) exitwith {
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[[_unit, _force], QUOTE(DFUNC(setDead)), _unit, false] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
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false;
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};
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if (GVAR(preventInstaDeath) && !_force) exitwith {
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if (_unit getvariable [QGVAR(inReviveState), false]) exitwith {}; // already in revive state
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if ((_unit getVariable [QGVAR(preventDeath), GVAR(preventInstaDeath)]) && !_force) exitwith {
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if (_unit getvariable [QGVAR(inReviveState), false]) exitwith {false}; // already in revive state
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_unit setvariable [QGVAR(inReviveState), true, true];
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[_unit] call FUNC(setUnconscious);
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_unit setvariable [QGVAR(reviveStartTime), time];
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[_unit, true] call FUNC(setUnconscious);
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[{
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private ["_args","_unit","_startTime"];
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_args = _this select 0;
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_unit = _args select 0;
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_startTime = _args select 1;
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_startTime = _unit getvariable [QGVAR(reviveStartTime), 0];
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if (time - _startTime > GVAR(maxReviveTime)) exitwith {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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[_unit, true] call FUNC(setDead);
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_unit setvariable [QGVAR(inReviveState), nil, true];
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_unit setvariable [QGVAR(reviveStartTime), nil];
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[_unit, true] call FUNC(setDead);
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};
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if !(_unit getvariable [QGVAR(inReviveState), false]) exitwith {
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_unit setvariable [QGVAR(reviveStartTime), nil];
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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}, 1, [_unit, time] ] call CBA_fnc_addPerFrameHandler;
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}, 1, [_unit] ] call CBA_fnc_addPerFrameHandler;
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false;
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};
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_unit setvariable ["ACE_isDead", true, true];
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@ -53,3 +59,4 @@ if (isPLayer _unit) then {
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_unit setvariable ["isDeadPlayer", true, true];
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};
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_unit setdamage 1;
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true;
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